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> A few questions on Regeneration
CoalHeart
post Nov 3 2003, 04:57 PM
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If an awakened character had the power of Regeneration from lets say Vampirism.

Do they loose a point of magic when they hit D physical damage?
Would they heal from taking Physical drain from a spell?
Do they heal stun damage at the same rate as physical damage?
Does it make them immune to the effects of drugs or toxins? (lets say if they didn't have the immunity power)
example
Pepper Punch does L damage stun + effects. Do you regenerate from effects?
Neurostun is S stun, do you regenerate from that?
Novacoke would it have any affects on you at all?
Seven7 is D physical, Do you 'die' from it and then just get up 3 seconds later even while being repeatedly exposed?


If you were projecting and then got attacked astrally and took damage. Would you regenerate that astral damage?
If you were just dual and took astral damage would you regenerate as well?

And if you were me would you just get a dam clue and buy more of the shadowrun books to answer your own questions?
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Siege
post Nov 3 2003, 05:00 PM
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If you don't own the book and nobody else in your crew owns the book, fake it. They won't know and if they own the book and want to use the power, they need to loan it to you (assuming you're the GM).

As for the rest, I don't have a clue -- most of my books are buried somewhere.

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nezumi
post Nov 3 2003, 05:50 PM
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This is pretty much how I understand it:
Unless specifically noted otherwise, a character regenerates ALL and ONLY physical damage, irrelevant of the cause. So that includes physical drain and astral damage. Every time the creature gets that hurt, there's a chance he doesn't heal (you can look at the book for the rules, it's not a big chance, but it's there). So when hit with Seven7, assuming you always took maximum damage, you'd be knocked unconscious then repeatedly 'heal' and 'die', each time risking NOT regenerating. I'd rule you're unconscious until pulled out, and eventually you'll just roll poorly and die. Also, if you take enough overdamage to permanently kill you, you're dead forever (don't forget that D on the damage-o-meter just means out of commission, not technically dead.)

Aside from healing, all standard rules apply (so yes, risk losing that magic point).

Regeneration does *NOT* apply to stun damage. That includes from toxins, drain, tasers, whatever. If you read the books, you'll see the most effective way of 'killing' a shapeshifter is through knocking it out.

I would buy the shadowrun companion. It has a LOT of useful material (including the stuff on regeneration). Its own of the more often used books (probably competing only with M&M and Cannon Companion).
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BitBasher
post Nov 3 2003, 08:45 PM
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nezumi is wrong some points.

QUOTE
Do they loose a point of magic when they hit D physical damage?
Nothing automatically loses a point of magic when hitting D damage, they have to roll for it. There are no rules exceptions saying this is not the case for regenerating creatures so therefore yes, they have to roll for magic loss.

QUOTE
Would they heal from taking Physical drain from a spell?
According to the rules for regeneration that was provided in the Companion drain regenerates at 1 box per minute. Faster than normal but not nearly as fast as normal regeneration.

QUOTE
Do they heal stun damage at the same rate as physical damage?
YES. In previous editions of SR I believe it was stated that they regenerated physical damage. In 3rd edition it just says "damage" which would apply to both physical and stun since they are both damage and neither is specified. I double checked this. Regeneration is nasty. No free rides. Nezumi's contention about not healing stun damage does ot exist in 3rd edition. Feel free to look it up.

QUOTE
Does it make them immune to the effects of drugs or toxins? (lets say if they didn't have the immunity power) example Pepper Punch does L damage stun + effects. Do you regenerate from effects? Neurostun is S stun, do you regenerate from that? Novacoke would it have any affects on you at all?
Seven7 is D physical, Do you 'die' from it and then just get up 3 seconds later even while being repeatedly exposed?
GM's call.

and as for nezumi:
QUOTE
Also, if you take enough overdamage to permanently kill you, you're dead forever
Do you have a quote to back that up? that is not listed as a way to kill a regenerating creature. There is no qualifier that I found that would lead me to believe that is the case.
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Guest_Artemis_*
post Nov 3 2003, 09:07 PM
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Severed spine, as in head removed from body, is one sure way to kill a regenerating being. Or throwing their limp body into an incinerator and locking them in. I know several runners who carry a special load of silver bullets just to be on the safe side.

I recall reading that shapeshifters, and I'm not sure if this applies to all regenerating creatures, must roll a 1d6 every time they take deadly damage in a single hit and that a roll of 1 means that they have been damaged in such a way or to such permanent degree that they cannot regenerate and will die if they are not attended to.
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nezumi
post Nov 3 2003, 09:20 PM
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Artemis, you are correct on all counts.

In regards to stun vs. Physical: No, it does not specify. HOWEVER, it doesn't say it heals stun, nor does it say it heals physical damage, it simply says 'damage'. Since regeneration is literally rebuilding of physical wounds and not resting while still moving or maintaining a clear head, I'd guess this falls under the 'dumb mistake' category. But that's obviously open to interpretation, and it's quite likely that BitBasher is right. In general, I go with 2nd edition rules on shapeshifters anyhow, since they do seem better thought out (2 sets of stats?? Healing from D to nothing in one turn?)

In regards to shapeshifters being dead dead dead when they're out of overdamage... Firstly it says they heal unless they suffer 'massive amounts of damage'. This is up to intepretation, but I would say that means you're out of overdamage. I'd also say this because it seems to me that your body needs to still be running to be trying to heal itself, and that if this is some sort of magic, the target is likely 'self' not 'corpse'. Finally, just because the rules don't say 'when a regenerating creature is killed dead dead dead, it means its dead dead dead' doesn't mean that isn't the case, nor that the contrary is true. Once again though, it's up to interpretation.

Also worth noting is what Artemus said: Shapeshifters cannot regenerate damage to the central nervous system (brain and spinal cord). This is not reflected in the rules at all, but if you shoot a shapeshifter in the head, its dead. If you break its back with a sluggo bat, its paralyzed forever.

In the end? Go with 2nd edition rules. As an addendum onto my earlier statements about buying the companion, get the second edition version : ) I'm not sure that there are any real changes for flaws and new breeds, and the shapeshifter rules are much better.
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BitBasher
post Nov 3 2003, 11:22 PM
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Incidentally, in 2nd ed, creatures always regenerated all damage in one turn. PC's just regenerated MUCH slower. In 3rd all they did was make damage apply equally for PC's and NPC's, which IMHO is better. If something is imbalncing when given to a PC then DON'T GIVE IT TO A PC! :D
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Lilt
post Nov 4 2003, 12:45 AM
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Well: as there are no rules for cutting-off a character's head I'd say that regenerating creatures are safe from that, until you add house rules ETC.

As-for stun damage: IMHO Wound effects can be regenerated (Tazers, Drain, Punches ETC) but not damage from fatigue. Toxins are a borderline one but I'd say that they affect the character normally; regenerating tissue can't set-right the chemical signals in the brain that are being messed-about with.

Also we're not talking about shapeshifters here, we're talking about vampires.
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El_Machinae
post Nov 4 2003, 03:31 AM
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Maybe, for balance sake, you could set a difference between self-inflicted stun damage (drain) and opponent-inflicted stun (getting punched). One is regenerated, one isn't.

I mean, did you ever see Wolverine get taken down by fists after shrugging off bullets?
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Syndyne
post Nov 4 2003, 04:26 AM
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For those who like the references:

On pp. 36 Shadowrun Companion states that a shapeshifter mage who survives deadly damage makes the check for magic loss.

Additionally, from the same page it states that shapeshifter magicians regenerate the Physical damage caused by spellcasting drain at the rate of one Damage box per minute.

There is no mention of a penalty for regeneration of stun damage from drain although I think that it would be good to have a house rule making it slower than normal regen.

I don't think that we really need to argue the rules for other regenerating races, since they are not playable the rules are not as defined for them as PC races and GMs should be able to make their own call based on the type of creature.

===========================

Since I make it a rule not to leave anything that doesn't like me and regenerates alone until its been dismembered, eviscerated, beheaded and burned to that just right crispy texture, I usually don't have to worry about them coming back to annoy me.

--Syndyne
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Guest_Artemis_*
post Nov 4 2003, 09:01 AM
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Heh, house rules or not, if you can knock the thing unconscious in under a minute then you have a good opportunity to remove its head if you wish to. Rules or no rules, reality answers a few questions that go beyond the written rules.

Personally, I'd prefer a dikote katana with silver dust sprinkled on it. But a wooden stake will do for now.
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tisoz
post Nov 4 2003, 12:19 PM
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QUOTE (CoalHeart)
Seven7 is D physical, Do you 'die' from it and then just get up 3 seconds later even while being repeatedly exposed?[/quote]
They would take D damage, check for regeneration (anything but result of 1 on 1D6), and get their turn, taking the effect of the drug at the end of their turn.
[quote]If you were projecting and then got attacked astrally and took damage. Would you regenerate that astral damage?
If you were just dual and took astral damage would you regenerate as well?

Yes.

Also, remember the 1D6 roll to see if the creature regenerates. It won't on a result of 1, or a result of 1 or 2 from massive damage.
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spotlite
post Nov 4 2003, 06:30 PM
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QUOTE
Also we're not talking about shapeshifters here, we're talking about vampires.


But the rules for regenning player characters are in the SC under shapeshifters. Now, true, its not a vampire so maybe it regenns differently, but having read them, they read more like an expanded version of the normal regen rules, with nothing lost, only added to. If you take those as superceding the normal critter version for all things that regen (like Vampires), then it specifically states Physical Damage in all but one occasion, where it states if taken over 'Deadly damage' you test for magic loss - which says to me that deadly stun damage will make you test for magic loss (I think that applies to regular PCs as well). But other than that, it mentions Physical damage specifically in all other instances. So I would go with the 'cannot regen Stun' ruling.

Even if you say that they CAN regen Stun, to answer another question about regenning stun specifically caused by drain, I would say this - in every thing I can find except three specific cases (resist pain adept power, trauma damper and stim patches) there is nothing that deals with healing stun damage except the normal rules from the Combat chapter SR3, and NOTHING at all heals drain stun except in the normal way, you can only get help ignoring it. There's no spell (to quote the resist pain spell which is only physical damage affecting: 'there is no spell yet known to man') which can resist/heal stun and therefore get rid of Drain which has been suffered. Yes, alright, so you could probably design a spell then cos it says 'yet', but you know what I mean. So I would say the Vampire cannot regen stun drain damage. Makes sense. Think of all the vampire movies and tv shows where they taser the vampires, club em in the back of the head from ambush and so on so they can carry them off to question/torture/experiment on. And in the SR novels, where it comes up, knocking them out is effective.

I'd say no, definately.
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Corywn
post Nov 4 2003, 06:57 PM
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Regarding whether or not Regeneration can heal stun damage, I have only this bit of maybe-not-so common sense:

Bruises, concussions, and the like are minor internal bleeding. These are reflected as Stun damage in SR, along with fatigue, and some drug effects.

Cuts, broken bones, and the like (including internal bleeding) are more major injuries. These are reflected by Physical damage in SR.

My point is that any damage from any physical source (and some Magical sources, mostly Stunballs) should be able to be regenerated. I've always considered for purposes of Regeneration that any form of actual damage, Regeneration heals it, but fatigue, chemical effects, et al, are left alone.
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Guest_Artemis_*
post Nov 4 2003, 08:08 PM
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A Vampire...

Okay Syndyne, on three. ::readies her wooden stake::

1...
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Mephisto
post Nov 4 2003, 08:39 PM
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2...
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CoalHeart
post Nov 4 2003, 09:49 PM
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Before you get to 3.

6 of the Vampire's buddies jump you from behind.

along with thier pet piasmas
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Guest_Artemis_*
post Nov 4 2003, 09:59 PM
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Ah but we never waited for three mind you. Is an old Shadowrunner tradition to attack on 2!

::hacks and slashes, throwing spells the whole way::
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BitBasher
post Nov 4 2003, 10:06 PM
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QUOTE
And in the SR novels, where it comes up, knocking them out is effective.
Not entirely true, in the novel Striper Assassin the shapeshifter was knocked out and a mage had to immediately sustain a spell to prevent her from waking, and had to keep sustaining that spell the entire time lest she wake up. Of course, novels arte not canon for rules. See The Terminus Experiment for more bullshit.
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spotlite
post Nov 4 2003, 10:21 PM
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QUOTE (BitBasher)
QUOTE
And in the SR novels, where it comes up, knocking them out is effective.
Not entirely true, in the novel Striper Assassin the shapeshifter was knocked out and a mage had to immediately sustain a spell to prevent her from waking, and had to keep sustaining that spell the entire time lest she wake up. Of course, novels arte not canon for rules. See The Terminus Experiment for more bullshit.

OK, i stand corrected, cos I can't think of any specific examples like you can!
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BitBasher
post Nov 4 2003, 11:19 PM
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Incidentally, I pretty much agree with corwyn's idea of how regen should work. I may have drugs knock them out, but thats only an issue with shifters, cause IIRC vamps have immunity to age, pathogens, poisons. I could be wrong tho.
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Zazen
post Nov 5 2003, 02:52 AM
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QUOTE (BitBasher)
and as for nezumi:
QUOTE
Also, if you take enough overdamage to permanently kill you, you're dead forever
Do you have a quote to back that up? that is not listed as a way to kill a regenerating creature. There is no qualifier that I found that would lead me to believe that is the case.

My BBB says that a character dies instantly when subjected to his body rating in overdamage boxes. If this were not the case for a regenerating character, it would have to say so somewhere.
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Syndyne
post Nov 5 2003, 05:39 AM
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QUOTE (Zazen)
My BBB says that a character dies instantly when subjected to his body rating in overdamage boxes. If this were not the case for a regenerating character, it would have to say so somewhere.

That simply refers to characters not being kept alive by medical treatment. The shapeshifter section of the SRComp states that shapeshifters don't follow the "standard rules" for death unless they first fail the regen test.
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Syndyne
post Nov 5 2003, 06:03 AM
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QUOTE (CoalHeart @ Nov 4 2003, 04:49 PM)
Before you get to 3.

6 of the Vampire's buddies jump you from behind.

along with thier pet piasmas

Conversation heard afterwards between our teams two Trolls:

Core (Troll Samurai): "Only six of them??? What were they thinking?"

Ajax (Troll Physad): *sheathing his weapon foci* "I don't think they were. . . want a piasma head trophy?"

Core: "Na, lets stuff em."

Ajax: "It's hard to stuff anything after YOU shoot it."

Core: *Sets down his heavy machinegun* "Damn!"

8)
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CoalHeart
post Nov 5 2003, 02:54 PM
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Incidently I forgot to mention the 6 guys had area kink bombs installed with trigger of when they die, they go boom.


That makes me wonder if a being with regeneration could survive that. I mean install a bomb in them, blow them up. on a roll of d6, would they pull themselves together?
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