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> Latent Awakening..., How to make your TM use even more Karma!
emo samurai
post Nov 19 2006, 05:07 PM
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Does it give new TM powers? Is it part sourcebook?
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Synner
post Nov 19 2006, 06:37 PM
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QUOTE (Konsaki @ Nov 19 2006, 04:28 PM)
QUOTE (Synner @ Nov 20 2006, 01:14 AM)
Nah. Little chance of that, especially after we've just written a campaign/setting book around technomancers (and a few other surprises) and are giving them a fair slice of Unwired. :P

Information just wants to be free... Please share more, Synner. :(

I was breaking news, this has been up for a while now.

QUOTE (emo samurai)
Does it give new TM powers? Is it part sourcebook?

Emergence is a campaign/setting book which follows the events that take place during the troubled year of 2070. It addresses the social and shadow ramifications of the public emergence of technomancers and the sudden awareness of their existence and powers by society at large (when circumstances conspire to taint events and public opinion).

QUOTE (FanPro product sellsheet)
EMERGENCE
The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their identities completely erased. But a small percentage were changed into something altogether different, with the strange and inexplicable ability to affect the new Matrix with their minds. Now, in 2070, the existence of these technomancers becomes front-page news, leading to widespread paranoia and withchunts. The Emergence campaign setting involves the runners in a series of pivotal events that may change the way they view the world and the Matrix—and each other.

• The first full-length campaign scenario for Shadowrun, Fourth Edition.
• Provides background and details on technomancers -- a new and unique character type introduced in SR4.
• Follows in the steps of previous Shadowrun Matrix campaigns like System Failure, Brainscan, and Renraku Arcology: Shutdown.
• Features dozens of new adventure frameworks and plot hooks for all types of shadowrunners and campaigns.


Of course, if you think the sell-sheet tells it all you're going to be seriously surprised, as the book has several major twists that I am not at liberty to discuss. It's safe to say though, that by the end of 2070, the inhabitants of the Sixth World will never look at the Matrix or themselves in the same way again.

Emergence will not feature or require new rules, and it will boast a format similar to books like System Failure and Year of the Comet (a mix of fiction and setting game information with adventure frameworks and GM suggestions on grounding events in your own game).
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