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Oct 25 2003, 08:07 PM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 266 Joined: 16-April 02 From: DC Member No.: 2,605 |
According to the rules when you raise a skill the karma costs are factored based on the linked attribute. If the linked attribute is raised either by physad ability or bioware the augmented amount is used to figure karma costs. My question is does this rule also apply to a mage (or anyone for that matter) who has a improve attribute spell tattooed (or quickened) on them? Has anyone else encountered this problem? If so is there a canon for it?
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Oct 25 2003, 09:19 PM
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,028 Joined: 9-November 02 From: The Republic of Vermont Member No.: 3,581 |
As I interpret it, Attribute enhancements from spells, like those from cyberware, don't qualify as "natural", so you don't get the reduced Karma cost of Skills the way you do with "natural" adept abilities or bioware. On the other hand, you can use spells or cyberware to raise Attributes beyond your Attribute Max, which you can't do with the "natural" methods. Gotta take the bad with the good...
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Oct 26 2003, 08:40 AM
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#3
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
We play as John Campbell describes.
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Lo-Fi Version | Time is now: 17th January 2026 - 02:06 AM |
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