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#26
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Target ![]() Group: Members Posts: 52 Joined: 17-October 06 Member No.: 9,636 ![]() |
Wow Crowley, thanks for the info, that's fantastic!! My character has good Negotiation + Charisma (even have the pheramones bioware) and I've got knowledges and contacts devoted to blackmarket goods... so restriction 14 shouldn't be too hard to get. I haven't looked up rules on Toxins, but I imagine 8 hits is difficult to get. Now to start spending karma on exotic weapon "Squirt Gun". :D Or Melee "Syringe"! lol Cheers! PS: Is that the name of the demon character from Good Omens? |
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#27
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Moving Target ![]() ![]() Group: Members Posts: 394 Joined: 19-May 03 From: In your base eating your food. Member No.: 4,607 ![]() |
Splinter Cell! Oh and use a stun baton with upped juice. Like I keep telling our sam, geez you don't have to go around cutting everyone's head off like this was some highlander sim. ;) |
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#28
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Target ![]() Group: Members Posts: 13 Joined: 28-October 06 Member No.: 9,729 ![]() |
Glad to help. The toxin resistance test is body+relevant equipment. Equipment isn't going to end up more than 6 dice (unless you can stack things? I'm not sure...), so yes, 8 is very hard to get. The rules are nonexistent about how hard it is to get a skin hit (as opposed to just bending your syringe on their Armor Jacket), but if you're getting the drop on them, no worries. The "toxins" chapter is in "Running the Shadows" if you want more. (As for the pseudonym, there is a character named that in Good Omens, but I was thinking of Aleister Crowley and the street name of a character of mine. Mostly, I just like the sound of it.) |
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#29
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Moving Target ![]() ![]() Group: Members Posts: 179 Joined: 15-November 06 Member No.: 9,866 ![]() |
Two related questions. A, what are the statistics for Cyanide. It is listed in the Street Gear chapter, but not mentioned in the section on toxins.
Second, can shuriken be used as a delivery method for injection based toxins? |
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#30
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Target ![]() Group: Members Posts: 52 Joined: 17-October 06 Member No.: 9,636 ![]() |
I think if I'm doing a sneak attack, it should be relatively easy for me to make skin-contact, unless the target is completely covered in full-armour (like some sort of full-environmental suit). Perhaps using the Called Shot mechanic in this case would be prudent? I looked over some of the toxins and whoa, they are good. It's amazing the number of things a character/NPC needs to protect themselves against. I don't think any character in our SR party has any toxin resistance, although I'm thinking of getting some bioware to take care of that. ;) |
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#31
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Moving Target ![]() ![]() Group: Members Posts: 906 Joined: 16-October 06 Member No.: 9,630 ![]() |
Umm about that 8 power toxin Gamma-scolpamine, You don't have to score 8 hits to avoid being paralyzed.
After you make your resistence test if the power is still higher then your reaction then your paralyzed otherwise its just a -2 penalty for a while. This applies to all toxins with the paralysis effect. Check page 245 So if your reaction is 7 say from your various cyberware. You'd only need to score 2 hits againts gamma-scolpamine to avoid the paralysis. |
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#32
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Target ![]() Group: Members Posts: 39 Joined: 6-October 06 From: Chicago Member No.: 9,557 ![]() |
Cyanide was left out of the book accidentaly and is to be included in a future update. Or so I was told by the wondful folks who wrote it.
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#33
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Moving Target ![]() ![]() Group: Members Posts: 179 Joined: 15-November 06 Member No.: 9,866 ![]() |
So someone with a reaction of 8 would be immune to the drug? |
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#34
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Moving Target ![]() ![]() Group: Members Posts: 906 Joined: 16-October 06 Member No.: 9,630 ![]() |
They'd be immune to the normal dosage for paralysis. A higher dosage would have a higher power at DM's discretion.
They would still take a -2 penalty to all actions for one hour if they failed to net 8 hits and they'd still suffer the truth serum effect. |
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#35
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Target ![]() Group: Members Posts: 13 Joined: 28-October 06 Member No.: 9,729 ![]() |
Huh! Good to know, if a slightly wonky rule. I'd probably play it more like D&D- each point of remaining power reduces reaction by 1, and anyone with 0 reaction is paralyzed. Alternately (or in tandem), much like bone lacing isn't counted for anything besides damage tests, not count wired reflexes when it comes to being paralyzed. Not much thought behind all this, just musings.
Edit: Still works well for taking out guards, though, since they're unlikely to be cyber'd up the wazoo enough for it to matter. Double-tapping them with the stun juice is still more reliable and cheaper, though. |
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#36
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Moving Target ![]() ![]() Group: Members Posts: 906 Joined: 16-October 06 Member No.: 9,630 ![]() |
Actually wired reflexs would easily count because of how the paralysis works on these toxins. The drug paralysis the target by Blocking the "body’s neuromuscular signals", things such as wired reflexs and reaction enhancers target the same area.
And you can always hit some one with a higher dose which can increase the power. |
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