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> Do adepts suck right now?, Yes, they do.
djinni
post Feb 3 2007, 07:44 PM
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QUOTE (GM on the Threshold)
it takes a sam of same race with a maxxed out strength and major melee weapon (axe or monwhip) to equal or exceed the melee killing power of the adept with 1 strength (who still has 3.25 more Magic Points to spend).

the Sam:
0.4 essence (+3BP)
that's 3BP worth of his 400 or so...
the Adept:
3.25 Magic (35 BP)
that's 35 BP worth and takes over half his other abilities away

how is the adept better again? I don't see it
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GM on the Thresh...
post Feb 3 2007, 10:01 PM
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QUOTE
how is the adept better again? I don't see it


Well, you wouldn't see it in my example as I didn't say they were. If you read my final statements I mentioned adepts and sams tend to equal out.

Although, in your post you didn't state what the essence was being spent on and how many BPs were going into the resources to cover it, so its hard to give you an argument for the adept when your example was missing part of its calculation.
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Thain
post Feb 3 2007, 10:15 PM
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And if you look at my earlier post, you'll find that the BP spent by Samurai on chrome tends to equal the BP spent by Adepts on Magic.

¥250,000 = 50 BP
Adept with Magic 5 = 45 BP

Pot, met Kettle.
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ElFenrir
post Feb 3 2007, 10:24 PM
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Well, typically adepts I see spend about 40 BPs on magic(for the 5), occationaly you see one that pops the whole 65 into it.

Sams seem to have aobut 30-40 BPs invested in ware, depending on levels of stuff, bio combined with cyber. Sams devoted to total cyber can get away on the lower end, but sams stuffed with bio might have to devote the whole 50 BPs to resources to have enough left for gear and lifestyle.

Crunching the numbers this small, it gets tougher, but say, the adept with a 5 magic saves 10 more BP over the sam stuffed with bioware.

The cybered(or cyber with a bit of bio) sam vs. Adept with 6 magic comes out a bit better with the BPs, as does anyone over anyone who maxes ANY stat, really. Stat maxing is some costly business. Again, equals out in its own way, as the extra BPs adepts spend gives them access to some nifty stuff.

12 pages of this...hey, i have a way to solve it. Adept fans and Sammie fans each stand in different corners, with a large supply of fruit, eggs, hamster launchers and ping pong balls. Whichever side gives in first is the winner, and thats the more powerful one. :P

EDIT: yes, pointed out in post above while i posted about the 5 points for Adept as well.
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Glyph
post Feb 3 2007, 10:58 PM
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Adepts who soft-max their Magic tend to be about even, point-wise, with sammies. Sammies will nearly always take the full 50 build points on resources. The adept will generally spend 5 points on the adept quality, 40 points on magic, and 5 points on resources (since most adepts don't need that much of the pricy gear).

But you can have adepts who hard-max their Magic, sammies who start out cheap (say, only taking wired reflexes: 2, cybereyes, and muscle toner: 2), and lots of other variations.


I think I like adepts and sammies the way they are now because you need different strategies for creating them, and they fill different niches. I distrust house rules to "balance" them. Mainly because I worry that it will make adepts and sammies virtually interchangable, and thus far less interesting.
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Kyoto Kid
post Feb 4 2007, 01:11 AM
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QUOTE (Glyph)
I think I like adepts and sammies the way they are now because you need different strategies for creating them, and they fill different niches.  I distrust house rules to "balance" them.  Mainly because I worry that it will make adepts and sammies virtually interchangable, and thus far less interesting.

...my sentiments (and earlier points made in this thread) exactly.

Some of the new powers in SM I agree are a tad expensive, particularly when the Karma cost of initiation and MA improvement is considered. I have been re-considering the flat 20K per PP (with no metamagic ability) alternate rule from SRIII. This still reflects about three - four runs worth of Karma. That is nearly one month of playing on a weekly schedule. I can see it even more applicable for the case of gaming groups that meet less often.
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