My Assistant
![]() ![]() |
Nov 7 2003, 05:21 AM
Post
#26
|
|||
|
Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
|
||
|
|
|||
Nov 7 2003, 05:43 AM
Post
#27
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 |
Tailored Pheremones -- a perfectly legal mod in the UCAS -- has an availability of 12. So even if I have the money and a SIN, I can't go to a clinic and get a perfectly legal bit of bioware without rolling boxcars on a single die.
The Abstruse One |
|
|
|
Nov 7 2003, 06:43 AM
Post
#28
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Availability and street index are for getting it done illegally. If you can survive the paperwork, you can get legal items without street index at an availability of "do I know who retails this?"
Items that have a fractional street index indicate how many of them have been stolen and that there is a cost decrease to get anyone to buy such products through the underretail methods. |
|
|
|
Nov 7 2003, 11:25 AM
Post
#29
|
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
there's always the survival knife / trauma patch 'infinte gold pieces cheat'.
|
|
|
|
Nov 7 2003, 10:07 PM
Post
#30
|
|
|
Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
The other thing to keep in mind is that 'legal' doesn't always mean 'available'. A 1965 Mustang is perfectly legal, however it'll be a pickle to get. Tailored pheromones, if memory serves, are cultured bioware, which means very few people offer them and they've probably got quite a waiting list. So, like Herald said, if you can find a location which offers it and stand the waiting period, sure, you can get it at face price : )
What is the knife and trauma patch method of getting money? |
|
|
|
Nov 7 2003, 10:19 PM
Post
#31
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 19-February 03 Member No.: 4,128 |
Trauma patch - 500 nuyen, SI4, Av 4/48hrs
Survival knife - 450 nuyen, SI1, Av 3/6hrs The survival knife just happens to have a trauma patch stuck in the handle... IE, you buy the knife for roughly 450 nuyen, sell the patch for roughly 2k nuyen, and then the knife for roughly 20 nuyen. I think they must have meant a stim patch. |
|
|
|
Nov 7 2003, 10:26 PM
Post
#32
|
|||
|
Target ![]() Group: Members Posts: 15 Joined: 16-June 03 From: Kentucky Member No.: 4,746 |
It's possible, but either way, I'm amazed that 12 (?) printings of SR3 have gone by without this being noticed. :| |
||
|
|
|||
Nov 7 2003, 10:34 PM
Post
#33
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 19-February 03 Member No.: 4,128 |
<shrug>
Maybe it's just 12 printings worth of "You Idiot." glares from GMs to players. That is what I would do if they tried that. |
|
|
|
Nov 7 2003, 10:46 PM
Post
#34
|
|
|
Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
well that and street index is not how much you SELL things for on the street, it's how much you BUY things for on the street. There's a big difference. Kind of like the difference between how much your car is worth on a trade-in and how much a dealer will resell it for. Big Difference.
|
|
|
|
Nov 7 2003, 10:59 PM
Post
#35
|
|
|
Target ![]() Group: Members Posts: 85 Joined: 30-October 03 Member No.: 5,769 |
Right. You're going to average more like 250 nuyen for the Trauma Patch and about 225 nuyen for the Survival Knife (even though you wouldn't get that much since it would obviously be missing the Trauma Patch). Even if you do manage to sell it for that, you just made a total of 475 nuyen; a 25 nuyen profit.
But a profit nonetheless. |
|
|
|
Nov 7 2003, 11:17 PM
Post
#36
|
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
The idea of a trauma patch in a survival knife isn't a bad thing -- it's the ultimate band-aid.
But you know, in all the munchkins and powermongers I've ever known, none of them have ever considered buying a survival knife and trying to sell the patch at face value. I don't know if I shoul be proud or ashamed. -Siege |
|
|
|
Nov 7 2003, 11:21 PM
Post
#37
|
|
|
Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
I have this wonky image of someone burying their survival knife in someone's chest up to the hilt, realizing it was the wrong person, freaking out while unscrewing the back off the knife, then slapping the trauma patch on their own victim.
By this standard I think there should be a trauma patch stored in the grips of all handguns. |
|
|
|
Nov 7 2003, 11:26 PM
Post
#38
|
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Heh.
S'why every runner should carry two trauma patches: one for him(her)self and one for your best friend. -Siege |
|
|
|
Nov 7 2003, 11:27 PM
Post
#39
|
|
|
Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
You know I hope a friend never has to use a trauma patch on me. That thing DRASTICALLY increases the chance of permanent damage like lost limbs, damaged organs, ect on the permanent damage roll.
|
|
|
|
Nov 7 2003, 11:32 PM
Post
#40
|
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
In a running gun battle when you drop to "nigh dead" and the closest medical assistance is 20 minutes away, trauma patches can be good. Not unlike drag handles on LBE gear.
Even if you have a trained biotech on hand, it might be better to trust the patch until the bullets/spells/Piasma stop raining on your head. Especially with some of the numbers you toss around in your <edit>^G</edit>ame. :grinbig: "Life is a game; you can't play if you're dead." -Siege |
|
|
|
Nov 7 2003, 11:32 PM
Post
#41
|
|||
|
Target ![]() Group: Members Posts: 38 Joined: 26-February 02 Member No.: 1,652 |
You are right about that. My first ganger turned sammy character was hobbling around on crutches for a few months while his new leg was being grown due to a trauma patch. |
||
|
|
|||
Nov 7 2003, 11:38 PM
Post
#42
|
|||
|
Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Sweet Zombie Jesus! someone needs to stay indoors when there's scattered chance of pisama raining from the sky!!! Or even better, go out of town!
|
||
|
|
|||
Nov 7 2003, 11:40 PM
Post
#43
|
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Well, I was responsible for the "drugged devil rat and water-ballon pitching rubber band" idea, so I felt the unpredictability of a SR had to be more accurately reflected in critter choices. :grinbig:
-Siege |
|
|
|
Nov 8 2003, 12:35 AM
Post
#44
|
|||
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 |
Tailor Pheremones aren't cultured necessarily. Cultured versions offer double the effect, so they're prefered, but there are non-cultured versions. A 1965 Mustang may be legal to own, but that doesn't mean you can't buy one if you have the money just because it's rare. Besides, tailored pheremones would be a popular implant for all sorts of professional people -- Corporate executives, investigative reporters, socialites, even lawyers. Why would it be so hard to find? You also can't get it at chargen unless your GM lets you get away with it. And it's not like it's THAT useful except for a face or you're that hard-up to get your character laid more than you. The Abstruse One |
||
|
|
|||
Nov 8 2003, 04:32 AM
Post
#45
|
|
|
Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
You're right, tailored pheromones aren't cultured. My bad.
However, bioware, unlike most stuff, is difficult to make and only a few people produce it (bioware is relatively new technology and hasn't really established itself yet in the SR universe, plus it has to be grown and so doesn't benefit from production lines). Supply is significantly limited. However, as you pointed out, demand is very high among a crowd which has money to spend. Hence waiting times and prices skyrocket. |
|
|
|
Nov 8 2003, 04:51 AM
Post
#46
|
|
|
Target ![]() Group: Members Posts: 85 Joined: 30-October 03 Member No.: 5,769 |
Yet it's still arguably one of the implants to be *most* desired by the *most* people (sex sells, and always will sell). Yet implants that are infinitely more difficult to implant and even manufacture, such as Mnemonic Enhancers and Cerebral Boosters, are more available. The same goes for implants that wouldn't be as in demand as Tailored Pheromones, such as Suprathyroid Glands, Adrenal Pumps, Thermosense Organs, and Orthoskin.
It's one of those "what the fuck were they thinking?" stat blocks. |
|
|
|
Nov 8 2003, 05:08 AM
Post
#47
|
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Not to mention that people that live by personal interactions would be seriously interested in this kind of bioware:
Salespeople, escorts, PR people and so on. -Siege |
|
|
|
Nov 8 2003, 05:18 AM
Post
#48
|
|
|
Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
I though Availability (Street Index, ect) was only a factor in black market purchases?
Meaning you can go to the appropriate store and buy anything you can get legally - though, for Tailored Pheromones or such, installed and with a sample of your DNA now in the hands of a corp. |
|
|
|
Nov 8 2003, 05:39 AM
Post
#49
|
|
|
Target ![]() Group: Members Posts: 85 Joined: 30-October 03 Member No.: 5,769 |
Nope, Availability is Availability. Street Index is the only purely "black market" stat.
|
|
|
|
Nov 8 2003, 07:13 AM
Post
#50
|
|||
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,028 Joined: 9-November 02 From: The Republic of Vermont Member No.: 3,581 |
Note that none of the vehicles that say "weapon not included" actually list any weapons. They're all vehicles that list an empty hardpoint/firmpoint but not a weapon. Conversely, none of the vehicles that actually list weapons say "weapon not included". My conclusion is that if it's got a weapon listed, it comes with said weapon, and the "weapon not included" on the other vehicles is to make it clear that the vehicles that simply have empty weapons mounts don't come with a free weapon of your choice or something... And, yeah, they improved the Strato-9's Availability in Rigger 3 Revised, but it's still too low (by which I mean: can still provide a starting character with an MMG that's impossible to get at chargen otherwise). The R3 Availability calculation system is fundamentally broken, I think. The patch R3R applied helped some, but I think what it really needs is total replacement. I'm not entirely sure what it should be replaced with, but a strict cost-based system doesn't really work. I'm thinking maybe something that bases the vehicle Availabilities on the Availabilities of the components rather than simply on the price tag... |
||
|
|
|||
![]() ![]() |
|
Lo-Fi Version | Time is now: 12th April 2022 - 09:30 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.