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> Concealment spirit power, How does it work in astral plane?
X-Kalibur
post Apr 30 2007, 10:37 PM
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I think the best solution would be to start a poll... namely because, nothing against the people that wrote up the FAQ, but some of that stuff was wonky as hell and not conducive with previous editions.
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pbangarth
post Apr 30 2007, 11:49 PM
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I don't see what the problem is. You need no Assensing test to see that the thing before you( in astral space) is magical... the aura tells you so, no matter what shape it has or what it may be hiding or emulating. You need an Assensing test to know it is an illusion of a box. Why are folks trying to make it more difficult?
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Demerzel
post Apr 30 2007, 11:55 PM
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So you're saying that the rule that says you need to succeed at an Assensing Test is to be disregarded, because . . . ?
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Ravor
post May 1 2007, 12:39 AM
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For the same reasons that no-one really calls for a Perception Test at -2 in order to notice a running crowd despite RAW using it as an example of what to call for a Perception Test in order to notice.
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pbangarth
post May 1 2007, 01:02 AM
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QUOTE (Demerzel)
So you're saying that the rule that says you need to succeed at an Assensing Test is to be disregarded, because . . . ?

.... because if there is a contradiction or confusion in the rules you have to go back to the most basic level and definitions, in this case the rules on Astral Perception on page 182 of SR4.

The contradiction occurs in the rules on Illusions (p. 201) where it says, "(t)hough mana-based illusions can be created on the astral plane, their magical aura gives them away as illusions to anyone who makes a successful Assensing Test (see Astral Perception, p. 182)."

This is contradicted by the immediately following statement, "(i)llusions cannot fool assensing to disguise or create auras"

...and by "(s)pells cast upon an individual show up as a separate aura surrounding that person for the duration of the spell" (p. 182)

...and by "(i)interpreting [emphasis mine] auras to gain information about the person or thing to whom they belong is called assensing. A magician who wishes to learn more [emphasis mine] about an aura must make an Intuition +Assensing Test..." (p. 182)

...and by "(w)ithout attempting to read an aura, a magician can still get an impression of what type of aura it is (spell, spirit, living creature, etc.)" (p. 182)

So from the basic definitions on page 182 of SR4, if on the astral plane your line of sight to the illusionary box is not obscured or occluded by intervening materials, then you will automatically know it is a spell, without having to Assense it. You will have to Assense it to know more... for example to know it is an illusion, or to see through it to the magician hiding behind it.
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toturi
post May 1 2007, 01:04 AM
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QUOTE (Ravor @ May 1 2007, 08:39 AM)
For the same reasons that no-one really calls for a Perception Test at -2 in order to notice a running crowd despite RAW using it as an example of what to call for a Perception Test in order to notice.

You wanna bet? A low Intuition orc with no Perception, distracted, did not notice that there was an angry Humanis mob coming his way... It happened in my game.

Obvious/Large/Loud =! Immediately Noticeable.

Astrally Immediately Noticeable things are well defined under Astral Perception. Others things the GM has to decide the Threshold.
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Ravor
post May 1 2007, 01:07 AM
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Exceptions only prove the rule toturi. 8)
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toturi
post May 1 2007, 01:14 AM
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QUOTE (Ravor)
Exceptions only prove the rule toturi. 8)

The rules do not need to be proven Ravor. They are. You just follow them.
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Ravor
post May 1 2007, 01:23 AM
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Question everything, trust nothing. 8)

*Edit*

By the way, I did notice that you edited your post... :cyber:
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toturi
post May 1 2007, 01:26 AM
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QUOTE (Ravor)
Question everything, trust nothing. 8)

And where is that rule found? If it isn't in the books, it is not canon.
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Ravor
post May 1 2007, 01:34 AM
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I've evolved beyond the need for Canon. *Manical Laughter*


8) :notworthy: :rollin: :cyber: :silly:


Because remember, there is no spoon.

*Wanders off to find the nice young men in the clean white coats...* :dead:



:scatter: :alien: :scatter:
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Demerzel
post May 1 2007, 02:44 AM
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QUOTE (pbangarth)
QUOTE (Demerzel @ Apr 30 2007, 11:55 PM)
So you're saying that the rule that says you need to succeed at an Assensing Test is to be disregarded, because . . . ?

.... because if there is a contradiction or confusion in the rules you have to go back to the most basic level and definitions, in this case the rules on Astral Perception on page 182 of SR4.

No, the rules create a set of foundations, and then build upon them. The reference to p 182 is how to do an Assensing Test, not a reference to countermand the very sentence the reference is in. The meaning of that rule is, you must make the test to detect that it is an illusion and not real, and here’s where you find the rules about how to make assensing tests.

QUOTE (pbangarth)
The contradiction occurs in the rules on Illusions (p. 201) where it says, "(t)hough mana-based illusions can be created on the astral plane, their magical aura gives them away as illusions to anyone who makes a successful Assensing Test (see Astral Perception, p. 182)."

This is contradicted by the immediately following statement, "(i)llusions cannot fool assensing to disguise or create auras"


It cannot fool assensing, but you have to be able to assense it successfully in order to not be fooled.

QUOTE (pbangarth)
...and by "(s)pells cast upon an individual show up as a separate aura surrounding that person for the duration of the spell" (p. 182)


The spell is not cast on an individual, so this is pointless. At best the aura of the spell is the aura of the object it is mimicking, and this is why you have to succeed on an assensing test to detect the falsehood in the aura. Regardless if the thing being mimicked is a Stone, a Shrubbery, a Great Eastern Dragon or a Cardboard Box.

QUOTE (pbangarth)
...and by "(i)interpreting [emphasis mine] auras to gain information about the person or thing to whom they belong is called assensing.  A magician who wishes to learn  more [emphasis mine] about an aura must make an Intuition +Assensing Test..." (p. 182)

...and by "(w)ithout attempting to read an aura, a magician can still get an impression of what type of aura it is (spell, spirit, living creature, etc.)" (p. 182)


Except in this case that magician is being fooled by an illusion spell. If they even see the phantasmal object that means they lost their resistance test. They must investigate the nature of the object specifically to get to detect the illusion.

QUOTE (pbangarth)
So from the basic definitions on page 182 of SR4, if on the astral plane your line of sight to the illusionary box is not obscured or occluded by intervening materials, then you will automatically know it is a spell, without having to Assense it.  You will have to Assense it to know more... for example to know it is an illusion, or to see through it to the magician hiding behind it.


In fact no, from the basic definition on page 182 you learn how to conduct an assensing test, so that if your mage who was fooled my a mental illusion has the wherewithal to assense the aura of the phantasmal object then they get a free pass on detecting the illusion, if and only if they succeed on the Assensing Test.
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nathanross
post May 1 2007, 05:33 AM
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Can we all just agree to disagree and quit trying to prove to each other something that cant be proven because the RAW sucks.

Either way, do the characters notice the box? I think it is unfair for the GM to just instantly write off that unless the character is percieving and chooses at random to assense the box/illusion spell. Even if the GM roles for the character, the character should have a chance to see it, unless he is not even astral.

And if you guys are going to keep on arguing, those in support of glowing spells, start actually quoting RAW even if an older edition, so far your argument lacks support, which those in disagreement have plenty of (and are so far winning the argument, if they would just calm down a bit)

Ross
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Ranneko
post May 1 2007, 09:17 AM
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Okay, I will bite
QUOTE ("Street Magic page 112")

Auras
  Unlike the dull gray shadows of physical objects, the reflections of living and magical things glow brightly in the astral. ..snip stuff about living things.. Magic auras 
are equally complex; spells, physical mana barriers, and active adept and critter powers are alive with color.[/i]


Illusions are spells, and thus are glow brightly and are alive with colour.

This does make illusions easy to spot on the astral as they are marked inherently as magical by the aura. Not only that but as pbangarth pointed out
QUOTE ("pbangarth")
...and by "(w)ithout attempting to read an aura, a magician can still get an impression of what type of aura it is (spell, spirit, living creature, etc.)" (p. 182)


Which means that you can't even use an illusion to mimic a person or spirit on the astral, because it is immediately obvious without even an attempt at reading the aura that the aura is a spell, rather than a spirit or person.

Happy now?

Now Demerzal will state that a mana illusion is all in the head, and thus the mage will unless they assense the aura, see the aura associated with the object. Despite as pbangarth quoted earlier
QUOTE ("pbangarth")
"(i)llusions cannot fool assensing to disguise or create auras"(182)


So the best use of a mana illusion on the astral is to make someone think an object has a spell effect on it until they actually examine it more closely.
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toturi
post May 1 2007, 12:09 PM
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The wording on the Astral Perception and Assensing leaves much to be desired, IMO. It is not clear cut on whether a mana Illusion is an exception to the basic knowledge about the aura rule or is it merely restating the fact that an Assensing test is required to know what type of spell it is.

For GMs that want Astral Perception to break Illusion spells or simply want to keep things simple for themselves, they would rule it one way and for GMs that can see their way(pun pun) around the complex mess, they would rule it another way. For myself, until the writers clarify their stand, I would say that by the letter of the rules, Demerzel is correct - only because the Astral Perception rules themselves hop all over the damn place, one moment they are talking about 1 thing and the next about another, which to me, lend credance to Dem's arguments.
QUOTE
Which means that you can't even use an illusion to mimic a person or spirit on the astral, because it is immediately obvious without even an attempt at reading the aura that the aura is a spell, rather than a spirit or person.


Except when you are astrally perceiving an illusion.

QUOTE
Illusions cannot fool assensing to disguise or create auras.


No contradiction as you are no longer simply Astrally Perceiving an illusion, but instead you are Assensing it. Astral Perception =! Perceiving.
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Ravor
post May 1 2007, 03:30 PM
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QUOTE (toturi)
No contradiction as you are no longer simply Astrally Perceiving an illusion, but instead you are Assensing it. Astral Perception =! Perceiving.


However the problem with that is that when Street Magic talks about Astral Visiblity Modifers (page 114) it is clearly in the context that you use the Assensing Skill in order to make your Astral Perception checks.

And come on do you really want to hang your argument on a word game that flimsy?



<===>



Oh and before anyone complains about not actually quoting the section of RAW that I was referring to, I gave you the book's title and page number so you can look up the section if you're interested. I myself however am not prepared to painstakingly retype large sections of RAW when it is as clear as day that the other side simply isn't willing to listen. (Yes, this also works both ways as well.)



<===>
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Demerzel
post May 1 2007, 03:52 PM
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I hate to bring in something entirely unrelated like this, and it seems reductio ad absurdum arguments tend to fall on deaf ears here, but I’m going to try anyhow.

The argument that the rule that requires a successful Assensing Test (SR4 p.201 quoted many times already) is overridden by the fact that the section on assensing tests (SR4 p.182) is more general and takes precedence over the specific rule cannot be a valid method of interpretation.

Consider the Fubuki light pistol, its description contains the following rule:

QUOTE (SR4 p.307)
The Fubuki may only fire narrow bursts (not wide), but burst recoil is handled like SA recoil (–1 Recoil on the second burst each Action Phase only).


However this conflicts with the predefined burst fire rules,

QUOTE (SR4 p.142)
Burst-fire weapons receive a –2 recoil modifier for the first burst fired in that Action Phase and –3 for the second.


So if your method of interpretation is correct the Fubuki has normal recoil and the statement quoted above should be disregarded as conflicting the rules, and therefore invalid.

But in fact we do not interpret rules that way. In this case the Fubuki has a special rule that overrides the standard burst-fire rules.

Just like how illusions have special rules that override the normal perception rules, both in the cases of mundane perception and astral perception.
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2bit
post May 1 2007, 04:21 PM
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QUOTE (Demerzel)
Just to be clear as to what you mean 2bit. It's obvious that I'm wrong and that Manabased illusions created in the astral require no test to defeat despite the statement to the contrary on page 201?


Spells are astral objects (not object in the 3D sense, but object in the sense that it is an entity with its own aura), and no test is needed for an observer to determine the basic object category of an aura.

A quick astral glance is enough to see that your phantasmic box is, in fact, a spell. The fact that it is an illusion spell does not grant it the ability to mask its own aura. If it's a mana spell, it can be created in astral space. Physical spells cannot.

On the other hand, a quick glance is not enough to know that the "box-shaped spell" is an illusion spell. The observer is welcome to make thier own assumptions based on the context, of course, much like they might assume that lightning shooting from a magician's hands just might be a lightning bolt spell.
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pbangarth
post May 1 2007, 04:35 PM
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Ok, Demerzel, now *there* is an argument with some meat to it. It gave me some pause.

The precedent of the Fubuki pistol could be construed as legitimizing overriding the general rule of Assensing with the specific rule of perceiving the Illusion spell. At this point, then we are again at the stage of interpreting the wording.

I see the Fubuki text as consciously pointing out an exception to the general rule, and not putting that general rule into confusion or jeopardy. It is a machine designed to work differently. The wording of the Illusion spell description is not so clear and consciously stepping outside the general rule, and does make the general rule confusing (see our current thread for evidence).

I recognize your interpretation and allow it has validity. I just don't agree. There appear to be two camps in this thread that feel the same way. The same arguments are appearing repeatedly. It would appear to me to be wise at this point to agree to disagree. I will run my games with my interpretation, and live with whatever way any GM runs me as a player. How about you? And the rest of us?
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Demerzel
post May 1 2007, 05:24 PM
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Okay so here’s how I see it in another attempt to summarize:

The appropriate method of interpreting rules is, first understand the basic rule, and then apply the special characteristics of the power/item/etc.

P.182 outlines the basic methods for how Astral Perception works. Then illusions come along and change the rules. In this case it creates a general case of how to handle illusions:

That is, “Realistic illusions seem completely real.” (SR p. 201)

Then, if you’re using Astral Perception then you may have an easy out. While that illusion seems completely real, if you succeed on an Assensing Test then you get to pierce the illusion for free even though you failed your willpower roll.

The quote that’s going around does not create the ability to have illusions in the astral, that is created by rules that allow mana based spell effects to work in the astral. What it does do is weaken illusions, giving a second method of piercing in the astral. It does not completely invalidate them.

Now perhaps someone can summarize the other side better, but the way I see it the whole thing hinges on this requirement that you can simply see something and determine the class of object it is while astrally perceiving, and that nothing will ever change that, not the fact that illusions can be created on the astral, or that realistic illusions seem completely real.
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toturi
post May 2 2007, 01:11 AM
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QUOTE (Ravor)
QUOTE (toturi)
No contradiction as you are no longer simply Astrally Perceiving an illusion, but instead you are Assensing it. Astral Perception =! Perceiving.


However the problem with that is that when Street Magic talks about Astral Visiblity Modifers (page 114) it is clearly in the context that you use the Assensing Skill in order to make your Astral Perception checks.

And come on do you really want to hang your argument on a word game that flimsy?

Astral Perception checks require Assensing, when you actually roll some dice, yes. Flimsy or not, that's the rules as written, I don't write the rules, I just run them as written.
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ornot
post May 2 2007, 06:39 AM
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QUOTE (toturi)
QUOTE (Ravor @ May 1 2007, 11:30 PM)
QUOTE (toturi)
No contradiction as you are no longer simply Astrally Perceiving an illusion, but instead you are Assensing it. Astral Perception =! Perceiving.


However the problem with that is that when Street Magic talks about Astral Visiblity Modifers (page 114) it is clearly in the context that you use the Assensing Skill in order to make your Astral Perception checks.

And come on do you really want to hang your argument on a word game that flimsy?

Astral Perception checks require Assensing, when you actually roll some dice, yes. Flimsy or not, that's the rules as written, I don't write the rules, I just run them as written.

I'm not convinced... Unless you also require regular perception tests for seeing, I'd apply the same common sense "if it's obvious, you don't need to roll". In the example used a little while ago one would have to ask how carfully the searcher was looking (quick glance while running past vs. long scan) and how much other astral stuff and background there was between the searcher and the hiding target. If an invisible person was just standing there, or hiding in an illusory box in an alleyway the aura of the illusion would be pretty damn obvious. If there were a crowd of people, or a lot of other boxes in the way, it might require a test.

just my two :nuyen:
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toturi
post May 2 2007, 08:29 AM
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QUOTE (ornot)
I'm not convinced... Unless you also require regular perception tests for seeing, I'd apply the same common sense "if it's obvious, you don't need to roll". In the example used a little while ago one would have to ask how carfully the searcher was looking (quick glance while running past vs. long scan) and how much other astral stuff and background there was between the searcher and the hiding target. If an invisible person was just standing there, or hiding in an illusory box in an alleyway the aura of the illusion would be pretty damn obvious. If there were a crowd of people, or a lot of other boxes in the way, it might require a test.

just my two :nuyen:

You do not need to be convinced. All you need to do is follow the rules. The correct statement is "if it is immediately noticeable, you do not need to roll", not "if it is obvious". When you look for something(look as in sight), you roll Perception if it is not immediately noticeable. If something is obvious, you need only make Threshold 1.
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Ravor
post May 2 2007, 12:41 PM
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Then in that case to be *completely* within :S RAW :S you should be rolling Perception/Assensing Tests for every character every turn before taking them aside and describing what they "perceive".

But hey, if you want to run your game that way, more power to you toturi.
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The Jopp
post May 2 2007, 01:09 PM
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I think it is rather clear.

Example 1:
If a person is standing in plain sight with an illusion or other spell active that affects the perceiver that looks at the person or the person itself then the following is used:

The spell is immediately visible as the perceiver sees the spell – the individual in this case is unimportant, the spell is visible. If the perceiver wants more info about the spell and the individual an Assensing test is required for both.

Example 2:
A person has an active spell and is attemting to hide with an active spell/foci/etc/miniature giant space hamster/IE.

Since the person tries to hide the following is done to find him:

Assensing+Intuition (+/- Astral Modifiers)VS Infiltration+Agility

If the perceiver manages to find the (not so) stealthy intruder he will see a living aura with a spell active. In order to glean more info he must make an assensing test on both the spell and the individual.

Example 3: (from the thread)
A person is hiding inside an alley behind an illusionary box.

The magician will see the spell of the illusion but NOT the hiding person unless they make an opposed test as in example 1.

The active spell is obvious – the hiding person is not, that’s not to say that the hiding individual will be HARD to spot, but he’s still hiding.

ALL spells, foci etc are always visible on the astral, but not OBVIOUS on the astral if someone tries to hide. As long as no one actually tries to hide (themselves) their spells, foci etc will be visible.

This is my INTERPRETATION of the rules as it seems logical, I could be wrong though but I would still play with it.
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