New Equipment: Wrist-mounted pistol reloaders, For the Grammaton Cleric in you |
New Equipment: Wrist-mounted pistol reloaders, For the Grammaton Cleric in you |
Nov 30 2006, 06:06 PM
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#26
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Well, considering what I did yesterday in the basic magic questions thread, I think I can forgive you. :oops: |
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Nov 30 2006, 06:11 PM
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#27
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Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Magic midgets?
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Nov 30 2006, 06:27 PM
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#28
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Running Target Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 |
I'm imagining something similar to the Cleric's weapons, from what I remember. I basically envision a pistol where the side of the grip slides open, the clip is shoved in, and mechnical gears roll the clip into place and lock it in. I set it to 14 availability, because I envision this being a *very* custom item, and requiring a skilled armorer |
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Nov 30 2006, 06:31 PM
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#29
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Running Target Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 |
I turned it off. Twice. I got to the part where they're checking his car for dogs, and he does the completely silly close combat fight. And I turned it off. Then, a few hours later, I told myself "But, seriously - so many people love it. Maybe it's worth it. I'll try again, actually watching, not just having it on as background." I got about 10 minutes past. I fast forwarded to the end, and was some what entertained by the final fight, but that's it. I mean, how do you screw up a guy in black leather dual wielding pistols? |
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Nov 30 2006, 06:35 PM
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#30
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
The shotguns were spun around on the foregrips - that was the main reason for them to have foregrips, IIRC. |
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Nov 30 2006, 06:37 PM
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#31
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I don't see a need to modify the weapon itself. The arm-slides would work independent of the pistols, and the clips that he threw down the hall and then later used to reload had just been modified to land the correct way up. No actual weapon mods would be needed, at least in my opinion. Just really decent accuracy in hitting the right spot for a reload, which would be represented by high agility. |
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Nov 30 2006, 07:05 PM
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#32
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Running Target Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 |
See, I don't really remember the movie, so I was going off a half-remembered scene.
Now I have a vague memory of that - the clips landed facing up, and he somersaulted past them, reloading? Something of the sort? That would be a completely different style than what I was suggesting, yeah. My thought goes like this: *blam blam blam blam blam blam click* Free action, clips drop out of the weapon, and the slide on the grip opens, to reveal a small set of whirring gears. Free action, shooter flexes his arm, and bends his hand to the side, and the clip jumps out of the sleeve, aligning itself next to the open slide. The shooter flips his hand around, and the clip lines up with the open slide, and the gears grab it, and whir it upwards, locking it in place. The slides close, and blamming resumes. |
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Nov 30 2006, 07:12 PM
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#33
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Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...hmm .5 litre cans of Whoop Ass Energy drink. snap, chug, ahhhh... now she's charged up & ready for that Saturday Night Firefight. |
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Nov 30 2006, 07:21 PM
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#34
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
But that's what I mean. Why all the unnecessary adaptions to the pistol, when an arm-slide will just pop the clip into position, and you just turn your wrist the right way to slide it in? If you ruled that there was no way to get a good 'seating' with the above method, then the gunbunny could always cross-load, springing the clip on his right arm and slamming his left pistol onto it, and vice versa. I just don't see the need for all the gears, I guess. |
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Nov 30 2006, 07:27 PM
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#35
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Running Target Group: Members Posts: 1,150 Joined: 19-December 05 From: Rhein-Ruhr Megaplex Member No.: 8,081 |
Nonono, you got confused somewhere along the way. You turn the movie, any movie, off when there is a dolphin. Just to be on the safe side :cyber:. Dogs are fine, sometimes. |
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Nov 30 2006, 07:33 PM
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#36
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Running Target Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 |
True. I guess I was aiming for something slightly more...realistic? Popping out the clips and then slamming them home would be pretty dang cool, and could definitely fit. You could simply require the agi+firearms (3) test to do that properly. |
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Nov 30 2006, 07:36 PM
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#37
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Stop trying to inject your realism into Gun-Fu™! :P :D |
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Nov 30 2006, 07:54 PM
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#38
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Moving Target Group: Members Posts: 749 Joined: 28-July 05 Member No.: 7,526 |
Is this a specific reference to Johnny Mnemonic or does it just happen to apply? I think what irks me most about Equilibrium/Ultraviolet is the director's idea of a hero vs. henchman gunfight always seems to involve them standing in a perfect circle unloading their weapons into whatever's in the middle. Who the fuck does that!?!?!? |
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Nov 30 2006, 08:00 PM
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#39
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Running Target Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 |
And that simply speeding up the camera will make it KOOL.
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Nov 30 2006, 08:06 PM
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#40
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Running Target Group: Members Posts: 1,150 Joined: 19-December 05 From: Rhein-Ruhr Megaplex Member No.: 8,081 |
Of course it is a reference to Johnny. But since I can't think of a movie with a dolphin worth watching, I just made it a general rule. Just to be on the safe side :cyber:. Standing in a circle, firing at someone inside isn't that good an idea. |
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Nov 30 2006, 08:59 PM
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#41
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Target Group: Members Posts: 67 Joined: 15-June 04 From: Richmond, BC Member No.: 6,405 |
Not unless your circle of henchman has the higher ground. Can't shoot your own dudes if they're all firing down at a 30* angle, right? |
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Nov 30 2006, 09:04 PM
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#42
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Running Target Group: Members Posts: 1,150 Joined: 19-December 05 From: Rhein-Ruhr Megaplex Member No.: 8,081 |
Height difference - that would work even when the target has the higher ground ;).
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Dec 1 2006, 11:47 PM
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#43
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Moving Target Group: Members Posts: 777 Joined: 22-November 06 Member No.: 9,934 |
the jump flip was done by a stunt man, on a trampoline. they couldn't risk bale breaking his neck doing a back flip. |
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Dec 2 2006, 05:16 AM
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#44
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
You know, just checked, you are right, they had a stuntman for that one flip. He did do most of the other stunts himself, though.
-karma |
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Dec 2 2006, 07:39 AM
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#45
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Moving Target Group: Members Posts: 906 Joined: 16-October 06 Member No.: 9,630 |
waaaa waaaa I have to sacrafice a simple action to reload my gun. Nevermind the fact I have two simple actions every Init pass so I can still shoot once that pass.
My 18 dice pool shooter is ruined he'll be pumpled in the two thirds of a second he isn't shooting. |
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Dec 2 2006, 11:17 AM
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#46
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
Feh, if you really need that much ammo, just pick up a really high juggling skill. Carry 10 pistols and just juggle/shoot them. If you are using bog standard predators, that 150 rounds right there in your hands... :rotfl:
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Dec 2 2006, 07:24 PM
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#47
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Moving Target Group: Members Posts: 906 Joined: 16-October 06 Member No.: 9,630 |
Now thats a trick, |
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Dec 2 2006, 09:48 PM
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#48
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
:rotfl: 2 marks. |
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Dec 3 2006, 12:18 AM
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#49
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Mostly Harmless Group: Dumpshocked Posts: 937 Joined: 26-February 02 From: 44.662,-63.469 Member No.: 176 |
Especially when it has anything whatsoever to do with Equilibrium! |
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