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> Hit him over the head with a sack of..., because we need rules for EVERYTHING
Wounded Ronin
post May 24 2007, 12:23 AM
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A long time ago I had a friend who had used to be a dairy farmer in New Hampshire. He was the first person who ever made me afraid of farmers. Subsequently while posting on DSF I learned about squeeze shoots and realized that agrarian people must be avoided at all costs since they feast on the marrow of urban people.

Anyway, the way that my friend first made me afraid of farmers was he explained their various means of attacking you with dung fertilizer. He told me a few stories.



The Field

Once in New Hampshire someone parked a pickup truck in such a way that it was blocking the entrance to a field where a farmer was going to do some work. It is considered a grotesque breech of agrarian etiquette to block the entrance to a field with your vehicle because it prevents any agrarian work from being done.

Therefore, the farmer in question took revenge upon the vehicle owner by emptying his entire supply of poop into the back part of the pickup truck and leaving.



The Professor

Once, a farmer was taking classes at a university. He felt as though his professor was mistreating him. Thefore, for revenge, he went to the professor's house where a fan was sitting in an open window. The farmer deployed a sack of poop and threw the contents through the fan in such a manner that poop covered much of the room that the fan was blowing into.




After I'd heard these stories I was in a fearful awe. I asked my friend, "So the expression to 'hit someone over the head with a sack of shit'...?"

My friend laughed and said, "I've never heard that expression, but yes, it would burst if you did that."

I fell silent at his reply.


So, the question is, how would you represent hitting someone over the head with a sack of shit in SR3 rules? It could come up if the runners ever go to an agrarian area, perhaps in the CAS, and run afoul of the locals. The way I see it, we have to dissect the question as follows:

1.) Initial attack - what skills are used to swing the sack of shit, and how do we derive the damage code? Does the sack burst if the attack is unsuccessful or only if it is successful? Does the defender get a TN penalty representing how it's very hard to avoid a bursting shower of shit?

Here is my take on it: the sack of shit uses the Whips/Flails skill. The person who is defending against the attack gets to roll his melee defense normally BUT if the attacker is successful secondary affects are unavoidable even if no damage was inflicted; this represents what happens if you raise your arm and block the sack of shit but the sack still bursts.

The sack of shit bursts harmlessly on a successful defense if the defender scores over 2 successes. The area where the two combatants are now fighting may be considered hazardous terrain as per the Acid manipulation spells, although the radius should be only 1 meter or so.

The damage code for a swung sack of shit should be (STR + [1/2 kg weight of sack]) M stun.

2.) Secondary effects - what affects should the sack of shit attack have?

I think that in the first place a 1 meter radius around the person who was hit with the attack should be considered hazardous terrain.

Secondly, the character who was hit with this attack should get a +2 TN penalty to any sort of hiding or stealth checks where the sense of smell can come into play. It's probably harder to pickpocket when your scent makes your mark want to turn around and stare at you.

Thirdly, any firearms carried exposed by the player character are going to be slightly more likely to jam. Treat this as you would exposure to mud, dust, or whatever. There's no good canon rule on this, is there?

Fourthly, if the attacker got over 2 successes on his attack the shit got in the defender's eyes and are causing blindness in the case or organic eyes or vision penalties equivalent to Thermographic Smoke for someone with cybereyes. The shit can only be removed with some rinse water or a medkit and a successful Biotech (3) test. Not sure if the physical and mental irritation of having shit in your eyes should impose additional penalties or not.

Fifthly, if the defender is a cat shaman he or she is now considered to be disheveled for the purpose of casting magic. This condition will remain until the character has the chance to bathe thoroughly and change clothes and scrub down gear.

Sixthly, there's no good canon rules on this, but in the event that the PCs are for some reason unable to bathe for a long period of time they are at greater risk for bacterial and parisitic infections. Field sanitation house rules for the win!



Comments? Input? Improvments?
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Chibu
post May 24 2007, 01:26 AM
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Just one comment: ROFL!

Oh and, I think it sounds about right, all things considered.
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DuckEggBlue Omeg...
post May 24 2007, 01:28 AM
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Having never been covered in shit, I'm hardly an authority on the issue, but it does seem likely to me that being covered in shit, might incur a blanket +TN to all actions you take as you try to avoid gagging on the smell. Again, I'm not certain just how bad it would smell, but REALLY bad smells certainly make it difficult to concentrate on ANYTHING else.
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Demon_Bob
post May 24 2007, 01:32 AM
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Let me go outside and practice for a few hours on the scarecrow. :smokin:
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wargear
post May 24 2007, 02:37 AM
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Don't forget that you can get quite a bit of distance with dried cow pat 'discus' throws...
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Kyoto Kid
post May 24 2007, 10:18 PM
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QUOTE (wargear)
Don't forget that you can get quite a bit of distance with dried cow pat 'discus' throws...

...heck, back in the midwest we used to call that recreation.
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DireRadiant
post May 24 2007, 10:24 PM
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What are the social table modifiers?
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PBTHHHHT
post May 24 2007, 10:37 PM
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QUOTE (Kyoto Kid @ May 24 2007, 05:18 PM)
QUOTE (wargear)
Don't forget that you can get quite a bit of distance with dried cow pat 'discus' throws...

...heck, back in the midwest we used to call that recreation.

also heard you rascally kids in the midwest would chuck ears of corn at houses instead of teepeeing. :P

Social table modifiers?
Oh man, if we start that, then we also need ones for when pc's finally get out of the sewers, and all those other kind of situations.
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hyzmarca
post May 24 2007, 10:49 PM
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A person covered in feces receives +2 distracting stench modifier to all actions and must make a Willpower (4) test every combat turn to avoid vomiting.

Characters with a sense of smell recieve a -2 TN to all tests to detect the presence of a feces-covered individual.

All charaters within smell range of a character who is covered in feces recieve a +1 distracting stench modifier to all actions.

All characters and engaging in melee combat with a feces covered person recieve a +1 TN because it is just so disgusting.


Characters with the Coprophilia edge do not suffer TN penalties associated with Feces and are not required to make a willpower check to avoid vomiting. They still gain the -2 TN bonus for detecting people who smell like feces.

Edit: Characters who are covered in feces suffer a +3 penalty to all social tests against most characters. Against characters with Coprophilia, characters covered in feces receive a -1 TN bonus to all social tests.

Coprophillia
Value: 1BP

Most characters are disgusted by feces. Characters with Coprophillia enjoy it. Characters with this edge do not suffer penalties when dealing with the stench of solid animal waste.
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Wounded Ronin
post May 24 2007, 11:12 PM
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Hmm. But do we have to take into account how after a certain period of time the body stops picking up overpowering constant smells?
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Kyoto Kid
post May 24 2007, 11:46 PM
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QUOTE (PBTHHHHT)
QUOTE (Kyoto Kid @ May 24 2007, 05:18 PM)
QUOTE (wargear)
Don't forget that you can get quite a bit of distance with dried cow pat 'discus' throws...

...heck, back in the midwest we used to call that recreation.

also heard you rascally kids in the midwest would chuck ears of corn at houses instead of teepeeing. :P

...shoot, one of the the favourite pastimes was cow tipping. :silly:
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PBTHHHHT
post May 24 2007, 11:49 PM
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QUOTE (hyzmarca)
Corprophillia
Value: 1BP

Most characters are disgusted by feces. Characters with Corprophillia enjoy it. Characters with this edge do not suffer penalties when dealing with the stench of solid animal waste.

Well dang, that's a new word that I learned today... not especially useful. But it's a new word nonetheless. :P
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Kyoto Kid
post May 25 2007, 12:18 AM
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...an Edge every midwestern shadowrunner from a rural area should have. :grinbig:
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Demon_Bob
post May 25 2007, 12:21 AM
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QUOTE (Kyoto Kid)
...shoot, one of the the favourite pastimes was cow tipping. :silly:

:silly: Thats silly, cows don't need money. :alien:
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Kyoto Kid
post May 25 2007, 12:36 AM
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:rotfl:
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PBTHHHHT
post May 25 2007, 12:45 AM
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QUOTE (Demon_Bob @ May 24 2007, 07:21 PM)
QUOTE (Kyoto Kid @ May 24 2007, 05:46 PM)
...shoot, one of the the favourite pastimes was cow tipping. :silly:

:silly: Thats silly, cows don't need money. :alien:

It must be rather desperate out there on the plains if you're start to tip the cows after a good time... I'd have thought there's some laws against that type of stuff. ;-)
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post May 25 2007, 02:17 AM
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Amended extract from Mono-whip to account for hazard of wielding shit sack.
QUOTE
If an attack misses solely because the target's Combat Pool dice successes exceed the attacker's successes (a possibility only if using the optional Full Defense rule: see Combat p. 123), or If the attacker rolls more 1's than successes, the attacker risks being hit by the sack. When this occurs, make a separate Test against a Target Number 5, If the test yields no successes, the sack strikes the attacker. The attacker must then make a Damage Resistance Test (Body dice plus Combat Pool dice) against the weapon's standard Damage Code. Impact armor protects against the sack, but its rating is halved (except for chemical resistance) & Barrier Ratings are doubled.

What this needs is a scenario similar to 'Foodfight' where sack wielding french farmers battle a McHugh's security attachment (see NAGRL) ala the Seretech riots of 1999. All it needs is a few stats, a title and it's done!
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hyzmarca
post May 25 2007, 03:41 AM
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QUOTE (PBTHHHHT @ May 24 2007, 06:49 PM)
QUOTE (hyzmarca @ May 24 2007, 05:49 PM)
Corprophillia
Value: 1BP

Most characters are disgusted by feces. Characters with Corprophillia enjoy it. Characters with this edge do not suffer penalties when dealing with the stench of solid animal waste.

Well dang, that's a new word that I learned today... not especially useful. But it's a new word nonetheless. :P

It does make for some interesting internet porn searches.
Also, if your negotiating permissible sex acts with our significant other and want him/her to waste a veto, this is often a no-brainer. Just be careful in case our significant other is actually into it.

Note that I accidentally spelled the term with one too many 'r's. This has since been corrected.

I'm going to disagree with the possibility of the sack halving impact armor. Only the secondary effects should get half impact armor but that shouldn't cause immediate damage. At worst, it should invite a disease resistance test.

A disease resistance test might be called for and there might be some effects to represent the possibility of a defenders mouth being open when the sack bursts. Salmonellosis, hepatitis, tape worms, and all sorts of interesting stuff can be contracted if you get feces in your mouth or an open wound, depending on what type of feces it is. Obviously, human feces contains more human communicable diseases than other types of feces do. The feces should be given a separate disease power rating and there should be wound modifiers for the disease resistance test.

QUOTE
...an Edge every midwestern shadowrunner from a rural area Brizillian porn star should have. :grinbig:

Fixed that for you.

It is also extremely useful for characters with Digestive Expansion.
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Shev
post May 26 2007, 12:11 AM
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Now I want rules for getting hit with a sack of doorknobs.
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Kyoto Kid
post May 26 2007, 12:41 AM
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...my one small peeve, why have they never, ever included brass knuckles as an enhancement for unarmed combat damage?
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post May 26 2007, 01:57 AM
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QUOTE (Shev)
Now I want rules for getting hit with a sack of doorknobs.

(STR + [1/2 kg weight of sack]) M Stun
QUOTE (Kyoto Kid)
...my one small peeve, why have they never, ever included brass knuckles as an enhancement for unarmed combat damage?

one small what? :oops: While there are hardliner gloves and forearm guards which both add 1 to power, they do lack the punk menace of brass knuckles. Maybe they're a bit too 70's for SR's 80's vibe.
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BishopMcQ
post May 26 2007, 02:47 AM
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I've simply used the stats for hardliner gloves for brass knuckles, increase the Concealability by 2 if not being worn, minus 2 if being worn.
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Warmaster Lah
post May 29 2007, 09:40 PM
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QUOTE (Wounded Ronin)
Hmm. But do we have to take into account how after a certain period of time the body stops picking up overpowering constant smells?

Yes its true. It happened to me a few times.

My moms home town has that sulphur smell, and the water takes like egg, but after a while you get used to it.

Also if you stay by a pulp mill or something similiar that horrid smell fades to the background. Man that can be a rough stench. I think the Brain has to get used to it, or it goes nuts.
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