IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> Astral Projection and assorted stuff...
pbangarth
post Jun 4 2007, 09:14 PM
Post #26


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,430
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



Sorry, it is the Pain Relief Adept Power on page 179 of Street Magic.

It "allows the adept to dissipate fatigue, muscle tension, and pain -- effectively healing Stun damage.... healing a number of boxes from the Stun damage track equal to the number of net hits achieved."
Go to the top of the page
 
+Quote Post
Lagomorph
post Jun 4 2007, 09:18 PM
Post #27


Moving Target
**

Group: Members
Posts: 834
Joined: 30-June 03
Member No.: 4,832



QUOTE (pbangarth)
Sorry, it is the Pain Relief Adept Power on page 179 of Street Magic.

It "allows the adept to dissipate fatigue, muscle tension, and pain -- effectively healing Stun damage.... healing a number of boxes from the Stun damage track equal to the number of net hits achieved."

wow, nows a good time to be a magic adept
Go to the top of the page
 
+Quote Post
Demerzel
post Jun 4 2007, 09:47 PM
Post #28


Running Target
***

Group: Members
Posts: 1,206
Joined: 9-July 06
From: Fresno, CA
Member No.: 8,856



QUOTE (SM p.179)
This energy manipulation takes 5 minutes per damage box healed, and the adept must maintain physical contact for the Duration.


I would say you cannot have physical contact with a astral entity with no physical form.

Be that as it may, if you give some nice Shiatsu to their meatbod while they were out is another issue entirely... Keeping in mind the restriction that there is no way to heal drain.
Go to the top of the page
 
+Quote Post
pbangarth
post Jun 5 2007, 03:36 AM
Post #29


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,430
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



Ah yes. Physical contact. That is a bit of a problem, isn't it?
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Jun 5 2007, 04:30 AM
Post #30


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



QUOTE (Lagomorph)
QUOTE (pbangarth @ Jun 4 2007, 09:14 PM)
Sorry, it is the Pain Relief Adept Power on page 179 of Street Magic.

It "allows the adept to dissipate fatigue, muscle tension, and pain -- effectively healing Stun damage.... healing a number of boxes from the Stun damage track equal to the number of net hits achieved."

wow, nows a good time to be a magic adept

It does specifically state that the adept cnanot use the power on them selves. This existed in SOTA 64 with no such stipulation in 3rd edition. Guess they realized how powerful that was. Plus, massaging your self is a bit wonky. Hard to concentrate and relax at the same time.
Go to the top of the page
 
+Quote Post
laughingowl
post Jun 5 2007, 04:34 AM
Post #31


Moving Target
**

Group: Members
Posts: 615
Joined: 26-February 02
Member No.: 1,895



Well it is also 5 minutes per hit.

So it is not THAT much faster then 'resting'
Go to the top of the page
 
+Quote Post
Magus
post Jun 5 2007, 07:19 AM
Post #32


Moving Target
**

Group: Members
Posts: 617
Joined: 28-May 03
From: Orlando
Member No.: 4,644



QUOTE (fistandantilus3.0)
QUOTE (Lagomorph @ Jun 4 2007, 04:18 PM)
QUOTE (pbangarth @ Jun 4 2007, 09:14 PM)
Sorry, it is the Pain Relief Adept Power on page 179 of Street Magic.

It "allows the adept to dissipate fatigue, muscle tension, and pain -- effectively healing Stun damage.... healing a number of boxes from the Stun damage track equal to the number of net hits achieved."

wow, nows a good time to be a magic adept

It does specifically state that the adept cnanot use the power on them selves. This existed in SOTA 64 with no such stipulation in 3rd edition. Guess they realized how powerful that was. Plus, massaging your self is a bit wonky. Hard to concentrate and relax at the same time.

Stroking off watching a Porno or the Neighbor sunbathing nude is relaxing and requires concentration to catch the details, and not get caught. Now that is the way to use Pain Relief on yourself. :wobble:
Go to the top of the page
 
+Quote Post
pbangarth
post Jun 5 2007, 12:25 PM
Post #33


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,430
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



QUOTE (laughingowl)
Well it is also 5 minutes per hit.

So it is not THAT much faster then 'resting'

The interval for normal healing is one hour, whereas for Pain Relief the test is done at the start and you work for 5 minute blocks for each net hit. So unless you have massive damage (which is unlikely to be healed quickly either way), you are saving half an hour or more. Surely on a run that can be important.
Go to the top of the page
 
+Quote Post
Aaron
post Jun 5 2007, 01:46 PM
Post #34


Mr. Johnson
******

Group: Dumpshocked
Posts: 3,148
Joined: 27-February 06
From: UCAS
Member No.: 8,314



Not to mention that sometimes you just need that one box healed to get rid of the dice pool mod.
Go to the top of the page
 
+Quote Post
laughingowl
post Jun 6 2007, 12:13 AM
Post #35


Moving Target
**

Group: Members
Posts: 615
Joined: 26-February 02
Member No.: 1,895



Never said Pain Relief doesnt have a use;however I will state it is not 'that much faster' then normal healing for stun and thus not too overpowered IMO.

Also note:

Threshold of 2+ (essence loss). Means atlrast three hits to heal a box of stun. (more if cybered). Magic+Agility means (barring agility monkey cheese) 12-14 dice? (as agilty is likely to be high even if not a pure agility build). means 3-4 hits on average. with two hits (plus) lost automatically. Not going to cure the near unconcious stun and just like 'healing' it can only be done once. (and actualy worse then normal healing, taking more stun isnt the 'fix') but "until the remaining stun damage is healed naturally".

So if it doesnt cure all the stun, then no more massages until you have zero stun.


While usefull personllay I find other things a better spend for the full power point. (now a well made physical therapist, could make alot of money)
Go to the top of the page
 
+Quote Post
Demerzel
post Jun 6 2007, 01:03 AM
Post #36


Running Target
***

Group: Members
Posts: 1,206
Joined: 9-July 06
From: Fresno, CA
Member No.: 8,856



Implants cause a dice pool penalty not an increase in threshold. That's a big difference...
Go to the top of the page
 
+Quote Post
laughingowl
post Jun 6 2007, 01:49 AM
Post #37


Moving Target
**

Group: Members
Posts: 615
Joined: 26-February 02
Member No.: 1,895



Thats right my bad from memory there.

So a fixed threshold of 2.

Still that means you need an average of 9 dice to get one box of stun healed. So again unless you want a very silly Agility monkey maximizer, you are looking at 2-3 stun healed (4-5 hits total).

If you can stop for 10-15 minutes to give yourself a massage in the middle of the run, I dont see anything overpowered with that.

I WISH my players would take 15 minutes of downtime during a run :-)
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 23rd January 2026 - 09:19 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.