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> Recruiting: Why do I got to be Mr. Pink?, Easy job, minimal complications.
Shadow
post May 22 2007, 05:11 PM
Post #126


Why oh why didn't I take the blue pill.
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Ok it looks like everyone is getting their character finished. please consolodate your character so they are all in a single post. Lets have final characters posted and ready to go by Thursday. Will start the run then.

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Meriss
post May 22 2007, 07:09 PM
Post #127


Shooting Target
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Where do you want them posted? In the original posts or a new one?
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Shadow
post May 22 2007, 08:53 PM
Post #128


Why oh why didn't I take the blue pill.
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I would say in the original post. When we get up and going either we are going to use J's wiki or I am going to put up a webpage with the character stats.
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Mister Juan
post May 22 2007, 11:54 PM
Post #129


Prime Runner
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Wiki is up at http://mrpinksr4.wikispaces.com.
I'm starting to transfer CS and backgrounds as we speak.
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Mister Juan
post May 23 2007, 12:13 AM
Post #130


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Send me your finished up CS and I'll upload them.
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Redjack
post May 23 2007, 01:42 AM
Post #131


Man Behind the Curtain
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Hiroki's complete character sheet
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Mister Juan
post May 23 2007, 02:18 AM
Post #132


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Looking over the CS...... DAMN are we packing a shit load of firepower! Pretty much everyone seems to be a specialist into at least one form of combat, and has minimum 2 IP. This is going to be fun!
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Meriss
post May 23 2007, 02:24 AM
Post #133


Shooting Target
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Yeah, if Mandy can afford the Bulldog. No worries, I'll be finished tweaking by Thurs.

@MisterJuan: PMed you Mandy's CS, also joined the wiki.
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fistandantilus4....
post May 23 2007, 04:19 AM
Post #134


Uncle Fisty
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I only have one IP. I decided to go with a high combat sense instead. Shadow said he was looking for a combat game. Looks like he got it. :)
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Shadow
post May 24 2007, 04:38 AM
Post #135


Why oh why didn't I take the blue pill.
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Game is up, see the OOC/IC thread for details.
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fistandantilus4....
post May 24 2007, 11:20 PM
Post #136


Uncle Fisty
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OK I went back and forth on this with RedJack, and settled on the adept, but it really doesn't look like our party needs another gunner. So here's the Combat Mage version of Nightshade.

[ Spoiler ]
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Mister Juan
post May 24 2007, 11:22 PM
Post #137


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Personally, I think that a mage would be a damn useful thing! Agains't spirits, beside someone who has (had?) killing hands, we're pretty much in deep trouble.
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fistandantilus4....
post May 24 2007, 11:23 PM
Post #138


Uncle Fisty
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well adept Nightshade does have killing hands.
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Shadow
post May 25 2007, 12:28 AM
Post #139


Why oh why didn't I take the blue pill.
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Joined: 26-February 02
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Fist I swear to you, if the party doesn't have a mage you arn't going to need a mage. So for the love of pete, play the version that makes you happy.
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fistandantilus4....
post May 25 2007, 12:45 AM
Post #140


Uncle Fisty
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:D That's the problem, I could do both just as well. I'm not second guessing you, I'm going with other players request for a mage in the group.

But all right, screw it, I'll stick with the adept. The sole reason being that I've never seen a group without a mage. Should be interesting.
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carjack_malone
post May 25 2007, 01:11 PM
Post #141


Target
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M.D. (Doc)
[ Spoiler ]


I'm tweaking some of the funds but....I'm buying the first months of a team safe house for us.
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