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kerbarian
post Jan 14 2007, 06:46 PM
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Say a team gets noticed or triggers an alarm while they're inside a corp facility.

The corp's responds by dispatching a physical response team that will take minutes to arrive and can be dealt with by the whole team. Standard fare, not a problem.

However, in addition, the corp dispatches a few mages in astral form to track the intruders and make sure they don't get away. Due to astral travel speeds, the mages can be there in seconds, and no one except full magicians can do anything at all to them.

The runner team has one mage. It looks like the options are

1) The runner mage takes on all of the corp mages by herself.

2) The team has surveillance on them that they can't ditch or fight, and it can be used to keep sending physical teams at them (e.g. one of the mages runs back and forth to a corp facility to report their location).

If the team's mage can't take on the corp mages alone, what can the team do about this situation?

I suppose they could try to hide out somewhere the mages couldn't follow, but what kind of places would work? Some other corp's facility that has heavy astral security? Doesn't sound like a good option. Or some building that has very powerful wards? Again, I can't think of any that would be publicly accessible. And the mages could just hang out overhead and probably pick up the runners again when they leave.

Any other thoughts on what the team could do about it?
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Posts in this topic
- kerbarian   Astral surveillance   Jan 14 2007, 06:46 PM
- - Thanee   Go where the funny toxic spirits hang out. The b...   Jan 14 2007, 06:52 PM
- - Mistwalker   Yes, they could duck into a warded building, and l...   Jan 14 2007, 06:56 PM
- - Kyoto Kid   ...this is why you have a Nega-Mage on the team (s...   Jan 14 2007, 07:25 PM
- - Butterblume   The common (security) wagemage will have pretty av...   Jan 14 2007, 07:37 PM
- - Rotbart van Dainig   The same way as evading everything else - Stealth ...   Jan 14 2007, 07:40 PM
- - Demerzel   A Mage can only astrally project for Magic hours b...   Jan 14 2007, 07:53 PM
- - Jack Kain   Your mage could also spend a minnute or two erasin...   Jan 14 2007, 08:37 PM
- - kerbarian   QUOTE (Thanee) Go where the funny toxic spirits ha...   Jan 14 2007, 08:47 PM
- - WhiskeyMac   It depends on the writer's needs for tension. ...   Jan 14 2007, 09:03 PM
- - Slump   Do smoke grenades block Astral Sight? If not, it ...   Jan 14 2007, 09:36 PM
- - Butterblume   In SR4, you can move through living things...   Jan 14 2007, 09:38 PM
- - Fortune   QUOTE (Slump) Do smoke grenades block Astral Sight...   Jan 14 2007, 09:52 PM
- - Thane36425   Several good points already raised. Basically, ast...   Jan 14 2007, 11:17 PM
- - Thanee   QUOTE (kerbarian @ Jan 14 2007, 09:47 PM) 2) ...   Jan 14 2007, 11:22 PM
- - emo samurai   Free spirits are actually really rare. In Aztlan, ...   Jan 15 2007, 03:30 AM
- - Jaid   you could always allow the purchasing of anchor fo...   Jan 15 2007, 05:27 AM
- - Serbitar   QUOTE (Demerzel) How are these mages communicating...   Jan 15 2007, 12:04 PM
- - Sir_Psycho   Why don't you get your magician to summon an e...   Jan 15 2007, 12:42 PM
- - Serbitar   No more physical drain in astral space.   Jan 15 2007, 12:50 PM
- - Fortune   QUOTE (Serbitar) Materialized spirits can read str...   Jan 15 2007, 12:51 PM
- - Serbitar   No comment on that in SR4 I think. But there was o...   Jan 15 2007, 12:57 PM
- - Fortune   'Speak' does not necessarily equate to ...   Jan 15 2007, 01:48 PM
- - Serbitar   True, but I would definitley grant Spirits of Man ...   Jan 15 2007, 02:52 PM
- - Fortune   QUOTE (Serbitar) True, but I would definitley gran...   Jan 15 2007, 03:14 PM
- - HappyDaze   QUOTE How are these mages communicating with base?...   Jan 15 2007, 03:15 PM
- - Fortune   QUOTE (HappyDaze @ Jan 16 2007, 02:15 AM) Wat...   Jan 15 2007, 03:17 PM
- - HappyDaze   SR4, page 181: QUOTE Watchers maintain the same me...   Jan 15 2007, 03:49 PM
- - HappyDaze   Check the entry for Watchers in the Critter sectio...   Jan 15 2007, 03:51 PM
- - Serbitar   Personally I think this feature (the summoner link...   Jan 15 2007, 03:52 PM
- - HappyDaze   We have a pair of magicians in my group that alway...   Jan 15 2007, 03:59 PM
- - Fortune   I stand corrected, although I dislike the idea of ...   Jan 15 2007, 04:01 PM
- - HappyDaze   QUOTE I dislike the idea of a Watcher Commlink Net...   Jan 15 2007, 04:06 PM
- - Serbitar   That is not true. For this, you have hackers. (Of ...   Jan 15 2007, 04:12 PM
- - HappyDaze   Serbitar's SGP: QUOTE Forutnately, the only me...   Jan 15 2007, 05:00 PM
- - Mistwalker   Who said anyone else in the Stuffer Shack had to k...   Jan 15 2007, 05:15 PM
- - Cheops   QUOTE (HappyDaze) Serbitar's SGP: QUOTE Forutn...   Jan 15 2007, 05:20 PM
- - HappyDaze   QUOTE SR4 is more like Mission Impossible (the TV ...   Jan 15 2007, 05:43 PM
- - Serbitar   QUOTE (HappyDaze) Serbitar's SGP: QUOTE Forutn...   Jan 16 2007, 12:12 AM
- - Cheops   QUOTE (Serbitar @ Jan 16 2007, 12:12 AM) Of ...   Jan 16 2007, 12:38 AM
- - 6thDragon   In my game we usually just go to a sensitive publi...   Jan 16 2007, 12:58 AM
- - HappyDaze   QUOTE The Force 10 ward keeps idle wanderers away,...   Jan 16 2007, 01:34 AM
- - HappyDaze   QUOTE In my game we usually just go to a sensitive...   Jan 16 2007, 01:36 AM
- - 2bit   I haven't had to deal with shaking an astral t...   Jan 16 2007, 02:55 PM
- - HappyDaze   Crowded places can help or hinder, it depends on h...   Jan 16 2007, 06:23 PM
- - Thane36425   QUOTE (HappyDaze) With a Force that high, I'm...   Jan 16 2007, 06:38 PM
- - RunnerPaul   QUOTE (HappyDaze) Wards and areas of astral securi...   Jan 16 2007, 06:41 PM
- - HappyDaze   QUOTE Remaining Stationary Wards are not portable ...   Jan 16 2007, 07:53 PM
- - Moon-Hawk   Yes. Check the official FAQ. QUOTE Can a ward be...   Jan 16 2007, 07:55 PM
- - HappyDaze   OK. It is interesting to note that the phrase ...   Jan 16 2007, 08:03 PM
- - Serbitar   Hasnt the Street Magic Errata been released yet?   Jan 16 2007, 08:06 PM
- - Cheops   A force 10 is more than necessary for keeping away...   Jan 16 2007, 08:12 PM
- - Rotbart van Dainig   Still, the ultimate way to shake an astral shadow ...   Jan 16 2007, 08:42 PM
- - HappyDaze   QUOTE Besides which it is pretty bad if the corp g...   Jan 16 2007, 09:29 PM
- - Demerzel   Okay, a case study on Astrally Tracking criminals....   Jan 16 2007, 10:25 PM
- - HappyDaze   A few things I'd like to point out. If the ru...   Jan 16 2007, 11:15 PM
- - Demerzel   Okay, a mage can call his spirit to him, but it do...   Jan 16 2007, 11:35 PM
- - cetiah   At this point, if its something I really don't...   Jan 16 2007, 11:36 PM
- - Cheops   I'm of the mind set that unless the run is ver...   Jan 16 2007, 11:46 PM
- - cetiah   QUOTE (Cheops @ Jan 16 2007, 06:46 PM) I...   Jan 16 2007, 11:59 PM
- - HappyDaze   QUOTE Basically if you think this works then shado...   Jan 17 2007, 06:05 AM
- - HappyDaze   QUOTE At this point, if its something I really don...   Jan 17 2007, 06:11 AM
- - cetiah   QUOTE (HappyDaze) QUOTE At this point, if its some...   Jan 17 2007, 07:01 AM
- - Serbitar   SR is no heroic game. Runners are not heroes. They...   Jan 17 2007, 10:07 AM
- - cetiah   QUOTE (Serbitar @ Jan 17 2007, 05:07 AM) SR i...   Jan 17 2007, 01:11 PM
- - HappyDaze   The only way we found to make sense of shadowrunni...   Jan 17 2007, 03:36 PM
- - HappyDaze   QUOTE It's part of the nature of the cyberpunk...   Jan 17 2007, 03:41 PM
- - Serbitar   Happy: One question, what exactly makes running i...   Jan 17 2007, 04:07 PM
- - HappyDaze   Read my previous post. Independent operators - wh...   Jan 17 2007, 04:20 PM
- - HappyDaze   I think what bugs me the most is the impression th...   Jan 17 2007, 04:24 PM
- - Serbitar   Well, this is not a technical problem, but a socia...   Jan 17 2007, 04:28 PM
- - HappyDaze   QUOTE - deniability This is an illusion. The only...   Jan 17 2007, 05:42 PM
- - Serbitar   Have fun owning a million nuyen SAM, or even mage,...   Jan 17 2007, 06:13 PM
- - Demerzel   Shadowrun is science fiction. Now there are a var...   Jan 17 2007, 06:18 PM
- - HappyDaze   QUOTE Have fun owning a million nuyen SAM, or even...   Jan 17 2007, 06:36 PM
- - Serbitar   I have played Shadowrunners that start with nothin...   Jan 17 2007, 06:41 PM
- - HappyDaze   QUOTE Shadowrun is science fiction. Now there are ...   Jan 17 2007, 06:42 PM
- - HappyDaze   QUOTE I have played Shadowrunners that start with ...   Jan 17 2007, 06:48 PM
- - Serbitar   Well, thats what jammers, hackers and street docs ...   Jan 17 2007, 06:49 PM
- - Cheops   QUOTE (Demerzel) Shadowrun is science fiction. No...   Jan 17 2007, 07:02 PM
- - HappyDaze   QUOTE Well, thats what jammers, hackers and street...   Jan 17 2007, 07:09 PM
- - Demerzel   QUOTE (HappyDaze)I've tried to take that flawe...   Jan 17 2007, 07:13 PM
- - HappyDaze   I liked everything about the neo-anarchists. It...   Jan 17 2007, 07:16 PM
- - HappyDaze   QUOTE It is not putting the cart before the horse ...   Jan 17 2007, 07:19 PM
- - HappyDaze   QUOTE It’s a cost war between the corps. I agree...   Jan 17 2007, 07:25 PM
- - cetiah   QUOTE (HappyDaze) QUOTE It is not putting the cart...   Jan 17 2007, 07:44 PM
- - Demerzel   QUOTE (HappyDaze)If your basic premise can only be...   Jan 17 2007, 07:50 PM
- - Cheops   QUOTE (HappyDaze) QUOTE It’s a cost war between ...   Jan 17 2007, 07:57 PM
- - cetiah   QUOTE (Cheops) P.S. I'm having a good chuckl...   Jan 17 2007, 08:13 PM
- - TheOneRonin   The corp/shadowrunner paradigm works as long as yo...   Jan 17 2007, 08:51 PM
- - Cheops   QUOTE (cetiah) QUOTE (Cheops @ Jan 17 2007, 0...   Jan 17 2007, 09:59 PM
- - Cheops   QUOTE (TheOneRonin) The corp/shadowrunner paradigm...   Jan 17 2007, 10:04 PM
- - HappyDaze   QUOTE Wow...I completely forgot about this. That...   Jan 17 2007, 10:59 PM
- - cetiah   Geez, I'm sorry. I didn't mean to offend....   Jan 17 2007, 11:09 PM
- - cetiah   HappyDaze, it's cheaper to hire a group of spe...   Jan 17 2007, 11:18 PM
- - Cheops   QUOTE (cetiah) I feel like we sort of jumped scale...   Jan 17 2007, 11:30 PM
- - HappyDaze   QUOTE HappyDaze, it's cheaper to hire a group ...   Jan 17 2007, 11:31 PM
- - Ophis   Yes however the need for plausable deniability if ...   Jan 17 2007, 11:38 PM
- - Cheops   QUOTE (cetiah) HappyDaze, it's cheaper to hire...   Jan 17 2007, 11:40 PM
- - Demerzel   QUOTE (cetiah)Ares can't get the reduced value...   Jan 17 2007, 11:46 PM
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