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> are spirits effected by electrical damage?
ixombie
post Dec 13 2006, 01:01 AM
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I think stick-n-shok would be unable to hurt passengers inside a vehicle because it does stun damage. It's not made very clearn in the RAW, but some common sense applies. Does it make sense that damage which the vehicle is totally immune to could penetrate it and hit those inside?

That's why gawd gave us juicy brains, so we could think for ourselves when RAW present us with odd conundrums such as this. If he wanted us to use every obvious oversight exactly as written, we'd be zombies.
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Garrowolf
post Dec 13 2006, 03:49 AM
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Okay, where did you get the idea that it was supposed to be easy to hurt spirits?

QUOTE
It is very difficult for non-magical characters to attack and damage a physical spirit. Only the truely couragous, driven, or mad have the force of personality to allow their attacks to AFFECT a spirit.


If it is easy to hurt spirits in your game then it is you who are changing things.

The only elemental weakness for spirits is that Fire spirits have a weakness against water and Water spirits have a weakness against Fire. This doesn't lower their armor ratings AT ALL. It causes more damage as per the allergy rules. There is NO other elemental weakness in the game for spirits. Look it up. There is NO elemental extra damage stuff. You are confusing elements listed in spell creation for objects in the world.

I am not sure that I actually have a problem with spirits taking stun damage but it would have to be magical sun damage from something like a stun bolt. Since it refers to the spirit's Condition monitor track as opposed to their Physical or Stun damage track I am inclined to think that they only have one track and anything that effects them goes on that track.

I have been providing a logical arguement to why spirits would be immune to electrical attacks. You just haven't paid attention.

I agree that bullets shouldn't be able to effect spirits but the core rules say that a large enough impact would. Go back to the first quote as why.
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Garrowolf
post Dec 13 2006, 03:51 AM
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I think that the only way stick n shock could effect the passengers is if the window was down and they had a clean hit. It would be a hard shot though.
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Ranneko
post Dec 13 2006, 05:05 AM
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Spirits are like anything else, if you are using them in a large combat as opponents then the GM may decide to use a single damage track for ease of bookkeeping.
Even if they lack seperate tracks, that does not prevent them taking both stun and physical, it just means that they die faster.

And unless there is a specific ruling otherwise, spirits are vulnerable to all of the effects of Stick'n'Shock, tasers and other forms of electrical damage, provided it penetrates their immunity to normal weapons as are other elemental attacks due to the halving armour effect.

The old elemental damage is good against spirits in SR4 is due to the way all elemental effects halve armour.

Oh, and if a spirit has an allergy to a substance, they don't get immunity to normal weapons against attacks of that type, which means not only do they take extra damage from the attack due to the allergy, they also have no armour against them.
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Garrowolf
post Dec 13 2006, 10:00 AM
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Wow Ranneko! Have you read the rules at all? None of what you just said is true!

Yes you can treat them as Grunt NPCs.

No there is no elemental effects rule like that in Shadowrun. You are confusing spell elemental effects with weakness Allergy that fire and water spirits have. NO spirit has weakness Allergy Electricity! And Actually read the Allergy rules. It does not provide AP or ignore armor.

Electricity is a natural non magical occurance. It does not apply as a magical effect so the immunity to normal weapons applies! There is NO bassis for the idea that it does!

There is NO elemental effects versus Armor rules either. It has a generalization that says that certain things that bullet proof vests are not designed to stop will only apply half impact armor. This has NOTHING to do with elemental energies. Keep in mind that bullets are the element of metal.

Elemental effects are that are magical ALSO gain that damage type's additional effect. IT DOES NOT GO THE OTHER WAY!!!!!!!!!!!!!!!!!!!!!!! EVERYTHING CAN BE LISTED AS MADE OF ELEMENTS! THAT IS THE POINT OF ELEMENTAL MAGICAL THEORY. BUT THAT DOES NOT MEAN THAT EVERYTHING MADE OF AN ELEMENT ALSO HAS A MAGICAL EFFECT!!!!!!!!!!!!!! STOP IT!!!!!!!!!!!!!!!!!!!!!!!

Sorry for raising my caps but I am getting a little frustrated I guess.

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Ranneko
post Dec 13 2006, 11:02 AM
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Yes, I have read the rules Garrowolf, the allergy mention was regarding water and fire spirits.

Allergy to an effect however, does cancel immunity to normal weapons for the attack, that is mentioned in the rules for immunity to normal weapons.

I was not talking about that for electrical attacks, I was just mentioning that the reason why attacks with elemental damage are generally considered good moves against spirits.

And mechanically the armour spirits have due to immunity to normal weapons is exactly the same as the armour given by well, normal armour other than the hardening effect.

Thus it is still halved by things that state they halve armour.

There is no basis in the rules for spirits not having the secondary effects of any elemental effects applied to them, nor for them not having the primary effects applied to them, regardless of whether the attack was magical or mundane.
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Kesslan
post Dec 13 2006, 11:32 AM
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I think the point some people are trying to make though is that just because something burns, or does eletrical damage or what ever, doesnt mean it counts as an 'elemental' effect.

I think part of this is because in some ways SR isnt very clear at times on what is and isnt considered an 'element'. And if you just start ruling that fire, water, air etc are 'elements'. Well then so is wood and metal. Bullets are generally made of metal. But they dont affect a spirit dispite being an 'element' thus why should the electrical portion of a stick n' shock?

I mean you dont use a wood stake against a spirit afterall, and it's an 'element' too.

Personaly I've allways taken that 'elemental effect' part to really be magically powered elments such as an adept using 'elemental strike'. I'm in no way however saying this is actually the way its supposed to be. It's simply my current interpretation of it.
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Ranneko
post Dec 13 2006, 12:00 PM
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An attack gets elemental effects if it is mentioned as part of the attack, so currently the only mundane ones I can think of off of the top of my head would be Stick'n'Shock and tasers. Telling if something has an electrical damage effect is very easy in SR4, it has an (e) next to the damage in the summary.

Of course, you could have improvised ones, such as power cables and (natural) lightning strikes. Similarly, you could have other elemental effects caused by improvised/house ruled mundane weapons.

On reading through the new elemental effects available, I have to retract my previous statemetn that all elemental attacks were resisted by half impact, Metal is resisted by impact, smoke and sound are not resisted by armour at all.
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Kesslan
post Dec 13 2006, 12:17 PM
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Yeah but thats the other thing, I mean you get into 'elemental' effects... thats ALOT of things. Does smoke actually affect a spirit in any way shape or form? I've allways been under the impression that at least materialized spirits werent bothered at all by such things. Techncially neither would posessing spirits (Though if their possessing a person that person very well would be I'm sure). And then yeah there's soundwaves. Do those affect a spirit at all either?

My guess would be no. Which is part of the reason personally I think that SR really needs to very clearly define what the heck they mean by an 'elemental' effect.
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knasser
post Dec 13 2006, 12:42 PM
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Is this thread still going on? By RAW, spirits are not immune to stick and shock or the stun componend of mundane electrical attacks. Although any spirit of reasonable size is likely to shrug off the latter. There is a strong flavour reason why they should be immune however. They are explicity stated by RAW not to have a nervous system or internal organs (and by implication blood stream, for that matter). So we have a very strong case for a GM to use common sense here.

By RAW, they're not immune to poison either, but if you have a raging city spirit made of steel girders and electric lights, do you think spraying it with choloroform is going to make it lay down and sleep like a baby? Can you picture that? As a matter of fact, by RAW the spirit has no immunity to some of these as even though they probably count as normal weapons, they don't allow normal armour use in the victims resistance rolls. This is even better than stick and shock!

By RAW, water elementals aren't immune to drowning. So if I'm diving around a wreck and a shark shaman summons one, I just have to hold out for a few turns until it's forced to go up for air.

By RAW, Fire elementals aren't immune to fire so a rather stupid one could easily set fire to its environment and burn and choke itself to death.

I'm sure there's a near endless supply of examples where a GM needs to use common sense to interpret whether something can be affected by a type of damage. I think what people are arguing here is that overloading the nervous system of a creature that doesn't have one, is such a case.

-K.
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Mr. Unpronouncea...
post Dec 13 2006, 04:48 PM
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The problem is when "common sense" ends up re-creating the old D&D "a kitten wipes out a town of commoners" effect.

A single force 6 spirit should not be capable of wiping out a non-awakened swat team of any size (not this long after the awakening, anyway), but that's what making them invulnerable to everything short of rocket launchers does. "Common sense" says you don't give that kind of power to one of the players. (In a high powered game, all of the players might, though.)


;) By the way, the only poisons the RAW would possibly support affecting spirits are maybe contact poisons (they don't breathe, they don't eat, and they don't have a circulatory system - inhalation, ingestion, and injection vectors respectively). Same with water spirits drowning - no breathing. Burning fire elementals is a problem though, sure.
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knasser
post Dec 13 2006, 05:17 PM
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QUOTE (Mr. Unpronounceable)
;) By the way, the only poisons the RAW would possibly support affecting spirits are maybe contact poisons (they don't breathe, they don't eat, and they don't have a circulatory system - inhalation, ingestion, and injection vectors respectively). Same with water spirits drowning - no breathing. Burning fire elementals is a problem though, sure.


That's my point. Nowhere in the SR4 BBB does it state that spirits are immune to injected poisons due to lack of bloodstream, or drowning due to lack of breathing, or any of the other things I mentioned. And yet you have outrageously dared to use your common sense despite the lack of RAW supporting this, basing it only on descriptions that don't refer to specific game mechanics at all! (knasser runs around in circles with horror at the very thought! ).

So where is the problem with saying that a fire elemental is immune to burning or a creature without a nervous system (or indeed any internal organs), isn't going to be stunned by an electrical attack?
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Mr. Unpronouncea...
post Dec 13 2006, 05:25 PM
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Because it's the only way a mundane gets to affect a spirit's stun track at all? Even Attack of Will does physical damage.

Makes coordination with a mage who is using stunbolt rather tricky.
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Lord Ben
post Dec 13 2006, 05:29 PM
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Electricity affects all manner of unliving things. It's not a huge stretch to say that applying a decent dose of electricity to a spirit is going to affect it.
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Blade
post Dec 13 2006, 05:38 PM
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You can't use common sense for spirits : if a spirit of air was just made of air, or if a fire spirit was just some flame that moves and acts, you wouldn't be able to damage it with bullets or with a katana.

But the rules says that you can destroy a spirit with bullets and katana. They even state that a bigger gun will deal more damage to a spirit than a smaller one. When you shoot at the aformentioned materialized air or fire spirit, the bullets won't go through it as they should (well maybe they will) but deal damage to the spirit. It doesn't make any more sense that a dragon being able to fly with such small wings. It's magic.

I don't say that AP modifiers (and especially electrical AP modifiers) should apply to the spirit "immunity armor", I don't exactly know how I'll handle that if I ever face this problem but I won't use "rational common sense" to judge it.
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knasser
post Dec 13 2006, 05:54 PM
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QUOTE (Lord Ben)
Electricity affects all manner of unliving things. It's not a huge stretch to say that applying a decent dose of electricity to a spirit is going to affect it.


Electricity does affect spirits. The question is whether it will lie there twitching in shock as per the secondary effects and whether you want stick and shock to be an exploit that lets you damage spirits when they can shrug off rocket launchers.

But you can agree or disagree as you like, just so long as you understand what I'm saying. I'll leave you all to get back to drowning water elementals and ghosts of your ancestors running out of CS gas clouds choking and crying.

Au revoir,

-K.
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Mr. Unpronouncea...
post Dec 13 2006, 06:14 PM
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I've never argued in favor of the secondary effects...only that they are, in fact, damaged by electricity per the half-armor + stun damage stipulated by the RAW.
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Crusader
post Dec 13 2006, 06:43 PM
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Well if you play strictly by RAW and let SnS half spirit armor, but are uncomfortable with spirits dying too fast, why not hand your freshly summoned guardian spirit a ballistic shield with nonconductivity 6 upgrade ? ;)
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ixombie
post Dec 13 2006, 10:41 PM
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QUOTE (Garrowolf)
It is very difficult for non-magical characters to attack and damage a physical spirit. Only the truely couragous, driven, or mad have the force of personality to allow their attacks to AFFECT a spirit.


Just one problem with this quote... It is NOT a rule. The rule is: spirits have hardened armor equal to 2x their force vs. normal weapons. The rule is: stik-n-shok rounds do 6S damage with an AP of -half impact.

You can change it however you want. The arguments for and against have been done to death already, so we shouldn't rehash them. But don't try to tell us that letting spirits be hurt by electricity is outside the rules. The rules are unambiguous; the quote you gave is not only not a rule, it's totally ambiguous. What does it mean? How do you decide if someone is courageous, driven, or mad enough to affect a spirit? What is the definition of "very difficult?"

Don't confuse fluff with rules. It's bad for your brain :P
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RunnerPaul
post Dec 13 2006, 11:04 PM
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QUOTE (ixombie)
The rules are unambiguous; the quote you gave is not only not a rule, it's totally ambiguous.

Normally, I'm loath to post more than a line or two, but since apparently only the whole section will do:

QUOTE (Street Magic @ p.94)
Spirit Combat
Spirits are creatures of quicksilver and shadow and are nearly immune to physical attacks. They are also creatures of willforce and imagination, however, and can be disrupted by the sufficiently committed. A metahuman or other sentient creature can make an attack of will against a spirit, striving to harm it through sheer willpower rather than force of arms.

Attack of Will
An attack of will may only be conducted with a physical or astral melee attack—willpower simply doesn’t work with ranged attacks. Sometimes you are better off trying to smack a spirit with a gun than attempting to shoot it. While an attack of will can damage a spirit in spite of its formidable resilience to non-magical attack, only the truly courageous, driven, or mad have enough force of personality to affect a spirit. When in melee with a spirit, a character may elect to make an attack of will rather than a normal melee strike. The character rolls his Banishing + Willpower (or just Willpower) as his dice pool, and his base Damage Value is (Charisma)P regardless of whether he is attacking with a spanner, combat axe, or his bare hands. Reach modifiers (attacker’s or spirit’s) do not apply to this test. The attack of will bypasses the spirit’s Immunity to Normal Weapons and is otherwise resolved as a normal melee attack (see p. 146, SR4). This form of attack is
only effective against spirits.


In particular the reference to "formidable resilience to non-magical attack" would tend to support the camp that belive that stick-n-shock should not be effective.
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Cold-Dragon
post Dec 13 2006, 11:16 PM
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Technically lightning not cast from a spellslinger is a non-magical attack too, but I think that's a little silly in some respects. Why should natural lightning, which doesn't use the medium of magic to come into being, be at a disadvantage to magically induced lightning, which, from what I recall reading indirect spells, is the magic bringing forth the effect of lightning (You could say the magic was pulling all those positive and negative bits around in an unnatural way).

Of course, you could also say the magic carries with the lightning, and somehow gives it an excuse to work better against spirits compared to jamming a lightning rod into a spirit pretending to be a giant gorilla on top of a skyscraper durin a storm.

A stick and shock cartridge is certainly a weapon, but it doesn't directly attack the spirit, the electrical charge made by the stick n shock is what attacks.

Bah...spirits are a headache. >.< lol...

And I'd rather not be yelled at through caps please. Obviously several of us disagree and agree on certain things, you don't need to remind me.
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ixombie
post Dec 14 2006, 12:01 AM
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QUOTE (RunnerPaul @ Dec 13 2006, 06:04 PM)
In particular the reference to "formidable resilience to non-magical attack" would tend to support the camp that belive that stick-n-shock should not be effective.

The two rules you posted are rules. Not gonna argue there.

The sentence that I refferred to is not a rule. It's just fluff that indirectly refers to rules.

There are tons of examples where the book says things that, according to the rules, are wrong. Like how accessing the matrix in full VR is much much faster than AR; it's not. Does that mean that the rule, which they specifically clarified in the FAQ, that you access AR at your meat init is illegal? No. It means that the rule violates the fluff, which is inconsistent but not problematic since the fluff is not rules.

The fluff says spirits are almost impossible to hurt with normal weapons. But the rules say that this isn't the case. Especially when you're talking about low force spirits, or watcher spirits. You can kill them with a brick, "formidable resilience" my ass.

You might want spirits to be invulnerable in your games. I don't care if you do. The fluff might support that house rule, but under the real rules, they are anything but.
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knasser
post Dec 14 2006, 01:35 AM
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QUOTE (ixombie @ Dec 14 2006, 12:01 AM)
You might want spirits to be invulnerable in your games.  I don't care if you do.  The fluff might support that house rule, but under the real rules, they are anything but.


Under the RAW, they are pretty darn invulnerable. Even a Force 4 spirit has 8 points of hardened armour against almost everything. Or rather it has the effective equivalent of that. Get past force 6 and you see these things headbutting anti-tank weapons out of the air. So the question is not whether you want spirits to be invulnerable or not, but whether you want them to have an inconsistent weakness to one particular type of ammo which by the descriptions in the rule books doesn't make any sense that it would harm them.

I don't think anyone is arguing that spirits are immune to electrical attacks in total. Just the secondary effects. And this is because it makes sense. The arguments that they are effected are based on a strict adherence to the mechanics of the game. That same adherance would lead to water elementals drowning, earth elementals keeling over when injected with cyanide and ghosts choking and crying when targetted with CS gas grenades. Now if any one of those bothers you enough to house rule otherwise then you've already broken with strict RAW for the sake of common-sense. What many of us think is that the common sense extends to creatures without nervous systems (which is explicitly stated) not being affected by attacks that target nervous systems (electrical stun).

Having the players break out the stick and shock every time they meet a powerful spirit contradicts the fluff and presumably the intent of the rules. Spirits are intended to have powerful resistance to mundane attacks which Stick and Shock is implicity included in by the definitions in the Powers section. But because of the way stick and shock does damage, this doesn't apply by strict RAW.

There is a very strong case for spirits being immune to stick and shock and the secondary effects of electrical damage. For the sake of game consistency, flavour and atmosphere, I choose to play that way. No one else needs to, but it makes sense.
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Garrowolf
post Dec 14 2006, 04:01 AM
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Ok I am willing to admit when I made a mistake. I missed that sentence about the allergies ignoring the immunity.

Now if you would look at the spirit's description you will see that only the fire and water spirits have a weakness and it is only to certain things.

I think that SR3 had more elemental effect rules but SR4 doesn't. There is no elemental effect of electricity. There is however secondary effects. That doesn't make it an element in the magical sense of the word.

The thing that people are missing is that lightning and a lightning bolt spell are not the same thing. Just like a spirit is not made up of an element - it just mimics an element, a spell is casting magical force that is mimicing an elemental effect. Keep in mind that a pure element of water or fire will not get up and move. It is a spectral creature that surrounds itself in an elemental effect.
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Vaevictis
post Dec 14 2006, 08:52 AM
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QUOTE (SR4E Page 288)
A critter with Immunity has an enhanced resistance to a certain type of attack or affliction.  The critter gains an "Armor rating" equal to twice its magic against that damage. (...)


Okay, so we've established that the game mechanic for Immunity is an armor rating.

What kind of armor protects against electrical attacks, and what kind of modifers -- if any -- apply?

QUOTE (SR4E Page 149)
To a lesser extent, Impact also protects against (...) electrical attacks (...) -- apply half of the Impact armor rating (round up) to such damage, unless otherwise specifically noted.


Okay, so Stick n' Shock is electrical damage (as denoted by that little (e) by the damage code). Where does it specifically note that Immunity applies to electrical attacks at full value? (Remember, if you have to interpret at all, then it almost certainly doesn't say it specifically.)

(Also see p154 for electricity damage -- half impact armor unless otherwise specifically noted.)

As far as the stun effect is concerned, it defies logic that something without a nervous system would fall to the ground twitching because of a physiological response to electricity. RAW or no, I would disallow it for most spirits.

And as far as the lack of grounding is concerned, the Stick n' Shock itself is going to provide the grounding. And if the voltage is high enough -- as in the case with a lightning bolt -- well, let's just say that free space and/or atmosphere is a conductor at sufficiently high voltages, and so you'd be grounded, levitation or not.
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