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#1
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Target ![]() Group: Members Posts: 9 Joined: 7-December 06 Member No.: 10,283 ![]() |
Hey folks. So, I'm running SR4, but I'm taking my group of newbie shadowrunners through the paces (and history) of the setting. Hell of a campaign to run, no?
So, after much review, I've decided to amalgamate SR3 and SR4 matrix rules. Systems are still hardlined. While wireless nets exist, in order to use full VR, and get any real hacking done, you need the bandwidth that only comes from a hardline fiber-op connection. SO. I need some help. After all, there are only a few commlinks in the book, the most amazing of which only runs 8 grand, and has a response of 4. Sure, there are off the market upgrades, but it's still a long way away from a Fairlight Excalibur. So, I want to bring cyberdecks back. It's the past, anyway. The question is, how should I make them work in SR4? Response is pretty easy, it just translates like Wired Reflexes, addint to reaction and IP. The MPCP isn't as bad as it could be...but what should those attirbute points go into? And how might one translate old system security codes? If you have thoughts, please share. My big issue with the 4th Ed. Matrix is it gives lots of rules for hacking, and almost no rules for sytems. It's all left far too abstract. Hopefully when Matrix 4 comes out, this will be addressed, but until then, thoughts? |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 1-December 06 Member No.: 10,116 ![]() |
Well one of the simplest things to do might be taking a look at the old TN modifiers. Maybe cut em in half and then use that new number as a dice pool modifier or something.
So if a test added +4 TN then you would conver it to -2 dice pool or some such. If you fully intend for decks to be superior to comlinks, cut the max comlink stat strengths by say.. half, and then make decks be able to go over that new cap. So your farlight excal would have OS 6, Firewall 6 etc. Bringing back memory limits shouldnt be too hard, not sure bout the rest though. |
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#3
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 ![]() |
Hmm. You´ll have to remember that SR4 mainframes are not limited to rating 6.
Maybe you could have decks with ratings up to nine, and up all node ratings except comlinks by three. The price could be much higher, because no consumer on the street needs that kind of processing power (a tendency thats already starting to show nowadays. My CAD system has less power than the gaming PC of some of my friends). Economies of scale and all. Hardening could grant autosuccesses (I´ve heard SR1 had those) against damage. |
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#4
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
I'm not quite understanding why you would need to change anything, other than making VR a wired-only endeavor and maybe jacking the price of high-end Commlinks and Programs. Why not just use the new system, but incorporate the old 'feel' of jacking in instead of trying to force a melding with a whole other system mechanic?
If Joe Average only has an AR-capable MetaLink (or equivalent) then that puts anything better into the 'deck-like' category anyway. |
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#5
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
Neither are commlinks. |
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#6
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 ![]() |
I posted about this a while back - here's the house rules I settled on:
It's not a true conversion, because it ignores all the really cool stuff in SR3. However, I don't have those books any more, and I wasn't willing to go through all the pieces and convert them. This is just a quick fix, in essence. It brings back the flavor, but keeps the SR4 rules mostly intact. |
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#7
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
I'd say use standard SR4 rules, except:
AR is what you can use wirelessly. You are limited to one matrix phase per turn, regardless of wired reflexes, etc. A hard-wired connection allows cold or hot VR. If you want to, make commlinks larger. (Maybe only if they're above a certain rating) An old-school pocket secretary can just be a rating 1 'link, but an old-school cyberdeck would be represented by rating 4 and above commlinks. Response would be the main rating for this one, since it limits just about everything else anyway. There, instant SR3 feel, without worrying about balance issues. That's what I'd do. edit: Looks like Lorechaser and I are thinking along the same lines. Change as little as possible to achieve the feel, because trying to convert every last scrap just leaves you playing SR3 anyway. :-) |
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#8
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 ![]() |
Heh. Great minds. ;) |
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#9
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
That's what I said too! What am I ... chopped spleen? :( :P |
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#10
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
Chopped spleen? Fortune, you were our inspiration man.
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