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> Guns in SR4., In no way related to Arsenal.
MITJA3000+
post Apr 17 2007, 01:03 PM
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I have Street Samurai Catalog (2nd edition I think) and it has a picture of the MP5, and it looks pretty cool. But in SR4, it looks bulky and kinda cheaper. Why did they change the appearance, when the gun is still exactly the same?

What's the point with HK-227? In the pictures it looks bigger than an Ares Alpha? What's the point of having an SMG that's BIGGER than an assault rifle? Why would anyone use it? IIRC it isn't even that cheap.

Why oh why is the AK-98 still not bullpup? You'd think that in seventy years they would have made a new model.
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eidolon
post Apr 17 2007, 01:27 PM
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Never, ever attempt to go by the art in those books. Doing so will result in puzzlement. Avoid the art, and just compare the statistics given for the weapons.

Check out world.guns.ru to see a lot of real weapons, including the MP5. For the HK227, click here.
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fourstring_samur...
post Apr 17 2007, 01:29 PM
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the original is what it looks like, in my game. in real life, the MP5 and its many variants look very similar. one look and you can tell it's from the MP5 family. also, H&K designs are typically very noticable and nearly all of their weapons fit a pattern.

in regards to the 227, that's not what an H&K 227 looks like. the SR guys kind of fudged the bucket on some of the firearm pictures in sr4.

even though it's all sr3 rules, a really great place to see what guns look like and all that its at raygun's.

http://matrix.dumpshock.com/raygun/firearm...s/navframe.html

he has tons of H&K submacs in there, including the 227.
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fourstring_samur...
post Apr 17 2007, 01:30 PM
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edolon!

you beat me!

arrrgh! :)
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MITJA3000+
post Apr 17 2007, 01:33 PM
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I agree with you, the stats are what matters. But, when it comes to guns, especially in Shadowrun where most guns of the same type are pretty much the same, the pictures are important. As is the case with most gear. It's not the same to look at the stats of the weapons and choose the guns from them alone compared to seeing the pictures and thinkin: "man that burner looks cool, I want that." The pictures are necessary.

edit: And my answer was for eidolon. Man you guys replied fast!
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eidolon
post Apr 17 2007, 02:01 PM
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I agree that visuals are important. In fact, I think the Street Samurai Catalog is one of my favorite books because they included images for stuff, even though it might not have been great in some cases.

The only time I really just totally ignore the pictures is when the weapon in question is
- based off of, or straight up just is, a real weapon (real as in currently exists)
- image doesn't come close to what is described/statted out (HK227)

So in those cases, I go hunting for my own visuals.
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TheOneRonin
post Apr 17 2007, 02:01 PM
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I have a ton of firearm images I would be more than happy to share. I have them neatly divided by categories (SMGs, Assault Rifles, Sniper Rifles, etc.), and all zipped up.

I also have an excel spreadsheet with stats for all of those weapons I would be happy to share as well. However, those weapons stats are based on several of my house rules for firearms in SR4, so they may not work properly in a canon SR4 game.
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eidolon
post Apr 17 2007, 02:03 PM
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Where do you go for images? I usually just use world.guns.ru, or I'll run a random search for "submachine guns" and just see what comes up.

Although I'm running out of cool looking weapons from world.guns to make into SR stuff.
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TheOneRonin
post Apr 17 2007, 02:25 PM
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World Guns and Raygun's site are the two that I plunder the most for images. But here are a few others I use:


Military Photos.Net Is a good resource, specifically the Equipment and Gear section.

Teppo Jutsu

Remington Military


And one of my personal favorites:

SSK Industries


Also, any Firearm-centric message board will usually have tons of threads with good images. Some of the best are custom jobs posted by board members...and just about every board has some "Post your gun collection!" thread, or variation thereof.
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Kyoto Kid
post Apr 17 2007, 03:23 PM
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...just for kicks Raygun should have also included a graphic for the Ruger Redhawk.
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TheOneRonin
post Apr 17 2007, 03:43 PM
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QUOTE (Kyoto Kid)
...just for kicks Raygun should have also included a graphic for the Ruger Redhawk.

Ruger Redhawk

:grinbig:
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Kyoto Kid
post Apr 17 2007, 03:51 PM
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...thank you. This is the style KK chose for her Super Warhawk (which is the descendent of the Blackhawk/Redhawk series)
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eidolon
post Apr 17 2007, 04:48 PM
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QUOTE (TheOneRonin)
But here are a few others I use: <snip>

Cool, thanks. 8)
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Thane36425
post Apr 17 2007, 07:08 PM
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I agree, don't go by the art in the books. Its the d20 complex: they have to make the weapons HUGE so the typical gamer, who has no clue about weapons, will think it looks cool. A real battle axe, for example, isn't that big, but the ones in the artwork, even Arnold would have a hard time lifting, with both hands!

If you look at a lot of the SR guns, they probably wouldn't even work the way they are designed. Now, the Street Samurai Catalog and the Mercenary guides are closer to what guns should look like, much more so than the artwork with characters using the weapons. The extra bulk could be the Smartlink hardware, laser sights and things like that.
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Kyoto Kid
post Apr 17 2007, 07:16 PM
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...yeah, I own a Glock 9mm & have fired a Colt Peacemaker, Ruger Redhawk, M16, Mossberg 12 gauge, and Winchester 3030.

Agreed the illos in SR are very "cinematic" in their style.
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eidolon
post Apr 17 2007, 07:17 PM
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Oh man, don't get me started on the weapons being used in SR art. :D
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MYST1C
post Apr 17 2007, 08:02 PM
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QUOTE (fourstring_samurai)
in regards to the 227, that's not what an H&K 227 looks like. the SR guys kind of fudged the bucket on some of the firearm pictures in sr4.

Actually, that's exactly how the HK 227 looks like - it's the original art from SR1!

I'll give a quick rundown of SR4's guns and the sources of their pictures (disclaimer: I don't own SR1 so I might attribute some pics to SR2 that infact already were in SR1)

Taser
  • Yamaha Pulsar - generic Taser picture from Cannon Companion (SR3)
Hold-Out Pistols
  • Raecor Sting - Raecor Sting picture from Neo-Anarchist's Guide to Real Life (SR2)
Light Pistols
  • Colt America L36 - Colt America L36 picture from SR1 rulebook (SR1)
  • Fichetti Security 600 - Fichetti Security 500 picture from SR1 rulebook (SR1)
  • Hammerli 620S - Hämmerli 610S picture from Fields of Fire (SR2)
  • Yamaha Sakura Fubuki - new gun, new picture (SR4)
Heavy Pistols
  • Ares Predator IV - new gun, new picture (SR4)
  • Ares Viper Slivergun - Ares Viper Slivergun picture from German version of Cannon Companion (SR3)
  • Colt Manhunter - Colt Manhunter picture from Street Samurai Catalogue (SR1/2)
  • Ruger Super Warhawk - Ruger Super Warhawk picture from German version of Cannon Companion (SR3)
Machine Pistols
  • Ceska Black Scorpion - Ceska Black Scorpion picture from Street Samurai Catalogue (SR1/2)
  • Steyr TMP - Steyr TMP picture from German version of Cannon Companion (SR3)
Submachine Guns
  • AK-97 Carbine - AK-97 Carbine picture from German version of Cannon Companion (SR3)
  • HK 227X - HK 227 picture from SR1 rulebook (SR1)
  • HK MP-5 TX - generic SMG picture from Cannon Companion (SR3)
  • Ingram Smartgun X - Ingram Smartgun picture from Street Samurai Catalogue (SR1/2)
  • Uzi IV - Uzi III picture from German version of Cannon Companion (SR3)
Assault Rifles
  • AK-97 - AK-97 picture from German version of Cannon Companion (SR3) [based on original AK-97 picture from SR1 rulebook]
  • Ares Alpha - Ares Alpha picture from Fields of Fire (SR2)
  • FN HAR - generic Assault Rifle picture from Cannon Companion (SR3)
  • HK XM30 - new gun, new picture (SR4)
Sport Rifles
  • Ruger 100 - generic Sport Rifle picture from Cannon Companion (SR3)
  • PJSS Friedrich Hornemann Elefant Gun - PJSS Friedrich Hornemann Elefant Gun picture from German-only sourcebook Brennpunkt: ADL (SR3)
Sniper Rifles
  • Ranger Arms SM-4 - Ranger Arms SM-3 picture from SR1 rulebook (SR1)
  • Walther MA-2100 - Walther MA-2100 picture from Street Samurai Catalogue (SR1/2)
Shotguns
  • Mossberg AM-CMDT - Mossberg CMDT picture from Street Samurai Catalogue (SR1/2)
  • Remington 990 - Remington 990 picture from Fields of Fire (SR2)
Special Weapons
  • Ares S-III Super-Squirt - Ares SuperSquirt II picture from Corporate Security Handbook (SR2)
  • Fichetti Pain Inducer - new gun, new picture (SR4)
Machine Guns and Assault Cannons
  • Ultimax HMG-2 - FN HAR picture from SR1 rulebook (SR1)
  • Panther XXL - Panther Assault Cannon picture from Street Samurai Catalogue (SR1/2)
Grenade and Rocket Launchers
  • ArmTech MGL-12 - ArmTech Mgl-12 picture from Fields of Fire (SR2)
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Kyoto Kid
post Apr 17 2007, 08:07 PM
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...I personally like the schoolgirl pic in Shadows of Asia. That is a very big gun she has. Kind of reminds me of my Otaku, Akima, who had an Eichiro Hatamoto. Only one shot per reload, but that is usually all she needed.
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bibliophile20
post Apr 17 2007, 08:41 PM
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I have one scene in my original fiction where the head of the Weaponsmiths Guild (whose name is Lugh Wieland, but insists that everyone calls him Q for some obscure reason :)) is taking shop with a soldier and gives him a new gun to try out.

~*~

"We haven't come up with a name for it yet," Q said, opening the weapon locker, "but some of the younger members of the Guild are calling it the 'ELG 100'."

"ELG 100...?"

Q smirked and pulled an oversized gun case out of the locker. "Excessively Large Gun 100."

~*~

It's a railgun that shoots self-forging shaped-charged projectiles--and is designed so that foot soldiers have an option against heavy armor.
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kzt
post Apr 18 2007, 01:00 AM
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QUOTE (bibliophile20 @ Apr 17 2007, 01:41 PM)

It's a railgun that shoots self-forging shaped-charged projectiles--and is designed so that foot soldiers have an option against heavy armor.

You realize you have three contradictory things in that one statement? Like hand carried, laser guided 2000 pound cluster bomb used for pinpoint no-collateral damage assassinations in crowded urban environments?
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TheOneRonin
post Apr 18 2007, 01:23 AM
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QUOTE (bibliophile20)


It's a railgun that shoots self-forging shaped-charged projectiles--and is designed so that foot soldiers have an option against heavy armor.



Real life foot soldiers (like I used to be) actually do quite well against armor. AT-4s, Dragons, and their ilk are easily portable by a single soldier, and make a serious mess of all but MBTs. Even then, mobility kills are VERY easy to achieve.

You don't need a magic, James Bond, Sci-fi gun for grunts to be effective against armor. Just read the fragging news, and you'll understand.
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Luddite
post Apr 18 2007, 01:33 AM
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QUOTE
You don't need a magic, James Bond, Sci-fi gun for grunts to be effective against armor. Just read the fragging news, and you'll understand.


But in SR4 you also need realistic rules reflecting this fact. IMO "NPC" armor in SR, especially that of military vehicles but to a lesser extent military armor, is overpowered. Maybe that's so there will be vehicle and people that runners simply can not fuck with, but it's still pretty unrealistic.
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TheOneRonin
post Apr 18 2007, 01:57 AM
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QUOTE (Luddite)
But in SR4 you also need realistic rules reflecting this fact.  IMO "NPC" armor in SR, especially that of military vehicles but to a lesser extent military armor, is overpowered.  Maybe that's so there will be vehicle and people that runners simply can not fuck with, but it's still pretty unrealistic.



Lets see.

GMC Banshee (military vehicle)
Body: 20
Armor: 18


Anti-Vehicle Rocket (with shoulder portable launcher)
DV: 16P
AP: -6 vs. vehicles

So with a single net hit, the Banshee is rolling 32 dice, or, most likey, buying 8 hits on his soak roll.

That still leaves 9 boxes of damage to a vehicle with an 18 box damage track. That looks pretty fucking effective to me. And check out what happens when you have 2 or three fairly competent shooters all hitting that Banshee at once.

POP-goes-the-T-Bird.
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Shrike30
post Apr 18 2007, 02:34 AM
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I think that you're going to see the development of high energy repeaters (be they sub-caliber cone guns, railguns, coilguns, ETC weapons, injected-gas smoothbores, or whatever your incredibly damaging huge weapon of choice is), rather than one-shot or low-rate-of-fire systems like the AT-4 or TOW II missiles, when your "armored" targets start being enemy infantry. Why you'd need a shaped charge on a railgun is beyond me, though...

Besides, I'm pretty sure the GMC Banshee is one of the heaviest vehicles in SR we've ever really gotten stats for, and it's described as being a "light t-bird vectored-thrust craft ... designed for reconnaissance and courier duty." If we had stats for, say, a Stonewall MBT, we could really get into this... sadly, however, we don't, being stuck with what're essentially the equivalent of APCs/IFVs until they realize there's a market for the "big book of everything that got shown off at Desert Wars this year."

Given the selection of vehicles we do have at the moment... yes, weapons beat out armor, as long as you're using a weapon that's actually supposed to be effective against armored targets. Assault Cannons, HMG's with APDS, and AV Rockets are where I'd start thinking about that...
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Thane36425
post Apr 18 2007, 02:38 AM
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Don't forget about anti-missile systems and automatic anti-personnel system. In the first Merc book, they mentioned the systems that looked for infantry aiming missiles at the vehicle. By 2070, those systems could be linked directly to the existing weapons, since many of them are remote controlled anyway, via software. Better make that shot quick.
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