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> Shadowrun Video Game, Gold
X-Kalibur
post Jun 4 2007, 09:51 PM
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Also some shadowrun on CAD
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apollo124
post Jun 7 2007, 05:42 AM
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I took a quick look at the game today while I was walking around our hometown megacorp Wal-Mart.

One of the things you have to look really close to notice for the PC version is that you need to be running Windows Vista to even play it. And you need at least a dual core processor and a minimum video card with 256 MB of RAM, like a Radeon 7800. It also says on the box that these are minimums, and that better systems will see better performance. So the rich guy is going to hammer the low budget player, all else being equal.

One of the other things is that if you want to do the cross-platform playing (PC player vs. Xbox 360 player) even the PC guy has to have an active X-Box Live account. Kind of a slick way to sucker guys who don't have an X-Box into getting the service so they can play one lousy game on it.

Don't even get me started on magic-absorbing dwarves.
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Thanee
post Jun 7 2007, 06:37 AM
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QUOTE (apollo124)
One of the things you have to look really close to notice for the PC version is that you need to be running Windows Vista to even play it.

It's from Microsoft. ;)

Bye
Thanee
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Thanee
post Jun 7 2007, 09:32 AM
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Hmm... havn't really looked around a lot yet, concerning this game.

Is this pure multiplayer? Or does it also have a singleplayer campaign (i.e. like Halflife does).

Bye
Thanee
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2bit
post Jun 7 2007, 01:01 PM
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Pure multiplayer - There might be single player vs. bots mode, I'm not sure.

It's on Vista because it's the flagship for their Live Anywhere cross-platform gaming - PC and XBOX 360 users playing against each other.
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Thanee
post Jun 7 2007, 01:51 PM
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I looked around some in their forums and there seems to be a training and a bot mode.

Doesn't look like there's a campaign to play through, though.

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Thanee
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Demonseed Elite
post Jun 7 2007, 02:59 PM
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Yeah, I do not believe there is any single player "game", just the practice modes with bots.
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Fix-it
post Jun 8 2007, 03:30 AM
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so I'm curious. is it kinda of Team-fortress-ey. or more like Dystopia?
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Lazerface
post Jun 8 2007, 06:00 AM
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Dystopia *is* Team-Fortress-ey.
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Lindt
post Jun 8 2007, 06:36 AM
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Worst case senerio just happened to me.
Im gaining a few new to SR players in my game. One of them was going to play a dwarf and wondered why they didnt have magic resistance, and how the tech-affinity thing all played out. I just about shat myself.
Its beginning. The stupidity is beginning.
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apollo124
post Jun 15 2007, 05:08 AM
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QUOTE (Thanee)
QUOTE (apollo124 @ Jun 7 2007, 06:42 AM)
One of the things you have to look really close to notice for the PC version is that you need to be running Windows Vista to even play it.

It's from Microsoft. ;)


True, but on most (read that as every!) other game or computer program I have ever seen, it gives you a list of OS's and versions that this software is compatible with. This bastardized creation is only for Vista and Xbox360, period. That's what I meant by that.
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apollo124
post Jun 15 2007, 05:21 AM
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I just got a "Tips and Tricks" magazine the other day which had some coverage on the SR-Xbox game. I figured that ranting without any practical knowledge of what I was talking about was kind of futile, so I bought this mag in the spirit of "know your enemy".

Anyone ever have a smartlink installed in a character that had a laser spotter beam incorporated into it? It comes standard, so if you want to know if that troll is getting ready to really lay some fire into you, look for the laser spot.

Never heard of an "Anti-Magic Generator": must be new tech from back in 2020.

Same with "Enhanced Vision" that lets you see through walls.

The teleport spell has been done to death on another thread.

Resurrection and Smoke are also new spells to me.

I ain't even gonna touch the whole magic draining dwarves issue.

Too bad they didn't try to get some fan input from here on Dumpshock to help with the design process. I bet most of us have some ideas which would have made a great game. My personal favorite idea of mine is if they had made a "Bug City" FPS/Strategy game. Lots of interesting things to find and kill in the Windy City.

Hope I ain't too far off topic.
Apollo
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Demonseed Elite
post Jun 15 2007, 02:51 PM
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QUOTE (apollo124)

Too bad they didn't try to get some fan input from here on Dumpshock to help with the design process.


They didn't even ask for input from Wizkids/FanPro, nevermind Dumpshock. Of course, they don't have to, since they don't need to come to us for to use the digital rights. It would have been cool, but Microsoft isn't really known for working well with others in game development.
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Kagetenshi
post Jun 15 2007, 02:53 PM
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Your last sentence is three words too long.

~J
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mfb
post Jun 15 2007, 05:33 PM
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maybe five! or six!
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Lazerface
post Jun 15 2007, 06:46 PM
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No! No! Seven words! Fear, surprise, ruthless efficiency, an almost fanatical devotion to the Pope, and nice red uniforms. Damn!
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Fu-Man Chu
post Jun 16 2007, 01:48 AM
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Hmm... I'm sure this is similar to how Battletech fans felt when MechAssault came out...
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Lordmalachdrim
post Jun 16 2007, 02:39 AM
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It may say Vista only but you can run it on XP. I have a friend I play against on xbox live who's got it on his PC. It's not shadowrun but I picked it up since he only plays games on his PC and I can't currently afford to upgrade my pc to run things like that.
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mintcar
post Jun 19 2007, 08:20 AM
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I downloaded the demo on Xbox Live. Got to say that the whole choosing races and buying upgrades really does push it above other multiplayer shooters for me. Also, the fact that aiming is random within the reticle means that they've taken the need for perfect motor skill and lightning reflexes out of the equation. All in all it's got to be the most enjoyable multiplayer shooter I've tried. Not sure about what hardcore fans of the genre feels about it though.

I don't think that we here on Dumpshock would have come up with better spells for this kind of game. It's a good thing they weren't bound by canon in that sense. However, I still think it's sad that they insisted on selling this as the one and only Shadowrun. Why not acknowledge the original and give the computer game a subtitle?
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Wounded Ronin
post Jun 19 2007, 11:22 PM
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QUOTE (mintcar)
Also, the fact that aiming is random within the reticle means that they've taken the need for perfect motor skill and lightning reflexes out of the equation.

I would actually agree with random aiming with a reticle for a game that was supposed to be super realistic, i.e. a military sim of some kind. Even if you've got perfect mouse skills your M9 isn't going to be headshot accurate at 100 feet; it's going to be accurate within this big circle that represents the margin of error. That would be good. In the interests of realism I'd also love things like aiming going out the window while walking, which doesn't happen in most FPSes probably because a lot of the gameplay is seen as manuvering and dodging and if too much advantage is given to people who realistically "camp" people complain.

But for a fantasy style game, I'm not sure why you'd want to make success or failure less sensitive to motor skills and reflexes. I mean, that's what the game is about, right? The game is first and foremost about your motor skills and reflexes and second place is your ability to process abstract 3D thought inside your head, i.e. how your manuver. I'm not sure what you'd gain by favoring randomness over skill in a game that isn't supposed to be a realistic simulation.
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mfb
post Jun 20 2007, 12:22 AM
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QUOTE (Fu-Man Chu)
Hmm... I'm sure this is similar to how Battletech fans felt when MechAssault came out...

i don't recall hearing about FASA Interactive altering MechAssault in response to the massive fan backlash.
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Kagetenshi
post Jun 20 2007, 12:23 AM
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MechAssault is also conspicuously not called Battletech.

~J
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mfb
post Jun 20 2007, 12:26 AM
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there is that. i actually didn't know it was a BattleTech game until a year or so after it came out.
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imperialus
post Jun 20 2007, 09:26 PM
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QUOTE (mfb)
don't ever change, blakkie.

You don't have to sit across a table from him every Sunday and try to keep a campaign on track :please: :dead: :P
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mintcar
post Jun 24 2007, 05:18 PM
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QUOTE (Wounded Ronin)
QUOTE (mintcar @ Jun 19 2007, 03:20 AM)
Also, the fact that aiming is random within the reticle means that they've taken the need for perfect motor skill and lightning reflexes out of the equation.

I would actually agree with random aiming with a reticle for a game that was supposed to be super realistic, i.e. a military sim of some kind. Even if you've got perfect mouse skills your M9 isn't going to be headshot accurate at 100 feet; it's going to be accurate within this big circle that represents the margin of error. That would be good. In the interests of realism I'd also love things like aiming going out the window while walking, which doesn't happen in most FPSes probably because a lot of the gameplay is seen as manuvering and dodging and if too much advantage is given to people who realistically "camp" people complain.

But for a fantasy style game, I'm not sure why you'd want to make success or failure less sensitive to motor skills and reflexes. I mean, that's what the game is about, right? The game is first and foremost about your motor skills and reflexes and second place is your ability to process abstract 3D thought inside your head, i.e. how your manuver. I'm not sure what you'd gain by favoring randomness over skill in a game that isn't supposed to be a realistic simulation.

You could say that. But realisticly camping is out of the question anyway in this game because of the ability to see through walls, fly and teleport. What the reticle's functionality means in practice is that there are extra levels of skill involved in shooting people. You still need to be nimble with your fingers, but you can imrove conciderably only by understanding how to make your accuracy improve in the game. It means that cooler heads prevail. I think it's just one of the features included to promote a more sensible way of playing in this FPS.
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