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> Recruitment: Southern Hospitality
ludomastro
post Feb 23 2007, 06:58 AM
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Ok, its now 2120 and I'm awake.

Here we go. The setting is of course the Confederation of American States (CAS) and your characters will be based in Atlanta. Please note that if you live or have lived in Atlanta that (my) Atlanta of 2070 bears only a passing resemblance to that of today. Your characters will most likely be mobile and will visit serveral sites in the CAS for "work".

You have 400 BP and will use RAW unless noted otherwise below. Also, in an effort to be somewhat fair (not to mention that I don't own Street Magic ... yet) you are limited to what is found in the BBB. If you have a resonable idea that you want to propose, I will most likely approve it but reserve the right to restrict it till after character creation.

Send me your character background idea first. However, you are welcome to send a character sheet too if you are like me and do both at the same time.

If you need my email, let me know.
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ludomastro
post Feb 23 2007, 06:58 AM
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HOUSE RULES

Contacts cost Loyalty x Connection and starting characters are limited to Contacts with Connection 4. You are welcome to buy as much loyalty as you wish.

[edit]You get Charisma x 3 bonus BP for contacts only. Still have to pay the Layalty x Connection though.[/edit]

You have 10 bonus Skill Points to buy active skills for character quirks. For instance: Billiards/Pool 4, Ballroom Dancing 2, and Poker 4. They might be useful but can't mirror existing active skills.

[edit]Changed BP to Skill Points.[/edit]

In the CAS, some things are more or less available than in Seattle. Please modify the availability as follows. Should the availability rely on a calculation (i.e. rating x 2) this modifier is applied after the calculation.
  • Holdout, Light and Heavy Pistols: -1
  • Sport Rifles and Shotguns: -2
  • Non-"F" Ammo: -1
  • All Bioware: +2
A glitch on a damage resistance test will degrade armor by 1 point.
A critical glitch degrades it by 2.
    Example: Assume armor of 4/2. A glitch against bullets drops the the armor to 3/2. A critical glitch against impact drops it to 4/0.
Technomancers get:
  • one additional IP for use in AR only. Does not stack with other IP increases.
  • skinlink.

[edit]The hole left over from removed 'ware may be filled with new 'ware.[/edit]
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ludomastro
post Feb 23 2007, 06:58 AM
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HSITORY of the CAS: 2062 to PRESENT

The last cannon update for the CAS that I have (or know of for that matter) is Shadows of North America for SR3, published in 2004.

If you are familiar with the cannon timeline, nothing has changed.

This is an update of where things have gone since the CAS election of 2062. Future info may make all of this non-cannon, but I can live with that if you can.

CAS History and Politics go hand in hand. The True American Coalition (comprised of the Republicans and the Reformed Democrats) won the presidential election of 2060 as well as the Senate.

SURGE along with "foreign" investment caused its own issues. In 2062 the Southern Democrats took back the House but the True American Coalition held on to the Senate.

The election of 2064 was questioned due to the chaos following the crash; however, it was settled as follows: the President, Cheryl Cundiff, and her Veep, Brad Williams, were re-elected. The True American Coalition dropped to third place in the House but held the Senate despite a huge gain by the Southern Conservatives.

2068 saw the political demise of Brad Willams before he was even able to make a run of his own for the Manor House. Aparently catagorically denying involvement with "that woman" is still bad when an en flagrante video is made public two hours later. That appeared to be the straw that broke the cammel's back. The True American Coalition is still oficially working together but has all but fractured. They lost the Manor House to Johnathon P. Monroe of New Orleans and his Veep, Susan Q. Milford of South Carolina. The Southern Dems also hold on the highest number of seats in the Senate but have to form voting coalitions to get anything done. The Southern Democrats, in a surprise move, took control of the House.

With help from the Republicans in the Senate and control of the Manor House, the Southern Dems were able to defeat to the Southern Conservative lead bill to clamp down further on magic users of all stripes. The bounty for those who raise the dead is still in effect. The restrictions of the previous administration have been lessened; however, bioware is still hard to get.

In Corp new, SK, is in! The UCAS is in bed with Ares and the CAS is in bed with SK. SK Prime has new offices in Denver and Atlanta and other divisions have set up shop in Mobile and Pensacola. Rumor has it that the ERLA just approved some land for SK purchase in western Alabama near Tuscaloosa.

2070 is an off election year. One third of the Senate seats are up for grabs as well as all the House seats. Everyone wants a piece of the action and that may spell wealth for those that are willing to do what it takes.
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ludomastro
post Feb 23 2007, 06:58 AM
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THE MATRIX

Ok, no rule changes here but a few clarifications for the sake of my sanity.

By RAW any device, let's say a refrigerator, is a node. So is the network with the "term" at the center of the apartment in which we find said refrigerator. So is the store downstairs.

All I can say is that, IMHO, that gets confusing fast. So, here are my terms for Matrix structure:

Devices are devices.
Devices that mesh together with a controller, like a "term", are simple networks.
A mesh network is a collection of networks that share information. In a general sense, the public Matrix is a mesh network.
A system is a series of interconnected computers and devices (wired or not) that perform the same or a similar purpose. e.g. the Security System at SK would include cameras, alarms, door computers, elevator locks, etc.

As I said, this is not required but helps me make sense of what is going on.


The ever present bombardment of signals (aka AR spam) has caused commlink makers to present several (mostly ineffective) options to consumers. You can mostly ignore the general spam if you want; however, Horizon will hit you at some point with their most recent viral marketing ad.


Don't think of the VR Matrix as "The Matrix" as in, the movie. The VR Matrix is noticeably computer generated and designed as a faster visual interface for the all that information.
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ludomastro
post Feb 23 2007, 06:59 AM
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MISCELLANEOUS

Please use http://invisiblecastle.com/rolldice.py for dice rolls.

Please turn off your sig for IC posts.

Color Scheme for posts:
    "Speech" [cyan]
    <Coms (spoken)> [yellow]
    <Coms (subvocal)> [violet]
    <Text Message> [black]
    Thoughts [darkkhaki]
    Memories [lightgrey]

Props to Redjack for this arrangement. :notworthy:

I've put the color scheme in my signature for ease of reference and I will leave my signature on in OOC.

NOTE: I will most likely be introducing SOTA rules at some point; however, don't fret over them yet. We have to get throught the first run before I will worry about posting them.
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Thanee
post Feb 23 2007, 07:58 AM
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Reserving this space for showing some interest. ;)

Bye
Thanee
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Trigger
post Feb 23 2007, 08:07 AM
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Ditto to Thanee ;)
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gobogen
post Feb 23 2007, 01:47 PM
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Yup I'm also interested.
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ludomastro
post Feb 24 2007, 07:26 AM
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Rules for Southern Hospitality are now up. Have at it!
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Trigger
post Feb 24 2007, 08:08 AM
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Alright, I am cooking something up as I type...it will be in soon.
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Thanee
post Feb 24 2007, 08:10 AM
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That sounds pretty cool. :)

Got some questions/comments, though...

QUOTE
Contacts cost Loyalty x Connection


Considering, that (decent) Contacts are even more expensive this way, maybe you could consider the (fairly common) house rule to give extra BP only for Contacts equal to CHA x3 (or x2); similar to the free Skill Points in Knowledge Skills. Gives you a little incentive to get a decent CHA, and it makes sense that someone with a decent CHA knows more people, too. :)

QUOTE
You have 10 bonus BP...


Skill Points (as the free Knowledge Skill Points), BP doesn't get you very far. ;)

QUOTE
...to buy active skills for character quirks. For instance: Billiards/Pool 4, Ballroom Dancing 2, and Poker 4. They might be useful but can't mirror existing active skills.


So, kinda like Hobby Skills, just not Knowledge...
Dancing is listed under Athletics, BTW.


And the most important question... how do you (since the rules are not out yet) resolve upgrading and replacing cyberware/bioware concerning Essence?

Can you fill in the hole left by removed 'ware with other 'ware?

Bye
Thanee
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ludomastro
post Feb 24 2007, 09:00 AM
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QUOTE (Thanee)

maybe you could consider the (fairly common) house rule to give extra BP only for Contacts equal to CHA x3

Done! Still have to pay Loyalty x Connection though.

QUOTE (Thanee)

QUOTE (Alex)
You have 10 bonus BP...

Skill Points (as the free Knowledge Skill Points), BP doesn't get you very far. ;)

Done! I actually meant Skill Points ... :embarassed:

QUOTE (Thanee)

Can you fill in the hole left by removed 'ware with other 'ware?

Yes.
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Thanee
post Feb 24 2007, 09:09 AM
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QUOTE (Alex)
I actually meant Skill Points ... :embarassed:

Figured as much from your example. Just to avoid confusion. :)

Bye
Thanee
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ErrosCallidus
post Feb 25 2007, 11:45 AM
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Still got space? PM on the way with Driver/Adept info...
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Redjack
post Feb 25 2007, 12:08 PM
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Got a street shaman I'm working on right now.. I'm PM some details.
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Thanee
post Feb 25 2007, 09:21 PM
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I will probably make something along the lines of a Combat Hacker. :)

Bye
Thanee
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Shadow
post Feb 25 2007, 10:41 PM
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I wouldn't mind taking a crack at being a mage. Since the Street Magic rules really are mostly for Initiates it shouldn't be a problem not having them.
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Thanee
post Feb 25 2007, 11:04 PM
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The only real lack without Street Magic is some nice spells from there. :)

Bye
Thanee
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Redjack
post Feb 25 2007, 11:53 PM
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I think the adept powers are the best part of Street Magic (and the previously mentioned enhancements to initiation).
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ludomastro
post Feb 26 2007, 12:52 AM
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So far I have three submissions:

Erros - No Name as of Yet - Former UCAS Tank Gunner
Redjack - Eric "The Book" - Snake Shaman
Shadow - Sundown - Coyote?

QUOTE (Thanee)

The only real lack without Street Magic is some nice spells from there.   :)


True, but that just means that you can't start with said nice spells. You can learn them in game, however.

This post has been edited by Alex: Feb 26 2007, 03:54 AM
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ErrosCallidus
post Feb 26 2007, 07:53 AM
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"Hello? yeah... this is Dalton. yeah, Carron Dalton. You said you've got work?.... I can do that. Just let me know when and where. Oh, and do you want it quiet or loud? cause I'm good with either. Okay.. see you there" <click>

Sheet's ready if you want it.
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Trigger
post Feb 26 2007, 08:12 AM
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My concept is coming along, it will be into you shortly....
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Thanee
post Feb 26 2007, 02:59 PM
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Character submission sent. :)

Bye
Thanee
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Cedric Rolfsson
post Feb 26 2007, 05:08 PM
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I might be interested, but I'm used to running a mage, and I see you've already got some of those.

I've never run a technomancer, let me see about putting one of those together.
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ludomastro
post Feb 26 2007, 06:31 PM
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Erros - Carron Dalton - Former UCAS Tank Gunner - Rigger I assume?
Redjack - Eric "The Book" - Snake Shaman
Shadow - Sundown - "Smuggler" w/ some mojo
Thanee - Jazz - Rigger

Ok folks, I am looking for five or six. Right now, however, I have some overlap though it doesn't look horrendous. I plan on closing off character posting Tuesday night at 2200 MST. I'll make the final decision then.

Keep the concepts coming.
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