IPB

Welcome Guest ( Log In | Register )

12 Pages V  « < 9 10 11 12 >  
Reply to this topicStart new topic
> Do adepts suck right now?, Yes, they do.
Kyrn
post Jan 25 2007, 11:40 PM
Post #231


Moving Target
**

Group: Members
Posts: 249
Joined: 26-February 02
From: Orlando
Member No.: 815



Quoting Nim, editing messed up my block:
"As an alternative take on Mistwalker's reply to this...it's an element of the setting, a part of the way the world is presented, that magicians and adepts are reluctant to use cyber or bio. The rules should provide a model for the way the world works. If the setting says 'magically active people avoid augmentation', but the rules are written in such a way that it is advantageous for magically active people to be augmented, then there's a conflict between the two. We can't just assume that all of those NPCs are idiots, after all :) "

So, either the rules should support the premise that magically active folks who avoid augmentation are somehow better off than those who don't, or the fluff-text should reflect a change in attitudes in the direction of mildly-augmented magicians. [/QUOTE]
Now the motivation to prevent any loss of a resource as precious as magic is a motivation I neglected to mention. I know it's there, but I'm AFMB. What sections in SR4 discuss the aforementioned aversion to ware? I'm pretty sure someone mentioned the bit in Street Magic where they discuss the number of mages with datajacks (a presence in canon since the original Secrets of Power trilogy, circa 2049) earlier in this thread. I think there's something in the BBB's character creation section about magicians and ware (essence of any kind, really). But I still think that refusing the ware is a compulsion that has faded since previous editions. It's been 21 years (in game) since the debut of SR, and I'm trying to think of an analogy that will illustrate the way I see the world's view of alteration.

Okay, after five minutes the best I could come up with was something weird involving the internet, porn, and a sex addict. This means I should get back to work, but is there anyone out there telepathic enough to understand what I'm trying to say and phrase it better?
Go to the top of the page
 
+Quote Post
cristomeyers
post Jan 25 2007, 11:47 PM
Post #232


Moving Target
**

Group: Members
Posts: 184
Joined: 14-January 07
From: Zurich Orbital
Member No.: 10,642



Not quite, but I am remembering that the 2nd ed pre-gen Combat Mage actually came with cybereyes.
Go to the top of the page
 
+Quote Post
Roni
post Jan 26 2007, 12:20 AM
Post #233


Target
*

Group: Members
Posts: 17
Joined: 22-January 07
From: Wellington, KS
Member No.: 10,734



In my opinion, you need a reason for everything you have. Why would an adept get cyberware? If you could make a good background story*, I'd allow it. This is where everything comes down to...the GM. If you have a problem with the rules, house-rule it. The BBB isn't the fucking bible.

*Including what power(s) the adept lost when (s)he got the 'ware.
Go to the top of the page
 
+Quote Post
Kyrn
post Jan 26 2007, 12:47 AM
Post #234


Moving Target
**

Group: Members
Posts: 249
Joined: 26-February 02
From: Orlando
Member No.: 815



Oh my, a character background. I never would have thought of such a thing. Explaining why my character is who he is, why he does what he does, how he feels about different personal and societal issues, and why he's a shadowrunner. Amazing. I'm in awe of your simple wisdom.
Go to the top of the page
 
+Quote Post
Roni
post Jan 26 2007, 12:50 AM
Post #235


Target
*

Group: Members
Posts: 17
Joined: 22-January 07
From: Wellington, KS
Member No.: 10,734



It's the thing that seperates character sheets from characters. Come on...it's the essential part of everything. Why would a character do something to ruin his own powers to pick up powers from an external source. If that just happened to you, what would you do?
Go to the top of the page
 
+Quote Post
Demerzel
post Jan 26 2007, 12:59 AM
Post #236


Running Target
***

Group: Members
Posts: 1,206
Joined: 9-July 06
From: Fresno, CA
Member No.: 8,856



I think that this is largely a rules argument. So as someone who hasn't chimed in on this subject or voiced any opinion on the matter, I'll just add that RP concerns fall outside of the scope of the argument.
Go to the top of the page
 
+Quote Post
toturi
post Jan 26 2007, 01:02 AM
Post #237


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



The only time where RP does fall into the scope of the argument is when the GM thinks that adding cyber/bio is not good roleplaying and decides that he'd give less Karma to that PC. But strictly speaking, Karma is given for roleplaying during the game and not for down time actions.
QUOTE
In my opinion, you need a reason for everything you have. Why would an adept get cyberware? If you could make a good background story*, I'd allow it. This is where everything comes down to...the GM. If you have a problem with the rules, house-rule it. The BBB isn't the fucking bible.

HERESY! BURN THE GODDAMNED ORC-LUVIN FLOWER-CHEWIN MOTHER----ER AT THE STAKE! :D
Go to the top of the page
 
+Quote Post
JonathanC
post Jan 26 2007, 01:03 AM
Post #238


Running Target
***

Group: Members
Posts: 1,241
Joined: 10-August 02
Member No.: 3,083



QUOTE (Serbitar)
QUOTE (JonathanC @ Jan 25 2007, 09:16 PM)

I did, and you guys are still full of it. In practice, Adepts are superior to Sams in every possible way...just last year I had people trying to explain to me why Sams should even be in the game anymore, given how ridiculously good Adepts are now.

Examples? I can also make up things without giving facts.

...and I would argue that you have. Adepts don't even need to bother with strength enhancements...they have strike enhancers that let them do massive melee damage without even needing a weapon. I've seen (in my own games) Adepts that can lay waste running around butt-naked. Toss some armor on them, and maybe a mage to back them up, and it gets ugly.

Toss them against a Sam with mage backup, and watch the mage cry the first time he tries to throw out a healing spell on his chromed buddy.
Go to the top of the page
 
+Quote Post
Roni
post Jan 26 2007, 01:03 AM
Post #239


Target
*

Group: Members
Posts: 17
Joined: 22-January 07
From: Wellington, KS
Member No.: 10,734



QUOTE (Demerzel)
I think that this is largely a rules argument. So as someone who hasn't chimed in on this subject or voiced any opinion on the matter, I'll just add that RP concerns fall outside of the scope of the argument.

Point taken. I'm finished here. Tell me when you all finish this, k?
Go to the top of the page
 
+Quote Post
Kyrn
post Jan 26 2007, 01:07 AM
Post #240


Moving Target
**

Group: Members
Posts: 249
Joined: 26-February 02
From: Orlando
Member No.: 815



Sarcasm is so often wasted on the young... :smokin:
Go to the top of the page
 
+Quote Post
cybertrucker
post Jan 26 2007, 01:14 AM
Post #241


Target
*

Group: Members
Posts: 76
Joined: 16-August 06
Member No.: 9,131



Both have advantages and disadvantages.. thats my 2 cents after running a game for the last year.

A campaign which is about to come to a breaking point for awhile. Want to get a chance to play something instead of running all the time so one of my friends is going to run a Eberron Game (D20) for a few months while we break from SR4 for a bit.
Go to the top of the page
 
+Quote Post
mfb
post Jan 26 2007, 03:10 AM
Post #242


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



QUOTE (Xenith)
QUOTE (mfb @ Jan 25 2007, 01:55 PM)
no, it's your fault for getting mad at people for wanting to discuss power comparisons in a thread about power comparisons.

I'm not mad yet. But you're pushing me that way.

I'm AM pointing out power comparisons. Their concept of powerful and my concept of powerful seem to be out of sync. Whatever. To each their own.

I've not seen the uber kind of power they speak of from a sami who's not lugging around a weapon that defeats half the purpose of shadowrunning. In fact they only examples they give me are of loud weapons that get you killed first. I've also not seem the same level of power from mage thats being run like a mage who values their own life. Once again, overcasting should always be a last resort, or close to it, or you're just powergaming and at that point the whole arguement of who's balanced against who is moot. Numbers and rules do not denote the entirety of Shadowrun "balance"; the history, concepts and flavor text matter at least as much as the rules and numbers.

And again, despite their examples, I've not seen how 9P twice in a pass before any successes is not powerful. Its the same as a pistol on burstfire. So what? Then make a gun adept. Still scary. No smartlink to back you up, well thats what improved ability is for. Not the most efficient use of power, but effective nonetheless. If you think 9P base for about 2 magic (because thats all it takes to boost it to that) is weak then you are thinking in a whole different arena than I am and its not even worth my time to argue the point. Wish I'd though about it that way before.

you're pointing out power comparisons, and then whenever someone points out that he can be matched by a character who takes combat as a secondary area of expertise, you're saying "well, i didn't build this adept to be powerful, i built him to be cool".

you built a cool knife guy--great. you don't care whether or not your knife guy is as powerful as someone else's street sam or adept build--great. but the point of this thread is to discuss whether or not an adept can keep up with a street sam--to compare how powerful one type is in relation to the other. you've stated quite clearly, several times, that you're not here to do that. you want to get mad at me for pointing out that you're sidestepping the entire crux of the argument, go ahead.
Go to the top of the page
 
+Quote Post
Kyrn
post Jan 26 2007, 05:37 AM
Post #243


Moving Target
**

Group: Members
Posts: 249
Joined: 26-February 02
From: Orlando
Member No.: 815



QUOTE (mfb)
you're pointing out power comparisons, and then whenever someone points out that he can be matched by a character who takes combat as a secondary area of expertise, you're saying "well, i didn't build this adept to be powerful, i built him to be cool".

you built a cool knife guy--great. you don't care whether or not your knife guy is as powerful as someone else's street sam or adept build--great. but the point of this thread is to discuss whether or not an adept can keep up with a street sam--to compare how powerful one type is in relation to the other. you've stated quite clearly, several times, that you're not here to do that. you want to get mad at me for pointing out that you're sidestepping the entire crux of the argument, go ahead.

Shhh...
It's after midnight. Confronting irate posters with logic after midnight is like feeding Mowgli; it really shouldn't be done unless you have...

<blink>

How the fuck did that movie end?
Go to the top of the page
 
+Quote Post
Crusher Bob
post Jan 26 2007, 05:46 AM
Post #244


Runner
******

Group: Members
Posts: 2,598
Joined: 15-March 03
From: Hong Kong
Member No.: 4,253



Assuming you are speaking about the old Disney Jungle Book, I think it ends with him following the girl into the human village. But I could be wrong.
Go to the top of the page
 
+Quote Post
Kyrn
post Jan 26 2007, 05:59 AM
Post #245


Moving Target
**

Group: Members
Posts: 249
Joined: 26-February 02
From: Orlando
Member No.: 815



Wait, did I get the name wrong...ah!

Mogwai! Not Mowgli. Damn it.

The furry little beastie from Gremlins...
Go to the top of the page
 
+Quote Post
Crusher Bob
post Jan 26 2007, 06:29 AM
Post #246


Runner
******

Group: Members
Posts: 2,598
Joined: 15-March 03
From: Hong Kong
Member No.: 4,253



Wasn't the fuzzy-wuzzy from Gremlins named 'Gizmo'? I think it ended with them chasing the mohawk gremlin around in a movie theatre and ends with him melting in the sunlight, or something like that.
Go to the top of the page
 
+Quote Post
Narse
post Jan 26 2007, 08:55 AM
Post #247


Moving Target
**

Group: Members
Posts: 249
Joined: 2-November 06
From: Bozeman, MT
Member No.: 9,762



Um... sorry to be on topic here but I thought someone should mention that adept powers arent the only perks of being an adept. There is also meta-magic. It's true that most of it isn't very benificial to adepts but Adept Centering in particular is very useful. It allows adept to center like magicians in order to reduce negative modifiers to thier dice pool for any combat or physical skill by their initiate grade. That is all combat and physical skills (there are a lot!). Now think how many negative modifiers there are to dice pools for those skills (especcially combat). Also remember that you can always call a shot on an attack for a negative modifier of between -1 and -4 to incerease DV if for some reason you are facing no negative modifiers that you don't already have reduced.
Go to the top of the page
 
+Quote Post
Serbitar
post Jan 26 2007, 09:45 AM
Post #248


Running Target
***

Group: Members
Posts: 1,498
Joined: 4-August 05
From: ADL
Member No.: 7,534



QUOTE (JonathanC @ Jan 26 2007, 02:03 AM)
QUOTE (Serbitar @ Jan 25 2007, 09:48 PM)
QUOTE (JonathanC @ Jan 25 2007, 09:16 PM)

I did, and you guys are still full of it. In practice, Adepts are superior to Sams in every possible way...just last year I had people trying to explain to me why Sams should even be in the game anymore, given how ridiculously good Adepts are now.

Examples? I can also make up things without giving facts.

...and I would argue that you have. Adepts don't even need to bother with strength enhancements...they have strike enhancers that let them do massive melee damage without even needing a weapon. I've seen (in my own games) Adepts that can lay waste running around butt-naked. Toss some armor on them, and maybe a mage to back them up, and it gets ugly.

Toss them against a Sam with mage backup, and watch the mage cry the first time he tries to throw out a healing spell on his chromed buddy.

Agility? Body? Reaction? Armour? Strength for skill tests?

Everything is about 2-5 times more expensive for the adept than the SAM.
A good SAM will have maxed Agility, maxed Reaction and high Body and high Strength. Adepts can only dream of this.
Go to the top of the page
 
+Quote Post
hyzmarca
post Jan 26 2007, 09:46 AM
Post #249


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



QUOTE (Crusher Bob)
Wasn't the fuzzy-wuzzy from Gremlins named 'Gizmo'? I think it ended with them chasing the mohawk gremlin around in a movie theatre and ends with him melting in the sunlight, or something like that.

The species is named Mogwai. Gizmo is just a specific one.
However, the condition of never feeding them after midnight is impossible to fulfill since it is always after midnight. It is like geasing your Killing Hands to only work when you aren't hitting anything.
Go to the top of the page
 
+Quote Post
Crusher Bob
post Jan 26 2007, 10:02 AM
Post #250


Runner
******

Group: Members
Posts: 2,598
Joined: 15-March 03
From: Hong Kong
Member No.: 4,253



<pouty face> but, I'm always hitting things, in my mind.

Will making karma for nuyen an official rule help both sams plus adepts without adding to cyber-adepts too much?

My first impression is that is makes cherry picking by cyber-adepts much easier, since their advancement points can easily be spent in the area that gets them the most plusses.

Using my numbers for earlier

The straight adept gives his money to prost^F^F^Ffreezing match girls and gets 200 more karma. This lets him go from init grade 3, magic 9 to init grade 6, magic 12 (isn't that the cap?). - and crap I went to check the numbers in my previous post and noticed that a large part of the middle of what I had written got cut out somehow. The stats for the cyber-adept got completely eaten.

Sigh.

Since I have nothing better to do, I'll just do it all over again and repost, but assuming cash for karma. I think I'll run into problems here in that SR4 has sch low caps on advancement that 400 karma will be enough the get an adept to all the caps.

Go to the top of the page
 
+Quote Post
Mistwalker
post Jan 26 2007, 10:27 AM
Post #251


Moving Target
**

Group: Members
Posts: 668
Joined: 4-September 06
Member No.: 9,304



There is no cap for magic and intiate grade.
You can't have an initiate grade higher than your magic attribute.
So, once you get your initiate grade to 6, you have to raise your magic attribute to at least 7 before you can initiate again.
Go to the top of the page
 
+Quote Post
Ophis
post Jan 26 2007, 06:00 PM
Post #252


Mystery Archaeologist
******

Group: Members
Posts: 2,906
Joined: 19-September 05
From: The apple tree
Member No.: 7,760



I find the caps take longer to hit (all of them) than you'd think. I've built a couple of high karma adepts (with minimal bio 1-2 points each) with 700+ karma and while they are fucking scarey they still want more things (more of this or that power). They compete with similar power level samurai quite nicely.

I think my main problem is that the only sensible way to build a starting adept is to be a specialist in a very tight field, which isn't what I want to do, and it seems a shame to make this the only competative option for adepts at start up.
Go to the top of the page
 
+Quote Post
Kyrn
post Jan 27 2007, 05:34 PM
Post #253


Moving Target
**

Group: Members
Posts: 249
Joined: 26-February 02
From: Orlando
Member No.: 815



I'm actually working on a "utility" adept at the moment with quite the opposite approach. With a 400 bp build, so far I've managed to hit 15 dice for his automatics pool (w/o taking a specialization and he's can rock out a full burst on an Alpha with no recoil), 12 dice for unarmed, 13 dice for infiltration, 11 dice for social tests (w/o situational modifiers), between 8 and 12 dice for perception (depending on the sense being used), 9 dice for athletics, 12 for gymnastics though, and he'll roll 10-12 dice for most hacking/computer rolls as well. So he does quite a decent job at most activities. Granted, he's not the master of any dice pool, but he's extremely dangerous in combat situations, and the rest of his abilities make him so flexible that he'll always be fun to play and useful for the team. Especially if there aren't that many players in the group. So neh.
Go to the top of the page
 
+Quote Post
Crakkerjakk
post Jan 28 2007, 03:06 AM
Post #254


Moving Target
**

Group: Members
Posts: 238
Joined: 24-January 07
Member No.: 10,756



Care to post that build? Not that I don't believe you, but I just tried to replicate it and am having trouble myself. Trying to get a wide variety of sample builds so that I can get a better idea of whats possible, especially for the nonspecialist. The main problem I'm running into seems to be the 200 BP cap on attributes(Not including magic)
Go to the top of the page
 
+Quote Post
Ravor
post Jan 28 2007, 03:32 AM
Post #255


Cybernetic Blood Mage
******

Group: Members
Posts: 3,472
Joined: 11-March 06
From: Northeastern Wyoming
Member No.: 8,361



Well, to backtrack a couple of pages, Street Magic does say that it isn't that uncommon for Mages at least to install some choice Cyberwear, so I don't see why it would be any different with Adepts...
Go to the top of the page
 
+Quote Post

12 Pages V  « < 9 10 11 12 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 16th May 2026 - 05:59 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.