IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Short Shadowrun Fiction, (mine)
knasser
post Mar 10 2007, 09:08 PM
Post #1


Shadow Cartographer
*******

Group: Members
Posts: 3,737
Joined: 2-June 06
From: Secret Tunnels under the UK (South West)
Member No.: 8,636



Still failing repeatedly to get anything accepted and published, so I thought I might as well post another thing here. It's a short piece in the Shadowrun setting. A triptych, really.

The direct link is here and my full site is here as usual. ;)

Comments and constructive criticism are very welcome. Please keep in mind that it's about an hour and a half's work and isn't meant to be an epic novel but I really hope people like it.

-K.
Go to the top of the page
 
+Quote Post
PBTHHHHT
post Mar 10 2007, 09:29 PM
Post #2


Neophyte Runner
*****

Group: Members
Posts: 2,174
Joined: 13-May 04
From: UCAS
Member No.: 6,327



off the top of my head, spelling mistake on page 2, close to the bottom, replace 'taught' with --taut--.
Go to the top of the page
 
+Quote Post
knasser
post Mar 10 2007, 09:36 PM
Post #3


Shadow Cartographer
*******

Group: Members
Posts: 3,737
Joined: 2-June 06
From: Secret Tunnels under the UK (South West)
Member No.: 8,636



QUOTE (PBTHHHHT)
off the top of my head, spelling mistake on page 2, close to the bottom, replace 'taught' with --taut--.


Hmmm. Well, I suppose that's feedback. I'm normally pretty good on spelling and grammar. :-/

Thanks for pointing it out. I've amended and uploaded again.

Cheers,

-K.
Go to the top of the page
 
+Quote Post
imperialus
post Mar 10 2007, 09:38 PM
Post #4


Shooting Target
****

Group: Members
Posts: 1,532
Joined: 26-February 02
From: Calgary, Canada
Member No.: 769



very nice. I like how you discribed the skillwires in praticular. Also amusing how the runners were standing around arguing about whether or not they were going to rob the joint or be professionals and then looted her cyber. You can tell those guys were the PC's :grinbig:
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Mar 10 2007, 10:04 PM
Post #5


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (knasser @ Mar 10 2007, 11:08 PM)
Comments and constructive criticism are very welcome.

Hrm.

The story is well-written... but.

The description of the skillwire system is... strange.
Skillsofts are skill memories, including motor ones in the case of activesofts.
So you don't order the skillwires and they don't puppet you around - you just suddenly know things and use them.

It would be the deep alienation coming from the fact that you do things you never learned to do, having 'memories' that are not your own, causing psychological problems.
(Arguably, that's actually worse than loosing control of your body - you are partially loosing your very identity.)
Go to the top of the page
 
+Quote Post
knasser
post Mar 10 2007, 10:26 PM
Post #6


Shadow Cartographer
*******

Group: Members
Posts: 3,737
Joined: 2-June 06
From: Secret Tunnels under the UK (South West)
Member No.: 8,636



QUOTE (Rotbart van Dainig)
QUOTE (knasser @ Mar 10 2007, 11:08 PM)
Comments and constructive criticism are very welcome.

Hrm.

The story is well-written... but.

The description of the skillwire system is... strange.
Skillsofts are skill memories, including motor ones.
So you don't order the skillwires and they don't puppet you around - you just suddenly know things and use them.

It would be the deep alienation coming from the fact that you do things you never learned to do, having 'memories' that are not your own, causing psychological problems.
(Arguably, that's actually worse than loosing control of your body - you are partially loosing your very identity.)


Thank you, re: writing.

Partly where this story came from (other than the obvious source that Imperialis has spotted), was thinking about how skillwires actually work in Shadowrun.

I can sort of see how the memory based skillwire system would work. And it would be a good source of alienation in a story, you are definitely right about that. Suddenly you remember how to do something that you never learnt.

But in that case, then I see less need for skill wires to be lain throughout and over the normal nervous system which is how I remember them being described originally. And in fact, the way they are described in the BBB:
QUOTE (SR4 @ pg335)
Skillwires are a system of neuromuscular
controllers placed alongside the body’s natural nervous
system to override muscular movement. Skillwire systems
allow the use of activesofts (see p. 320) with a rating up to
the skillwire rating.


The way that I saw it was that the skillwires had the smarts to perform whatever physical skill you loaded up and ran, but that this was accomplished not by suddenly making you remember how to do something, but by doing it for you. That's why the need for invasive implants throughout the body. I also saw that as being the more realistic tech option too.

Of course if you're going to hand control over to a piece of software you need some means of interacting with it, setting limits, priorities, etc. After all, it's no good suddenly just turning into a killing machine if the software isn't clear on who are your enemies and who are your friends. Hence things like target selection. I will say that I was trying to portray the very best (rating 4) combat activesofts, however. Hence they are good.

@Imperialis Yes - you spotted the PCs. I guess the whole story could be a parable about GMs who create an interesting NPC for the players to cross paths with, only to see the NPC gunned down without getting a single word of dialogue out. :S
Go to the top of the page
 
+Quote Post
Jaid
post Mar 10 2007, 10:28 PM
Post #7


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



also, you've got bear instead of beard (i think)

and just before the picture of the eye, you got alder instead of adler :P

anyways, now i'm done nitpicking your spelling, i like it. it's fairly good. i do tend to agree that skillwires give you the knowledge, not just puppet you around, but hey, maybe SK decided to do a little field testing for some new 'ware. possibly a P-fix (probably not BTL though) integrated into skillwires, as an attempt to allow expert chipjack effects at reduced cost.
Go to the top of the page
 
+Quote Post
PBTHHHHT
post Mar 10 2007, 10:37 PM
Post #8


Neophyte Runner
*****

Group: Members
Posts: 2,174
Joined: 13-May 04
From: UCAS
Member No.: 6,327



QUOTE (knasser)
@Imperialis Yes - you spotted the PCs. I guess the whole story could be a parable about GMs who create an interesting NPC for the players to cross paths with, only to see the NPC gunned down without getting a single word of dialogue out. :S

Death to the PCs! Oh wait... :|
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Mar 10 2007, 10:43 PM
Post #9


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (knasser)
Partly where this story came from (other than the obvious source that Imperialis has spotted), was thinking about how skillwires actually work in Shadowrun.

I know that quote, which is a problem that's carried over to SR4.

Here's the in-depth explanation how skillsofts work in SR4:
QUOTE (SR4v3 @ p. 320, Skillsofts)
A skillsoft program is a programmed/recorded skill— as in, a person’s knowledge and memory (including “muscle memory”). When used in conjunction with the proper hardware or cyberware, skillsofts allow users to know and do things they never otherwise learned. When a skill test is called for, the character may use the skillsoft rating in place of an appropriate skill. If the character already possesses the skill, use whichever rating is higher.

Especially the latter part clears up any 'puppet' issue.
Go to the top of the page
 
+Quote Post
knasser
post Mar 10 2007, 10:46 PM
Post #10


Shadow Cartographer
*******

Group: Members
Posts: 3,737
Joined: 2-June 06
From: Secret Tunnels under the UK (South West)
Member No.: 8,636



QUOTE (Jaid)
also, you've got bear instead of beard (i think)

and just before the picture of the eye, you got alder instead of adler :P

anyways, now i'm done nitpicking your spelling, i like it. it's fairly good. i do tend to agree that skillwires give you the knowledge, not just puppet you around, but hey, maybe SK decided to do a little field testing for some new 'ware. possibly a P-fix (probably not BTL though) integrated into skillwires, as an attempt to allow expert chipjack effects at reduced cost.


Well, the "Alder" is when the surgeon calls her in and he could very easily have got her name wrong. And as to the runner with the narrow bear... well you know what PCs are like. It's all, "you know what would be really neat to take on a run, in case we meet some guards? A bear. Yeah. And maybe it could shoot laser beams from its eyes! That would be awesome!"

Yeah, okay. I've amended both the glitches and re-uploaded now.

So three spelling mistakes and a controversy over how skillwires work. I've had far worse criticism in the past, so I must be doing something right. :)

Thanks for your comments.

-K.
Go to the top of the page
 
+Quote Post
knasser
post Mar 10 2007, 10:53 PM
Post #11


Shadow Cartographer
*******

Group: Members
Posts: 3,737
Joined: 2-June 06
From: Secret Tunnels under the UK (South West)
Member No.: 8,636



QUOTE (Rotbart van Dainig)
QUOTE (knasser)
Partly where this story came from (other than the obvious source that Imperialis has spotted), was thinking about how skillwires actually work in Shadowrun.

I know that quote, which is a c&p-problem that's carried over to SR4.

Here's the in-depth explanation how skillsofts work in SR4:
QUOTE (SR4v3 @ p. 320, Skillsofts)
A skillsoft program is a programmed/recorded skill— as in, a person’s knowledge and memory (including “muscle memory”). When used in conjunction with the proper hardware or cyberware, skillsofts allow users to know and do things they never otherwise learned. When a skill test is called for, the character may use the skillsoft rating in place of an appropriate skill. If the character already possesses the skill, use whichever rating is higher.

Especially the latter part clears up any 'puppet' issue.


So it was portrayed differently in earlier editions. I knew that's how I remembered it. And I don't get how, if it's memory based, you really need the wires trailing through the body, or are you saying that the part I quoted should actually be discarded?

Not arguing for the sake of it. A memory appearing seams a bit more sci-fi than a system that can run a combat program to guide the body. With other examples of Sr2070 tech, that should be possible, but memory implantation seems a bit more hand-waved. The part under skillwires is very explicit and I like it.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Mar 10 2007, 11:00 PM
Post #12


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (knasser)
So it was portrayed differently in earlier editions. I knew that's how I remembered it. And I don't get how, if it's memory based, you really need the wires trailing through the body, or are you saying that the part I quoted should actually be discarded?

Because SR-Tech does not make perfect sense. ;)
Honestly, the SR4 description is pretty close to the classic Skillwire System in SR1.
On contrast, Skillwire Plus from ShadowTech SR1 was just a headware system.

QUOTE (knasser)
A memory appearing seams a bit more sci-fi than a system that can run a combat program to guide the body. With other examples of Sr2070 tech, that should be possible, but memory implantation seems a bit more hand-waved.

Actually - no.
Memory Implantation/Wiping/Modification is 2060 tech, as detailed in the Cannon Compendium - without special implants like skillwires or persona-fix chips.

QUOTE (knasser)
The part under skillwires is very explicit and I like it.

Hey, it's your story - and just my constructive criticism. :P
Go to the top of the page
 
+Quote Post
knasser
post Mar 10 2007, 11:07 PM
Post #13


Shadow Cartographer
*******

Group: Members
Posts: 3,737
Joined: 2-June 06
From: Secret Tunnels under the UK (South West)
Member No.: 8,636



QUOTE (Rotbart van Dainig @ Mar 10 2007, 11:00 PM)
QUOTE (knasser)
The part under skillwires is very explicit and I like it.

Hey, it's your story - and just my constructive criticism. :P


Hey, no problem. I appreciate you taking the time to post. After I checked the logs on my site to see that I'd had over a hundred downloads of the short adventure that I wrote, and got four comments on it (thanks, Fist and others), I appreciate anyone letting me know what they think of my stuff.

And anyway, if I'm misleading anyone with my interpretation of the skillwire system (which cut or paste error in the BBB or not, is in there :P ), it's your duty to point it out in this thread and save others from following my wayward path. ;)

Cheers,

-K.
Go to the top of the page
 
+Quote Post
PBTHHHHT
post Mar 10 2007, 11:25 PM
Post #14


Neophyte Runner
*****

Group: Members
Posts: 2,174
Joined: 13-May 04
From: UCAS
Member No.: 6,327



Well, the story was okay, it gives the feel of how brutal some aspects of life is in 2070 in terms of being gunned down and then having pieces of you cut out by those evil runners. I enjoyed how you tried to play up of how the characters have family and career/life promises. Still, I need to read it closely again to really nitpick, I mainly skimmed it over.
Go to the top of the page
 
+Quote Post
ludomastro
post Mar 10 2007, 11:28 PM
Post #15


Runner
******

Group: Members
Posts: 3,382
Joined: 22-February 06
From: Shadowland
Member No.: 8,297



Well done, sir. I enjoyed the piece.
Go to the top of the page
 
+Quote Post
Ravor
post Mar 11 2007, 03:33 PM
Post #16


Cybernetic Blood Mage
******

Group: Members
Posts: 3,472
Joined: 11-March 06
From: Northeastern Wyoming
Member No.: 8,361



*thumbs up*
Go to the top of the page
 
+Quote Post
Tomothy
post Mar 12 2007, 02:53 AM
Post #17


Moving Target
**

Group: Members
Posts: 205
Joined: 7-January 07
From: Sydney, Australia
Member No.: 10,558



I really liked it. Fun to read and I like your interpretation of the tech.

Also, I found another mispelling: deselecting p1 :P
Go to the top of the page
 
+Quote Post
knasser
post Mar 14 2007, 08:26 PM
Post #18


Shadow Cartographer
*******

Group: Members
Posts: 3,737
Joined: 2-June 06
From: Secret Tunnels under the UK (South West)
Member No.: 8,636




Thanks to all of you. I really appreciate the comments.

It started off as me just descriptive writing and then grew into a mini-story. I thought it would be nice to see things from the other side. Particularly the sort of PCs that pick through their fallen opponents belongings and try to steal their cyberware. ;)

I've written a longer and more serious story which I submitted to the Shadowrun website. Am hoping to see it up there sometime.

Cheers,

-K.
Go to the top of the page
 
+Quote Post
Eugene
post Mar 15 2007, 07:20 PM
Post #19


Moving Target
**

Group: Members
Posts: 199
Joined: 16-September 03
From: Massachusetts
Member No.: 5,625



Fun snapshot! Poor, poor NPC. Nasty bit at the end, too.
Go to the top of the page
 
+Quote Post
Spike
post Mar 15 2007, 07:43 PM
Post #20


Moving Target
**

Group: Members
Posts: 941
Joined: 25-January 07
Member No.: 10,765



Barring exceptional stylistic need, its really poor form to put a proper name right after itself.

"Lara Adler' Lara Adler said...


is really really ugly. She said works fine here, we know who is talking.

Other than that, not too bad.
Go to the top of the page
 
+Quote Post
knasser
post Mar 16 2007, 05:24 PM
Post #21


Shadow Cartographer
*******

Group: Members
Posts: 3,737
Joined: 2-June 06
From: Secret Tunnels under the UK (South West)
Member No.: 8,636



QUOTE (Eugene)
Fun snapshot! Poor, poor NPC. Nasty bit at the end, too.


Well, it is Shadowrun. ;)

QUOTE (Spike)
Barring exceptional stylistic need, its really poor form to put a proper name right after itself. 

"Lara Adler' Lara Adler said...


is really really ugly. She said works fine here, we know who is talking.

Other than that, not too bad.


Thank you. The line you quoted is actually "'Lara Adler,' said Lara Adler." It was deliberate, really. I like playing off expectations and word play and it is meant to amuse with its faux-cumbersomeness. But perhaps that didn't come off.

Cheers all. The feedback is motivating me to do something else. I think another mini-adventure might be in the works.

-K.
Go to the top of the page
 
+Quote Post
ornot
post Mar 17 2007, 07:07 PM
Post #22


Running Target
***

Group: Members
Posts: 1,266
Joined: 3-June 06
From: UK
Member No.: 8,638



Me likey.

Nice flavour and well written (IMHO).
Go to the top of the page
 
+Quote Post
Meriss
post Mar 19 2007, 02:36 AM
Post #23


Shooting Target
****

Group: Members
Posts: 1,696
Joined: 17-February 07
From: Middle Sized City, Ontario, Canada
Member No.: 11,025



I keep meaning to post here goes. Loved it, more please! Seriously captured the feel of our hyper modern dystopia. That's good cyber punk :cyber:
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Mar 27 2007, 03:05 AM
Post #24


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



Like most, really liked the skill wire description. It was ver easy to visualize the way you wrote it.I liekd the cyber eyes too and the over all day-in-the-life-of for a corper. had that nice SR nastyness just below the surface. interesting seeing the progression of sweet little Lara.

Also, random, but I thought the little eye pic between sections was a nice touch.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Mar 27 2007, 10:12 AM
Post #25


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (fistandantilus3.0)
Like most, really liked the skill wire description. It was ver easy to visualize the way you wrote it.

See, knasser?
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 25th April 2024 - 08:20 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.