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> New Equipment: Wrist-mounted pistol reloaders, For the Grammaton Cleric in you
Moon-Hawk
post Nov 30 2006, 06:06 PM
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QUOTE (Fortune)
QUOTE (Moon-Hawk @ Dec 1 2006, 04:04 AM)
I think KK meant light pistols as opposed to heavy pistols, rather than light pistols as opposed to a variety of other small and useful-to-have-up-your-sleeves objects.

Yeah. I kinda figured that when I re-read the post after I made my response, but I didn't edit it just in case. My excuse for any misunderstanding ... I just got up! :P :D

Well, considering what I did yesterday in the basic magic questions thread, I think I can forgive you. :oops:
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Digital Heroin
post Nov 30 2006, 06:11 PM
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Magic midgets?
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lorechaser
post Nov 30 2006, 06:27 PM
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CODE

Auto-loader

The auto-loader is not so much an accessory as a modification to a weapon.  A master gunsmith can add it to any pistol or machine pistol that uses a removable clip.  The auto-loader replaces the magazine and the grip of the weapon.  The auto-loader allows a clip to be inserted in to a weapon as a free action, either via the press of a button, or via smartlink.

Using an auto-loader introduces a slight element of of instability - the threshold to glitch with a weapon that has one installed is decreased by 1.

An auto-loader can combine with a hidden arm slide to allow a gun to be reloaded even if the user's hands are full with a successful agility+firearms (3) test.  Note that it is still a free action or standard action to remove a clip before the auto-loader can be used.

Firearm Accessories        Mount         Availability        Cost
Auto-loader                   —              14R            1,500¥

Adding an auto-loader to a weapon requires an extended logic+armorer (10) test.



I'm imagining something similar to the Cleric's weapons, from what I remember.

I basically envision a pistol where the side of the grip slides open, the clip is shoved in, and mechnical gears roll the clip into place and lock it in.

I set it to 14 availability, because I envision this being a *very* custom item, and requiring a skilled armorer
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lorechaser
post Nov 30 2006, 06:31 PM
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QUOTE (2bit)
it never ceases to amaze me that people can think the fight scenes in equilibrium (or ultraviolet, for the same reasons) are anything but laugh out loud comedy.

I turned it off.

Twice.

I got to the part where they're checking his car for dogs, and he does the completely silly close combat fight. And I turned it off.

Then, a few hours later, I told myself "But, seriously - so many people love it. Maybe it's worth it. I'll try again, actually watching, not just having it on as background." I got about 10 minutes past.

I fast forwarded to the end, and was some what entertained by the final fight, but that's it.

I mean, how do you screw up a guy in black leather dual wielding pistols?
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Rotbart van Dain...
post Nov 30 2006, 06:35 PM
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QUOTE (KarmaInferno)
QUOTE (emo samurai)
Dude, how did they make the rifles spin?

I think they just hung the rifles by fishing line, so when the barrels get smacked they spin around to point at their former users.

The shotguns were spun around on the foregrips - that was the main reason for them to have foregrips, IIRC.
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Fortune
post Nov 30 2006, 06:37 PM
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QUOTE (lorechaser @ Dec 1 2006, 05:27 AM)
I'm imagining something similar to the Cleric's weapons, from what I remember.

I basically envision a pistol where the side of the grip slides open, the clip is shoved in, and mechnical gears roll the clip into place and lock it in.

I don't see a need to modify the weapon itself.

The arm-slides would work independent of the pistols, and the clips that he threw down the hall and then later used to reload had just been modified to land the correct way up. No actual weapon mods would be needed, at least in my opinion. Just really decent accuracy in hitting the right spot for a reload, which would be represented by high agility.
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lorechaser
post Nov 30 2006, 07:05 PM
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See, I don't really remember the movie, so I was going off a half-remembered scene.

Now I have a vague memory of that - the clips landed facing up, and he somersaulted past them, reloading? Something of the sort?

That would be a completely different style than what I was suggesting, yeah.

My thought goes like this:

*blam blam blam blam blam blam click*

Free action, clips drop out of the weapon, and the slide on the grip opens, to reveal a small set of whirring gears.

Free action, shooter flexes his arm, and bends his hand to the side, and the clip jumps out of the sleeve, aligning itself next to the open slide. The shooter flips his hand around, and the clip lines up with the open slide, and the gears grab it, and whir it upwards, locking it in place. The slides close, and blamming resumes.
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Kyoto Kid
post Nov 30 2006, 07:12 PM
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QUOTE (Fortune)
QUOTE (Kyoto Kid @ Dec 1 2006, 03:08 AM)
...Yeah but In actuality, it should only work with light pistols.

Why? Why couldn't it be adapted to hold clips? Or a Stun Baton? Or a club sandwich. Seems to me that the wording is deliberately left vague (pistol-sized object) in the description to facilitate this very thing.

...hmm .5 litre cans of Whoop Ass Energy drink.

snap, chug, ahhhh...

now she's charged up & ready for that Saturday Night Firefight.
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Fortune
post Nov 30 2006, 07:21 PM
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QUOTE (lorechaser)
Free action, clips drop out of the weapon, and the slide on the grip opens, to reveal a small set of whirring gears.

Free action, shooter flexes his arm, and bends his hand to the side, and the clip jumps out of the sleeve, aligning itself next to the open slide. The shooter flips his hand around, and the clip lines up with the open slide, and the gears grab it, and whir it upwards, locking it in place. The slides close, and blamming resumes.

But that's what I mean. Why all the unnecessary adaptions to the pistol, when an arm-slide will just pop the clip into position, and you just turn your wrist the right way to slide it in?

If you ruled that there was no way to get a good 'seating' with the above method, then the gunbunny could always cross-load, springing the clip on his right arm and slamming his left pistol onto it, and vice versa.

I just don't see the need for all the gears, I guess.
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Butterblume
post Nov 30 2006, 07:27 PM
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QUOTE (lorechaser)
I got to the part where they're checking his car for dogs, and he does the completely silly close combat fight.  And I turned it off.

Nonono, you got confused somewhere along the way. You turn the movie, any movie, off when there is a dolphin. Just to be on the safe side :cyber:.

Dogs are fine, sometimes.
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lorechaser
post Nov 30 2006, 07:33 PM
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QUOTE (Fortune)
But that's what I mean. Why all the unnecessary adaptions to the pistol, when an arm-slide will just pop the clip into position, and you just turn your wrist the right way to slide it in?

If you ruled that there was no way to get a good 'seating' with the above method, then the gunbunny could always cross-load, springing the clip on his right arm and slamming his left pistol onto it, and vice versa.

I just don't see the need for all the gears, I guess.

True.

I guess I was aiming for something slightly more...realistic?

Popping out the clips and then slamming them home would be pretty dang cool, and could definitely fit. You could simply require the agi+firearms (3) test to do that properly.

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Fortune
post Nov 30 2006, 07:36 PM
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QUOTE (lorechaser)
I guess I was aiming for something slightly more...realistic?

Stop trying to inject your realism into Gun-Fu™! :P :D
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2bit
post Nov 30 2006, 07:54 PM
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QUOTE (Butterblume)
QUOTE (lorechaser)
I got to the part where they're checking his car for dogs, and he does the completely silly close combat fight.  And I turned it off.

Nonono, you got confused somewhere along the way. You turn the movie, any movie, off when there is a dolphin. Just to be on the safe side :cyber:.

Dogs are fine, sometimes.

Is this a specific reference to Johnny Mnemonic or does it just happen to apply?


I think what irks me most about Equilibrium/Ultraviolet is the director's idea of a hero vs. henchman gunfight always seems to involve them standing in a perfect circle unloading their weapons into whatever's in the middle. Who the fuck does that!?!?!?
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lorechaser
post Nov 30 2006, 08:00 PM
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And that simply speeding up the camera will make it KOOL.
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Butterblume
post Nov 30 2006, 08:06 PM
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QUOTE (2bit)
Is this a specific reference to Johnny Mnemonic or does it just happen to apply?

Of course it is a reference to Johnny. But since I can't think of a movie with a dolphin worth watching, I just made it a general rule. Just to be on the safe side :cyber:.


Standing in a circle, firing at someone inside isn't that good an idea.
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de4dmeta1
post Nov 30 2006, 08:59 PM
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QUOTE (Butterblume)
Standing in a circle, firing at someone inside isn't that good an idea.

Not unless your circle of henchman has the higher ground. Can't shoot your own dudes if they're all firing down at a 30* angle, right?
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Butterblume
post Nov 30 2006, 09:04 PM
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Height difference - that would work even when the target has the higher ground ;).
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djinni
post Dec 1 2006, 11:47 PM
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QUOTE (KarmaInferno)
The whole scene is done by Bale, from the initial spinning rifles to the upside-down-twin-pistols somersault (assisted by a springboard) to the close combat fire with a half dozen troopers.

the jump flip was done by a stunt man, on a trampoline. they couldn't risk bale breaking his neck doing a back flip.
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KarmaInferno
post Dec 2 2006, 05:16 AM
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You know, just checked, you are right, they had a stuntman for that one flip. He did do most of the other stunts himself, though.


-karma
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Jack Kain
post Dec 2 2006, 07:39 AM
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waaaa waaaa I have to sacrafice a simple action to reload my gun. Nevermind the fact I have two simple actions every Init pass so I can still shoot once that pass.
My 18 dice pool shooter is ruined he'll be pumpled in the two thirds of a second he isn't shooting.
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Crusher Bob
post Dec 2 2006, 11:17 AM
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Feh, if you really need that much ammo, just pick up a really high juggling skill. Carry 10 pistols and just juggle/shoot them. If you are using bog standard predators, that 150 rounds right there in your hands... :rotfl:
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Jack Kain
post Dec 2 2006, 07:24 PM
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QUOTE (Crusher Bob)
Feh, if you really need that much ammo, just pick up a really high juggling skill. Carry 10 pistols and just juggle/shoot them. If you are using bog standard predators, that 150 rounds right there in your hands... :rotfl:

Now thats a trick,
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eidolon
post Dec 2 2006, 09:48 PM
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QUOTE (Jack Kain)
waaaa waaaa I have to sacrafice a simple action to reload my gun. Nevermind the fact I have two simple actions every Init pass so I can still shoot once that pass.
My 18 dice pool shooter is ruined he'll be pumpled in the two thirds of a second he isn't shooting.

:rotfl:

2 marks.
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Raygun
post Dec 3 2006, 12:18 AM
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QUOTE (Fortune)
QUOTE (lorechaser @ Dec 1 2006, 06:33 AM)
I guess I was aiming for something slightly more...realistic?

Stop trying to inject your realism into Gun-Fu™! :P :D

Especially when it has anything whatsoever to do with Equilibrium!
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