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> Exiles Hope, OOC discussion for exiles hope
Grey
post Dec 18 2003, 11:05 PM
Post #376


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Perception check, watching the area: 10 03 03 02 05 11
> for anything involving hearing (+5 dice): 02 02 09 01 08
> Stealth (Alertness) (if it applies): 05 03 02 03 07 02
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Fortune
post Dec 18 2003, 11:39 PM
Post #377


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LOL@Grendel. :)
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TinkerGnome
post Dec 19 2003, 03:54 AM
Post #378


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Perception check: 04 10 05 03
Stealth (awareness): 03 04 09 02 03

Super sensor suite. If nothing else, he gets the direct grounds of the house and a bit beyond laid into his orientation system. He will use this data to determine the most likely route of an attack and the best escape routes, as well:

Military Proceedures: 03 05 04 02
Police Proceedures: 02 03 14 01
Security Proceedures: 01 05 07 09

One of those should be appropriate ;)
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Shadow
post Dec 19 2003, 05:06 PM
Post #379


Why oh why didn't I take the blue pill.
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@ Leowulf,

Hey Leo, the team needs there decker.
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Jr. Woodchuck
post Dec 20 2003, 03:19 AM
Post #380


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Don't worry i'm still here! ;) LOL
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Leowulf
post Dec 20 2003, 07:15 AM
Post #381


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Swap Memory operations: Uploading Armor 6, Deadly Attack 5, Medic 3, Deception 3, Sleaze 4, and Browse 3 into active memory. Also, upload Scanner 3 and Analyze 3. That leaves me with 102 Mp free active memory.

Locate Access Node operation to find the node for access to the current RTG.
System Test (-3 to TNs from Browse utility):5, 5, 15, 3, 3, 4
Uses Computer skill.

Provided that that's successful, I can proceed to logging on the the RTG.

As a precaution, scan for other deckers.
Locate Decker operation to scan for nearby deckers (on the LTG in other words)
System Test (-3 TNs from Scanner utility): 9, 5, 2, 5, 13, 3

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Shadow
post Dec 20 2003, 08:09 AM
Post #382


Why oh why didn't I take the blue pill.
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@ BJ,

I need a computer test to access the NAN RTG. Assuming that works, go ahead and lay out your plan, and the apropriate rolls. Assume no TN's less than 4, and you will need at least 2 successes on each.
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Leowulf
post Dec 21 2003, 06:28 AM
Post #383


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System Test: Computer skill (-3 TN from browse) 5, 5, 4, 1, 2, 5, 9, 3, 1
to locate the RTG.
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Shadow
post Dec 21 2003, 10:36 AM
Post #384


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Same deal as before Leo. But you need to lay out your plan of what you want to do, and make the apropriate rolls.
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Leowulf
post Dec 22 2003, 05:55 AM
Post #385


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I plan to carefully log on to the host mainframe for the Salishe Border Patrol and issue Grendel a valid border pass with a pollution permit. I'm assuming that the NAN doesn't like diesel engines very much. I could be wrong. I plan, tentatively, to do the following actions. The plan may change if the situation warrants.

Operation: Swap Memory: load Restore 3 and Analyze 3, leaves 48 free Mp on deck.

Matrix p. 74,
"Restore
Multiplier 3
Options: Adaptive, bug-ridden, crashguard, DINAB, one-shot, optimization
The restore utility is designed to shore up and reconstruct persona programs. In effect, it repairs damage to an icon's attributes, such as the damage caused by crippler IC or certain offensive utilites. The restore utility cannot repait any permanent damage to the actual persona chips caused by gray of black IC.
To use the restore utility, the user takse a Complex Action to make a Restore Test against a taget number equal to the rating of the program that caused the damage. If the icon suffered damage from more than one program, such as acid-4 and poison-6 crippler IC programs, use the higher rating.
The utility repairs 1 point of damage for every 2 successes achieved on the Restore Test."

Operation: Locate Access Node: Salishe Border Patrol Network Main on Salishe RTG.
Index Test + Browse rating (-3 TN): 1, 4, 3, 3, 5, 3, 3, 3, 3

Operation: Locate Decker
System Test (-3 TN from Scanner 3): 3, 2, 1, 5, 3, 5
Sensor Test: 4, 5, 9, 1

Operation: Analyze Host: Salishe Border Patrol Network
System Test (-3 TN from Analyze 3): 3, 2, 7, 4, 4, 2

Operation: Logon to Host: Salishe Border Patrol Network
System Test (-3 TN from Deception 3): 4, 5, 4, 1, 5, 3

Operation: Locate File (Permits List)
System Test (-3 TN from Browse 3): 4, 9, 4, 10, 3, 10

I'll wait to see if these are all resolved in a favorable way before editing the file.
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TinkerGnome
post Dec 22 2003, 01:27 PM
Post #386


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A casual sweep since I'm bored ;)

Perception: 04 04 03 05
Boatload of vision mod reducers

I hate my die roller ;)
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Leowulf
post Dec 24 2003, 03:48 AM
Post #387


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Hey! Why not use real dice like me? Get youself some fancy ones to make it more fun. That's what I did. :D

Swap Memory: upload Decrypt 4 and Read/Write 3, leaving 14 free Mp.

Decrypt File operation:
System Test? It isn't specified. (-4 TN from Decrypt 4): 4, 5, 5, 3, 4, 1

Read/Write operation: I want to read the file and then write a shiny new pass for Grendel.
System Test (-3 TN from Read/Write 3): 3, 3, 2, 2, 1, 5

Edit File operation:
Files Test (-3 TN from Read/Write 3): 5, 3, 5, 4, 9, 1
Control Test (-3 TN from Read/Write 3) to authenticate the file: 7, 5, 9, 9, 1, 1

Graceful Logoff:
Access Test (-3 TN from Deception 3): 1, 11, 3, 10, 5, 1
This one should remove all traces of Blackjack's actions on the LTG she logged in at. If she was lucky enough not to trigger any alarms, which I hope she was, Salish-Shidhe should have no idea what just happened.
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Jr. Woodchuck
post Dec 24 2003, 06:26 PM
Post #388


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I use to take real dice into work, caused more problems as people would see them and think i'm "playing" in my cube.
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Grey
post Dec 24 2003, 06:57 PM
Post #389


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Yeah, I do all my posting from work, so I don't think my boss would be too hip on my rolling dice at my desk. ;)
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Leowulf
post Dec 27 2003, 05:40 AM
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darking bog = barking dog?

Wow. I've never heard of spoonerisms in text. :D
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Fortune
post Dec 27 2003, 11:27 PM
Post #391


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Warding:

Magic: 5
Ward Force: 5
Drain: Once again, immaterial with Trauma Damper!
Time needed: 5 hours

Roll: 1, 2, 4, 8, 14 (2 successes)

Force 5 Ward should last 2 weeks.
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TinkerGnome
post Dec 28 2003, 01:35 AM
Post #392


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Alright, I'd have done more than a one line post, but I don't know what Warpath knows ;)

Two perception rolls. First to see if he notices Blackjack warding the Bison:

11 02 01 07

I'm guessing that's a yes, but I'll wait for confirmation ;)

Secondly, the general roll for patroling:

Perception: 02 11 01 05
Stealth (comp): 05 05 01 04 04
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Fortune
post Dec 28 2003, 01:48 AM
Post #393


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That'd be Danny doin' the Wardin', pardner. ;)
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TinkerGnome
post Dec 28 2003, 02:29 AM
Post #394


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Bah, you mean I'm supposed to read the stuff before I respond?

I'm terrible with names, sorry ;)
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Fortune
post Dec 28 2003, 02:31 AM
Post #395


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It's cool. I wasn't sure exactly where Warpath was, or I'd have had Danny interact with him in some fashion.
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Fortune
post Dec 30 2003, 10:50 PM
Post #396


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Spellcasting

Sorcery: 6
Spell Pool: 5
Totem: 2
Willpower: 6

Force 2 Healthy Glow: 1, 2, 2, 3, 3, 3, 3, 4, 4, 5, 5, 9, 14 (6 successes)

Drain [L]: 2, 2, 3, 4, 4, 6 (no Drain)

then

Sorcery: 6
Spell Pool: 5
Willpower: 6

Force 2 Makeover: 1, 1, 1, 2, 3, 4, 4, 4, 9, 11, 16 (3 successes)

Drain (2[M]): 2, 2, 3, 4, 4, 6 (no Drain)
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Fortune
post Dec 31 2003, 01:13 AM
Post #397


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Nice sig, Woodchuck! :D
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Leowulf
post Dec 31 2003, 05:59 PM
Post #398


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I wish Blackjack could throw up wards. Spells too. Then, she would be a Blackjack-of-all-trades. ;)
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Leowulf
post Dec 31 2003, 06:04 PM
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Yo, dude, I thought we were going to have Blackjack driving with Jessie in the passenger seat?
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Grey
post Dec 31 2003, 06:15 PM
Post #400


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Jessie is in the passenger seat. I guess I should have been more specific in my post.
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