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> Blood of the People, -feel free to talk amongst ya' selves
Redjack
post May 27 2007, 12:44 AM
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Nix is posted. I am g2g.. Fire it up!
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rob
post May 27 2007, 12:53 AM
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No issues.
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fistandantilus4....
post May 27 2007, 07:10 AM
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ok, no sign of Riggthis. That sucks, but hopefully he'll get something in on the 11th hour.

Posting format:
Open each post with the name/date/time stamp to keep everything in context

Posting color code-
Regualr text is in the standard. Just writing waling around the room and such, nothing different.

Speech text is in salmon
Inner monologue is in aquamarine
Telepathic or any other sort of mental communication, such as with spirits, is aqua
text, such as commlink text messages is in red
dice rolls or game actions are in gold
The occasional hand written missive is in purple

for dice actions, use spoiler tags or gold text. Write out were your dice come from first, and then the rolls ,then the results. I'm fine with rolling your own dice, or a dice roller prog if you really want. Ex:

Fire a shot

Agility 4+ Pistols 3 + smartlink 2 + 2(S)Semi-automatics - 4 cover = 7 dice

5,1,3,5,6,4,2 = 3 net successes

Any thing generally along those lines works for me.

I rpoefer rolls posted in the IC so that they are easier to line up with actions. Use the OOC for questions, or general chit chat amongst players.

Questions?

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fistandantilus4....
post May 27 2007, 07:39 AM
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QUOTE (Trigger @ May 22 2007, 01:50 AM)
Man, I am slow on the draw....this game sounded interesting and I was all willing to throw my hat in as well. But ce'la vie.

Alright Trigger, you're next in line. Unfortuantely RiggThis wasn't able to get in to this game ,so if you can get a char up ASAP, you're in. Looking like we could use a second mage type.
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Redjack
post May 27 2007, 07:49 AM
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OOC: Nix is calling Caliph, Gunney & Ash.. All at the same time.

Shadow, Rob, SINn.. pipe into IC whenever you're ready. We are an established team with 3-4 runs under our belts..
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fistandantilus4....
post May 27 2007, 09:26 PM
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SinN posts fro mthe library, and Shadow is back on Tuesday apparently so there will be a bit of a lull on their end.
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Shadow
post May 28 2007, 12:32 AM
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Hey I found a little time, enough to post for the game. As a aside, I can't read the red, can we forgo coloring spoken text? Or can we use a different color?
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Redjack
post May 28 2007, 01:31 AM
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Sure.. I don't like the red on this background either..

BTW. Nix is male elf and I'm not sure where you came up with the dialog you posted for Nix, but that's not what he said....
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Shadow
post May 28 2007, 02:21 AM
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Sorry I got confused between Nix and the gender of the johnson, Virginia. Sorry about that.

I extrapulated a conversation based on what was said so far. Instead of trying to have a IC conversation that could take a week. The short of is that Gunny will go there early and scout the place out.
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fistandantilus4....
post May 28 2007, 04:17 AM
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QUOTE (me)
Speech text is in salmon


See above color coding please. I hate the red too, and always high light it. Considering using something else for text message colors, but there aren't a lot of colors that are easy to read against the back drop.
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Trigger
post May 28 2007, 05:50 AM
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Got your message fistandantilus3.0 and I am working on a character for you as I type. I will have it in ASAP chummer, and I am glad to be here with you guys.
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Redjack
post May 28 2007, 01:37 PM
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QUOTE (fistandantilus3.0)
QUOTE (me)
Speech text is in salmon


See above color coding please. I hate the red too, and always high light it. Considering using something else for text message colors, but there aren't a lot of colors that are easy to read against the back drop.

Take a look at my sig. I worked out a great combo of colors that's used in about half a dozen games on Dumpshock. All are pretty visible on the backdrop color as well..

QUOTE (Shadow @ May 27 2007, 09:21 PM)
I extrapulated a conversation based on what was said so far. Instead of trying to have a IC conversation that could take a week. The short of is that Gunny will go there early and scout the place out.

No offense, but I'd much rather you summarize the conversation that assume what my characters would say. ergo: I had already established that my character spoke in metaphors and code over coms when talking about work and you had him speak clearly. So ka? ;)

QUOTE (Trigger @ May 28 2007, 12:50 AM)
I am glad to be here with you guys.

Welcome aboard Trigger!
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fistandantilus4....
post May 28 2007, 05:07 PM
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QUOTE
Take a look at my sig. I worked out a great combo of colors that's used in about half a dozen games on Dumpshock.

I don't mind using the Purple and black for coms and text respectivley. We'll stick with the rest of the colors as out lined.

As for the comm chatter it makes sense for a team, but it does also make sense that since you guys aren't quite firmly established, you'd goof occassionally. Not really fully used to each other yet, which was my intent. So just roll with it, and work it in to the roleplaying. In other words, scold him IC. ;)

As with other games, I award extra karma for good roleplaying and ideas, so remember that. Also, read the house rules I haave posted under the In WIth The Family OOC thread. Nothing big really, but Common Sense Points will come up.
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fistandantilus4....
post May 28 2007, 07:58 PM
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Just FYI, I'm giving a bit of time to let Trigger get his character up. SinN should be posting Tuesday, and Shadow said he would be back regualrly then, so we should get things rolling along nice and regular like then.
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WearzManySkins
post May 28 2007, 08:43 PM
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<Several figures are noticed hanging out in the Wings of the GM Theater, all are seen watching Trigger generate and watch him create a character>:D
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Trigger
post May 29 2007, 02:06 AM
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Here are the 20 odd questions for my character Aiden "Eyes" Mahpee. I have the character sheet done except for a question that I PMed fistandantilus3.0 with.

[ Spoiler ]

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rob
post May 29 2007, 07:40 PM
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@Fist - "Eyes" still known just as well as all the other characters?

Hey, here's an easy way to catalog the doublespeak, and probably a brief summary of what we'd have time to work out:

1. Person who picks up gives a generic hello with a question at the end: No matter what the question or the answer is, it's BS. An affirmative means it's a business call, a negative means it's a social call (or a call to arrange a non-business meet.)
2. Person who picks up gives a generic hello with no question: Means not a good time to call, I'll call you back.
3. Anything about time and location to meet: The location part is BS, it'll be the location of a standard meeting spot. Any time given is 1 hour and 30 minutes later than the actual time. (e.g.: I tell you I'll meet you at 1:45, meet me at 3:15)
4. Any excuse to break the call early (wataminnit, this dude just flipped me off; got a call on the other line, etc.) - Rendezvous in a half hour on an encrypted matrix server.
5. Random hang up - Something's really wrong. Drop comms and cover your ass.

Don't give real names, times, or locations on a phone call. Ever.

If you can't figger out what other people are saying, RP it; that's the problem with generic codes and ciphers.
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Shadow
post May 30 2007, 02:18 AM
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Listen guys, I appreciate your zeal for comsec but this is getting a little out of hand. Perhaps you can post with your double speak code and then post in parenthisis what you are actually saying. I don't have alot of posting time to have some sort of codespeak that I have to figure out each time I post.
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fistandantilus4....
post May 30 2007, 02:23 AM
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haha... I'm fine with that, as long as you put it in spoilers. I admit that I'm one of the people that usually has a dumb looks on hsi face when people do that in game as well. :D
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fistandantilus4....
post May 30 2007, 02:26 AM
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Oh, and an important reason for double speak: Even today cellphone calls are considered public domain. They can be monitored freely with very little paper work, or asking of permission.
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Shadow
post May 30 2007, 02:41 AM
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In game terms though commlinks are incredibly hard to crack, decrypt, and monitor. And it is very easy to make sure your's isn't.
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rob
post May 30 2007, 02:42 AM
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@Fist - data search (0) + browse (3) + (if you allow it) seattle mapsoft (6) = 3d6 or 9d6 = 6,2,4 +/OR 4,6,4,2,4,5 = 1 or 3 successes. Don't much care about a floor plan, just entrances and exits, external stuff. Take the floor plan if I get it, but not a big worry.

@Shadow: Redjack and I did explain what we were saying, in every post, right after the line. The list (5 posts above) was meant to make it easier. 1-3 on it were explained in the IC posts. 4 and 5 I just made up, but ain't that hard. As I get from fist its fine to RP misunderstanding.

cheers
rob
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fistandantilus4....
post May 30 2007, 02:55 AM
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pg 220 DataSearch+ Browse. I'll give you a +2 modifier for having the mapsoft.
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rob
post May 30 2007, 03:16 AM
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@Fist: Alright, then goal for the question is something easy, like external building layouts and stuff. If I'm rolling 5 dice then the first 5 rolls should meet a threshold of 2.

Other rolls, just in case:
[ Spoiler ]
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Redjack
post May 30 2007, 03:54 AM
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QUOTE (Shadow)
In game terms though commlinks are incredibly hard to crack, decrypt, and monitor. And it is very easy to make sure your's isn't.

Actually no, they're not. You best bet is to load them up with real nasty IC for when it gets compromised.. A really high firewall can at least let you know when its compromised.

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