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> Ties That Bind, OOC Thread
Trigger
post Dec 20 2006, 07:34 AM
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This is the OOC thread for Ties that Bind, roll your dice, confer among yourselves OoC and whatnot here. :D
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Thanee
post Dec 20 2006, 08:05 AM
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Runner Line-Up
[ Spoiler ]
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Trigger
post Dec 20 2006, 08:31 AM
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The way to get out of Fargo is up to you. There are a few major highways crossing in Fargo and the airport is always an option. You can check out a map of Fargo at:
Fargo Google Map

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Thanee
post Dec 21 2006, 05:30 PM
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Hey, hey! :)

How do you want the posts to look like (the time/place header in each post)?

And are we planning to take a plane? In that case, there will be quite a bit of equipment, we surely cannot get through there... though I have an idea, how to get that to our destination. :)

QUOTE
I want to run a campaign based around a group of runners that started in a small time sprawl, real small time like Fargo, UCAS. Well, the runners have made a name for themselves there as a good team (for Fargo) but recently have come into the sights of the powers that be and must leave Fargo for somewhere with a bit more shadows to hide in. In their new sprawl they must make a name for themselves, get ingrained in the new shadow community and hopefully survive all of the things that will try and tear them apart. This will start with the escape from Fargo to Seattle and go from there.


Do we know anything else beyond what is here and in the IC about this whole situation?

I was under the impression, that we start at a point, where we already have decided pretty much, that the only way to proceed is to move away, and was using that as a baseline. :)

Just asking, so we are, you know, heading into the same direction. :D

Bye
Thanee
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Digital Heroin
post Dec 21 2006, 05:35 PM
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Buscemi's all for cutting and running, he's just putting up a front. Last thing he wants to entertain the possibility of is the Vory being onto him.
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amra28
post Dec 21 2006, 05:39 PM
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I am just role-playing. All Halfpast needs is evidence that it is time to bug out.
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Trigger
post Dec 22 2006, 01:47 AM
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Thanee-

I simply like to maintain the facade of appearing to allow the players a choice in the matter while subtly pushing them where I want them to go. :D 8) :P
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Digital Heroin
post Dec 22 2006, 02:16 AM
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Buscemi's seeking out local charter companies... and ouch: One Success, Glitched

Hell of a roll to start out with, eh. :S
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Trigger
post Dec 22 2006, 02:31 AM
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There is one local charter company that you come up with right, a small charter company by the name of Trotsky Flights. :D
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Digital Heroin
post Dec 22 2006, 02:37 AM
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Oh now that's just evil... :P Damn glitch just had to give him a company that's likely a Vory front.
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Trigger
post Dec 22 2006, 02:47 AM
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QUOTE (Digital Heroin)
Oh now that's just evil... :P Damn glitch just had to give him a company that's likely a Vory front.

Me? Evil? :oops: :D
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Thanee
post Dec 22 2006, 06:22 AM
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QUOTE (amra28)
I am just role-playing.

I'm not complaining. :)

QUOTE
All Halfpast needs is evidence that it is time to bug out.


Just wondering, if we already know this (that was my assumption, without it having been said, though). :)

Bye
Thanee
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Digital Heroin
post Dec 22 2006, 11:07 PM
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I'll be posting as soon as I get off of work, which thanks to being ten minutes late is going to end up six hours after everyone else... joy...
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Trigger
post Dec 23 2006, 02:13 AM
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Ouch, that sucks man, sorry to hear it. I have to go into work soon now too, going in for a short closing shift, then I will be back to see what has happened.
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Thanee
post Dec 23 2006, 07:28 AM
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Some Dice Rolling

[ Spoiler ]
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Trigger
post Dec 23 2006, 08:29 AM
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Dice Rolling

Spirit of Air- Fear- The Roll 5 Succeses

Biker Goons- Fear Resistance- The Roll No Successes

The Goons flee for 5 rounds.
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Thanee
post Dec 24 2006, 09:51 AM
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More Dice Rolling

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Thanee
post Dec 24 2006, 05:41 PM
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Added the descriptions from the recruiting thread to my first post here, so it's easier to find for reference. :)

Let me know, if anything there should be changed, or if the (half-guessed) archetype tag doesn't quite fit you.

Bye
Thanee
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Digital Heroin
post Dec 26 2006, 08:25 AM
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Alrighty, dice were a touch less evil this time. No glitches:

[ Spoiler ]


One full span of initiative and he should hopefully have his access, whether it's undetected remains to be seen. If you check the history of Buscemi's rolls in IC you'll not some false rolls. I forgot to add his hacking skill into things.
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Trigger
post Dec 26 2006, 08:50 AM
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Buscemi-

The system gets to make a free Firewall + Analyze Extended Test (Your Stealth...aka 2)

First Roll-Roll One 1 Success

Second Roll-Second Roll 1 Success

The System goes into Active Alert, raising the Firewall test by +4, making your extended test number 12, meaning on your third you fall 3 short

Connection Termination Test-The Roll- 5 Successes....make an opposed Hacking + Exploit to stay connected to the node
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Digital Heroin
post Dec 26 2006, 08:58 AM
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The dice, they be hating Buscemi.

http://invisiblecastle.com/find.py?id=797831
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Trigger
post Dec 26 2006, 09:01 AM
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Ouch, booted like the skinny italian man in the russian sauna that you were. The Dice Gods hold no love for you right now it seems.
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Digital Heroin
post Dec 26 2006, 09:14 AM
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Strangely enough I expected as much. I've never had a character in any form who had an easy go of things early in a game.

Hell, I practically start every AD&D session of late with a critical failure, save this last one, where my undead hunting cleric was getting nothing but badass success, but only had to roll will saves.
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Trigger
post Dec 26 2006, 09:19 AM
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Well, here's to hoping that soon the Gods will shine their favor down on you and this party will escape Fargo intact and not in what could be a Russian death taxi.
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MrMiracle
post Dec 27 2006, 01:17 AM
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Perception:

[ Spoiler ]


Infiltration:

[ Spoiler ]


Dawna is currently running pistols/infiltration on her skillwires. Her WRs are also back on, with her silenced Colt Manhunter set into her arm slide. Her countdown timer is likewise reset back to a full hour.
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