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#76
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
that does make sense, except that using a simple action to run does not increase your movement rate--it gives you a new movement rate. sprinting, on the other hand, increases your movement rate the more successes you get. i'll point out that your argument is bolstered by the text in the combat chapter:
which equates the Simple Action for sprinting with the Free Action for sprinting. since you can't run more than once per round, it could be concluded that you also can't sprint once per round. that's some thin logic, though; it requires a lot of extrapolation. if it were intended that you can only sprint once per round, then it really should explicitly say that. i think if anyone wants to discuss this further, we should make a new thread. it's pretty far off-topic for this thread. |
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#77
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Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 ![]() |
Agreed that it's off-topic and I don't want to perpetuate this, but as I started this derailment, it seems appropriate I at least weigh in with one more vote on the issue because that might help close it and we can get back to where we were.
I agree with FrankTrollman's interpretation of RAW. You are allowed one run movement in a combat phase, but each sprint test adds extra distance to that movement and a sprint test is a simple action. However, this is very unrealistic both because it leads to inhuman speed (even for humans) and it means that jacking up your reflexes makes you run far more quickly and this makes no sense to me. I think this has to be an oversight on the part of the devs and an obvious candidate for errata. I might see if I can PM one of them to see if it should be. In the meantime, this is one of my very rare houserules. |
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#78
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 ![]() |
I don't think it need errata so much as calrification that, like running, sprinting is a movement action and can only be done once per pass. I can only add this, sprint, like running is a movement. You declare your movement rate before th action phase of your pass. You tell the GM if you are crawling, walking, running, or sprinting. Then you go on to declare what you are doing that pass. Movement is not an action, even though running and sprinting consume an action. It cannot be any clearer. You declare your movement rate. Then you act. You cannot change your movement rate halfway through your pass to walk, run, or to sprint again, since you are already sprinting.
This is one of those things that is so utterly crystal clear to me, I don't understand why it isn't to everyone else. Movement is not an action you take, it is what you do, therefore you declare your movement rate (not your movement action) then you act. I wish I could think of a way to explain it so that you could understand it. Maybe an example:
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#79
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Moving Target ![]() ![]() Group: Members Posts: 295 Joined: 10-July 05 Member No.: 7,492 ![]() |
I think the hesistance to accept that comes from the part where you say movement isn't an action, yet it consumes an action. Using up your action resources is the very definition of an action.
An action is something you do. You have finite time (actions) within each round to do stuff. Sprinting is one of the things you can do with that time. Those that have super reflexes have more 'time' to do stuff, and sometimes that just doesn't make sense. I don't buy that someone with super-reflexes can lay down more bullets in suppressive fire (since that's just hosing down the area without caring about accuracy -- just hold the trigger down), but they can, by the rules. |
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#80
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 ![]() |
There is a difference between using an action do something, and doing something that uses up an action.
I can't argue this anymore. If you don't get it there is just something fundamently different in the way you an I grasp concepts that I cannot make you understand it. I put an email into info@shadowrun maybe they will addendum the FAQ. But I doubt it. This would be like putting in the FAQ, Character need to tell the GM each round that they are breathing. It doesn't say in the rules I need air. |
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#81
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Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 ![]() |
We all understand what you're saying. We just disagree. You have two people (MFB and myself) who agree that you shouldn't be able to multi-sprint and one (FrankTrollman) who thinks you should, but if I can speak for the others, we all think that the RAW itself is that you can. For my part, whilst I think your approach is balanced and realistic, I don't think you're getting anywhere trying to argue that it is what the book actually says. I am houseruling it to one sprint action per combat phase. I very seldom make house rules. But until an errata comes along, it is a house rule, I'm afraid. I think we have to return this to the original topic, now. |
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#82
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
for the record, i think you should be able to multi-sprint if you have technological or magical increases to your IPs. i do like the idea of adeps and cyborgs being able to chase down cars on foot. blame it on GitS:SAC.
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#83
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Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 ![]() |
Okay, well we disagree on that one, then. I can't see why something that increases your reflexes makes you run faster. But I also like the augmented people to be impressive and I handle it through the stat increases. It wont be as impressive as someone with 4IP, but anyone who can get to Strength 7 and has a reasonable running skill can do the 100m in 9.38 seconds on average rolls. Throw in edge or a little more luck on the dice and he'll come in at a sub-9 second 100m. That's about 40kmph which is pretty scary, I think. Now when they finally give us some rules for the Kid Stealth legs... then we'll see some speed. ;) If you want to get a feel for just what an augmented human is capable of in Shadowrun, I have an illustration here. All figures are the result of average rolls. Edge or luck can make things much more impressive. |
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#84
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 ![]() |
...OK, a few more characters written up for actual play.
<edit - forgot to spell check> Note: these characters have other skills & abilities and are not Min-Maxed to the hilt just for the most god-awful DP you can get. Markova (Mundane Dwarf: Former Military Field Medic) Logic 5 +Level 2 Cerebral Booster First Aid 5 (Combat Wounds +2) Medikit 6 Base Pool: 5 + 2 +5 + 2 + 6 = 20 (18 for patching you up in the street). Maximum boxes which she can heal = 7 for stuff like gunshots & blade wounds 5 for falling and other non combat injuries (including those from spells). She is also more than competent with firearms, had a very good "bedside manner", and is no slouch when sneaking around or dealing with Electronics. She also has a Soak DP of 14/13. KK (Human Adept) Agility 5 Blades 6 (Katanas +2) Improved Ability: Blades 3 Weapon Focus Power 2 (Bonded) Reach 1 With her Katana: 5 + 6 + 2 + 3 + 2 = 18 (With Reach in her favour: 19) KK is also good at Infiltration, Good with a gun (actually 2), can handle herself in social situations (especially regarding Japanese culture), an all around professional level athlete, and drives a big ol, Harley Hog. She may be dense as a brick when it comes to academic stuff but is very aware out on the streets. KK also has a Soak DP of 14/12 (2 levels of Mystic Armour). Media Blitz (Elf Reporter Adept). Charisma 5 + racial modifier (elf) 2 Influence Group 4 Improved ability Negotiation 2 & Con 2 Kinesics 4 Tailored Pheromones 1 First Impression Quality For interviewing (subset of Negotiation) or Fast Talking her way out of a jam her DP is: 5 + 2 + 4 + 2 + 4 + 1 + 2 = 20. For being the target of social tests she adds +2 for Cool Resolve She can also handle a gun, is excellent at data research,is pretty perceptive (you have to be in her biz), and can sneak around to get the best angle. She also has a suite of implanted sensory mods and recording gear (sacrificing one point of MA which includes Synaptic Booster 1 and her Tailored Pheromones 1) Media also has a good set or supportive knowledge skills making her extremely useful for legwork. |
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#85
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
Just wait till we get cyberskates back then :eek: |
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Lo-Fi Version | Time is now: 15th February 2025 - 11:54 PM |
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