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Dec 3 2006, 04:11 AM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 870 Joined: 2-October 06 From: Athens Ga Member No.: 9,517 |
I don't usually bother tracking ammo at all. If the players aren't abusing it then I don't have any problems. If they start abusing it I might keep up with it more but they would have to really do something stupid for me to worry about it.
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Dec 3 2006, 04:18 AM
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#27
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
usually I only start paying attention when combat gets to round 6+. As that doesn't happen very often, it's usally not an issue, unless someone's firing lots of bursts. In my experience at least, SR combat doesn't usually last long enough for reloads to be necessary. Especailly since I allow players to pay extra for extended clips. As far as over all ammo, I just make 'em roll availability, then pay for a large chunk at once. usually not an issue unless it's hard to get stuff like APDS.
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