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Da9iel
post Feb 18 2007, 12:57 AM
Post #26


Moving Target
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From: Moorhead, MN, USA
Member No.: 6,367



@ Aaron: We both missed something. Just read the FAQ. +2 for hot sim applies when jumped in. I missed that. I mentioned 2 more dice for a control rig a little later in that paragraph. You missed that. The control rig is optional for a rigger. You can jump in without one. That's why I only mentioned it as an aside.

@mfb: I was actually talking about SR4. You get as many actions as you have while in a vehicle. I too thought it was stupid to be limited by the rigger in SR3. I'm also not considering changing the basic control rig. Buy-in is still 10,000 and 0.5 E.
/edit Strike that. Buy-in is still the cost of a vehicle + trodes for "crappy riggers." You can jump in without a control rig in SR4
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kigmatzomat
post Feb 19 2007, 06:52 PM
Post #27


Moving Target
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From: Louisville, KY (Well, Memphis, IN technically but you won't know where that is.)
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I think the big thing in SR4 is that you don't have to have a rigger to have a pretty good driver. In the 2050s (SR3), anyone who wasn't wired was likely to eat a wall if the driving was dicey. In the 2060s Joe WageSlave drives his car in VR using a trode net and his stock Comm, which boosts his reaction time (multiple IP) and makes driving easier (-2 threshold). Runners can go hotsim for an extra +2 dice and a sometimes-wheelman can justify the 0.5E for a control rig for yet another +2 dice.

Just like you don't have to be a wired samurai to be an pretty good shot. Of course, a "real" rigger will be able to use a wide variety of vehicles/drones just like a "real" samurai can use an array of weapons.

It is much more a of a job description than an identity now.
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Kyoto Kid
post Feb 19 2007, 09:28 PM
Post #28


Bushido Cowgirl
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...hmmm KK4.3 with trodes and driving in VR...?

Nah, given her "expertise" with a commlink she would become more dangerous behind the wheel instead of less.
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