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> Homemade Negative Qualities, Yours, mine, ours?
DTFarstar
post Jun 12 2007, 05:20 AM
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Well, to be honest, because I didn't think of it. I mean, I'll think of an in character reason now that you mentioned it, but that is the original first reason.

10 seems a little light for a -2 on basically everything physical, but I guess I can see it. My GM ruled it at 20, which I thought might be a bit too high since I can still kinda see.

For Distinctive Style I literally meant my eyes would be full of a misty glowing substance the whole time I am astrally active which since it's the only way to see will be most of the time. I'm talking about not coverable by sunglasses, nothing. I dunno.... something with it being acidic to non-organic substances. Not enough to be useful, but enough that he would have to buy a new eye covering or sunglasses EVERY day to deal with it. I don't know, I was just reading this thread and it seemed like that would go together well.



Chris
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Crusufix
post Jun 12 2007, 11:30 AM
Post #127


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QUOTE (ShadowDragon8685)

Also, Hospitalization is 500 :nuyen: per day. That's 30,000 a year.

My math equates...
500 :nuyen: * 365 days = 182,500 :nuyen:
....
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lunchbox311
post Jun 12 2007, 08:51 PM
Post #128


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Here is a new positive quality I worked out with my group.

Connected: (10/15/20) – You have all the wiz gear don’t you chummer?!? Whether through some corporate backing, underworld sponsors, or that sweet trust fund… you have the stuff. Each level grants the character +2 to the availability maximum for gear at character creation and +2 dice for negotiation tests for acquiring new toys. At 15 points the character can also start with betware. At 20 points the character can also start with deltaware. Cost multipliers still apply for beta and deltaware.




I think this one is cool and can really do well in a campaign that is scaled up or down.
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Kyoto Kid
post Jun 12 2007, 09:00 PM
Post #129


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...we had a homemade edge in SR3 called SOTA. It had two levels and gave similar benefits as to availability and getting top of the line gear.
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djinni
post Jun 12 2007, 09:05 PM
Post #130


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QUOTE (lunchbox311)
Here is a new positive quality I worked out with my group.

Connected: (10/15/20) – You have all the wiz gear don’t you chummer?!? Whether through some corporate backing, underworld sponsors, or that sweet trust fund… you have the stuff. Each level grants the character +2 to the availability maximum for gear at character creation and +2 dice for negotiation tests for acquiring new toys. At 15 points the character can also start with betware. At 20 points the character can also start with deltaware. Cost multipliers still apply for beta and deltaware.




I think this one is cool and can really do well in a campaign that is scaled up or down.

instead of a +2 on the dice pool (since a level 6 contact can get you that same bonus) decrease the cost of items purchased by 1% per level per net hit (or something). and on a critical success something happens.
since those modifiers would also affect the character if a contact purchases the item
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lunchbox311
post Jun 12 2007, 09:14 PM
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QUOTE (djinni)
QUOTE (lunchbox311 @ Jun 12 2007, 03:51 PM)
Here is a new positive quality I worked out with my group.

Connected: (10/15/20) – You have all the wiz gear don’t you chummer?!? Whether through some corporate backing, underworld sponsors, or that sweet trust fund… you have the stuff. Each level grants the character +2 to the availability maximum for gear at character creation and +2 dice for negotiation tests for acquiring new toys. At 15 points the character can also start with betware. At 20 points the character can also start with deltaware. Cost multipliers still apply for beta and deltaware.




I think this one is cool and can really do well in a campaign that is scaled up or down.

instead of a +2 on the dice pool (since a level 6 contact can get you that same bonus) decrease the cost of items purchased by 1% per level per net hit (or something). and on a critical success something happens.
since those modifiers would also affect the character if a contact purchases the item

So how about an extra 2% discount per level per net hit and on a critical success it is reduced by one rating or grade in cost.

IE Your beta datajack costs as much as an alpha datajack if you get critical.
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lunchbox311
post Jun 14 2007, 08:55 PM
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Well here is a list of all the "new" qualities our group uses. We modified some that were on the boards and made up a few of our own.

[ Spoiler ]
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Konsaki
post Jun 14 2007, 09:24 PM
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Thread Necro! :cyber:
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lunchbox311
post Jun 14 2007, 09:28 PM
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QUOTE (Konsaki)
Thread Necro! :cyber:

Only 2 days old!
:P
8)
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Konsaki
post Jun 14 2007, 09:34 PM
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QUOTE (lunchbox311)
QUOTE (Konsaki @ Jun 14 2007, 04:24 PM)
Thread Necro!  :cyber:

Only 2 days old!
:P
8)

Talking about the people that necroed it back before you. At least they added to the thread, unlike what we're doing now. :P
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fool
post Jun 14 2007, 09:47 PM
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QUOTE
5+ One Eye ? Lack of depth perception imposes a -2 die modifier on all ranged tests.

actually, past 30 feet, the eyes are parellel for two eyed observers so there is no penalty in rl for having only one eye.
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fool
post Jun 14 2007, 10:01 PM
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Gambling Freak: (5/10/15/20) - Each month, just before you pay your lifestyle costs, you must gamble 2000 Nuyen per rank of the quality. The character cannot hold money back if it has it available.
The character rolls his edge in dice. Count hits and count 1’s. The character then rolls 2 dice + hits. Add the total of the dice rolled. The character then rolls 1 die + 1’s. Add the total of the dice rolled. Finally subtract the total of 1’s from the total of hits and multiply by 10%. This is the amount of money earned back (yes the character may end up losing more money.) Edge may not be used on the rolls and rule of six does not apply.

If the character fails to bet the full amount required by the negative quality, all dice rolls, except damage resistance and drain, are reduced by 1 die per 2000 not bet. The character suffers this negative modifier until either you bet the full amount or the next bet comes around the following month.
[QUOTE]
we tried a similar quality. Personally, I think you should make it so that the character is more likely to lose than win. After all The House always win.
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lunchbox311
post Jun 14 2007, 10:40 PM
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QUOTE (fool)
Gambling Freak: (5/10/15/20) - Each month, just before you pay your lifestyle costs, you must gamble 2000 Nuyen per rank of the quality. The character cannot hold money back if it has it available.
The character rolls his edge in dice. Count hits and count 1’s. The character then rolls 2 dice + hits. Add the total of the dice rolled. The character then rolls 1 die + 1’s. Add the total of the dice rolled. Finally subtract the total of 1’s from the total of hits and multiply by 10%. This is the amount of money earned back (yes the character may end up losing more money.) Edge may not be used on the rolls and rule of six does not apply.

If the character fails to bet the full amount required by the negative quality, all dice rolls, except damage resistance and drain, are reduced by 1 die per 2000 not bet. The character suffers this negative modifier until either you bet the full amount or the next bet comes around the following month.
[QUOTE]
we tried a similar quality. Personally, I think you should make it so that the character is more likely to lose than win. After all The House always win.

Well my players do not seem to have much edge so it can go either way. If you have one point of edge you will more than likely lose if you roll a 1. It is really random... which I like a little more than just auto lose.

The real aspect of the flaw comes in the roleplaying of it outside of the once a month thing... if that is all they do then they are not playing the flaw correct. Hmm... perhaps a willpower or composure test to avoid gambling in general?
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Kyoto Kid
post Jun 15 2007, 12:11 AM
Post #139


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QUOTE (lunchbox311)
Well here is a list of all the "new" qualities our group uses. We modified some that were on the boards and made up a few of our own.
[edit]


QUOTE
You Suck, I’m Great: (10) – Always trying to one up someone you can’t seem to avoid the limelight. Every time someone tries to do something, you try to do it better. You must make a Composure (3) test to avoid one-upping someone. If you are not given the opportunity you suffer a -1 dice pool modifier to any test as you sulk for (10 – Logic) hours (minimum 1 hour.)

...I know a few characters this would fit :grinbig:

BTW, thanks for including Childlike Nature. Have you seen my variation on Dain Bramaged?
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lunchbox311
post Jun 15 2007, 12:17 AM
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QUOTE (Kyoto Kid)
BTW, thanks for including Childlike Nature. Have you seen my variation on Dain Bramaged?

No... I missed it I guess.
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Kyoto Kid
post Jun 15 2007, 12:31 AM
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...here it is copied from my original post:

QUOTE (Butterblume)
Dain Bramage :rotfl: Cool name, reminds me of the munchkin card game.
But I think 15 BP is to much.

I would actually work it this way.

Dain Bramage (15 pts): Whether you used too many BTL's, burned your brain out on Black IC, or just never quite kept up with the kids, you just aren't as quick as the average bear.

...the character takes a -1 penalty on initiative checks (cumulative with other modifiers)
...the character can never spend Edge to go first in a round or to gain extra init passes.
...the character takes -1 to all logic based skill tests. (including knowledge skills with Logic as a component of the DP)
...the character has poor short term memory and must make memory tests more often ("what was that Johnson's comm code again?").
...the character cannot default to logic attribute.
...The character must 1.5 x BP/karma to learn/improve logic based skills.

In a way, I see it as a slightly toned down version of Uneducated that could have of been the result from a number of cases such as those mentioned above and repeated physical trauma to the head (such as the classic "punch drunk" boxer).

[I worked up this version partly based on KK4.1's backstory. She was frequently beaten by her father as a child and suffered permanent impairment.]
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lunchbox311
post Jun 15 2007, 01:38 AM
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QUOTE (Kyoto Kid)
...here it is copied from my original post:

QUOTE (Butterblume)
Dain Bramage :rotfl: Cool name, reminds me of the munchkin card game.
But I think 15 BP is to much.

I would actually work it this way.

Dain Bramage (15 pts): Whether you used too many BTL's, burned your brain out on Black IC, or just never quite kept up with the kids, you just aren't as quick as the average bear.

...

I like it... thanks.
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hyzmarca
post Jun 15 2007, 02:05 AM
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QUOTE (Crusufix @ Jun 12 2007, 06:30 AM)
QUOTE (ShadowDragon8685 @ Feb 5 2007, 10:27 AM)

Also, Hospitalization is 500 :nuyen: per day. That's 30,000 a year.

My math equates...
500 :nuyen: * 365 days = 182,500 :nuyen:
....

Not if you observe a 60-day year.

Hmm..

Space Legs -10 points.

Characters with space-legs have spent a great deal of time living in an extrateresterial environment (ZO, asteroid mine, Mars, ect.) and have grown accustomed to its unique gravity and timecycle. Characters with this flaw receive a -2 penalty to all physical actions taken in Earth's higher gravity and may have difficulty sleeping or keeping track of time.
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Kyoto Kid
post Jun 15 2007, 02:59 PM
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QUOTE (hyzmarca)
Space Legs -10 points.

...that would almost be a good one for my dwarf ex-cosmonaut Kat Markova if the campaign involved some off world missions.
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djinni
post Jun 15 2007, 03:05 PM
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QUOTE (Crusufix @ Jun 12 2007, 06:30 AM)
QUOTE (ShadowDragon8685 @ Feb 5 2007, 10:27 AM)

Also, Hospitalization is 500 :nuyen: per day. That's 30,000 a year.

My math equates...
500 :nuyen: * 365 days = 182,500 :nuyen:
....

you have to take into account insurance.
at 15% payout you get 30,000
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Moon-Hawk
post Jun 15 2007, 04:18 PM
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QUOTE (fool)
QUOTE
5+ One Eye ? Lack of depth perception imposes a -2 die modifier on all ranged tests.

actually, past 30 feet, the eyes are parellel for two eyed observers so there is no penalty in rl for having only one eye.

/agree.
using vergence angle of the eyes is only useful for near targets. Far away the angle is too small to mean anything (like fool says, the eyes are parallel), so your depth perception is largely contextual cues.
Still, many RPGs like to give a penalty to ranged attacks for a one-eyed flaw. Really, ranged attacks should be fine, it's melee that would take the hit.
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Kingmaker
post Jun 17 2007, 04:43 AM
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QUOTE
Devoutly Religious -10
You are a reasonably devout  member of a religion that has a financial mandate. Whatever the religion, you must give 10% of your total income to the institution, whether a temple, church, dragon, or whatever


My GM created this flaw when two of the characters were very religious (an orthodox Jew and a Roman Catholic).
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bibliophile20
post Jun 17 2007, 05:09 AM
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Made for one of my players:

"Misplaced" Corporate Files
5 Point Flaw

While your SIN isn't in the public databases, you're not SIN-free just yet; your old home may have let you go, maybe after the Crash, and while your biometrics and everything else aren't on the global database, they're still tucked safely away in some desk drawer somewhere. So while you're not a company man anymore, they still have a leash on you; if you don't do as they say, those files will be "found" and published, probably with a nice little "detain on sight" order flag on it.
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Crusufix
post Jun 19 2007, 11:32 PM
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QUOTE (Lord Ben)
Grim Servant O Death (20pts) - Your teammates seem to wind up dead while you emerge smelling sweet as a rose. When you spend edge to enhance any defensive roll and it's successful the attack is instead directed at a nearby person (PC's preferably, NPC's if alone) who must defend as if it were targetted at them instead. (ignoring called shots). Notoriety 1

I was looking at this. I love the concept, but I'm thinking 20 points is too much, maybe more around 15.. maybe even 10 or 12...

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bibliophile20
post Jun 20 2007, 05:59 AM
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QUOTE (Crusufix)
QUOTE (Lord Ben @ Nov 28 2006, 07:34 PM)
Grim Servant O Death (20pts) - Your teammates seem to wind up dead while you emerge smelling sweet as a rose.  When you spend edge to enhance any defensive roll and it's successful the attack is instead directed at a nearby person (PC's preferably, NPC's if alone) who must defend as if it were targetted at them instead.  (ignoring called shots).  Notoriety 1

I was looking at this. I love the concept, but I'm thinking 20 points is too much, maybe more around 15.. maybe even 10 or 12...

Why? It sounds remarkably like the quality that that Pachinko Mike guy has, the one that's mentioned in the Runner Havens book; nobody will work with him for fear of falling victim to his curse.
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