Mar 13 2007, 02:45 AM
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Can we get a Skull Gun, (aka Skul [sic] Gun) which is what Gunther Hermann wanted in Deus Ex?
Gunther was complaining about how a punk was able to double tap him with a .22 before he could draw his assault rifle and blow said punk away. He says, "if I could kill by thought, it would be better." The way I see it, the Skull Gun is not just a gun mounted in the head, but rather an integrated part of an advanced smartlink system. Whenever the character with the Skull Gun is looking at an enemy which is being tracked by his smartlink system the Skull Gun automatically fires low caliber projectiles (like a .25, I would guess, since it's coming off your head) continually at the target. The way this would work in the rules would be that whenever you make a ranged attack utilizing your smartlink at an enemy the Skull Gun automatically makes a "free" attack on that target as well. It fires two shots in semi automatic mode during each phase in which you attack, so that whether you attacked with two bursts or one long spray of autofire the Skull Gun would be able to make two attacks. In other words, the Skull Gun acts like a semi automatic holdout with a mind of its own. The number of dice which the Skull Gun rolls for this attack is equal to its rating. Using mental commands the user may have the Skull Gun fire at a target when he is not attacking the target in another way (for example if he were disarmed, or out of ammunition for his primary weapon) but this would require a Free Action on the part of the user, and again the Skull Gun, acting as a semi automatic holdout, would only be able to make two attacks. Using a free action the user can also either temporarily turn off the Skull Gun or order it to hold fire. This is useful if the character wants to make multiple Take Aim actions without a hail of holdout pistol fire giving away what he is doing. The Skull Gun uses Hold Out Pistol ranges. If a target is beyond Extreme range for a Hold Out Pistol the Skull Gun will automatically not fire on it. Skull Gun cost: 10,000 nuyen per level of rating Street Index: 3 (it's rare) Avail: [2xrating]/1 mo. Legality: probably seriously illegal considering it's extremely vindictive nature Magazine: 30 round internal magazine which is loaded with hold-out pistol ammo Damage: 4L holdout pistol Conceal: 5 Essence Cost: .5 **requires a Smartlink to function |
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Wounded Ronin SR needs a Skul [sic] Gun! Mar 13 2007, 02:45 AM
Kagetenshi Before you can propose a skul gun, you first need ... Mar 13 2007, 03:11 AM
Wounded Ronin QUOTE (Kagetenshi) Before you can propose a skul g... Mar 13 2007, 03:28 AM
nezumi I actually designed a 'skul gun' based on ... Mar 13 2007, 02:12 PM
LordHaHa Since we're on a Deus Ex line of thought here,... Mar 17 2007, 11:04 AM
Wounded Ronin QUOTE (LordHaHa) Since we're on a Deus Ex line... Mar 18 2007, 11:59 PM
Garrowolf Well there is the eye gun in SR3. Why not use that... Mar 19 2007, 03:50 AM
nezumi I would be very interested in seeing that graceful... Mar 20 2007, 01:30 PM
Inu Is the gun internal or external? If internal, you ... Mar 21 2007, 11:49 PM
Herald of Verjigorm QUOTE (Inu) I'd advise against nanites working... Mar 22 2007, 12:05 AM
Wounded Ronin QUOTE (Inu) Is the gun internal or external? If in... Mar 22 2007, 03:41 AM
Kagetenshi Stronger, too, according to the rules.
~J Mar 22 2007, 03:55 AM
nezumi QUOTE (Inu) Is the gun internal or external? If in... Mar 22 2007, 02:42 PM
Wounded Ronin Well, if you're concerned about heat and you w... Mar 22 2007, 09:28 PM![]() ![]() |
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