losing limbs, losing a limb to monowire? |
losing limbs, losing a limb to monowire? |
Dec 3 2006, 01:49 AM
Post
#1
|
|
Moving Target Group: Members Posts: 777 Joined: 22-November 06 Member No.: 9,934 |
how do you determine a lost limb?
when a monowhip hits someone how do you determine a severed limb? when we do it if the character suceeds at a critical success he can turn in the 4 hits to sever a limb. |
|
|
Dec 3 2006, 02:02 AM
Post
#2
|
|
Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
not sure there's any hard and fast rules, but we always rules you lost a limb when you took dealdy damage. Then we'd roll 1D6 to see waht got lost.
1- left arm 2-right arm 3- left leg 4- right leg 5- torso (ouch, lost your intestines) 6- head quick and easy |
|
|
Dec 3 2006, 03:54 AM
Post
#3
|
|||
Moving Target Group: Members Posts: 906 Joined: 16-October 06 Member No.: 9,630 |
If a character gets a critical succuss with a monowhip the target rarly surrives. |
||
|
|||
Dec 3 2006, 04:07 AM
Post
#4
|
|
Moving Target Group: Members Posts: 870 Joined: 2-October 06 From: Athens Ga Member No.: 9,517 |
I use a rule that you might like. If you take enough damage to kill you then just spend two points of edge and you loose a limb instead. That way the player feels like they are making a trade off to save themselves instead of having their limbs crueling taken away.
|
|
|
Dec 3 2006, 04:32 AM
Post
#5
|
|
Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
I have a character that ended up with a cyberarm basically doing just that. :)
|
|
|
Dec 3 2006, 10:55 AM
Post
#6
|
|||
Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
We use a d20, what gives more chance that a leg or arm is hit. |
||
|
|||
Dec 3 2006, 02:24 PM
Post
#7
|
|
Neophyte Runner Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 |
d20s give you cancer. I thought everyone here knew that.
|
|
|
Dec 3 2006, 02:37 PM
Post
#8
|
|||
Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Every time you take deadly? :eek: Harsh. |
||
|
|||
Dec 3 2006, 03:38 PM
Post
#9
|
|
Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
Life is no pony farm.
|
|
|
Dec 3 2006, 03:52 PM
Post
#10
|
|
Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Yeah it isn't, but consider the countless cases of guys and gals in real life getting absolutely ruined in some form of accident or another and recovering without loss of limb. If today's medicine can save limbs without need for big old metal arms and cloning, then I'm not sure every single traumatic damaging incident would result in loss of limb.
Well, unless there's a major calcium deficiency in the 2070s, and people are all frail and such. |
|
|
Dec 3 2006, 04:17 PM
Post
#11
|
|
Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
Good points. Maybe take a step down and only apply loos of a limb to serious, massive damage, like getting a deadly wound with one hit?
|
|
|
Dec 3 2006, 04:25 PM
Post
#12
|
|
Runner Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
Why not just apply limb loss when the player wants one of their limbs hacked off? You could just disable that limb for the scene until they received true hospital/clinic treatment.
|
|
|
Dec 3 2006, 04:34 PM
Post
#13
|
|
Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
Because cyber limbs are cool. :D
|
|
|
Dec 3 2006, 04:57 PM
Post
#14
|
|
Runner Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
Depends on the person. I personally dont like cyberlimbs and wouldnt put one on any character I play. If I lost a limb, I would have my character pay for the vat grown one with his own DNA, but thats the type of person I am.
|
|
|
Dec 4 2006, 03:17 PM
Post
#15
|
|||
Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
So this is an alternative to the Escape Certain Death rule? Spend two points of edge and lose a limb or burn one point permanently? Gosh, maybe I'm a meanie, but I consider this sort of thing to be perfectly within the reasonable bounds of Escape Certain Death. My players know that the point of Edge burned isn't the only bad thing that'll happen. |
||
|
|||
Dec 4 2006, 06:05 PM
Post
#16
|
|||
Moving Target Group: Members Posts: 147 Joined: 4-December 06 From: Chicago, IL Member No.: 10,193 |
What's not to like? Would they be embarrassed that they don't have an arm? Do they not like increased accuracy? Don't they need anywhere to keep their change? :-P I can understand not wanting to get one when your arms are attatched. Who wants their arms cut off? But once that arm is off, it seems kinda odd not to go for the socially accepted, less expensive and more advantageous cyber-limb. |
||
|
|||
Dec 4 2006, 06:11 PM
Post
#17
|
|
Runner Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
Unless you lose essence by installing it, instead of getting the vat grown arm from your own DNA... I play alot of high essence characters, even if they arnt magically active they have high essence.
|
|
|
Dec 4 2006, 06:13 PM
Post
#18
|
|||
Moving Target Group: Members Posts: 147 Joined: 4-December 06 From: Chicago, IL Member No.: 10,193 |
Maybe I'm missing how usefull essence is if you're not a spellcaster then. To what end do you keep your essence high? |
||
|
|||
Dec 4 2006, 06:17 PM
Post
#19
|
|
Runner Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
Healing tests and the fact that I think Essence is a numerical value attributed to how 'Alive' you are or how connected to life you are. Someone with a high value would be a normal person, but the lower you go, the more disconnected you are.
I know there is no true rule for this, its sort of a self imposed thing. Edit : Remember that Technomancers fall under the essence loss thing too... though it doesnt make much sense. |
|
|
Dec 5 2006, 04:52 PM
Post
#20
|
|||
Moving Target Group: Members Posts: 693 Joined: 26-March 03 Member No.: 4,335 |
Well you could argue that the nervous system of a TM is a finely tuned antenna, and excessive cyber messes with the body's magnetic field. Not saying its a good rationalization. You could argue about the effects of things like plastic bone lacing. |
||
|
|||
Lo-Fi Version | Time is now: 29th April 2024 - 04:06 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.