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> [SR3] SOTA: 2065
Sphynx
post Jan 15 2007, 10:00 AM
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As I de-evolve back into SR3, I come to the realization that nothing 'new' will come out for the game I love most. Not that it's a terrible thing, I think SR3 was at near-perfection for a game. However, there is always room for improvement and I was thinking of publishing freely a SOTA:2065 which would include the Augmented Reality aspects of SR4.

I was curious if anyone had any desire to help, or advice to give, or even quotable quotes from their characters on the releases. Here's the plan so far (not set in stone, just a plan).

A chapter on Augmented Reality and new gear to allow things to be made wireless. In addition new rules to change the concealability ratings of electronic gear. Making 2065 a much more wireless and micro-managed in sizes year.

A chapter on Magic, a chance to not only implement the revised BP system for character creation (somehow I have to get a DocFunkenstien quote or 10 in that chapter, since he was the originator of the idea), but to expand on alot of the less known magics like the Paths of Wheel, Psionics, Druidism, Nordic Rune Magic and Voodoo. Giving rules for un-ruled stuff such as Greater Thought Forms or Summoning Zombies.

A chapter on new Spirits with focus on Aztlan and Denver (primarily GhostWalker, the supposed biggest expert on spirits). As well as an introduction to Draconians, and their creation.

A first-glimpse at a Horror, though I refuse to do anything with Horrors without AncientHistory's assistance. Not sure I could do it justice without his expertise to support it. Obviously it's far too early in the cycle for Horrors to appear, I'm thinking a single entity that battles it out with a Greater Dragon, and perhaps wreaking great havoc in the progress. Not something that has numbers and can be fought by players, just something to give mankind a jolt as they realize the sorts of things that are 'out there'. Maybe turn some of California Free State into wasteland in the process....

Also, something I've been wanting to see for awhile, some pre-fab characters like in the original SR3 book, but using gear and ideas from all the books (Changeling, Bioware, Etc)

The most important thing about this project, should anyone be interested in helping, is that it should not be a re-write of any existing rules. Only modifications. So although there are some rules we may not like, such as the concealabilities of items (since this is something that will be addressed), the rules shouldn't change, but options should be added. Example, the concealability can be lowered by raising the costs of the items or creating new items that start with a lower availability (Ie: No Pocket Secretary is needed anymore if the AR is done correctly)

If anyone's interested in donating material, please post here. If you're interested in helpign actually write chapters, message me and I'll give you a direct link to the PDF as it develops.

If anyone can do mega-fantastic art, I could become your best friend very fast. :P Mostly though I'm thinking of using photos that are highly editted to appear as art.
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mfb
post Jan 15 2007, 10:26 AM
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i wrote some stuff that i was going to submit to the actual SOTA:65 book.

new rigger stuff, including stuff that allows for combining rigging and decking more easily, including decking through a drone network and controlling drones across the Matrix.

a new Matrix technique that makes validating a false account no longer an i-win button.

new operations and utilities that give deckers more realistic abilities when it comes to controlling hosts.

persona program subprocessors, which basically give your deck new abilities when you go into one of the various modes.
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nezumi
post Jan 15 2007, 01:21 PM
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QUOTE (Sphynx)
As I de-evolve back into SR3

You're de-evolving only if natural selection killing off the weak is 'de-evolution'. Welcome back.

A lot of these look fairly fundamental to the system (new BP break downs, more details on existing magic, etc.) Why don't you throw your hat in with the SR3R crowd? I know i'ts moving slowly, but you sound like you have time and drive, and speaking as a player, I'd much rather get SR3R than SOTA65.

I love mfb's rules, they look very nice.
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Sphynx
post Jan 15 2007, 01:46 PM
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SR3R? Gotta a link?
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Sir_Psycho
post Jan 15 2007, 02:32 PM
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QUOTE (mfb)
i wrote some stuff that i was going to submit to the actual SOTA:65 book.

new rigger stuff, including stuff that allows for combining rigging and decking more easily, including decking through a drone network and controlling drones across the Matrix.

a new Matrix technique that makes validating a false account no longer an i-win button.

new operations and utilities that give deckers more realistic abilities when it comes to controlling hosts.

persona program subprocessors, which basically give your deck new abilities when you go into one of the various modes.

That looks really amazing. Especially the rigging while decking thing. I've always thought the line between security rigger and decker didn't make much sense. Nice stuff, I'd like to see it in SR3R.
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mfb
post Jan 15 2007, 07:15 PM
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thanks. though now that i look back at them, i realize they're badly in need of proofreading, playtesting, and explaining.

anybody who wants to use 'em is welcome.
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Kagetenshi
post Jan 15 2007, 08:07 PM
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QUOTE (Sphynx)
SR3R? Gotta a link?

Link.

~J
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Sphynx
post Jan 15 2007, 09:30 PM
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But.... that link's dead. O.o Is it still a work in progress? And will it encompass a complete re-write of the book? I'm talking about creating an actual book-like pdf with a unique cover art, and a professional appearance when I talk about the SOTA:65. Aside from the fact it won't be in stores, it'll seem an official book in appearance. Also, an SR3R would seem more intended for re-doing the basic things, not the add-ons which is what SOTA's entail. I don't mind working with people on SR3R if it's active, or working the SOTA:65 to fit it, but I am talking about a seemingly professional continuation of the SR3 system. I have alot of -good- art friends on DeviantArt that I can get free art from as long as I use it for a non-profit cause, and I make professional PDFs for a living.
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Kagetenshi
post Jan 15 2007, 10:02 PM
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The link's dead for you? What URL does it give you?

For copyright reasons, since we're not changing everything, we probably wouldn't be creating a book like you describe (though if I get around to learning the PDF spec, I might create a diff that an end user could use to edit their own copy of an SR3 PDF—though that carries with it all kinds of difficulties that will probably make it unfeasible). SR3R is definitely an active project, though it's moving slowly because my schedule got a lot busier.

Anyway, completely separately from this proposal, I'd encourage you to take a look at and comment on the various proposals making up SR3R.

~J
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Drraagh
post Jan 16 2007, 12:10 AM
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QUOTE (mfb @ Jan 15 2007, 05:26 AM)
A new Matrix technique that makes validating a false account no longer an i-win button.

I actually was working earlier today on the matrix from a sysop perspective after finishing reading "Cuckoo's Egg", the sysops book about the events of one hacker who broke into a university mainframe at Berkeley and was using it to get military secrets. I also read Takedown by Tsutomu Shimomura about his work helping to find and capture Kevin Mitnick.

I was thinking of taking all the little flavor text and coming up with tools and ways for a sysop to trace a hacker. Today, it is somewhat hard given various countries, various laws, but in SR we're dealing with huge mutlinational corps that likely could trace all around the world without running into any political red tape.

The way it is right now, the hacker raises a tally to a point they don't like, they log off and wait awhile for tally to go down and log back in. Unless the admin wants to have the hacker get caught, there's not really any rules for it, though the flavor text and how we understand networking in general terms say there would be some connection traces left, even after the hacker logs out.

With magic, you can find someone if you know their aura, vehicless can more or less be traced on gridguide and so forth, but hackers are generally left alone unless they do something to get them in hot water with the wrong people.

Edit: After re-reading Log Tracing, it sounds like that pretty much is what I was looking at coming up with. Though I could see that also making some use of the social skills chart linked to that fro dealing with other sysadmins. And perhaps add an option to 'record' the hacker to a seperate file rather than just having to pick apart the log file. That way, if you knew an account was hacked, you could watch everything it does.
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SL James
post Jan 16 2007, 02:07 AM
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QUOTE (Sphynx @ Jan 15 2007, 03:30 PM)
I'm talking about creating an actual book-like pdf with a unique cover art, and a professional appearance when I talk about the SOTA:65.  Aside from the fact it won't be in stores, it'll seem an official book in appearance.

That is not even a problem. Worry about the art. The layout will take care of itself.

QUOTE (Sphynx)
I make professional PDFs for a living.

... especially in this case.

QUOTE (Drraagh)
I also read before Takedown by Tsutomu Shimomura about his work helping to find and capture Kevin Mitnick.

...

QUOTE (Drraagh)
I was thinking of taking all the little flavor text and coming up with tools and ways for a sysop to trace a hacker. Today, it is somewhat hard given various countries, various laws, but in SR we're dealing with huge mutlinational corps that likely could trace all around the world without running into any political red tape.

It probably wouldn't be hard for the U.S. government if it was willing to just murder hackers in their sleep like corps do in SR.
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Sphynx
post Jan 16 2007, 08:25 AM
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QUOTE (Kagetenshi)
The link's dead for you? What URL does it give you?

For copyright reasons, since we're not changing everything, we probably wouldn't be creating a book like you describe (though if I get around to learning the PDF spec, I might create a diff that an end user could use to edit their own copy of an SR3 PDF—though that carries with it all kinds of difficulties that will probably make it unfeasible). SR3R is definitely an active project, though it's moving slowly because my schedule got a lot busier.

Anyway, completely separately from this proposal, I'd encourage you to take a look at and comment on the various proposals making up SR3R.

~J

I have, it's the last comment; made the day I came back to the forums, and no replies. That's why I assumed the project was dead. O.o I also made comments in all 4 of the sub-threads. Maybe if you moved it to here, posting up the things you've already decided on, and things you'd like more direct input on, we could pick that project back up.
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Kagetenshi
post Jan 16 2007, 11:48 AM
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Oh, right. Yeah, like I said, busier schedule x.x

(I could have sworn you'd commented on it, but since you didn't recognize the name… assumptions, assumptions)

Response Soonâ„¢

~J
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Kyoto Kid
post Jan 16 2007, 06:21 PM
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...this project is of interest.

Until the bomb was literally dropped by FanPro, I was gearing up for a new campaign that was going to push the tech envelope and move SR into the next frontier - Space.

I have a comprehensive listing of vehicles, aircraft, new armour, New Bioware (including a prototype of what is now the skinlink option in SR4 but much slicker) and even space systems like SSTO spaceplanes, Lunar transit vehicles, maneuver sleds and MMUs (like the ones NASA developed). I also had a large L5 type station (owned by a consortium) and installations on & under the Lunar Surface. With this, I resurrected fluff portions my old Neo Anarchist's Guide to Real Space that I was working up in the SR2 days to add to the info from Target Wastelands.
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Sphynx
post Jan 16 2007, 06:40 PM
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Well, I think there is more than sufficient difference between an SR3R and a SOTA:65 to have them as seperate projects. If you're interested, anyone, in helping out or just donating ideas, my email is sphynx01@gmail.com

Let me know what 'name' you want in the Credits if your material is used.
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Lindt
post Jan 16 2007, 06:53 PM
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I wouldn't mind working on a few of your pre-fab characters, or some interesting quotes (one of my players keeps pretty good notes).
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Kyoto Kid
post Jan 16 2007, 07:03 PM
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QUOTE (Sphynx)
Well, I think there is more than sufficient difference between an SR3R and a SOTA:65 to have them as seperate projects. If you're interested, anyone, in helping out or just donating ideas, my email is sphynx01@gmail.com

Let me know what 'name' you want in the Credits if your material is used.

...cool, you're on gmail as well. This means I can send attachments. give me a week or so to organise things.
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Chance359
post Jan 17 2007, 12:18 AM
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I would also be interested in putting together a few pregen characters.
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Sphynx
post Jan 17 2007, 08:25 AM
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Note on the pre-fabs, each of the characters will include something from the SOTA:65 new stuff. Wireless Decker, Psionicist, Draconian, Nordic Shaman, etc. Pretty much, anytime we give an example in the book, I'm aiming to use a character we create so that people can look at the sheet and the example at the same time to resolve questions they might have. They'll also be non-minmaxxed, so no Synap-2/Boosted-1 in a Geasa'd magically active character. No Trauma Dampener in a spell slinger. No muscle toner/aug combo in an Adept, etc.

Pont being, if you wanna make a Nordic Shaman, might be a good idea to propose Runic Magic ideas for the book.
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Sphynx
post Jan 17 2007, 09:49 AM
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FYI, here is a preliminary idea for the cover art. I still need to do my own State of the Art: text, but it'll give you a general idea, in addition to letting you see that I mean it when I say I want to create a very professional looking pdf in the process. I'm not sure if we should give it a number, or if we should include the FanPro/WhizKids logo, but I do know for legal reasons we'll have to include a disclaimer on the inside and back cover. Sadly, we'll probably also have to include the word UnOfficial on the main cover, but I'll worry about that when I create my own State of the Art: text, maybe a cursive diagonal top-left corner bit of text to it.

http://www.i-sphynx.com/Shadowrun/SOTA2065...65/CoverArt.jpg

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Trigger
post Jan 17 2007, 09:57 AM
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I really like this cover.....I have actually been thinking on doing something for this since I have been reading this thread and I may send in a couple of sketches fro you to check out.
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Kagetenshi
post Jan 17 2007, 01:41 PM
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You should not include the logo. I am not a lawyer and this is not legal advice, but keeping you from doing that is exactly what trademarks exist for, and I can't imagine them giving you permission to use it.

~J
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Sir_Psycho
post Jan 17 2007, 02:22 PM
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I'd be eager to do some art, preferably black and white pen sketches, maybe some logo's if I get my hands on a copy of Illustrator. If you have a piece of gear, tech, wiz, character or concept you want to include a drawing of (hey! Just like in the shadowrun books!) I'm more than happy to draw it to your specifications.

Also, how about cigarettes? I know the SOTA books have fun fluff content as well. Smoking in the Sixth world, complete with descriptions of the competing brands, and rules for addiction and smoking, perhaps not along the lines of the other drug addiction rules of "ok looks like you're dead".

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Sphynx
post Jan 17 2007, 03:46 PM
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Psycho, that'd be great. Wireless tech art is a must. The cover art shown isn't the one I'll use, I just put some stuff I found on the web together to give me an idea. I'll duplicate the work using my own art, that's just the color I'm wanting, and general style. Creating a background might be difficult, but I will use a 'tech/schematic' style image as done here and in other SR books. The digitalized face on a double-layer image (since most of the book should be on going wireless) is my favorite idea so far, but that's not set in stone. Our first project should be the Wireless chapter, that will fuel the imagination a bit more for the imagery.

Tonight I'll go through mfb's work and see what we can use. I think though that our first step should be a device to allow anyone to be wireless which replaces the Pocket Secretary, and rules about 0-MPCP and their effect on trying to hack (making the everyone-wireless unable to hack a nearby drone, for example). I don't think anything -decker- should be wireless yet.

Also, we using microwave, like today's cell phones? Or making something up?
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Kyoto Kid
post Jan 17 2007, 04:18 PM
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...for interior art, I would also tap Squinky on on the shoulder. He's doing some damn fine stuff these days check his "Sticky" & Shadowrun Missions.
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