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> Turn Wireless Signal to Orange Fresh Smell, attempts a interesting spell
WearzManySkins
post May 28 2007, 11:18 PM
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Ok here is the Spell: Turn Wireless Signal to Orange Fresh Scent

Transformation type of spell

Physical +1
Area Effect(Magic Rating Radius) +2
Very Restricted Target(Wireless Signals) -2
Sustained 0
Highly Processed Objects(4 successes to work) 0
Major Change(RF signal into olfactory component) +2
Environmental Manipulation -2
Totals +1 Force Rating

Why on oder rather just erase it, well oder can be smelled, Hacker would have lots of wireless signals, ie there scent would be greatly noticeable.

Why Orange fresh, well it is a fairly distinctive smell makes that Hacker really stand out so to speak. :D

But from what I have read on hacking, loosing the wireless signal, can result in dump shock.

Besides cast a group of opponents, unless they are wireless, everything wireless is smelling great. :rotfl:

Please point out where I may figured the Drain Code wrong. :)
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mfb
post May 28 2007, 11:24 PM
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you can't cast spells on things you can't see. that's why you take visibility mods on spellcasting tests. you can't possibly perceive radio waves, ergo you can't target them with a spell.

edit: nm, area spell.

i don't think this should be a pass/fail spell, because the spell it most closely resembles--chaff or whatever--isn't, as i recall. this spell should have, basically the same--if not less--effect as chaff, because of the added awesomeness of making your enemies smell funny.
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WearzManySkins
post May 28 2007, 11:32 PM
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QUOTE (mfb @ May 28 2007, 06:24 PM)
you can't cast spells on things you can't see. that's why you take visibility mods on spellcasting tests. you can't possibly perceive radio waves, ergo you can't target them with a spell.

edit: nm, area spell.

You are not as correct as you may think but please refer to Pages 173-174, spells Interference and Pulse. They both effect Wireless, but again the mage can not see them.

Opps have to add the environmental condition. :)

Besides one can create a Detection spell that allows one to see Wireless fairly easily. :)

Opps check out the Sterilize spell, most can not normally see bacteria and other micro organism
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Aaron
post May 28 2007, 11:32 PM
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I'd have called it "Fresh Orange Scent" rather than "Orange Fresh Smell." Unless I wanted the spell to come from Japan or China, then I'd leave it as it is.
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WearzManySkins
post May 28 2007, 11:35 PM
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QUOTE (Aaron)
I'd have called it "Fresh Orange Scent" rather than "Orange Fresh Smell." Unless I wanted the spell to come from Japan or China, then I'd leave it as it is.

Thank you for that point, I have heeded your advise. :)
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WearzManySkins
post May 28 2007, 11:42 PM
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As a minor change the wireless signal could be turned into Elven Opera Songs. :D
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Lagomorph
post May 28 2007, 11:57 PM
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QUOTE (WearzManySkins)
As a minor change the wireless signal could be turned into Elven Opera Songs. :D

Don't radios already turn wireless signals into music? I think Wireless smell-o-grams is the only thing that technology hasn't already done so go with that. :)
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WearzManySkins
post May 29 2007, 12:24 AM
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Very true about radios.

But I believe this spell can be used on drones also, at least impairing the drones function.
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Aaron
post May 29 2007, 12:55 AM
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I do have a few issues with the drain code.

First, I'm not entirely convinced that "wireless signals" constitutes a Very Restricted Target. The description for Very Restricted Target talk about individuals.

I also can't agree with the Environmental Effect modifier. You're not changing the properties of an area, you're changing energy into matter. An environmental effect would be a change in temperature or an increase in the resistance to sound waves.

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WearzManySkins
post May 29 2007, 01:18 AM
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Environmental Area Spells

Alter Temperature, increasing or decreasing the entropy(energy state) of matter

Clean Element it you could purify gold of any impurities, molecular restructuring at least.

Element Aura, creating energies out of nothing,. lets say from that elements dimension. :)

Element Wall, same as the above

Interference, Jamming all wireless signals in an area, creating wireless signals out of nothing.

Mana Static, increasing the background count, no creating but intensifying what is there.

Mist, condensing water vapor into a visible mist

Offensive Mana Barrier, solidifying mana into a barrier

Pulse, creating a Electro Magnetic Pulse to render devices inoperative, generally this is only available from a nuclear explosion. Creating energy out of nothing.

Shape, restructure matter into a form of the casters choosing.

There is Einstein's energy equals matter accelerated to the speed of light squared, this spell is merely decelerating the energy so it turns back into matter.

As for very restricted target....then we could use restricted effect for a -1. :)
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Demon_Bob
post May 29 2007, 01:58 AM
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Trouble is once you turned all the wireless signals into an Orange Fresh Smell the devices would no longer be transmitting a wireless signal but a smell and so the spell would end.
You might as well make it instant.
Besides, how many signals are buzzing through air around you right now from various sources. The Orange Fresh Smell would not have enough strength from any one direction for anything except for a specially trained Orange tracking Bloodhound to find.
In a crowded office you would just hear,"Why isn't this working?" and "Is that a new cleaner?"

Why don't you just call it what your looking for Lemony Fresh Jamming spell.
With hits reducing the signal strength
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WearzManySkins
post May 29 2007, 02:30 AM
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Well for the more mundane, you could merely shift the frequency of the wireless to above or below what the wireless devices use. Rendering them effectively useless.

The manipulation spell of Deflection keeps turning aside ranged combat attacks, as long as is is sustained.

I am under the impression that wireless devices continue to emit signal until turned off of instructed not to transmit.

Using the above deflection spell, as long as it is sustained it transforms the emitted wireless signals.

Yes a instant version of the spell could be made. Timed correctly could cause a hacker or technomage to get some dump shock.
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Demon_Bob
post May 29 2007, 02:44 AM
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Was being silly.

Ok, so for the Lemony Fresh Jamming Spell.
Physical +1; Area +2; Extended Area +2; Physical Manipulation +0; Special Effect Lemon Scent +0; Touch -2 (because I plan to be the center of the spell) for (F/2)+3. Jams all signals in AoE with signal less than hit scored by spellcaster.
Range = Magic*Force*10

Deflecting the incomming wireless signals should really only protect you. The equivalent would be as though your Firewall was increased by the number of hits.
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MaxHunter
post May 29 2007, 02:48 AM
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This is a firm candidate for BEST SPELL EVER!!! Suffer, turn to goo, suffer!!

Cheers,

Max :grinbig: :rotate:
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Aaron
post May 29 2007, 03:05 AM
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QUOTE (WearzManySkins)
There is Einstein's energy equals matter accelerated to the speed of light squared, this spell is merely decelerating the energy so it turns back into matter.

Er ... I'm no expert, but I'm pretty certain that decelerating energy doesn't make it matter. Heck, the human race has reduced light to a stately 38 miles per hour, and it stayed light.

If that were the case, we'd have little pellets of sunshine in our water. I'm pretty sure you're turning something into something else.
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WearzManySkins
post May 29 2007, 03:10 AM
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Actually I was intending the spell to be cast at or near the enemy wireless users.

They could be done via detect enemies, detect resonance, or LOS.

But this spell brings the Team concept back into place ie, with out a hacker in your team your are vulnerable to what a hacker/technomancer can do to you and your gear.

I see the only defense against this spell type is Counter Spelling by a mage.

So unless a hacker/technomage has a mage in his team, to use Counter Spelling to defend against this spell, then they could be at risk.

But I see the technomage at greatest risk for dump shock this spell "might" cause.

Bob the Interference spell basically does what you have described.

To me the spell is more useful to be cast away at or near the enemies.

As of right now I would have the spell transform the wireless signals above or below the signal range of wireless.
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Demon_Bob
post May 29 2007, 03:20 AM
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QUOTE (WearzManySkins)
There is Einstein's energy equals matter accelerated to the speed of light squared, this spell is merely decelerating the energy so it turns back into matter.

Seems like it would be better to alter the Radio Frequency range into the Visual Frequency range. Allowing you to see RF as visible light as well as providing some illumination.

However, if wireless signals in Shadowrun work somewhat like Bluetooth devices today jumping around different frequencies then it would be as if someone set off several low power flashpacks in the room.
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WearzManySkins
post May 29 2007, 03:29 AM
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QUOTE (Demon_Bob)
QUOTE (WearzManySkins @ May 28 2007, 07:18 PM)
There is Einstein's energy equals matter accelerated to the speed of light squared, this spell is merely decelerating the energy so it turns back into matter.

Seems like it would be better to alter the Radio Frequency range into the Visual Frequency range. Allowing you to see RF as visible light as well as providing some illumination.

However, if wireless signals in Shadowrun work somewhat like Bluetooth devices today jumping around different frequencies then it would be as if someone set off several low power flashpacks in the room.

IIRC the visual spectrum is a higher frequency than the wireless frequencies.

FYI do not forget about the WiFi frequencies.

Yes that is a possibility for the spell. But only the strongest signals would gain the flash pak effects.

WMS
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Ravor
post May 29 2007, 04:00 AM
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Well just to second what another poster has said, this spell should work like Chaff with the smell being an added FX.
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WearzManySkins
post May 29 2007, 04:39 AM
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QUOTE (Ravor @ May 28 2007, 11:00 PM)
Well just to second what another poster has said, this spell should work like Chaff with the smell being an added FX.


The was not designed to work as Chaff. It does not interfere with the signal,, it renders the signal useless to those who would use it, by shifting the frequencies of the wireless signals, out of the range they are usable.

Chaff, Interference are forms of jamming. This spell is not a jamming spell.

I understand it castrates the wireless attacker if they get targeted by it, kinda like a Turn to Goo spell, best defense is not to be targeted.

Reread the thread, the "wireless" is now shifted up or down in frequency rendering the wireless signal useless to the devices using wireless frequency range. I no longer seek a olfactory transformation of the wireless.

The only defense is counterspelling as in the defense against Turn to Goo.

WMS
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Ravor
post May 29 2007, 04:52 AM
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And then I'd veto the spell. :cyber:
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WearzManySkins
post May 29 2007, 05:12 AM
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QUOTE (Ravor @ May 28 2007, 11:52 PM)
And then I'd veto the spell.  :cyber:

That is entirely within the pervue of GMs. :D

There is more than one way to Skin a Hacker/Technomage. :rotfl:

Curious question would you allow Turn to Goo?
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Ravor
post May 29 2007, 06:00 AM
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:mad: Turn to Goo :mad:?


Well if Turn to Goo is ever fixed so that it no longer stupidly flaunts one of the most basic Magical Facts in the Sixth World (Once paid for with Essence cyberware becomes part of the Metahuman's Pattern and CAN NOT be treated seperately.) then I wouldn't have a problem with it because it is targeting a single living enity in an all-or-nothing effect.

On the other hand, I see your spell as being akin to Alter Temperature in which it is manipulating energy and when magic does that we know that it does so in a matter of degrees instead of all-or-nothing.
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laughingowl
post May 29 2007, 06:21 AM
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Well Adlibbing myself:


Interfence is pretty much already the same thing (with no fresh orange sent).

I say go with how interference works, for mechanics.

AS a fan of modifying existing spells (rather then calculating out from scratch new ones). Personally I would come up with F/2+4 for drain (With interference being f/2+3 and this one also having an additional effect, the drain is a little higher).

Note: restricted target is NOT a benefit and NONEof the restricted targets would apply in this case.


Clean Air isnt a restrict target and doesnt get modifiers. Now Clean Air of Carbon Monoxide WOULD be a very restricted target spell.

Clean Water is non-restricted, Clean Water of Saline would be a restricted target.


Wireless signal to orange fresh is non-restricted.

2.5ghz Wireless signal to orange fresh is restricted.


Short end of the story:

The spell shouldnt be 'more effective' the the existing 'Interference' as it has a secondary purpose it also shouldnt have a lower drain.

As a side note: Given I havent seen a spell 'create' matter and the limits of sorcery:

QUOTE
Sorcery Cannot Create Complex Things
Though spellcraft can transform energy,
spark elemental forces, and even provide nutrition,
no magicians have yet determined a
way for sorcery to create complex items (such
as a gun or even a hammer) from mana alone—
despite the best efforts of research corps to
date. Sorcery can be used to fix and sometimes
transmute complex items, but the days
of summoning weapons from nowhere have
not yet arrived.


Reads to me as matter cant be created. Doesn't directly state nothing can be created, but doesnt define what a 'simple' thing is and/or give an example of something being created. In previous verision when we had 'Create meal' AND nutrition, then matter could be created, but nothing I read in SR4 actually creates any matter.

Scent is the nose detecting chemical substances, thus require matter, so wouldnt allow it to be converted to a scent, now Wireless to Light, or wireless to humming I would allow, as energy to another energy is possible. (much like matter to different matter is possible).
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WearzManySkins
post May 29 2007, 06:53 AM
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QUOTE (laughingowl)
Well Adlibbing myself:


Interfence is pretty much already the same thing (with no fresh orange sent).

I say go with how interference works, for mechanics.

AS a fan of modifying existing spells (rather then calculating out from scratch new ones). Personally I would come up with F/2+4 for drain (With interference being f/2+3 and this one also having an additional effect, the drain is a little higher).

Note: restricted target is NOT a benefit and NONEof the restricted targets would apply in this case.


Clean Air isnt a restrict target and doesnt get modifiers. Now Clean Air of Carbon Monoxide WOULD be a very restricted target spell.

Clean Water is non-restricted, Clean Water of Saline would be a restricted target.


Wireless signal to orange fresh is non-restricted.

2.5ghz Wireless signal to orange fresh is restricted.


Short end of the story:

The spell shouldnt be 'more effective' the the existing 'Interference' as it has a secondary purpose it also shouldnt have a lower drain.

As a side note: Given I havent seen a spell 'create' matter and the limits of sorcery:

QUOTE
Sorcery Cannot Create Complex Things
Though spellcraft can transform energy,
spark elemental forces, and even provide nutrition,
no magicians have yet determined a
way for sorcery to create complex items (such
as a gun or even a hammer) from mana alone—
despite the best efforts of research corps to
date. Sorcery can be used to fix and sometimes
transmute complex items, but the days
of summoning weapons from nowhere have
not yet arrived.


Reads to me as matter cant be created. Doesn't directly state nothing can be created, but doesnt define what a 'simple' thing is and/or give an example of something being created. In previous verision when we had 'Create meal' AND nutrition, then matter could be created, but nothing I read in SR4 actually creates any matter.

Scent is the nose detecting chemical substances, thus require matter, so wouldnt allow it to be converted to a scent, now Wireless to Light, or wireless to humming I would allow, as energy to another energy is possible. (much like matter to different matter is possible).

Ok Sighs...

I disagree on interference, one is jamming, the other is a transformation from one signal band ie wireless, to a higher or lower frequency band, Please read all the above topics it has been covered.

Even if the drain is higher, the effect is the same, wireless(blue tooth, WiFi0 are rendered non functional.

As for the target ok the drain is higher.

Are you saying not no spell can be as effective as published spells?

Read Element Aura and wall, they create energy from nothing.

This spell is transforming wireless energy to another form of RF energy ie higher or lower frequency.

I agree that it needs 4+ successes to affect wireless radio waves.

Matter is created look at the Barrier spells. Fashion how do you think it recreats clothing, yes it transforms but so does my spell.

Reenforce etc.

The olfactory part is long gone, please read the "entire" thread.

WMS




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