Napalm, Worth it? |
Napalm, Worth it? |
Nov 20 2006, 05:42 AM
Post
#1
|
|
Moving Target Group: Members Posts: 600 Joined: 31-August 05 Member No.: 7,659 |
The Drain is horrible and anyone hit by the spell is going to just claim that their equipment is neither sensitive nor unwaterproofed. The damage is nothing special either. Is the spell worth it?
If there were solid mechanics for determining what sensitive electronics were or what the roll was to short them out I could understand, but 10S for a force 6 napalm spell that may or may not affect drones or electronics depending on how nice the GM is seems a bit silly. |
|
|
Nov 20 2006, 05:53 AM
Post
#2
|
|
Running Target Group: Members Posts: 1,213 Joined: 10-March 02 From: Back from the abyss. Member No.: 2,316 |
Im thinking the water effects of the spell are the least of the person worries when they are hit by that spell. I think the searing and burning effects would be most important in their minds at that moment. The water effects would only come in handy if you want the fire to seep into some place, like down a vent and into another room or something.
EDIT: Looking at the other combat spells, Naplam isnt that much more draining then other spells like fireball or lightining bolt. And Naplam can knock down crowds of people nd set them on fire all in one go. |
|
|
Nov 20 2006, 06:41 AM
Post
#3
|
|
Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Nearly guranteed knockdown in an area now officially on fire? IŽd call that "satisfactory".
From the attackers POV that is. |
|
|
Nov 20 2006, 04:53 PM
Post
#4
|
|
Moving Target Group: Members Posts: 775 Joined: 31-March 05 From: florida Member No.: 7,273 |
not to mention the sympathetic detonation of the oppositions weapons, my gods they'll go up like a string of chinese fire crackers.
just remember Napalm sticks to kids |
|
|
Nov 20 2006, 04:56 PM
Post
#5
|
|
Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
Napalm is also nifty 'cause fire and water spirits are equally vulnerable to it.
|
|
|
Nov 20 2006, 05:45 PM
Post
#6
|
|
Moving Target Group: Members Posts: 668 Joined: 4-September 06 Member No.: 9,304 |
One way around that nasty drain,
is metamagic technique absorption. Have another mage cast "levitate" on your napalm caster, who "resists" the spell Every success on the resist is one less drain value on the next spell cast, napalm, so an overcast force 10 napalm spell, with 12 drain, could be reduced by a fair bit. My players are working towards this, but will take a fair bit of runs to get enough karma for it. |
|
|
Lo-Fi Version | Time is now: 29th March 2024 - 08:36 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.