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> Video game defying magical cannon?, did the new video game designers goof?
limejello10512
post Nov 26 2006, 07:00 PM
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In the recent book street magic they specifically said that magic cannot resurect the dead or warp space and time making teleprtation impossible (at least not yet...). Now in the upcoming videogame they clearly do both. I suppose the resurection functions pretty much the same as the stabilization spell but there doesn't seem to be any way to explain teleport... anyone have any theories that might explain what might allow for such cannon defying spells?
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mfb
post Nov 26 2006, 07:01 PM
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yes: the video game devs are jerks who don't want to bother fitting their game into the existing game world.
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nezumi
post Nov 26 2006, 07:05 PM
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That said, they have offered explanations for both.

The resurrect spell is better described as resuscitation, as it can only revive people who are very nearly, but not quite dead.

The movement spell is basically... Well it's a bit harder to describe in that it makes the person non-corporal, so he can pass through walls. He doesn't so much teleport as travel at approximately normal speed through otherwise impossible barriers.

Both non-canon and pretty sketchy though, I will agree, but could be argued into being vaguely almost canon if you squint your eyes.
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Ancient History
post Nov 26 2006, 08:02 PM
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And they still do nothing to explain the differences in races.

I can understand their position: they've already written all this code, they don't want to have to go back and re-write it - that would be a bitch and a huge waste of money. Also, they don't want to be tied to the RPG on what they can and cannot do.

Which is why the fan community hideously bashed them.
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Tanegar
post Nov 26 2006, 08:27 PM
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QUOTE (Ancient History)
And they still do nothing to explain the differences in races.

They're messing with the races, as well? Can you link me to that article, please?
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limejello10512
post Nov 26 2006, 08:32 PM
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hmm the movement one sounds plausible... come to think of it though they should probably make those spells castable in the pen and paper game. I mean resurection is a staple of fantasy I don't see how teleporting 10 feet will destroy game ballance. Still Iwas wondering if may it was possible because of the presence of the ziggeraut? What do you guys think?
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Tanka
post Nov 26 2006, 10:47 PM
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QUOTE (Tanegar)
QUOTE (Ancient History @ Nov 26 2006, 03:02 PM)
And they still do nothing to explain the differences in races.

They're messing with the races, as well? Can you link me to that article, please?

Dwarves "eat" magic (nullify it), elves regenerate their magical usage...

No orks, at least, as playable races. Supposedly they're goons or "summons" or something.
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mfb
post Nov 26 2006, 11:03 PM
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QUOTE (limejello10512)
I mean resurection is a staple of fantasy I don't see how teleporting 10 feet will destroy game ballance.

it's not game balance, it's flavor. teleportation and easy ressurection don't exist in SR. HMHVV doesn't exist in Greyhawk.
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SL James
post Nov 26 2006, 11:21 PM
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QUOTE (nezumi)
The movement spell is basically... Well it's a bit harder to describe in that it makes the person non-corporal, so he can pass through walls. He doesn't so much teleport as travel at approximately normal speed through otherwise impossible barriers.

Okay, but I also remember a very specific example from one of the devs about teleporting vertically (a couple of times), then activating the glider and sniping the opposing team from above.
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KarmaInferno
post Nov 26 2006, 11:22 PM
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Actually, teleportation in a game simply not designed with the possibility for it to happen can greatly unbalance things. Chiefly the ability to bypass nearly any mundane obstacle drastically alters gameplay mechanics, and designing runs in general.

You could start putting in all sorts of wards to prevent it, but then things take a turn for the silly as the city gets festooned with anti-teleport defenses.


-karma
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RunnerPaul
post Nov 26 2006, 11:38 PM
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And to be fair, this wouldn't be the first time a video game of SR has made a major deviation from what is possible in the pen-and-paper. Anyone remember a certain shaman with at least as much cyber as a typical sam?
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mfb
post Nov 26 2006, 11:48 PM
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yeah, but everything else was so spot-on, in the SNES game. it fudged the details but still painted a fairly accurate picture of the game and world. this SR CTF crap is just way, way off.
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Lazerface
post Nov 27 2006, 12:56 AM
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I had a topic on their forums about how you could fit it into canon with the explanation of the entire city of Santos being one giant site of power. But as far as the game goes, it's probably not gonna be Shadowrun as we know it. But i'm still hopeful because Mitch told me that they're not going to pin down Shadowrun to a string of multiplayer shooters. He even mentioned Bioware being interested in doing an RPG. (I was invited to demo their game)
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SL James
post Nov 27 2006, 01:02 AM
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QUOTE (KarmaInferno @ Nov 26 2006, 05:22 PM)
Actually, teleportation in a game simply not designed with the possibility for it to happen can greatly unbalance things. Chiefly the ability to bypass nearly any mundane obstacle drastically alters gameplay mechanics, and designing runs in general.

What runs? The FPS is a capture the flag game with some SR references tossed in.
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mfb
post Nov 27 2006, 01:03 AM
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well, yeah. and what do you have to do to get to the flag? you have to run. see? it all fits!
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SL James
post Nov 27 2006, 01:05 AM
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God sees your crimes.
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Muzzaro
post Nov 27 2006, 01:10 AM
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I'm normally a target for saying this, but i like what i've seen of the SR game. I'll buy it, and play it because it's still the closest thing to Shadowrun i can get other than the novels which i've kinda read twice over.

Yeah. I don't have a group. *sad face*
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TheRedRightHand
post Nov 27 2006, 01:12 AM
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QUOTE (mfb)
well, yeah. and what do you have to do to get to the flag? you have to run. see? it all fits!

Statements like that make baby Jesus cry.
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bishop186
post Nov 27 2006, 01:20 AM
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QUOTE (mfb)
well, yeah. and what do you have to do to get to the flag? you have to run. see? it all fits!

In fact, you may have to even run through shadows! Ooooh, what now? It's shadowrun(ning), biznatch!
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Adam
post Nov 27 2006, 01:21 AM
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QUOTE (mfb)
well, yeah. and what do you have to do to get to the flag? you have to run. see? it all fits!

Some days I love you.
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mfb
post Nov 27 2006, 01:22 AM
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but only some days. that's why i left you, you hussy!
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Tanka
post Nov 27 2006, 01:22 AM
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QUOTE (Adam)
QUOTE (mfb @ Nov 26 2006, 08:03 PM)
well, yeah. and what do you have to do to get to the flag? you have to run. see? it all fits!

Some days I love you.

Bow-chika-wow-wow.
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RunnerPaul
post Nov 27 2006, 04:19 AM
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QUOTE (mfb)
yeah, but everything else was so spot-on, in the SNES game.

I don't think I've ever had a matrix run in any edition of SR pen-and-paper even closely resemble a glorified game of minesweeper.

But I will agree that the SNES and Genesis games got the overall tone right even if they were off on significant details. Microsoft's offering falls short on setting details and tone.
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mfb
post Nov 27 2006, 04:22 AM
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that's what i mean, tone. SR is not just man meets magic and machine--you can get that in d20 Modern. i don't think there's anybody here who'd take d20 Modern in place of SR. so why take this SR ripoff in place of SR?
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Jack Kain
post Nov 27 2006, 04:23 AM
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QUOTE (Muzzaro)
I'm normally a target for saying this, but i like what i've seen of the SR game. I'll buy it, and play it because it's still the closest thing to Shadowrun i can get other than the novels which i've kinda read twice over.

Yeah. I don't have a group. *sad face*

I think shadowrun (sega genesis version) is availble on game tap.
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