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> See Wireless Signals, so a mage can target them
WearzManySkins
post May 28 2007, 11:59 PM
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See Wireless Signal

Detection Spell
New Sense +2
Touch -2
Sustained +0
Restricted Target(Voluntary Target)) -1

Drain Code -1

This could have some interesting effects in game :D
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IvanTank
post May 29 2007, 12:01 AM
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Talk about sensory overload...
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WearzManySkins
post May 29 2007, 12:10 AM
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No more than walking around in AR mode with all the area items sending out signals and your AR displays them for you.
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Demon_Bob
post May 29 2007, 12:33 AM
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Err, Der, Ooops. Me no think good when post.
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mfb
post May 29 2007, 12:38 AM
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it's a sensory spell. sensory spells target you, allowing you to see new things.

this spell would make you go blind. it's nothing even remotely like walking around in AR mode--you would be seeing sprays of color coming everywhere, constantly, from every direction. you woudn't be able to make sense of it, and you wouldn't be able to see anything else.
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WearzManySkins
post May 29 2007, 12:44 AM
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QUOTE (Demon_Bob)
How exactly is a non-sentient wireless signal a voluntary target?

Range of touch? So the signal has to be strong enough to reach your destination then? Would you need to be able to tune your COM-link to the desired incoming signal?

That mean the spell can be cast on the caster or any voluntary being. Touch means the target ie caster/voluntary target has to be touched.

This spell is basically like the Night Vision or Thermographic spells. It only allows one to see wireless signals, as for signal strength I would say that signal strength zero which only has a range of 3 meters would be pretty much no viewable unless one was with in 3 meters. Every signal after that is 40 meters plus, weakest comm link is signal 2 which is 100 meters, but almost every comm link build I have seen is signal 6 is 10 kilometers.

No the target of the spell ie mage/volunteer gains a new sense ie vision, able to perceive wireless signals. Perception rolls and modifiers for same would apply.

WMS
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WearzManySkins
post May 29 2007, 12:57 AM
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QUOTE (mfb)
it's a sensory spell. sensory spells target you, allowing you to see new things.

this spell would make you go blind. it's nothing even remotely like walking around in AR mode--you would be seeing sprays of color coming everywhere, constantly, from every direction. you woudn't be able to make sense of it, and you wouldn't be able to see anything else.

Hmm no where do I see the Night Vision/Thermographic spells rendering the target blind? It states grant a voluntary subject low light vision like that provided by the low light gear cybernetic enhancement(P. 332).

Since using Low light devices and others devices does not render one blind, this spell does not either.

What do you think visual light is received into the back of the retina, bunches of light/color etc. It is the visual cortex that renders the visual information from the retina into what we see.

So lets say I disagree with your blindness solution. :)

Using this vision, one could percieve the strongest sources of wireless signals, and wireless signals being reflected off surfaces. Just light see a spot light illuminating and area and the backscatter light allowing one to see around area due the reflections of the backscatter.

I never said it was like being in AR, it was to make a point, that Wireless could be "seen" ip so facto then targeted by mage to use a spell on.
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Demon_Bob
post May 29 2007, 01:05 AM
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Actually I percieve it more as seeing the stars on a cloudless night in the country. Most signals would just be dots of light in the distance. You might not know if it was a Signal 0 from 3m away or a Signal 4 from 1km away as they would both appear at the same intensity. (Although wondering around a bit might give you a clue about the distance of both.) However, a strong signal nearby, (signal 6 from 40m) would white out many of the others.
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WearzManySkins
post May 29 2007, 01:26 AM
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Bob, that monitor in front of you is emitting points of light, your retina detects and sends those detect points of light, then sends them along the optic nerve to your visual cortex. The visual cortex "processes" the points of light into the screen with the graphics/characters on it.

Another effect of this spell in heavy wireless environment, ie signals bouncing off objects/walls etc, would be very crude ultrasound type of vision, no where the detail of Ultrasound. but would give you something.
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Jack Kain
post May 29 2007, 01:37 AM
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Am I the only one not taking his three threads seriously.
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Demon_Bob
post May 29 2007, 01:46 AM
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QUOTE (Jack Kain)
Am I the only one not taking his three threads seriously.

Nope

Well, you wouldn't exactly percieve the wireless signals as light more as a 6th sense discribed in that matter. Besides after a while without other interfearing sourses of light it does become possible to kinda see by Starlight, although a signal off in the distance with the brightness if a moon, (like a radio station) would be a great deal of help.
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WearzManySkins
post May 29 2007, 01:52 AM
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QUOTE (Jack Kain)
Am I the only one not taking his three threads seriously.

Why not?

If you can find how I have incorrectly applies the spell design rules, that is why I posted them here, to find, discuss and correct the spell design.

As for the spell effects....yes one of the spells definitely upsets the hacker/technomage apple cart.

Instead I could have chosen to merely remove the wireless signals, rather than turning them into a olfactory component, altering their frequency to above or below the range of wireless signal using devices, still renders the use of wireless inside the area of effect moot. The drain code on raising or lowering the wireless frequencies I believe would be less than transforming them into olfactory signals.

WMS
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Demon_Bob
post May 29 2007, 02:49 AM
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Spell design looks ok, except that be looking at some of the spells in detection it would be a physical spell. So Drain = (F/2)+0
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WearzManySkins
post May 29 2007, 03:02 AM
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QUOTE (Demon_Bob)
Spell design looks ok, except that be looking at some of the spells in detection it would be a physical spell. So Drain = (F/2)+0

Bob I concur.

Thanks
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Ravor
post May 29 2007, 03:48 AM
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Well considering that I don't allow Mages to target spells using Ultrasound I wouldn't allow them to target anything that they could "sense" using this spell either.

In fact, wouldn't this just be a version of (Sense) Crypteshesia in Street Magic?
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WearzManySkins
post May 29 2007, 03:56 AM
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Well that spell and Night Vision and Thermographic spells are basically the same, but the night vision and thermographics you can target what you "see" with the spell. The Crypteshesia you can not.

But the Crypteshesia spell allows you to select a location to use the new vision, ie you could cast the Crypteshesia Wireless spell at a corner and then look around the corner with out putting yourself at risk.

My spell you would have to have your meat body look around the corner to look around it.

Thanks

WMS
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Ravor
post May 29 2007, 04:07 AM
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True, however the fact that we have magical Low-Light & Thermo vision that allows the mage to target spells, but not an Ultrasound version is rather telling.

So no, I don't think that it is a legal spell if it allows for Magical LOS.
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WearzManySkins
post May 29 2007, 04:16 AM
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QUOTE (Ravor)
True, however the fact that we have magical Low-Light & Thermo vision that allows the mage to target spells, but not an Ultrasound version is rather telling.

So no, I don't think that it is a legal spell if it allows for Magical LOS.

I view that as a space consideration, under the spell you mention it mentions low light and thermographic.

But under a another thread Magical LOS is not needed. Sterilize being one example, one can not normally see microscopic organism to kill them.

WMS
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Ravor
post May 29 2007, 04:32 AM
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QUOTE (WearzManySkins)
But under a another thread Magical LOS is not needed. Sterilize being one example, one can not normally see microscopic organism to kill them.


Sure, and if you notice, I've never argued that point. If you want to treat your three threads as being one big discussion then please next time make a single fragging thread!

What I am saying is that I have a huge problem with the spell IF you'd allow it to be used in order to get magical LOS to target something, and otherwise you'd might as well just learn (Sense) Crypteshesia.

QUOTE (WearzManySkins)
I view that as a space consideration, under the spell you mention it mentions low light and thermographic.


I don't buy that for one second because if that were the case then they could have very easily combined the Low-Light and Thermo Spells into a single spell using wording very similar to (Sense) Crypteshesia, OR just provided the Low-Light version as an example to save space, but yet they didn't do either.
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WearzManySkins
post May 29 2007, 04:51 AM
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Ravor,

I disagree, but that to each of us.

I view Night Vision/Thermographic and Crypteshesia two vastly different spells for entirely different uses/purposes.

One set is a set of spells that gains the user vision that they do not have, but allows them to target using such vision.

The other spell allows remote viewing of an area, and using vision that the caster does not have. Being able to target around corners with out putting your meat body at risk, I can see that not being allowed.

These two spells are separate and distinct for such reasons.

Also an adept/mystic adept could have wireless vision and use it as they will, but the question is can an adept/mystic adept have ultrasound vision? If so then they can have wireless vision.
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Ravor
post May 29 2007, 05:01 AM
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Sure a Mystic Adept could have Ultrasound or Wireless Sense, whether from cyberware, Adept Power or a Magical Spell, but she couldn't then use her new sense to gain magical LOS to cast Manabolt at someone.
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WearzManySkins
post May 29 2007, 05:08 AM
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QUOTE (Ravor)
Sure a Mystic Adept could have Ultrasound or Wireless Sense, whether from cyberware, Adept Power or a Magical Spell, but she couldn't then use her new sense to gain magical LOS to cast Manabolt at someone.

Yes I agree, but I recall somewhere that transformation/detection spells do not need a magical LOS. IIRC combat spells like mana bolt need/require a LOS to be used.

If the mystic Adept has paid for the new vision via essence or magic attribute why could they not use it to gain a Magical LOS? IIRC that comes from 3rd, I have yet to have seen any such ruling on that in 4th.
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Ravor
post May 29 2007, 05:37 AM
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Well, I think that it depends on what you mean by needing LOS. For example, a blindfolded mage couldn't cast Sterilize, Alter Temperature or a custom version of Catalog that had a range of LOS instead of Touch, but just like Fireball and its kin, once cast the spell would effect everything in its Area reguardless of what the caster could see.


Hmm, maybe not allowing Ultrasound to be used as LOS is a holdover from Third, but remember that if you allow magical Ultrasound to be used as 'vision' then you'd also have to allow cyberware Ultrasound to do the same thing, and I think I'd agrue that it still shouldn't work because I'm not so sure that Ultrasound 'Vision' is really vision and not a type of 'Hearing' that just happens to be translated as 'Vision'.
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Sterling
post May 29 2007, 06:15 AM
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My problem with this spell is your target is wireless signals, emitted by highly technical devices. In that case, I would rule (in my game, I'm Not Your GM (INYGM)) that if this spell was allowed, you'd need at least 4 hits to overcome the object resistance table. It's not so much that you're detecting the signals, really. You're either converting them to something you can perceive (in which case the ORT applies), or modifying yourself to be able to receive these signals just like a receiver (which isn't as simple as say, adapting your eyes which already see a certain visible spectrum of light to be able to see a different spectrum of light). Either way, you're attempting to access something that your brain is truly not adapted towards.

In fact, I would probably disallow this spell on the grounds that it's bleeding over into the realm of the Technomancer, and that's supposed to be a clearly divided realm of expertise. You can be a samurai and a hacker, but mages cannot be technomancers... and this is (in my mind) an encroachment on that turf.
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TonkaTuff
post May 29 2007, 07:48 AM
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Having read through the relevant sections, I don't see a restriction that says magically-granted sonar/ultrasound doesn't enhance LOS for spellcasting purposes. The spells/powers that don't apply say so explicitly. For that matter, there doesn't seem to be an exemption for ultrasound provided by implants, either. The data is coordinated inside of your brain and processed as an augment to visual perception, so it seems like it would apply just as a natural/implant thermographic system would.

As for the See Wireless spell itself - while it's a validly-constructed spell, it seems pretty limited, since it makes you perceive all of the signals, rather than one/some in particular. While the magical effect would enable your brain to interpret the incoming data in some meaningful way, the wide range of frequencies covered in just the portion of the EM spectrum used for wireless communication, added to their ubiquitous use in 2070 civilization would mean you need to get a good amount of hits on the cast test to really get anything useful from your newfound ability to perceive them (suggested Detection Table results below). Assuming you got enough hits to even allow you to pinpoint a target with your EM-sense active, off-hand I calculate you'd be facing at least a -6 visibility penalty to target an individual with any sort of offensive move (ranged attack, melee, or spell) - which doesn't take into account the -2 for sustaining this spell in the first place (unless you've got a focus) or any other penalties that'd apply from your other visual senses, wounds, etc.

Detection Table Results (See Wireless Signals)
---------------------------
1 - You can see the portion EM spectrum used in wireless device broadcasts
2 - You can see that it's made up of alot of different signals, but can't really differentiate between them too well (instead of a flickering omnidirectional glare, you can see different "colors")
3 - You can make out individual signals and gauge their relative strengths. You might even recognize types of devices by their signals, if you've seen them before.
4+ - You can pinpoint individual signals and where they originate from (naturally, this also lets you associate a particular signal profile with a particular type of device).

I do have to ask - what practical use, if any, did you envision for this spell (not saying any of them have to have one, I'm actually curious)? While being able to "see" radio waves would be cool and all, the situations where this would come in handy are difficult to imagine. And in every one I can think of, it seems strange that anyone would choose to only have this method available to get around it when there are better options that would also be useful in other situations, as well.
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