![]() |
![]() ![]() |
![]() |
![]()
Post
#201
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
fixed TNs in the manner that SR4 employs them are bad, yes. and compared to mutable TNs, fixed TNs are much more difficult to create a good game mechanic around.
it's not that you need to increase the pool to compensate, it's the amount you need to increase it by--namely, the exact amount of the modifier applied. the things i dislike about level-based games, i dislike about that mechanic. oh, that was a good summing up of my stance, a few posts back. |
|
|
![]()
Post
#202
|
|
Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
I was the one that made it a mile.
Oops. |
|
|
![]()
Post
#203
|
|||
ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 ![]() |
Whereas to me, it's a completely unreasonable request and the players shouldn't try so hard to invoke bovine bombardment. ;) And yeah, pretty good summation of the two stances. Rules != end all be all of a roleplaying game. |
||
|
|||
![]()
Post
#204
|
|||
ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 ![]() |
<mod mode> Guys, please leave moderation of the forums to the mods and admins. There's just no need to clutter up a conversation with random "this shouldn't be here, this should go there" type stuff. If we see stuff that's drastically unrelated and out of place, we'll take care of it. Thanks. </mod mode> |
||
|
|||
![]()
Post
#205
|
|||
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
i'll certainly agree with that. you can't (and, i think most here will agree, shouldn't) put strongly-defined rules on roleplaying. |
||
|
|||
![]()
Post
#206
|
|
ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 ![]() |
:P
You keep that up, I'll start calling you Twisty McGee. |
|
|
![]()
Post
#207
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
well, the part i left unsaid is that the rules should, as much as possible, be the end-all-be-all of success/failure resolution in RPGs.
|
|
|
![]()
Post
#208
|
|||||||||||||
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Well, given that the guy apparently knows exactly where the target is, if he's that good he can shoot by memory. And of course, since SR4 is so easily moddable, if you don't like it, change it. Again, an excellent design feature, usable with ease, and set up so that changing one thing doesn't have the horrible ripple effects you see in more complex (and also flawed) systems. Me likes. :) That specific example seems to me to be an abuse of the blind fire rules. Those rules don't mention being able to shoot something you don't know is there. that's just my interpretation though. Other groups will probably read it differently, and it's a credit to SR4 that both variations work. :D
Your definition of "very similar" seems to be on the fritz.
Dpes the guy know where the target is exactly? If so, let him take the shot. If not, don't let him. The blind fire rules don't say they let you shoot at random and hit something. If you don't like someone who is the best humanly possible being able to make shots like that fairly often, house rule the blind fire penalty. Hell, if it really bothers you, take blind fire capabilities away, make it -12, or whatever else floats your boat. It's easy to do, and SR4 handles it great.
Here's a hint: every game out there that allows shooting an inanimate object blindly and at range states exactly how difficult the shot will be. You complain when modifiers aren't given and you complain when modifiers are given. Personally, I don't have a problem with them making the shot. It's a game, not an exact representation of reality. You want a more realistic view, and unfortunately (IYO) SR4 doesn't give that.
Except that this isn't a problem. World class people performing world class tasks seems pretty logical to me. I think we can both agree YMMV. :)
Sorry. By making it a question I assumed it would have been clear that it was a request, not a command. I've just seen too many of these threads implode as soon as someone says something along the lines of "SR3 is better than SR4 because ___." |
||||||||||||
|
|||||||||||||
![]()
Post
#209
|
|||
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
My post was in direct response to the previous one, and was quite valid in that it was comparing the usefulness of the type of systems in relation to the style of gameplay that mfb desires. The previous post (and many others in this thread) also have referenced SR3, and yet you chose to single out my post alone and respond to me in a snide manner. |
||
|
|||
![]()
Post
#210
|
|||||||
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
which requires the GM to make up rules for locating the target. realistically, there's no way someone can shoot that well without aiming, whether they remember (or see) the target's location or not. re: similarity, reread my post. i told you exactly what about SR4 i find similar to level-based gaming. specifically, the part where a challenge of difficulty X can only be beaten by characters of ability level X+1. it's the sharp cut-off of... well, let's call it challenge rating, shall we?
i think your logic detector may be on the fritz. if world-class characters can pretty much automatically succeed at feats of world-class difficulty, why doesn't everyone in the Olympics tie for gold? people of world-class ability often fail in the face of world-class challenges.
well, that's because they don't provide enough modifiers, and the ones they do provide are hilariously flawed. |
||||||
|
|||||||
![]()
Post
#211
|
|
Target ![]() Group: Members Posts: 10 Joined: 27-November 06 Member No.: 10,045 ![]() |
I believe that you would get a lot more receptivity mfb, if your examples weren't so corner case. Single shot kill of a City Master driver. Snap shot at 1km in pitch darkness. You are obviously trying to "break" the system, and then complaining when it goes snap. I don't see the point here.
|
|
|
![]()
Post
#212
|
|
Moving Target ![]() ![]() Group: Members Posts: 261 Joined: 26-February 02 From: Massachusetts Member No.: 2,115 ![]() |
Drtym -
Both of those cases are issues that the game rules should deal with. I mean - the developers included armored vehicles and sniper rifles, the game should support them. |
|
|
![]()
Post
#213
|
|||
ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 ![]() |
What Drtyrm is saying, however, is that in order for the game to not support them, you have to go out of your way to set up a situation in which it doesn't.
Whuh..howzat? I don't follow. What exactly is causing the GM to have to make up rules? |
||
|
|||
![]()
Post
#214
|
|
Moving Target ![]() ![]() Group: Members Posts: 261 Joined: 26-February 02 From: Massachusetts Member No.: 2,115 ![]() |
MFB's examples *aren't* really that abnormal though. I mean night is half the time, and if you have a sniper rifle with a range of over one kilometer, you might try to take a shot at that distance. This isn't some weird special case, it's the normal usage of that piece of equipment.
Once you get to that point, it's logical to look at the modifiers that apply before taking any action - and the fact that you can make a snap shot at that distance at all is pretty silly. If I were designing a roleplaying game and adding rules about ranges for different weapon categories, I'd like to think that I'd sit down and consider the effects of the rules I was writing for the different classes of weapon. As it is in SR4, unaimed rifle shots at extreme range don't make a lot of sense. The problem existed in SR3, but it was somewhat less silly with varying target numbers. The increased silliness can be explained as a side effect of the SR3 to SR4 rules migration - you can't just change target number mods to dice pool mods and expect the result to have the same properties. |
|
|
![]()
Post
#215
|
|
Target ![]() Group: Members Posts: 10 Joined: 27-November 06 Member No.: 10,045 ![]() |
My point was that rules are abstractions, Chandon. Some people are fine with a rulebook that doesn't specifically state, "You cannot shoot through an APC with a handgun." Others need that in there.
I can understand the difference in opinion and playstyle. (Hell, spend some time checking out the Character Optimization forums for D&D3.5, you'll see rules lawyering at the Olympic level). I just don't see how you can come to the conclusion that the rules are "bad", since it's ultimately subjective. |
|
|
![]()
Post
#216
|
|
Moving Target ![]() ![]() Group: Members Posts: 261 Joined: 26-February 02 From: Massachusetts Member No.: 2,115 ![]() |
Here's the thing: The rules provide a mechanism to resolve the handgun vs. APC case. There's nothing unclear about it - there's no question about which rules apply or how to apply them. This shouldn't be a difficult special case either - the case of a gun versus armor is the most commonly used combat mechanic in the game, and vehicle armor is a simple variant of armor that's been handled reasonably well in previous version of Shadowrun.
For simple cases like this, we should have to make judgement calls like "you can't shoot through an APC with a handgun". What vehicle armor can you shoot through? How about a pickup truck door? Determining the answer to these questions is exactly why those rules were written - the defining answer should be "you can if the rules say you can". |
|
|
![]()
Post
#217
|
|||
Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
I think the point was that even if you do try to break the system, it stays unbroken. |
||
|
|||
![]()
Post
#218
|
|||
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
In SR terms, it's because those are opposed tests, and the GM has opted to require rerolls until there's a clear winner. In other words, the superheroes are being challenged by other superheroes. |
||
|
|||
![]()
Post
#219
|
|||
Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
That's a horrible, horrible example, unless I'm badly misunderstanding what you mean by "specifically". If the rules allow, via the interactions between firearms, armor, and vehicles (and possibly called shots to bypass armor), a handgun to shoot through an APC, there is no other reasonable conclusion than that you can shoot through an APC with a handgun. Adding a little note that says "by the way, APCs are impervious to handgun fire" makes it worse, because then you've got an exception and when you slap three meters of rolled homogenous steel equivalent on an ordinary car and then someone fires on it with a handgun, the fact that it isn't an APC means that it's perfectly pervious again. On the other hand, if the interaction between armor, vehicles, and handguns is such that a handgun cannot shoot through an APC, there's obviously no need for a special explicit case. James: presenting the Olympics as an opposed test is a clear violation of the opposed test's intent—reread page 57, SR4. With, granted, some exceptions, the olympics are mostly not people "in direct conflict with one another". They're each doing a task, an ordinary success test in which they are in conflict with that task, and being judged on how well they complete that task relative to others—hit-counting, roughly. Watch figure skating sometime, and notice that people do still fall down. ~J |
||
|
|||
![]()
Post
#220
|
|||||
Target ![]() Group: Members Posts: 52 Joined: 17-October 06 Member No.: 9,636 ![]() |
Alright mfb, I acknowledge that you may feel, subjectively, that SR4 does not contain a tight enough rules system for you to enjoy. So my question is: Why in the bloody blue blazes are you on these forums talking about Shadowrun then? You see, I too have found table-top RPGs that I found unappealing. Mechwarrior RPG for example. None of us got through player-creation without losing a limb. It was the dumbest character creation session I have ever been involved in and to this day, it serves as laugh for my friends and I; like a reminder of what RPGs shouldn't be. I am not, though, on the Mechwarrior RPG boards complaining about a game that I don't play. |
||||
|
|||||
![]()
Post
#221
|
|||
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Because the SR4 rules set is not the sole extent of Shadowrun. As to why he visits the SR4-specific Forum itself, well the Sixth World moves on, and in order to keep current with even the non-rules portions on Dumpshock you need to visit the most-frequented Forum, namely this one. As an aside, the whole seperate Forums thing is getting pretty lame now. But I've said enough about that in more appropriate areas. |
||
|
|||
![]()
Post
#222
|
|||||
Target ![]() Group: Members Posts: 10 Joined: 27-November 06 Member No.: 10,045 ![]() |
My point is more that this is all subjective. Some can live with the GM having to make a call. Others cannot. We all pretty much agree you can't find this mythical Perfect Rule System For All People. I guess I should be asking myself why I am continuing to discuss it.
A figure skater falls, and yet still scores some points. There's no absolute failure in that sense. The difference in performances would be that some participants commit less mistakes (i.e. generate more successes). Or am I misinterpreting SR4 rules? |
||||
|
|||||
![]()
Post
#223
|
|||
Target ![]() Group: Members Posts: 10 Joined: 27-November 06 Member No.: 10,045 ![]() |
Mfb is being disingenuous (at a minimum), when he says SR4 rules are too loose for him. He hates the rules, and needs to make sure we all agree I guess. |
||
|
|||
![]()
Post
#224
|
|||
Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
I'll try to come up with a better example, because at this point the nastiness becomes how to model a figure-skating routine via one or more tests. It could be a single very difficult test, with failure still potentially being a good score but one that isn't remotely in the running for a medal. It could be a fairly easy test with umpteen successes expected for everyone, and it just being a matter of who gets the umpteenest. Alternately, it could be a series of difficult tests, which most people will fail at least one of, with "least failed tests" being a significant part of the judging. So yeah, back to the drawing board. For what it's worth, option 1 or 3 are the ones that I would go with, but you've reminded me that 2 is not necessarily unreasonable. Drtyrm: I know there's a tendency to characterize intense dislike as an irrational emotion, but people can come to that position, and maintain it, through rational thought processes. Besides, it's absurd that you're describing mfb's statements as disingenuous while cherry-picking quotes to present out of context. ~J |
||
|
|||
![]()
Post
#225
|
|
Target ![]() Group: Members Posts: 10 Joined: 27-November 06 Member No.: 10,045 ![]() |
I definitely see your point Kagetenshi. At high skills, everyone generates successes, so there are no total failures. Olympic weightlifting? At some point you get to a weight that some folks can't lift, and others can't. It would appear SR4 wouldn't model a weightlifting competition all that well. Should we put in some rules to deal with that occurence? OR is that what a GM is for ;-)
Mfb said he hates SR4 rules. How is that out of context? |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 24th February 2025 - 02:04 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.