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> Light Machine Gun?, Worst weapon in the game?
Fortune
post Nov 17 2006, 03:58 PM
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Somewhere around the net is that weird pic of a howitzer-type weapon with a big ass suppressor attached. Anyone know where it is?
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Austere Emancipa...
post Nov 17 2006, 04:24 PM
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This one.
I outsmarted myself by searching for "m109 suppressor". I should have known I'd best find it with "tank silencer". :please:
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Fortune
post Nov 17 2006, 04:29 PM
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That's the one ... now that's what I call a silencer. :)

I did a quick search earlier, but only used howitzer silencer, which is probably why I didn't find it. D'oh. :D
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Butterblume
post Nov 17 2006, 04:50 PM
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QUOTE (Austere Emancipator)
This one.

I wonder what Sigmund Freud would have to say about that.
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lorechaser
post Nov 17 2006, 05:24 PM
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The other less obvious difference is that the Ares Alpha is still an assault rifle. It's a nice one, and will command respect. But it's not a freakin' machine gun.

That will have both upsides (I'd give a bonus to intimidate and the like) and downsides (High Threat is much more likely when the LMG comes out). But it's another aspect.

Personally, I usually go with the Alpha, because you can get by with 6 bp in Heavy Weapons (Grenade Launchers) and roll 3 dice + agility just fine to place a grenade near someone. Very rarely are you required to put a grenade in a precise spot. If you use automatics as your main skill, you can also carry a machine pistol in a quick draw holster, or pick up and use most any SMGs. If you focus on Heavy Weapons, and you lose your White Knight, good luck finding a replacement on the sec guards.
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kzt
post Nov 17 2006, 06:04 PM
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QUOTE (Zen Shooter01)
Keep in mind that machine gun sound suppressors are designed for military engagements, not most SR-style engagements.


Surefire was pushing assault rifle silencers for police use inside buildings, mostly as it prevents the permanent hearing loss that comes with shooting when you don't have ear protection and also allows you to talk amongst each other without the volume level you need when your ear pro has to handle 5.56 in a phone booth.

It's not a movie silencers, which generally don't exist.
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Jaid
post Nov 17 2006, 06:09 PM
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he didn't say assault rifle silencers, he said machine gun silencers.

most police forces that i have heard of don't use machine guns. well, at least not the RL ones (anime police forces probably use them occasionally, but then again anime police forces have also been known to use Giant Fighting Seizure Robots, with heavy weaponry that can level a small building)
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lorechaser
post Nov 17 2006, 06:21 PM
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QUOTE (Jaid)
(anime police forces probably use them occasionally, but then again anime police forces have also been known to use Giant Fighting Seizure Robots, with heavy weaponry that can level a small building)

They also seem to employ lesbian catgirls in school girl outfits, or just leather straps, a lot.

Come to think of it, it's a lot like Shadowrun.
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MYST1C
post Nov 17 2006, 06:33 PM
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QUOTE (Austere Emancipator)
This one.
I outsmarted myself by searching for "m109 suppressor". I should have known I'd best find it with "tank silencer". :please:

To add some info:
That howitzer and silencer belong to the German Heer (army).
That particular artillery shooting range is near a city so the silencer is used to go easy on the citizens' ears.
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Triggerz
post Nov 17 2006, 06:42 PM
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QUOTE (Butterblume @ Nov 17 2006, 11:50 AM)
QUOTE (Austere Emancipator)
This one.

I wonder what Sigmund Freud would have to say about that.

I think he'd just point and laugh. (But then, psychology is one of the few things I've never really studied, so I don't know. :P )
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Glyph
post Nov 18 2006, 04:02 AM
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He'd say:

"Sometimes a tank silencer is just a tank silencer."

:D
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Mistwalker
post Nov 19 2006, 05:45 PM
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Some seem to think that you can have a gas-vent 3 and a sound suppressor on the Ares Alpha. You can't.
Both are barrel mounted accessories, so, only one can be on at a time.
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Konsaki
post Nov 19 2006, 06:00 PM
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And once you install a gas vent system, which takes an armorer skill check, it cant be removed from the weapon.
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Mistwalker
post Nov 19 2006, 06:11 PM
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Oh, I would allow it to be removed, with another armorer's check (or monofilament whip check and a new shorter barrel version). But it would not be a quick and easy change.
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Fortune
post Nov 19 2006, 10:11 PM
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QUOTE (Konsaki)
And once you install a gas vent system, which takes an armorer skill check, it cant be removed from the weapon.

But you could simply replace the whole barrel. ;)
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Lindt
post Nov 20 2006, 06:00 AM
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But that would make sense! Blasphamer!
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Konsaki
post Nov 20 2006, 06:09 AM
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QUOTE (Fortune)
QUOTE (Konsaki @ Nov 20 2006, 05:00 AM)
And once you install a gas vent system, which takes an armorer skill check, it cant be removed from the weapon.

But you could simply replace the whole barrel. ;)

Hmm... Sometimes gun parts are married to the gun as a whole and to replace one part, expecially the barrel, would reduce the overall effectiveness of the gun. (I.E. gun jams more often, the accuracy of the gun is thrown off or power is not applied properly to the projectile due to a flaw in the new mating)
Now when dealing with machineguns though, most are made with the idea that the user will have to change out the barrel every 200 shots or so due to heat bending the barrel. In this situation, the argument above doesnt work as well, but on rifles or assault rifles, it holds more water.
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Fortune
post Nov 20 2006, 06:10 AM
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Can you give me some actual examples of guns that are incapable of having their barrels removed or swapped out?
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Konsaki
post Nov 20 2006, 06:16 AM
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Not really, because guns made now a days aren't hand made to work like that, but once they are thrown together and tested out, you might have a set of parts that work together just right. If you swap one out, you might have a totally different feel to your gun afterwards.
I know the M16A2 is designed with changable parts, but I've use some really crappy rifles that were obviously thrown together with spare parts. Course I've had some good rifles too that were the same, so it's sorta a crap shoot once you start changing parts.
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Glyph
post Nov 20 2006, 08:03 AM
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Microtronic tools and other future-tech would make calibrating new gun parts easier, although the armorer can still get a bad roll and wind up doing a barrel replacement that gives you a penalty.

On a tangental note, I would think that most runners would change out the barrels of their guns on a regular basis, either that or dispose of them. A gun's ballistics are a record of every crime committed with that weapon (and that might include the Azzie BTL-smuggler gunning down four LoneStar officers before his AK-97 wound up getting picked out of the local fixer's bargain bin by a character).
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Narmio
post Nov 20 2006, 10:06 AM
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QUOTE (Konsaki)
QUOTE (Fortune @ Nov 20 2006, 07:11 AM)
QUOTE (Konsaki @ Nov 20 2006, 05:00 AM)
And once you install a gas vent system, which takes an armorer skill check, it cant be removed from the weapon.

But you could simply replace the whole barrel. ;)

Hmm... Sometimes gun parts are married to the gun as a whole and to replace one part, expecially the barrel, would reduce the overall effectiveness of the gun. (I.E. gun jams more often, the accuracy of the gun is thrown off or power is not applied properly to the projectile due to a flaw in the new mating)

Isn't this what the GM-invented armourer check (a somewhat harder one) to remove it is for?

The check can't be harder than making a rifle from scratch yourself, and while (thank god) firearms design hasn't made it to SR4, players have been able to do that with the tech skills before.
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Ryu
post Nov 20 2006, 01:16 PM
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One would indeed assume thats what the armourer test covers. Disassemly and assembly of rather simple parts should come free, this is not Rolemaster after all.

Concerning the advantage of light machine guns vs. assault rifles, a belt-fed weapon would have been real handy in our run yesterday. Sometimes you donīt have time to change the clip.
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KarmaInferno
post Nov 20 2006, 02:35 PM
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So carry more guns!

=)


-np
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Austere Emancipa...
post Nov 20 2006, 02:42 PM
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On a firearm clearly intended for military use, given an average Armorer skill, the most basic of tools, and a range for test firing, the task of removing, replacing and adjusting the barrel should be relatively easy. For a weapon like the Ares Alpha, it would not be surprising to have modification kits available on the market such as a barrel without the gas vent on (assuming, as the rules apparently do, that the gas vent is an integral part of the barrel and can't be removed).
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Ben
post Nov 20 2006, 05:25 PM
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the Ares has a "special chamber design", not an integral gas-vent (the weapons with an integral gas-vent are, for example, the ingram smartgun x, the fn har, and the white knight)
so you can put a gas-vent 3 on an Ares Alpha and get 5 points of RC (or put a sound suppressor and stay with your basic 2 RC)
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