IPB

Welcome Guest ( Log In | Register )

3 Pages V  < 1 2 3 >  
Reply to this topicStart new topic
> What do you do with COMPETENT PCs, Is combat compulsory
mfb
post Apr 14 2007, 09:03 PM
Post #26


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



i think that once in a while, those kinds of runs are good. it's a real accomplishment (or should be) to pull off a difficult run with finesse.

if it's happening too often, of course, there's a problem. the first solution would be to up the competence of the security. tougher hosts, more magical overwatch, independent drones, and so on. if that doesn't make sense for a given run, you can simply compromise the Johnson in some way--maybe he double-crosses them, maybe his superiors double-cross him, maybe he accidentally leaks information to a third party who decide to try and steal whatever it is that the PCs have rightfully stolen.
Go to the top of the page
 
+Quote Post
FriendoftheDork
post Apr 14 2007, 09:21 PM
Post #27


Running Target
***

Group: Members
Posts: 1,288
Joined: 4-September 06
From: The Scandinavian Federation
Member No.: 9,300



QUOTE (Wasabi)
Send 'em underground [as in below surface level]. That and antiwireless paint and its instantly ramped. :-)

I concurr, remember that mages cannot project themselves below ground level, and that most high security or secret facilities are beneath ground level (often just because of that).
Go to the top of the page
 
+Quote Post
fool
post Apr 14 2007, 09:51 PM
Post #28


Moving Target
**

Group: Members
Posts: 588
Joined: 27-February 06
Member No.: 8,316



I agree that occaisionally this kind of run is good, but definitely throw curveballs at them. The level of competence of a runner is directly proportional to how well they can deal with the unexpected. A second host running a seperate security system, another shadowrun team after the same objective (might be a good way to have recurring characters as rivals) the exec is in the room with his secretary for some nightly overtime, etc etc.
Also, in our campaigns we eliminated control thoughts and influence etc as spells because we felt they were too powerful and could really frag over the opposition making everything a cake walk.
Go to the top of the page
 
+Quote Post
Wasabi
post Apr 14 2007, 10:05 PM
Post #29


Running Target
***

Group: Members
Posts: 1,251
Joined: 11-September 04
From: GA
Member No.: 6,651



QUOTE (fool)
in our campaigns we eliminated control thoughts and influence etc as spells because we felt they were too powerful and could really frag over the opposition making everything a cake walk.

Works great AGAINST runners too...
Go to the top of the page
 
+Quote Post
Thane36425
post Apr 14 2007, 11:26 PM
Post #30


Moving Target
**

Group: Members
Posts: 548
Joined: 21-December 06
Member No.: 10,416



QUOTE (FriendoftheDork)

I concurr, remember that mages cannot project themselves below ground level, and that most high security or secret facilities are beneath ground level (often just because of that).

They could still project through doors and other openings, but would then be hemmed in just like the physically there characters would be. Worst of all, the facility could have planned for that and slide some FAB sliding doors across the entry and trap the mage inside. Backed up with a couple of spirits and a mage or two to keep calling up more, inside the facility of course, and the intruding mage is a dead duck.
Go to the top of the page
 
+Quote Post
Wasabi
post Apr 15 2007, 02:49 PM
Post #31


Running Target
***

Group: Members
Posts: 1,251
Joined: 11-September 04
From: GA
Member No.: 6,651



Trap wards work very well for this. If the mage lacks really good assensing they'll have trouble even noticing the thing.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Apr 15 2007, 10:46 PM
Post #32


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



Firstly, I would argue that this thread should have been started in the general SR forum and not the SR4 forum. This has nothing to do with the specific setting and rules of SR4. It is valid for any edition of SR.

Secondly, to answer the question, I would say that if the players are able to pull a run off smoothly then, no, the GM shouldn't magically make combat happen. I think that would hurt suspension of disbelief on the part of the players.

I look at it this way: there's always a probability of failure. Even if the PCs make things happen quietly most of the time they will still eventually botch up on some rolls and there will be combat. Each time there is combat if the combat is tough enough there is a certain chance that a PC will be killed. You just run enough missions and eventually something bad is going to happen.

I am on a Jagged Alliance 2 1.13 kick right now and I'll say that snipers hidden far far away can really ruin the day. KRAAACK.
Go to the top of the page
 
+Quote Post
Wasabi
post Apr 15 2007, 10:49 PM
Post #33


Running Target
***

Group: Members
Posts: 1,251
Joined: 11-September 04
From: GA
Member No.: 6,651



QUOTE (Wounded Ronin)
I would argue that this thread should have been started in the general SR forum and not the SR4 forum. This has nothing to do with the specific setting and rules of SR4.

Not everyone plays non-SR4 iterations. Some folks only check this board.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Apr 15 2007, 10:54 PM
Post #34


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (Wasabi)
QUOTE (Wounded Ronin @ Apr 15 2007, 05:46 PM)
I would argue that this thread should have been started in the general SR forum and not the SR4 forum.  This has nothing to do with the specific setting and rules of SR4.

Not everyone plays non-SR4 iterations. Some folks only check this board.

What does that have to do with putting threads in the topic-appropriate forum? If somebody only checked the General Gaming forum that wouldn't mean that I should post about SR3 there.
Go to the top of the page
 
+Quote Post
Wasabi
post Apr 16 2007, 12:04 AM
Post #35


Running Target
***

Group: Members
Posts: 1,251
Joined: 11-September 04
From: GA
Member No.: 6,651



A poster that only checks this forum will likely post in this forum. Thats why.
I'm not saying you're wrong, merely that not everyone has time to monitor and stay caught up on the other boards on this site.
Go to the top of the page
 
+Quote Post
knasser
post Apr 16 2007, 05:16 PM
Post #36


Shadow Cartographer
*******

Group: Members
Posts: 3,737
Joined: 2-June 06
From: Secret Tunnels under the UK (South West)
Member No.: 8,636




I regard SR4 to be the default general forum now as I think most people come here by default and it sees more activity. I think it would make a lot more sense if the forum titles were amended to Shadowrun and Shadowrun Previous Editions.

As others pointed out, I would get less feedback if I'd posted it in the Shadowrun forum.

-K.
Go to the top of the page
 
+Quote Post
deek
post Apr 16 2007, 06:28 PM
Post #37


Shooting Target
****

Group: Members
Posts: 1,706
Joined: 30-June 06
From: Fort Wayne, IN
Member No.: 8,814



I'd say congrat to the runners...they did a fine job. They did an appropriate amount of legwork, got access to the facility and coordinate the grab like professionals. But I agree, you probably could have used some odd curveballs to challenge them. That doesn't guarantee combat, but that does guarantee problem solving, which is going to be fun as well.

With the exception of a mission to actually kill someone, I keep an open mind to allowing any of the runs I present my group with, at being completed without any combat. That rarely occurs, because most runners are not going to back down from intimidation from a uncharismatic fellow, but, I try to give them every opportunity to avoid combat if they so choose.

So, I think a lot of it has to do with the group and what they have fun playing. The run you described, seems pretty straightforward, but I guarantee you run that with 5 different groups and you are going to get different amounts of combat...honestly, I think that if the players want to get into some combat, they will make it happen whether you have it planned or not:)
Go to the top of the page
 
+Quote Post
2bit
post Apr 16 2007, 08:02 PM
Post #38


Moving Target
**

Group: Members
Posts: 749
Joined: 28-July 05
Member No.: 7,526



QUOTE
Do other GMs consider combat a necessary part of each session or has anyone else ever been faced with total competence on the part of their players? Is it right to structure the mission so that the players will not be able to pull off a well-thought out plan?


I consider combat a goal for every session if my players need that to have fun. A quick combat scene during the legwork phase can really spice things up if the players are losing interest with all the phone calls, matrix and astral scouting, and planning. If a run is going to stretch out over multiple sessions, this is a good idea. It adds adrenaline to a night that would otherwise be filled with bookkeeping, debate, and light roleplay.

Regarding plans, I try to aim for the sweet spot where a well thought out plan will get them most of the way through. In the classic formula, skills and planning get the hero to the treasure. Guts, luck, and improvisation get them back out. Classic examples: Raiders of the Lost Ark, Aladdin.
Go to the top of the page
 
+Quote Post
Fezig
post Apr 16 2007, 08:07 PM
Post #39


Moving Target
**

Group: Members
Posts: 144
Joined: 6-March 07
From: Seattle, UCAS
Member No.: 11,168



When I look at a full mission I see combat making its way in somewhere. In one of the missions I'm currently writing it is entirely possible for the party to avoid all combat, but for them to do so they'd essentially have to plan perfectly and execute perfectly. If they manage to do that, then they ought to have earned a cake-walk. The sammies will have gotten to stealth in and also help in the intel gathering, so everyone will have been involved. Besides, I doubt I'm the only player who every once in a while enjoys seeing another character pull some wiz moves.

PS - Another way to spice up the heist style of run is to make it a mobile-heist. They have to boost the item well in transport, which is a whole other ballgame and ought to at least get the rigger involved if not the sammie as well.
Go to the top of the page
 
+Quote Post
deek
post Apr 16 2007, 08:15 PM
Post #40


Shooting Target
****

Group: Members
Posts: 1,706
Joined: 30-June 06
From: Fort Wayne, IN
Member No.: 8,814



QUOTE (2bit)
QUOTE
Do other GMs consider combat a necessary part of each session or has anyone else ever been faced with total competence on the part of their players? Is it right to structure the mission so that the players will not be able to pull off a well-thought out plan?


I consider combat a goal for every session if my players need that to have fun. A quick combat scene during the legwork phase can really spice things up if the players are losing interest with all the phone calls, matrix and astral scouting, and planning. If a run is going to stretch out over multiple sessions, this is a good idea. It adds adrenaline to a night that would otherwise be filled with bookkeeping, debate, and light roleplay.

Regarding plans, I try to aim for the sweet spot where a well thought out plan will get them most of the way through. In the classic formula, skills and planning get the hero to the treasure. Guts, luck, and improvisation get them back out. Classic examples: Raiders of the Lost Ark, Aladdin.

Yeah, good call on that...it really does all depend on the players having fun and the GM enjoying running for them...combat, no combat...really doesn't matter if everyone is having fun.

But, I will say, the enjoyment of "combat" is pretty prevalent in RPGs...I mean, that is what the countless hours or building a character, choosing abilities and gear, for the most part, is for...to fight. So, the element of combat, while not be the sole purpose of an RPG, is pretty central to it.

I like your stated goals...as I think that methodology would work well with the groups I normally run for. As I stated above, I basically keep about every scene open to combat if the players choose to go there (could be astral, matrix or physical, of course). Sometimes they will need to use a little muscle and other times they really should just back down, but I leave that up for them to decide how tough or easy each scene will be. I then basically get to outline the scenario and react to the players...

With my group, I think all the players have combat avoidance in the back of their heads, but also enjoy to just start their guns and spells a-blazin'! The bonus to them (from what I have been told) is that every scene doesn't "have" to end in a fight like some other games we have played...they have that choice the vast majority of the time...and I try not to penalize them either way, but just react.
Go to the top of the page
 
+Quote Post
2bit
post Apr 16 2007, 08:44 PM
Post #41


Moving Target
**

Group: Members
Posts: 749
Joined: 28-July 05
Member No.: 7,526



Yeah. But combat gives everyone something to do, so it's easy to fall back on if people are bored.
Go to the top of the page
 
+Quote Post
deek
post Apr 16 2007, 08:51 PM
Post #42


Shooting Target
****

Group: Members
Posts: 1,706
Joined: 30-June 06
From: Fort Wayne, IN
Member No.: 8,814



QUOTE (2bit)
Yeah. But combat gives everyone something to do, so it's easy to fall back on if people are bored.

Hehe...tell that to our group's mage:) Again, I think it all comes down to the group dynamic, but the majority of players are going to be geared for combat...
Go to the top of the page
 
+Quote Post
Aristotle
post Apr 16 2007, 09:04 PM
Post #43


Slacker Extraordinaire
**

Group: Retired Admins
Posts: 337
Joined: 26-February 02
From: Ashburn, VA
Member No.: 997



I think it's good for some players to experience a "total success". I had two in my last campaign. It proved to the players that they were playing competent characters, but the general lack of excitement of the very slow paced second run, made them understand why the various challenges they faced on so many other runs were necessary to keep the campaign interesting over the long term.
Go to the top of the page
 
+Quote Post
Lagomorph
post Apr 16 2007, 09:21 PM
Post #44


Moving Target
**

Group: Members
Posts: 834
Joined: 30-June 03
Member No.: 4,832



Very nice Knasser, congrats to your team! I do find that you are correct though, when SR is played very well, no combat should ever occur. On the other hand generally half of the characters in the game, and half the BBB are all about combat, so it's supposed to be in there.

I think it's probably just going to be a mix of runs where combat happens, and runs where combat doesn't. My next run will be wetwork to give the sammy something to do since he hasn't lifted much of a finger so far in the current "steal the X" run.

Go to the top of the page
 
+Quote Post
Wounded Ronin
post Apr 16 2007, 10:16 PM
Post #45


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (knasser)
I regard SR4 to be the default general forum now as I think most people come here by default and it sees more activity. I think it would make a lot more sense if the forum titles were amended to Shadowrun and Shadowrun Previous Editions.

As others pointed out, I would get less feedback if I'd posted it in the Shadowrun forum.

-K.

But that's mostly a matter of opinion, isn't it? I personally post in the SR4 forum only when replying to a thread and make new threads only in the SR forum. I haven't had any problems getting feedback to things.
Go to the top of the page
 
+Quote Post
Wasabi
post Apr 17 2007, 12:39 AM
Post #46


Running Target
***

Group: Members
Posts: 1,251
Joined: 11-September 04
From: GA
Member No.: 6,651



Yeah its an opinion... just like yours.
Go to the top of the page
 
+Quote Post
Glyph
post Apr 17 2007, 01:49 AM
Post #47


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



I think that the GM should not go out of his way to throw curveballs at the PCs, and some jobs should have the potential to go smoothly with enough planning and preparation. But even the most meticulous groundwork won't reveal every aspect of an installation's security (unless it is smaller scale, such as retrieving something from an exec's downtown office). Also, Murphy's law should crop up from time to time - not every time things are going "too smoothly", but often enough to keep the PCs on their toes.

Another thing to keep in mind is the atmosphere in SR, where betrayal happens fairly regularly, and where the threat of sudden violence lurks behind even the most banal-appearing social interactions. And finally, Mission Impossible-style break-ins are only one type of run. The PCs can also be hired for bodyguarding, wetwork, robbery of an armored car, and lots of other things.


Personally, I think that most runner teams should have a good mix of stealth, schmoozing, and combat ability. Perfect runs should be possible, but comparatively rare, so you need the combat types to get you out of there. But you also need the talkers and sneakers to find out enough to get you in and out with comparatively minimal fighting. If you get in a running gunfight with some guards on the way out, that's not so bad. But if you charge in headlong, you will be dealing with too much in the way of guards, security measures, and reinforcements to have a chance.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Apr 17 2007, 05:36 AM
Post #48


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (Wasabi)
Yeah its an opinion... just like yours.

Yes, there's my opinion, but there's also just the general forum ettiquette of posting things in the forum which is most related to the subject of your thread.

If I kept posting about general gaming (like HeroQuest or something) in the SR forum or the SR4 forum because I felt that the thread wouldn't "get read" if I put it in General Gaming that would be a breach of ettiquette, wouldn't it?
Go to the top of the page
 
+Quote Post
Wasabi
post Apr 17 2007, 10:20 AM
Post #49


Running Target
***

Group: Members
Posts: 1,251
Joined: 11-September 04
From: GA
Member No.: 6,651



Its not about HeroQuest. Its about Shadowrun and the current version of Shadowrun is SR4. If the post were about HeroQuest and he had shared it on a forum discussing the latest version of HeroQuest then you might have a fair analogy. Nice hyperbole, though.

Not everyone checks the general discussion forum so by posting it here folks like me who wouldn't have seen it otherwise got a chance to see it. If it matters so very much to you that he post in a forum he doesn't check then cross link it there yourself and those readers will gain the exposure you fight so hard to win them.
Go to the top of the page
 
+Quote Post
eidolon
post Apr 17 2007, 01:47 PM
Post #50


ghostrider
********

Group: Retired Admins
Posts: 4,196
Joined: 16-May 04
Member No.: 6,333



Let's not waste space and emotion arguing over where a thread goes. If we see one that needs to be moved, we'll move it and post the reason.

Likewise, if you ever find that after posting you think your topic would be better suited to a different forum, PM a mod and we'll be glad to move it for you.

With the majority of traffic being in the SR4 forum, it's perfectly fine that this be posted here. After all, the use of the term Hacker in the first post indicates pretty clearly which edition is really being discussed. If any rules discussion were to come up, and this was in the SR forum, it would end up needing to be moved here. If we went on a post-by-post basis, we'd be moving topics all day. ;)
Go to the top of the page
 
+Quote Post

3 Pages V  < 1 2 3 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 14th September 2025 - 02:09 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.