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> Masking, much more difficult to penetrate
6thDragon
post Apr 26 2007, 12:44 AM
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Has anyone else noticed that the metamagic Maksing just got a whole lot more difficult to penetrate in SR4 than it has been in past editions. If my memory serves me right, a big if on some days, the character trying to penetrate the mask had some kind of bonus based on their initiate grade. Now only the Masking character gets a bonus from their initiate grade. It also gives the masking character the option of assuming the appearance of a mundane or a magic higher or lower than it actually is, or an astral creature. I assume this means spirit, but is that only when you're astrally projecting? Does this mean you could pass yourself off as a dragon when in Astral Space :evil: ? I guess the game designers decided to make this ore powerful under this edition. However it doesn't cover foci or spell like it use to unless you also purchase the appropriate metamagic.
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fistandantilus4....
post Apr 26 2007, 01:01 AM
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One thing I did to level the playing field a bit was introducing a metamagic called Unveiling. Basically it's extra dice to use on astral perception tests to break Masking and False Signature. It works just fine for regular assensing as well, It's just that those are the things you'll really need the extra dice for.
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Xenith
post Apr 26 2007, 01:34 AM
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Funny thing about the extended masking is that it allows for some scary stealth magicians. Not only can you truly look mundane, you basically gain the ability to sneak around with invisibility without becoming an astral beacon.

A magician that can escape the notice of another astrally perceiving person is indeed very frightening.

Edit: As a side note, the Masking power also allows you you lie far more effectively, or at least conceal the lie to a surprising degree. Reminds me of a certain Talon novel.
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Wasabi
post Apr 26 2007, 10:02 AM
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Is it legal to change auras so a troll mage appears as an astral mouse to reduce his aura's perceived size?
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6thDragon
post Apr 27 2007, 12:38 AM
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Adding another metamagic seams too much just to counter masking. I mean if all you get is a few other dice to counter other metamagics, it doesn't seam like enough. Maybe I'm just venting. It seams like they made it much more powerful by making it veryhard to penetrate, but also weeker at the same time by making the extended masking. Yeah, you could make incredible use of extended masking with spells like physical mask. Anyway, the posibilities are endless.
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fistandantilus4....
post Apr 27 2007, 01:05 AM
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I agree that masking is too tough to break, especially once you get a few grades on there. But honestly I'd rather add in another metamagic to the game, reflecting advances in thaumaturgy, then rework an existing one.
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DigitEyez
post Apr 27 2007, 07:36 AM
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I like the idea of Unveiling. I'm going to allow it in my campaign.
Thanks, fistandantilus3.0
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Ravor
post Apr 27 2007, 04:15 PM
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Seconded DigitEyez.
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fistandantilus4....
post Apr 27 2007, 04:25 PM
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QUOTE (DigitEyez)
I like the idea of Unveiling. I'm going to allow it in my campaign.
Thanks, fistandantilus3.0

No problem. I got the idea of new metamagics from Ellery's list a while back. It makes things more interesting if there are some rare metamagics out there that people don't always recognize and can't always plan for. This goes for both PCs and NPCs.
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bibliophile20
post Apr 27 2007, 04:28 PM
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Thirded.
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6thDragon
post Apr 28 2007, 12:40 PM
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Does your new metamagic Unveiling give anything to help penetrate illusion spells or other forms of magical concealment, such as the critter power that is commonly used by spirits? If so, I definately say it's worth it.
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Jaid
post Apr 28 2007, 01:50 PM
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he said it "works fine for regular assensing too" which leads me to assume it's basically bonus dice to assensing, as opposed to simply bonus dice to penetrate masking.
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fistandantilus4....
post Apr 28 2007, 03:30 PM
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Correct. It adds the initiates grade in dice to any assensing tests, using a complex action.
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wilcoxon
post Apr 28 2007, 04:04 PM
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Which seems too powerful to me. An initiate with a few grades and Unveiling starts becoming the astral equivalent of the perception adept. If the GM wants even a chance of something magic remaining hidden, it requires an initiate with other metamagics to have cast it.
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bibliophile20
post Apr 28 2007, 04:12 PM
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QUOTE (wilcoxon)
Which seems too powerful to me. An initiate with a few grades and Unveiling starts becoming the astral equivalent of the perception adept. If the GM wants even a chance of something magic remaining hidden, it requires an initiate with other metamagics to have cast it.

There's an old saying about the technological race between Warhead and Armor and how the Warhead usually wins. I think the same thing can be said nowadays, and in Shadowrun, about the race between Stealth and Sensor and how the Sensor usually wins.
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fistandantilus4....
post Apr 28 2007, 04:48 PM
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QUOTE (wilcoxon @ Apr 28 2007, 11:04 AM)
Which seems too powerful to me.  An initiate with a few grades and Unveiling starts becoming the astral equivalent of the perception adept.  If the GM wants even a chance of something magic remaining hidden, it requires an initiate with other metamagics to have cast it.

Mages have almost always been initiate vs initiate. The guy with a few grades is always going to have the advantege. That's the point.

Right now, as was mentioned at the head of this thread, masking is very far ahead of any means to break it. How many successes does it usually take to find something about a magic item anyway? The most you ever need for successes on assensing is 5. You get to a certain point in initiation using the normal skill cap rules, and it's unbreakable.

As an example, say you've got someone with max assesensing of 7
Intuition of 6
And we'll say specialized in Aura reading.
15 dice. That gives a quick average of 5 successes.

Then you get say a 3rd grade initiate who's built his magic up to 9.
Add an intuition of 4.
That gives you 16.

So you've got the best of the best in assensing vs a strong mage, with good intuition, and they'll be breaking even on average, without use of edge. Now how does that make sense? Best you can be at assensing, vs Very good, and they break even. Then there's masking foci (pg 85 SM). Adds their rating to masking. You have a stong mage putting a little effort in to masking (Masking Foci 3) and now they're likely to beat the best assenser (Unless they have Dark King for a Mentor Spirit).
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knasser
post Apr 28 2007, 05:23 PM
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I like masking to have the edge. It's more productive to the game that way, I feel. My reasons are twofold. Firstly, in the absence of the ability to penetrate a masked aura, players are required to fall back on good old fashioned detective work, subterfuge, spying... that sort of stuff. With the ability to penetrate masking, my only hope of pulling off some mystery is to have the villains unrealistically initiated up the wazoo.
Secondly, I want the players to be able to pull off their own masking. Compared to metamagics such as centering and anchoring, it's a fairly indirect and weak power, chosen by players who want to think, and I don't think it should be undermined.

It shouldn't be an arms race between masker and watcher. That's the D&D approach where whoever has the biggest rock wins. In Shadowrun, you also come up against paper and scissor and that's the way I like it. It makes things interesting. Balance of power = dull. Uncertainty = GM heaven.

My thoughts,

-K.
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fistandantilus4....
post Apr 28 2007, 05:28 PM
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Easy answer : Masking Foci
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Wasabi
post Apr 28 2007, 05:36 PM
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QUOTE (fistandantilus3.0)
Easy answer : Masking Foci

QFT
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knasser
post Apr 28 2007, 05:52 PM
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QUOTE (fistandantilus3.0 @ Apr 28 2007, 05:28 PM)
Easy answer : Masking Foci


Too easy, and too glib. Doesn't this bring us back to square one, with those that feel masking is too powerful? Unless of course you then introduce Assensing Foci of some sort. Which I suppose would be square zero.

So for those that want masking to be balanced by some new perceiving foci, you'll need some sort of boost to perceiver's side. For myself, who likes things as they are, masking foci are just a solution to a problem that we ourselves are creating, and it's much cleaner not to create the situation in the first place.

The availability of strong masking opens lots of plot doors. Easy counters close them.

-K.
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6thDragon
post Apr 28 2007, 07:30 PM
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The more I think about it the more I like Unveiling as a metamagic. I think if you round it out by making it help penetrate illusions and see others who have spirits concealing them, all the better. Plus, if a character really wants to trust his own eyesight/assensing abilities then they should take it. However, at low levels, it still won't give hugh advantages. Personally I think it would be good for those more experienced characters or NPCs. I think any dragon worth his skin would take this, so they are not fooled by mere mortals. Otherwise you'd have anyone taking masking and walking around looking like whatever they want because no one can see through the mask. If they really enjoy their privacy, let them take the masking foci.
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wilcoxon
post Apr 28 2007, 08:09 PM
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6thDragon got me thinking. I don't like Unveiling as just giving straight dice to assensing. However, here's a variant of Unveiling I like (at least on first thought).

Unveiling helps an initiate pierce the veil of deception. It offsets penalties due to illusion and masking. I'm undecided on if this should be bonus dice or straight reduction (for Masking). So, Unveiling grade 3 vs Masking grade 4 would either be +3 dice on assensing against a threshold 4 higher or normal dice against a threshold 1 higher (bonus would only apply when trying to penetrate masking). It would also reduce the penalty to perception from concealment, camouflage (spell), and the like. Straight grade reduction might be too much (since concealment is limited by force of spirit and spells are limited by force and net hits) - maybe grade/2 dice bonus on penetrating such effects?
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Jaid
post Apr 28 2007, 08:54 PM
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QUOTE (wilcoxon)
6thDragon got me thinking. I don't like Unveiling as just giving straight dice to assensing. However, here's a variant of Unveiling I like (at least on first thought).

Unveiling helps an initiate pierce the veil of deception. It offsets penalties due to illusion and masking. I'm undecided on if this should be bonus dice or straight reduction (for Masking). So, Unveiling grade 3 vs Masking grade 4 would either be +3 dice on assensing against a threshold 4 higher or normal dice against a threshold 1 higher (bonus would only apply when trying to penetrate masking). It would also reduce the penalty to perception from concealment, camouflage (spell), and the like. Straight grade reduction might be too much (since concealment is limited by force of spirit and spells are limited by force and net hits) - maybe grade/2 dice bonus on penetrating such effects?

how high of an initiate grade are you worrying about?

you shouldn't really be facing much more than maybe grade 3 or 4, i would say, as long as you're talking about simply reducing penalties. i don't really see any amount being a problem... the value will never exceed the strength of your enemies anyways, it can at best counter it, so there isn't really anything to worry about, imo. (and after all, there's still *mundane* methods of disguising oneself and hiding).
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fistandantilus4....
post Apr 28 2007, 11:31 PM
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QUOTE (knasser)
QUOTE (fistandantilus3.0 @ Apr 28 2007, 05:28 PM)
Easy answer : Masking Foci


Too easy, and too glib.

From a game stand point on the Masking foci, you were concerned about Masking be too easy. A Masking Foci can help tip the scale a bit more towards masking, and it's also balanced on it's own more by making the initiate use even more karma to have the extra coverage. I don't see the problem. Seems like it would be just what you're looking for.

I'm not trying to be glib. Sometimes the simplest solution is the right one.Unveiling goes a long way to balancing out the arms race on masking. In a world where magical R&D departments exist to come up with the latest metamagical technique (Filtering for example), and security is the focus of a lot of it, how would something like this not come aronud eventually? Especially since Masking is the type of metamagic people would only take if they had something to hide (read:shadowrunners). It wouldn't make any sense for corps, like say, Knight Errant who could use it to pierce a bug's masking, to not try to develop it.

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nathanross
post Apr 29 2007, 03:15 AM
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My worthless opinion is this:

If you want to be the best at assensing, and be able to pierce every veil, you have to make sacrifices. I recently had to make the choice between a full magician and a mystic adept and picked the slightly worse mystic adept because my concept was to be able to assense better than anyone. To give full mages something that substitutes for the Enhanced Perception power is bullshit.

Sure, Masking is hard to pierce, but if it wasnt, what is the point? Characters spend time and karma to get it so that they can hide themselves, why make it even harder?

If you really want to fix masking, just rewrite it like it was in SR3. Decrease perciever's Initiate grade from masker's initiate rating (Im pretty sure that was how it worked) and require masking to pierce the mask. Also, just throw out the masking foci.
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