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> Back to the Future II, Track II - No McFly's here and no IC
fistandantilus4....
post Mar 25 2007, 06:46 PM
Post #51


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fail as in she didn't beat the cadavaer man. Not really "failed" just didn't "win"

And yeah, you can take more than one wound. At least that's how I've always interpreted it. Do you disagree or have something that says otherwise? In the ED 1st edition it doesn't really say either way. Plus it makes things nice and rough IMO. What do you think?

QUOTE
Maybe you should give the next opponents numbers too, to make it easier keeping track of them. Cadaverman 1, cadaverman 2 etcpp.

Think I will. I'm used to being able to supply visual aids, and obviously can't over this. Will work on clarity.
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fistandantilus4....
post Mar 25 2007, 08:01 PM
Post #52


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OK, some LP Rewards real Quick here.

Grinder:
Cadaver man :110LP
Roleplaying: 150
tactics: 50
________________
310LP

Plan B:
Cadaver man:110LP
Rolepalying:200 LP (bonuns for excellent descriptions)
Tactics: 50
Idea: 50 (Evidence Analysis and Astral Sight from Wndling)
_____________________
410 LP

Alex:
Cadaver Men: 220 LP
Roleplaying: 300 (RPing someone totally out of their element)
Tactics:50 (good Defenseive Posture, Aggresive attack etc)
___________________
570 LP
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Grinder
post Mar 25 2007, 11:26 PM
Post #53


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QUOTE (fistandantilus3.0)
And yeah, you can take more than one wound. At least that's how I've always interpreted it. Do you disagree or have something that says otherwise? In the ED 1st edition it doesn't really say either way. Plus it makes things nice and rough IMO. What do you think?

It's open to speculation, that's true. In my campaign we play that you can get only one wound per hit, but I'm fine with your interpretation/ rule too. :)
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fistandantilus4....
post Mar 25 2007, 11:34 PM
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One thing to bear in mind is that I've only either DMd ED or taught the person that was DMing. SO if something is different , fel free to bring it up.
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Grinder
post Mar 25 2007, 11:38 PM
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We had a longer discussion on the question if one can get more then one wound. In the end, it boiled down to "gamemaster's call". :)

Here's what the EPC of RedBrick says:
If a character suffers a number of Damage Points from a
single attack equal to or greater than his Wound Threshold, he
also takes a Wound.
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fistandantilus4....
post Mar 25 2007, 11:48 PM
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"a" wound would mean one.

But that jsut seems so .. weak.... I dunnoo, mayeb we should put it to a vote
I always like my gaems a bt more lethal
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Lady Door
post Mar 25 2007, 11:50 PM
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Even though I'm a player, I've always thought being able to take more then one wound gave the game a little more depth. So, I guess I would vote for being able to sustain multiple wounds... why do I have the feeling I will regret this position later?
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fistandantilus4....
post Mar 26 2007, 12:00 AM
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Hey, those wounds can be inflicted on others jsut as well. I can think of a number of nasty horrors that took a real bad hit that put a few wounds on them taht saved a few of your characters.


As for Joppstown, your rough map of the area puts it right next to the villa\ge of Vanten, where you're headed, as well as Amden and Coel.
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fistandantilus4....
post Mar 26 2007, 12:02 AM
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Navigation Check

Joppstown is the soutern most town in the 4 villages of Amden's Valley. Amden being the western most, Vanten the northern, and Coel the eastern most, up in the foot hills of the Thunder Mts.
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Grinder
post Mar 26 2007, 12:03 AM
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The campaigns I GM'ed where lethal enough with even "only one wound per hit".... But I'm fine with your rule - as you said, we can inflict it on others too.

All I need now is Flame Arrow. ;)
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fistandantilus4....
post Mar 26 2007, 12:24 AM
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QUOTE
where lethal enough

what is this "lethal enough" you speak of?
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Grinder
post Mar 26 2007, 12:26 AM
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Most of the time combat ends wth at least one character unconscious and the rest having several wounds. And I killed more then a dozen PCs in the last five years of playing (most of them in the first two years, but my players still remember that).
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fistandantilus4....
post Mar 26 2007, 12:28 AM
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I feel that I have perfected the fine art of bringing people right to the brink of death but just knocking on the door. It's a fine art I've honed over the years.

STill love to hear some of your GM ing stories though.
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Grinder
post Mar 26 2007, 12:32 AM
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I don't like to kill characters, but from time to time it happens. And it reminds the players that even mid- to high-circle characters are mortal.

In the next session, they're going after a Horror that is similar to Chantrel's Horror. Wonder how they're going to manage the battle (that will happen in the Astral space).
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fistandantilus4....
post Mar 26 2007, 12:35 AM
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I live for the details man.

I'm pretty careful to avoid killing . I don't mind droping someone, but try to hold back that last blow. But sometimes, well ,dice don't lie. But I cna't remember the last time I killed a chracter as GM.

Well, ,except for the one guyy that got caught after killing abunch of lone star. He got the chair. BUt not a lot of in combat deaths.
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Grinder
post Mar 26 2007, 12:37 AM
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I'll let you know how the fight with the Horror turned out. :) Oh, and what happened when the Blood Elf with amnesia comes back to Blood Wood after his 11 years of absence (and he still doesn't know if he fled, was exiled or something else :D ).

Killing a character shouldn't happen too often, but as you say: sometimes there's no other way...
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fistandantilus4....
post Mar 26 2007, 12:41 AM
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I try to be generous with last chanc ecsalves. THe closest I think was when the thief jsut forgot to lok for a trap in a tower and fell throug hte illusioned floor about 4 stories, and the false floor below dropeed out on to broken furniture.

THat's what happens when you mess around in an illusionists old hide away

but I let him spend all his recovery tests and use a last chance salve
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Grinder
post Mar 26 2007, 12:47 AM
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Illusion magic is sooo cool. :D

Last chance salves are a nice bonus for a last recovery test, but they don't help if a character is 30 points or so over his death rating.. or when the character with the salves is far away...
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fistandantilus4....
post Mar 26 2007, 12:58 AM
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Grinder, hope you've got a chance to look at the other threads. WE're geting BttF 2 caught up nicely here. Everything is coming together just perfect.

We've been having fun over at "In With the Family" today, geting some good ol plottin' taking care of. And then there's the stuff going on in BttF 1. Cross over threads are fun.
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Grinder
post Mar 26 2007, 01:03 AM
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I'll have to dig through BttF1 tomorrow.
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fistandantilus4....
post Mar 26 2007, 01:05 AM
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It's been funny stuff. Hood, SinN's charcter is so self centered he doesn't even realize it. And Dr Holder, Callidus' character is just hilarious. He's so out of his element, and does it very well. Good times all around.
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Grinder
post Mar 26 2007, 08:47 AM
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How big is the village we're in right now?
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fistandantilus4....
post Mar 26 2007, 09:04 AM
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The village proper can probably accomadate around 100 tightly. In your experience, villages like this rarely have that many within it's borders. But have half again as many on the out lying farms.
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Grinder
post Mar 26 2007, 09:17 AM
Post #74


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I thought posts in this color stand for thoughts and not speech?
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Lady Door
post Mar 26 2007, 09:19 AM
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Oops. Apparently, I can read your mind. This is what happens when you post at 2 a.m. Sorry. I'll get Ben to delete the post.
*sheepish*
Sorry..
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