![]() ![]() |
Mar 9 2008, 12:19 PM
Post
#26
|
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
Prices and availability of drugs can be found in Arsenall in compiled tables in the back of the book.
Psyche for example is 200 (IMG:style_emoticons/default/nuyen.gif) a dose and no availability(meaning fully legal and availebull every where) |
|
|
|
Mar 9 2008, 04:08 PM
Post
#27
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 602 Joined: 2-December 07 From: The corner of Detonation Boulevard and Fascination Street Member No.: 14,464 |
to throw in my 2 on the subject
Drug prices vary greatly depending on supply and demand. for instance, back when I was living the vida loca, in the small town where I grew up, a 1/4 oz. of really crappy Marijuana cost about 65 bucks. However when I moved to Albuquerque NM, the going rate for a 1/4 LB of really wicked mexican dope was 65 bucks. In more urban areas stuff will be cheaper as it is usually a higher customer base and there for a larger supply coming in. basic economics, the reason the war on drugs is such a failure<IMHO) how you run it in-game is really up to the GM, but personally,as a recovering addict, I don't like to give my characters the addiction neg quality . Been there in RL, bought the teeshirt, and still have the scars to prove it (IMG:style_emoticons/default/spin.gif) |
|
|
|
Mar 9 2008, 10:21 PM
Post
#28
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 227 Joined: 6-March 03 Member No.: 4,211 |
Prices and availability of drugs can be found in Arsenall in compiled tables in the back of the book. Psyche for example is 200 (IMG:style_emoticons/default/nuyen.gif) a dose and no availability(meaning fully legal and availebull every where) Thanks Max (IMG:style_emoticons/default/smile.gif) So our power gamer is assuming he's spending 600 nuyen a day on the stuff, that gets pretty expensive (IMG:style_emoticons/default/nyahnyah.gif) |
|
|
|
Mar 9 2008, 10:31 PM
Post
#29
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,180 Joined: 22-January 07 From: Rochester, NY Member No.: 10,737 |
|
|
|
|
Mar 9 2008, 10:45 PM
Post
#30
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 276 Joined: 6-August 02 From: Kiel, Germany Member No.: 3,071 |
Thanks Max (IMG:style_emoticons/default/smile.gif) So our power gamer is assuming he's spending 600 nuyen a day on the stuff, that gets pretty expensive (IMG:style_emoticons/default/nyahnyah.gif) That also gets addiction fast up to Burnout... which costs Essence You can also factor in the Tolerance rules from Arsenal (??), which basically means he quickly needs way larger amounts (and thus more money) |
|
|
|
Mar 9 2008, 11:10 PM
Post
#31
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,629 Joined: 14-December 06 Member No.: 10,361 |
Explain, please. *is honestly curious* First of all, the amount of number crunching involved in taking the drugs. The addiction, tolerance, withdrawal, fix factor etc. rules are incredibly complex. I was about to write you out an example, but it would honestly take me quite a long time. My rule fu is really lacking compared to the potency of some dumpshockers. Maybe some-one else could indulge you. Or maybe they're not as bad as I thought. My understanding was that in Shadowrun, ruleswise, you could not sustain a small addiction for very long. Because fairly quickly, unless your character has a very high willpower and body (like, 5,6+) you're likely addicted the first time your character takes a substance. And then it's a pretty quick road to a serious addiction, whereupon you begin to lose essence and damage boxes. From what I've seen of the drug rules for SR4, they're a little more focused on roleplay, rather than crunching. But there's still some numbers there to use, but they're mainly in a "in case of munchkins, break glass." contingency. |
|
|
|
Mar 10 2008, 12:14 AM
Post
#32
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 227 Joined: 6-March 03 Member No.: 4,211 |
That also gets addiction fast up to Burnout... which costs Essence You can also factor in the Tolerance rules from Arsenal (??), which basically means he quickly needs way larger amounts (and thus more money) As was pointed out by the player, his chances of failing an addiction test are pretty slim (dwarven magician). Tolerance rules will work though. This is the first fourth edition game our group has started so we're still learning some of the ins and outs and more game breaking oversights in the main book. We're into the fifth or so session and because no cost was ever listed on psyche the player's been assuming it's small enough his character can be on it every waking moment. Once the player gets hit with the 400 nuyen a day upkeep on his drug addiction I think he'll be a bit less liberal with it's use. The game we're playing isn't high powered (non-munched 400 BP characters, most of us roll about 12 dice in our area of specialization) and our characters are only pulling down about 10k a month. 400 a day should be prohibitive enough. |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 22nd April 2026 - 12:45 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.