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> BP cost for initiation?, For high power games/prime runners
IvanTank
post Dec 8 2006, 12:34 AM
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Anyone know what should be the building point cost for initiation?
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Jaid
post Dec 8 2006, 12:38 AM
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personally, i would set it equal to a point of attribute; 10 points.

this, of course, assumes that for some crazy reason you are actually allowing initiation in chargen.
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Konsaki
post Dec 8 2006, 12:40 AM
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He is probably running a 500 or 600BP game, though I wouldnt figure much more than to agree with your 10BP suggestion.
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IvanTank
post Dec 8 2006, 12:42 AM
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I am mostly wondering for the case of creating more experienced runners that the PCs would run across (or against) using the prime runners system.
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IvanTank
post Dec 8 2006, 12:44 AM
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On a related note, would the cost of increasing magic above 6 be 25 points per increase?
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Jaid
post Dec 8 2006, 12:47 AM
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strictly speaking, only the last, maximum point, of any attribute costs extra.

as far as creating experienced runners for the players to go up against, just decide what you think will be a challenge in terms of stats and give them that. no point in overcomplicating things by making you go through the entire chargen, after all.
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IvanTank
post Dec 8 2006, 12:54 AM
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But I like chargen :)
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IvanTank
post Dec 8 2006, 12:59 AM
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Personally, I think that BP should only be able to be spent on 2 things, nuyen and karma. The nuyen you spend on your gear as usual, but also on contracts kind of like SR3, and all of your starting attributes/skills/spells/foci/complex forms/spirits/sprites/whatever are purchased with the karma. That way, you don't need to come up with to different costs for increasing attributes/skills or whatever.
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lorechaser
post Dec 8 2006, 01:29 AM
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Personally, I'd build them with 400, then spend 100 karma or so.
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Jack Kain
post Dec 8 2006, 02:09 AM
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QUOTE (lorechaser)
Personally, I'd build them with 400, then spend 100 karma or so.

Yeah thats what I was kinda thinking.
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IvanTank
post Dec 8 2006, 09:13 AM
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meh, the book says build them with up to 250% of the BPs you gave the players...
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