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> Homemade Negative Qualities, Yours, mine, ours?
ElFenrir
post Nov 28 2006, 10:36 PM
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QUOTE

I believe that Blandness already exists as a 10 BP Quality. ;)



*smacks head*

Doh. Oops. Forgot there :D


Hmm...well, if they still have Blandness...(which was in old book), why the hell did they take away Distinctive Style? It was the perfect counteract to it, opposite (Lucky/Unlucky, Spirit Bane/Spirit Knack, etc)....and it wasnt broken at all....5 point Negative to a 10 point Positive.

Like anything, it had to be GMd...your character, 90% of the time, will not want to brush down his triple layered blue mohawk and take off his 1973 Swiss army jacket.

Well, hell, i can always reinstate it into my games. :grinbig: Problem solved.

I also liked Day Job.

Dependent was a flaw that was quite difficult to monitor. It could go from twinky to crippling, depending on dependent...im glad for that one gone, i could never find a good middle ground for it.

QUOTE

...they can also get in the way when the lead starts a flyin, becoming collateral statistics.


That happens enough, and the character might also find himself with a crapload of new 'enemies.'

Hmm...as for new ones...

Haunted(point value figuring out...variable maybe...5,10,15,20)

Since they say all kinds of spirits hang out in the Astral, and forensic magicians have been known to communicate with them and have the evidence hold up in court, some of these spirits might be pretty well annoying or vindictive to downright destructive. Characters with this Quality have done something to attract one of these wayward folks, and now they are paying for it, one way or another.

5 BP: The spirit is annoying. Occationaly coming out and distracting the character certain times(mild negatives to dice pools), sometimes causing something to fall off the shelf, drink to spill on the girl's shirt in front of him, etc. Sort of like a poltergeist.

10 BP: The spirits a little angry for some reason...perhaps the runner had ended up doing something negligent resulting in this persons removal from the mortal coil. This spirit might try to harm the character occationaly if their in one of the particulary bad moods, but not to kill. Sometimes they act as above, but slightly more often.

15 BP: Here is a spirit thats rather pissed at the character...hosed down in a runners spray of bullets, or the like...this one will probably try to cause harm to this character more often, and the most of the remaining time, cause other problems in their life, be it some sort of evidence planting, etc. Could lead to their capture by dropping something off a roof nearby where the character is hiding, blowing his cover. Still, this one is unlikely to TRY to kill the character, tho something unfourtunate may happen. It doesnt, however, try to mess with the characters teamates.

20 BP: This is a severely vengeful spirit that will most of the time try to harm the character, sometimes outright trying to kill them. This spirit was probably shot face to face by the character himself...and now wants his revenge from beyond the grave. From causing 'accidents' with his vehicle while driving on a dangerous road, to 'accidents' during important runs, this is a dangerous thing to have.

I dunno, it could work, but hopefully not to the huge detriment of the rest of the team. But i think the idea could go somewhere.



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emo samurai
post Nov 28 2006, 10:40 PM
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Could you go to the spirit's home plane and kill it?
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Grinder
post Nov 28 2006, 10:47 PM
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QUOTE (lorechaser)
20 pts: Known to almost everyone on the planet ("Look! Hitler!")


:rotfl: That's great!

Can you try to flesh out my suggested Deadlands-ones? If you're familiar with the flaws, that is.
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ElFenrir
post Nov 28 2006, 11:07 PM
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QUOTE
Could you go to the spirit's home plane and kill it?


Well, since you can buy off flaws with Karma, i dont see why not, but im sure the GM should make it into a big deal and somehow tie in the Karma buyoff in the process. Getting 20 free points, then going to the home plane in the second adventure might be cheap.

then again, if they reside on the metaplanes...it might just take awhile to do so. Im sure it would be possible, just tough. :)
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Lord Ben
post Nov 29 2006, 12:34 AM
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QUOTE (Grinder)
I would love to see some Deadlands-based flaws like
- mean as a rattler
- grim servant o' death
- big britches

There are tons more, but I don't have my Deadlands-books handy, neither do I have the time to think about BP values for it now.

Mean as a Rattler (10pts) - Someone must have pissed in your cheerios when you were a kid. When your teammates flexcuff a security guard they tasered you like to kick them a couple times for good measure. Around you interregations always get physical. Charisma+Will (3) to avoid being mean and aggressive even when the situation doesn't call for it. Notoriety 1 with this.

Grim Servant O Death (20pts) - Your teammates seem to wind up dead while you emerge smelling sweet as a rose. When you spend edge to enhance any defensive roll and it's successful the attack is instead directed at a nearby person (PC's preferably, NPC's if alone) who must defend as if it were targetted at them instead. (ignoring called shots). Notoriety 1

Big Britches (5pts) - You were born to be in charge, and it's only right - you ARE the best. Willpower+charisma roll (3) to avoid giving orders and expecting them to be followed when there is conflict over the course of action.
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Garrowolf
post Nov 29 2006, 07:20 AM
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one quality I thought would be good would be addiction to lifestyles. Characters may want the high life and hate meeting in warehouses and such. It may be the primary reason for Shadowrunning for them. Different levels of medium and high would cost 5 and 10. They would get will rolls to tolerate the bad conditions but will seek out and try to live at their chosen lifestyle as soon as possible.

Gambling addiction. Have the points based on how much you must put at risk each month, similar to a lifestyle cost but allow them to roll their edge to keep some of it.

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Konsaki
post Nov 29 2006, 08:03 AM
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Neg Qual
Gambling Freak (5/10/15/20)

Each month, just before you pay your lifestyle costs, you must gamble 2000 Nuyen per rank of the quality. (Rank 3 = 6000 Nuyen) The character cannot hold money back if it has it available.
The GM rolls one die to simulate the acts of the character betting the Nuyen either in one sitting or one big game of chance, which ever is better for the story or situation. Check the results table and multiply the Nuyen bet by the percentage listed from the roll. The player cannot spend edge to have this result re-rolled.

6 - 120%
5 - 80%
4 - 60%
3 - 40%
2 - 20%
1 - 0%

If the character fails to bet the full amount required by the negative quality, all dice rolls, except damage resistance and drain, are reduced by 1 die per 2000 not bet. The character suffers this negative modifier until either it bets the full amount or the next bet comes around the following month. (Character bet 2000 out of the 6000 required for Rank 3, character is at a -2 until it completes the requirement.)
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Grinder
post Nov 29 2006, 09:04 AM
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QUOTE (Lord Ben)
QUOTE (Grinder @ Nov 28 2006, 11:33 AM)
I would love to see some Deadlands-based flaws like
- mean as a rattler
- grim servant o' death
- big britches

There are tons more, but I don't have my Deadlands-books handy, neither do  I have the time to think about BP values for it now.

Mean as a Rattler (10pts) - Someone must have pissed in your cheerios when you were a kid. When your teammates flexcuff a security guard they tasered you like to kick them a couple times for good measure. Around you interregations always get physical. Charisma+Will (3) to avoid being mean and aggressive even when the situation doesn't call for it. Notoriety 1 with this.

Grim Servant O Death (20pts) - Your teammates seem to wind up dead while you emerge smelling sweet as a rose. When you spend edge to enhance any defensive roll and it's successful the attack is instead directed at a nearby person (PC's preferably, NPC's if alone) who must defend as if it were targetted at them instead. (ignoring called shots). Notoriety 1

Big Britches (5pts) - You were born to be in charge, and it's only right - you ARE the best. Willpower+charisma roll (3) to avoid giving orders and expecting them to be followed when there is conflict over the course of action.

Cool, thank you :)
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ElFenrir
post Nov 29 2006, 01:07 PM
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QUOTE
Gambling Freak (5/10/15/20)

Each month, just before you pay your lifestyle costs, you must gamble 2000 Nuyen per rank of the quality. (Rank 3 = 6000 Nuyen) The character cannot hold money back if it has it available.
The GM rolls one die to simulate the acts of the character betting the Nuyen either in one sitting or one big game of chance, which ever is better for the story or situation. Check the results table and multiply the Nuyen bet by the percentage listed from the roll. The player cannot spend edge to have this result re-rolled.

6 - 120%
5 - 80%
4 - 60%
3 - 40%
2 - 20%
1 - 0%

If the character fails to bet the full amount required by the negative quality, all dice rolls, except damage resistance and drain, are reduced by 1 die per 2000 not bet. The character suffers this negative modifier until either it bets the full amount or the next bet comes around the following month. (Character bet 2000 out of the 6000 required for Rank 3, character is at a -2 until it completes the requirement.)


Hmm...this could be interesting. The chart is there to give it a payment ONCE in awhile...but this is one the character can suffer from. Especially every month. If these guys have a high or even mid lifestyle i can see it being a big problem. While it has the ability to be a touch positive,(like Day Job, which gave you a bit of money each week), this is negative enough...i kind of like this.

QUOTE
Big Britches (5pts) - You were born to be in charge, and it's only right - you ARE the best. Willpower+charisma roll (3) to avoid giving orders and expecting them to be followed when there is conflict over the course of action.


:D I'd like to see someone with Big Britches and Incompetence: Leadership.
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lorechaser
post Nov 29 2006, 03:15 PM
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QUOTE (ElFenrir)
QUOTE
Gambling Freak (5/10/15/20)

Each month, just before you pay your lifestyle costs, you must gamble 2000 Nuyen per rank of the quality. (Rank 3 = 6000 Nuyen) The character cannot hold money back if it has it available.
The GM rolls one die to simulate the acts of the character betting the Nuyen either in one sitting or one big game of chance, which ever is better for the story or situation. Check the results table and multiply the Nuyen bet by the percentage listed from the roll. The player cannot spend edge to have this result re-rolled.

6 - 120%
5 - 80%
4 - 60%
3 - 40%
2 - 20%
1 - 0%

If the character fails to bet the full amount required by the negative quality, all dice rolls, except damage resistance and drain, are reduced by 1 die per 2000 not bet. The character suffers this negative modifier until either it bets the full amount or the next bet comes around the following month. (Character bet 2000 out of the 6000 required for Rank 3, character is at a -2 until it completes the requirement.)

My problem with this is conceptual, though.

There's no provision included for skill. The greenest poker player and a world champion would each lose the same amount gambling each month.

If this were an official flaw, I can guarentee you there would be 10 page threads titled "No skill applies to gambling freak?!"

;)

Course the flip side of that is a character with gambling skill would use it during real time, this is just an upkeep roll.

So I'd add flavor reading something like "You can't resist a bet, whether it's which sugar cube a fly will land on or a game of high stakes poker with an obviously marked deck. While you certain gamble via traditional methods, you also make bets that you know you can't win, just for the adrenaline rush."

Also as a picky point - you change the wording from "You" at the beginning to "the character" at the end. ;) And you should never use "it" in these situations - just pick a gendered pronoun, and stick with it through the entire example.
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Wakshaani
post Nov 29 2006, 04:52 PM
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Distinctive Style (5 BP)

You just can't help it. Stay low, stay quiet, stay normal? Null that! You gotta be you, baby! Even in the larger-than-life underbelly, there's something about you that always sticks out, or gets stuck out, making you pretty well known. This can be good, this can be bad. The distinction can be something you can hide if you choose, such as gang or Yakuza tatoos, always wearing a Seattle Seahawks jersey no matter where you go, or being "That guy that always clicks his lighter open and closed all day." Whatever it is, people notice it and can use it to track you down. A character can try to hide this on occasion with an Intuition + Willpower (3) roll, but the GM can require it to be bought off or refuse RP Karma bonuses if this becomes commonplace.

Distinctive Style gives anyone searching for you, physically or socially, a +2 dice modifier. Characters with Blandness cannot take Distinctive Style.

Distinctive Style results in +1 Notoriety.

Swimming with Sharks (0 BP)

Swimming with Sharks is a bit different than a typical negative quality. You've taken out a loan with someone or some organization and now you owe 'em, two for one. You may take out from one to ten markers of 5000Y each, but, it costs 10,000Y to buy a marker off. Most Sharks require one marker to be paid off every three months. If a marker due date is missed, treat it as if missing a lifestyle payment... if the check is passed, the character was able to pawn off enough stuff to cover it for now, but a failure can have dire consequences indeed.

Unlike a normal negative quality, Swimming with Sharks may not be bought off with Karma, but may (And in fact must!) be paid off in Nuyen. Swimming with Sharks may also be gained in play with great ease.

Stepped on Toes (10 BP)

A character who Stepped on Toes chooses a GM-approved organization, be it a megacorporation, a crime syndicate, or other organization (Such as Lone Star or the IRS) that he's gotten good and mad. Treat all interactions with this group as if the character had Spirit Bane and they were the Spirit type in question... they live to frag with the poor slot who stepped on their toes. Maybe you knocked up the Don's daughter, maybe you insulted the Obyan's honor, maybe you're a cop-killer, or maybe Ares knows about you and that one time with the thing and needs to make an example. Whatever it is, chummer, you've Stepped on Toes.

Stepped on Toes results in +1 Notoriety.
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lorechaser
post Nov 29 2006, 05:24 PM
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I told them that the guy wasn't really there, it was the other thing!

Stupid Ares.
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Lord Ben
post Nov 29 2006, 05:54 PM
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Another version of stepped on toes could be Vengeful. Pick a corp or organization that wronged you. Shot up your buddy, didn't pay you on a run, etc. Make some type of roll to avoid taking revenge on them when you get the opportunity.
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ElFenrir
post Nov 29 2006, 06:00 PM
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Ok, so far, we have listed....(im just cataloging every couple pages)...that way if they are wanted to be used by people, they can look em up, and see if they fit their game...or if they could use improvements, etc.

Page 1:

Human Throwback (10 pts)
Dain Bramage (15 pts)
Grandstander (20 pts)
Enemy(Variable)
Flashbacks(Variable,5 to 20)
Whore Hound (5 pt)
Groupies (5/10/15/20 pt)
Temper (10 pts)
Glass Jaw (5 pts)

Page 2:
Haunted(5/10/15/20)
Mean as a Rattler (10pts)
Grim Servant O Death (20pts)
Big Britches (5pts)
Gambling Freak (5/10/15/20)
Distinctive Style(5)
Swimming with Sharks (0 BP)
Stepped on Toes (10 BP)
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lorechaser
post Nov 29 2006, 06:13 PM
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Indeed. I'm going to go back and make comments on a few, but I'd really like to see these get ripped apart until at least the majority of the people reading would be okay allowing them in their games....
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ElFenrir
post Nov 29 2006, 06:38 PM
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Well, im leaving soon to a show, but when i come back i might have had enough, errm, mana in me to comment on a few :grinbig:


One Flaw comment i always have...some of the 'someone/thing gunning for character' flaws can be difficult to balance at times i think...because just because ONE character took a flaw, doesnt mean the whole party should be screwed. And some of those high level type of flaws can result in that.

Now, of course, sometimes Gms like to pull 'well, you adventure withh this guy...i can make bad stuff dissapear with you if you turn him in....' etc. But sometimes it runs into trouble...but it could be balanced out with some work.
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hyzmarca
post Nov 30 2006, 12:38 AM
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Not original, but they forgot to port this one over from SR3 so I'll give it a shot.

Borrowed Time -10BP
A character with this flaw suffers from a terminal condition of some sort, which could be natural, technological, mystical, or something else entirely.
At any time, the GM may simply declare that your character dead due to this condition.
The point value of this flaw comes solely from the fact that the player implicitly waves the right to complain about asinine GM fiat deaths, since the GM can always fiat deaths, anyway.
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Jaid
post Nov 30 2006, 04:08 AM
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QUOTE (Wakshaani)
Stepped on Toes (10 BP)

[...]

Maybe you knocked up the Don's daughter, maybe you insulted the Obyan's honor...

or maybe you just spelled his official title wrong ;)
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Wakshaani
post Nov 30 2006, 05:50 AM
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QUOTE (Jaid)
QUOTE (Wakshaani @ Nov 29 2006, 11:52 AM)
Stepped on Toes (10 BP)

[...]

Maybe you knocked up the Don's daughter, maybe you insulted the Obyan's honor...

or maybe you just spelled his official title wrong ;)

With the week I'm having, you're lucky I didn't spell it "Ob-Gyn" at this point. :D
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PlatonicPimp
post Nov 30 2006, 06:08 AM
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I've always run enemies as contacts with a negative loyalty score, called an emnity rating. The emnity rating goes from 1 to 6, like loyalty, but represents how far the enemy will go to get at your character. Enemies have a connections rating just like contacts do, representing the same thing.

The enemy gives you back a number of points equal to the emnity rating plus the connections rating.

Or in my game it's multiplied, because that's a common house rule I like.

Anyway, the contacts rules can simply be expanded to cover enemies too with little work and a great payoff.
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warrior_allanon
post Nov 30 2006, 05:01 PM
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ooh i like that double P, very very cool idea
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PlatonicPimp
post Nov 30 2006, 05:06 PM
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Thank you. Never call me that again.
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Wakshaani
post Nov 30 2006, 06:00 PM
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QUOTE (PlatonicPimp)
Thank you. Never call me that again.

No problem, PeePee!
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Garrowolf
post Dec 1 2006, 08:19 AM
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Well I like the idea of the edge trait being the only thing that you roll. In each case you would be rolling a gambling skill but even if you win you are likely to spend that too. It all goes back to how addicted you are and how lucky you are.

According to that movie "Two for the money" it is more of a thrill for the gambler to loose then to win anyway.

You might end up with a extra money every once in a while. This could either be the result of critical success of some sort or you could assume that their lifestyle jumps briefly as they party hard.

I had a game where the street sammie had a gambling problem and his bookie was an additional fixer as he had to do extra jobs to work off his debts he kept on gaining!
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Grinder
post Jan 26 2007, 12:49 AM
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Today we decided to start a SR4 campaign finally, so I'm looking for more flaws'n'edges (hence the thread necromancy). I have just checked my beloved Deadlands rulebook and would like to throw these in the mix:

- All Thumbs: you're just not good at B/R skills
- Bloodthirsty: you don't like to make prisoners
- Curious: it can kill the cat...
- Pacifist: well, a classic.
- Heroic: you can't turn down a plea for help
- Loco: you have a mental "illness".
- Poverty: you can't get it with money.

- Brave: mabye gives you bonus Edge?
- Mechanically inclined: you have knack for working with machines & tech
- The Stare & The Voice

I'm not good in giving BP values to these stuff (and it's really late here), so I just post this suggestions and hope that someone will work on them. :)
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