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Jun 4 2007, 09:14 PM
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#26
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,430 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Sorry, it is the Pain Relief Adept Power on page 179 of Street Magic.
It "allows the adept to dissipate fatigue, muscle tension, and pain -- effectively healing Stun damage.... healing a number of boxes from the Stun damage track equal to the number of net hits achieved." |
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Jun 4 2007, 09:18 PM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 834 Joined: 30-June 03 Member No.: 4,832 |
wow, nows a good time to be a magic adept |
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Jun 4 2007, 09:47 PM
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#28
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,206 Joined: 9-July 06 From: Fresno, CA Member No.: 8,856 |
I would say you cannot have physical contact with a astral entity with no physical form. Be that as it may, if you give some nice Shiatsu to their meatbod while they were out is another issue entirely... Keeping in mind the restriction that there is no way to heal drain. |
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Jun 5 2007, 03:36 AM
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#29
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,430 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Ah yes. Physical contact. That is a bit of a problem, isn't it?
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Jun 5 2007, 04:30 AM
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#30
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
It does specifically state that the adept cnanot use the power on them selves. This existed in SOTA 64 with no such stipulation in 3rd edition. Guess they realized how powerful that was. Plus, massaging your self is a bit wonky. Hard to concentrate and relax at the same time. |
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Jun 5 2007, 04:34 AM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 615 Joined: 26-February 02 Member No.: 1,895 |
Well it is also 5 minutes per hit.
So it is not THAT much faster then 'resting' |
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Jun 5 2007, 07:19 AM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 617 Joined: 28-May 03 From: Orlando Member No.: 4,644 |
Stroking off watching a Porno or the Neighbor sunbathing nude is relaxing and requires concentration to catch the details, and not get caught. Now that is the way to use Pain Relief on yourself. :wobble: |
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Jun 5 2007, 12:25 PM
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#33
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,430 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
The interval for normal healing is one hour, whereas for Pain Relief the test is done at the start and you work for 5 minute blocks for each net hit. So unless you have massive damage (which is unlikely to be healed quickly either way), you are saving half an hour or more. Surely on a run that can be important. |
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Jun 5 2007, 01:46 PM
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#34
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Not to mention that sometimes you just need that one box healed to get rid of the dice pool mod.
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Jun 6 2007, 12:13 AM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 615 Joined: 26-February 02 Member No.: 1,895 |
Never said Pain Relief doesnt have a use;however I will state it is not 'that much faster' then normal healing for stun and thus not too overpowered IMO.
Also note: Threshold of 2+ (essence loss). Means atlrast three hits to heal a box of stun. (more if cybered). Magic+Agility means (barring agility monkey cheese) 12-14 dice? (as agilty is likely to be high even if not a pure agility build). means 3-4 hits on average. with two hits (plus) lost automatically. Not going to cure the near unconcious stun and just like 'healing' it can only be done once. (and actualy worse then normal healing, taking more stun isnt the 'fix') but "until the remaining stun damage is healed naturally". So if it doesnt cure all the stun, then no more massages until you have zero stun. While usefull personllay I find other things a better spend for the full power point. (now a well made physical therapist, could make alot of money) |
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Jun 6 2007, 01:03 AM
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#36
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,206 Joined: 9-July 06 From: Fresno, CA Member No.: 8,856 |
Implants cause a dice pool penalty not an increase in threshold. That's a big difference...
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Jun 6 2007, 01:49 AM
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#37
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Moving Target ![]() ![]() Group: Members Posts: 615 Joined: 26-February 02 Member No.: 1,895 |
Thats right my bad from memory there.
So a fixed threshold of 2. Still that means you need an average of 9 dice to get one box of stun healed. So again unless you want a very silly Agility monkey maximizer, you are looking at 2-3 stun healed (4-5 hits total). If you can stop for 10-15 minutes to give yourself a massage in the middle of the run, I dont see anything overpowered with that. I WISH my players would take 15 minutes of downtime during a run :-) |
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