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#1
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 ![]() |
In my continueation of re-hashing old topics, the most definitely, most interesting topic ever posted was started by Doc Funkenstein. The alternative Magic Build Point System. Although I don't have the original work, I have my own version that was based on his initial contribution. It was a work-backwards system to insure that all current character types cost the same. Ie: An Adepts, Sorcerer, Conjurer, Full Mage, Shamanist, Elementalist, etc, all still 'cost' the same in this system as the Canon system (25 for all except Full Magicians which cost 30). The exception being the Magician Adept, which costs more in this system, but gets alot more too.
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#2
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,010 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Do you have any precedent for a person or critter being dual natured without having Astral Perception? My initial reaction is negative, but if it's been done before in canon I might not mind so much.
Otherwise, I dislike the fact that this system allows "partial" magic-users (less than Magic 6-loss, etc.), but that being the purpose of the system it just means it isn't for me. ~J |
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#3
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 ![]() |
That's one of the "perks" of being a cyberzombie, isn't it? |
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#4
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,010 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Emphasis added. ~J |
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#5
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 ![]() |
Backwards compatible it may be, but points efficiency still demands a full mage. To little incentive to reduce your potential.
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#6
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 ![]() |
Kage, you can alter the rules to create a Pre-Requisite of Astral Perception to gain that flaw. The idea was that, since the cost to Surge (5BP) balances against the flaw of Dual Natured (-5BP) that to move Dual Natured into a non-surge flaw (for groups that prefer to avoid the anime-style Surge encourages) the costs should counter-balance, that or allow Dual Natured to give Astral Perception and cost 0BP. (I just don't like 0BP ideas)
Ryu: With this system, none of our characters are 'full mage' anymore. However, with this system I've seen a Sun Shaman summon Fire Elementals, an Adept Astrally Project, and of course, the much more sensable option to BP your spell points instead of pay cash, is often 'abused', though I've also seen Conjurers forgo that cost entirely..... |
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#7
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
Why stop there? Spend 45 points, and get a full mage who also has 6 points worth of adept powers. :D But I disagree. There are all kinds of custom aspected magicians that you can create with this system. Maybe you want to play a combat-focused sorcerer who can't even percieve astrally, but who can summon fire elementals. Or maybe you want a conjurer, but a master conjuror who can summon all types of spirits. (by the way, what's the cost for that 6th level of conjuring? 10, I assume?) Aspected magicians are a viable option because awakened characters are still karma sinks, and lots of players would rather get to be very good in one aspect of magic without wasting points on things they are not as interested in. |
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#8
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 ![]() |
Yes Glyph, 10 points for level 6. Sory bout that.
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#9
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Man In The Machine ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 ![]() |
Wow... 10 point aspected conjurer would be wicked badass.
Magical Talent 5 Increased Magic 5 Magician 2 Astral Perception 3 Astral Projection 2 Conjuring 6 10 (29) Can summon up a wind spirit and a salamander, have a few elementals on call, ask the advice of an ansester spirit, and then call on a loa to break faces for him. |
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#10
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Target ![]() Group: Members Posts: 49 Joined: 9-November 06 From: Doing surgery with shotguns Member No.: 9,810 ![]() |
I will never be a fan of PhyAds with astral projection. Something about how they're supposed to use magic to influence themselves, not things outside them, rubs me the wrong way.
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#11
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 ![]() |
Lindt. You think the cost is not enough? Exponential vs Incremental perhaps? 2, 4, 8, 16, 32 instead of 2, 4, 6, 8, 10? Something between? 2, 4, 8, 12, 16?
Pig Man, actually Astral Projection in arts that mirror Adepts (spiritual body masters like Yoga) is quite common. More common for what you'd imagine an Adept could do than some of the other things they're capable of. |
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#12
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
I'd rather see them have Astral Projection than Distance Strike (or Improved Social Skills!).
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#13
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
Why all the hatred for Distance Strike? Don't you know that Empty Force has been exploited by McNinjas and other charlatans.
And that doesn't even cover Radical Ki |
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#14
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
That last one reads like it was written by a gamer, with all of the talk about "raising your stats". :D
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#15
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Hyzmarca has caught t3h corr3ct. They're just blasting away with their mystical chi spirit energy and thus they can rip apart spirits and ghosts. DUH!!!!! |
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#16
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Man In The Machine ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 ![]() |
Im not sure, Im quite fried from finals right now, but I might suggest making a mild bump to those costs. Or at least the 'improved' ones, which by the end are REALLY powerfull. But the question is it worth what is effectivly 8 stat points (or a lot of money)? |
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#17
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
It kind of depends. For point build games with higher allocations of points, such as 145 or 150, it can be high-powered, since you could conceivably spend the 45 points to be a full mage/adept and still have all of the points that you need for other things. But personally, I think you are going to skew things at such high point builds anyways - and you would be better off starting PCs off at, say, 130 plus x amount of karma to spend. At most point builds, it will balance itself out, since it is more of a sacrifice at lower point builds, plus the ultra-mage in question will be even MORE of a karma sink.
So I don't think it's really that unbalanced, but Lindt is right about the improved levels of conjuring. Right now, it seems a bit too easy to get an ultra-conjuror. Summoning any kind of spirit is a HUGE advantage! Even a shaman who can summon one type of elemental, or hermetic who can also summon spirits of man, is someone with a big magical edge. |
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#18
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 ![]() |
Perhaps it should simply be 2, 4, +4 where the +4 is full access to any one other Tradition. So, for 8 points you're a full Hermetic and Shamanic, for 4 more you could summon a Lao Spirit, 4 more the tradition of Wuxing, 4 more Thought Forms of the Psi, etc. That seems fairer, and more in-line with costs instead of lumping everything into a single category, no?
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#19
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Man In The Machine ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 ![]() |
Ohh yeah. I like that. It means that normal costs still apply, but you have the ability to splurge and get access to one full category for a fair cost.
So at that point someone wanting to go nutso would need: Magical Talent 5 Increased Magic 5 Magician 2 Astral Perception 3 Astral Projection 2 Conjuring 4 (Shaman) +4 (hermetic) +4 (Wuxing) +4 (voodoo) +4 ect ect... Its just going to get cost prohibitive, yet still be possible. Fantastic. I might though add a +2 (summon one specific type) as well. Its just enough to have an edge, but not over powering. Shaman with an air elemental, or wuxing with a city spirit. |
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#20
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 ![]() |
Agreed. Keep it in 2 point increments so that someone could be a Fire Shaman who can summon Fire Elementals and Salamaders but nothing else...
The strange thing in our group... nobody has Conjuring past the 2nd level. A Psi that can only summon Thought Forms, and a few that can only conjur Watchers, but no conjuring abuse, or even usage.... |
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#21
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Man In The Machine ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 ![]() |
Eh, some people don't like having an army at their beck and call I guess. You all ready know I like aspected conjurers =p
Yeah, I really like how that all works now. Ill be implementing it in my own game as soon as they finish finals. |
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#22
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 ![]() |
We added a couple more rules. Have an Elf in-game that wanted to be on the Path of Righ. ;)
Path of Righ - PreRequisites: Elf, 4 points in Sorcery, 12 points in Conjuring for Nature Spirits, Elementals, and Spirit of the Elements : 2BP In addition to the above requisites, the character must spend a minimum of 40BP on Magic at character creation. Taking the Path of Righ gives you a +4, similar to a Totem modifier, to all spell-casting. Karma Expenditures: Post Character Creation, players may spend 10 points per 'BP' to advance their magic potential. This would allow Aspected type magicians to become Full Magicians. Path of Righ is only available at character creation. |
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