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Moving Target ![]() ![]() Group: Members Posts: 178 Joined: 4-September 05 Member No.: 7,682 ![]() |
I know quite a few people that have taken a REAL liking to sniper rifles, sometimes over the ever-popular Panther Assault Cannon. A little looking revealed that, unlike Assault Cannons, there are fewer restrictions on the use of Sniper rifles in SR4 than there are IRL. Ammo is easier to get, the DV and AP are quite nice, and under SR4, the weight and lack of concealability are not a real issue any more.
First, I must point out that many sniper rifles used in reality are simply accurized versions of other rifles. In SR terms, they are Sport or Assault rifles with better tolerances. What SR4 calls a Sniper Rifle is what real life would likely call an Anti-Material Rifle. Long barrel, large bullet (.50 BMG, 14.7mm, etcetera), bipod... and rather unusable unless the firer is prone. This prompted the following house rules for Sniper Rifles: - Any attack made with a Sniper Rifle suffers a -2 dice penalty unless a Complex Action is spent to drop prone and rest the weapon on it's bipod or similar rest. Without the stabilizing effect of an appropriate rest, natural tremors in the human musculature interact badly with the floating barrel or some other detrimental thing that is equivalent in game terms. - Sniper Rifle ammo is 10x cost and +4 Availability. Large caliber rounds manufactured to specs sufficient to maintain accuracy at extreme ranges are neither cheap nor easy to find. I don't think 200 :nuyen: and availability 6R for normal .50 BMG rounds (or their 2070 equivalent) is unreasonable. |
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Lo-Fi Version | Time is now: 27th July 2025 - 07:46 AM |
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