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> Magic ammo, possessing ammunition
djinni
post Jun 4 2007, 03:56 AM
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saw the thread in SR4, searched here couldn't find anything.
is there a way to have a spirit possess a bullet or an arrow? in SR3?
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mfb
post Jun 4 2007, 03:58 AM
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an obeyifa might, i'd have to check the specific rules. it wouldn't do you any good, though--the bullet would not do damage to astral entities, because in SR3, astral physics don't work that way. high-speed astral collisions don't do damage to astral entities.
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djinni
post Jun 4 2007, 04:01 AM
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QUOTE (mfb)
an obeyifa might, i'd have to check the specific rules. it wouldn't do you any good, though--the bullet would not do damage to astral entities, because in SR3, astral physics don't work that way. high-speed astral collisions don't do damage to astral entities.

obeyifa?
I'm more looking at the immunity to normal weapons aspect.
does the astral entity not take damage because there's a rule or lack of rules for it?
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mfb
post Jun 4 2007, 04:10 AM
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obeyifas are described in MitS, in the first chapter. i forget what page. basically, instead of summoning spirits that fly around and do stuff, they summon spirits into prepared totems. i think the totem has to be touching the obeyifa to work, though.

there simply aren't any rules for hurting astral/dual entities with dual-natured objects, except in melee. the rules for astral travel include no mention of taking damage from collision, which is what this would be.
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Snow_Fox
post Jun 6 2007, 02:49 AM
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magic bullets have been one of the holy grails of R&D&M back to first ed in '89 (gods have we been discussing this that long?) but so far no magic missles, as soon as they leave the spell slinger's hand they are no longer active.
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DuckEggBlue Omeg...
post Jun 6 2007, 07:16 AM
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I think people have assumed things which don't actually exsist in the rules. Astral collisions don't occur due to a lack of physics or what have you, they don't occur because it's REALLY easy to dodge things when you can move and react at the speed of thought.

Now I'm not saying normal phyics apply, but there is some interaction. Take attacking an astral barrier for example, it's a completely inanimate oject, except it has force and trying to attack one with high force, will result in you taking damage and getting your astral presence disrupted (SR3 pg176). Now call me simple, but that sounds to me alot like the very physical act of punching a wall and hurting your fist becuase it's stronger than you.

This becomes especially true when you're dealing with dual natured stuff. Dual Natured things are limited by their physical bodies, for example they do STRENGTH M damage in Astral Combat (SR3 p176), and importantly cant simply dodge things at the speed of thought. So if you take a dual natured being, like a materialised spirit, and physical hit it with something else dual natured you essentially force the 2 things into astral combat, regardless of whether or not your still holding it (like a dual natured bullet). MiTS, pg 83, "Under certain circumstances, a dual-natured item or person may be forced into conflict with an astral barrier through physical momentum." It's not a huge leap in logic to assume 2 dual-natured objects can be forced into conflict by physical momentum aswell.

If you can somehow produce an independantly dual natured bullet, and fire it at a materialised spirit the 2 are forced into astral combat and damage can be done. Now this by no means makes it neccessarily effective (making a dual natured bullet is as simple as using FAB in capsule rounds, but making a dual natured bullet with enough FORCE to actually do anything, is another matter entirely), but it certainly is possible.
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mfb
post Jun 6 2007, 02:14 PM
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QUOTE (DuckEggBlueOmega)
Take attacking an astral barrier for example, it's a completely inanimate oject, except it has force and trying to attack one with high force, will result in you taking damage and getting your astral presence disrupted (SR3 pg176). Now call me simple, but that sounds to me alot like the very physical act of punching a wall and hurting your fist becuase it's stronger than you.

does not compute. you take the same damage whether you attack the barrier with your astral fist or with the astral form of your longspear weapon focus.
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djinni
post Jun 6 2007, 02:43 PM
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QUOTE (DuckEggBlue Omega @ Jun 6 2007, 02:16 AM)
(making a dual natured bullet is as simple as using FAB in capsule rounds, but making a dual natured bullet with enough FORCE to actually do anything, is another matter entirely), but it certainly is possible.

that's the whole aspect of the discussion of spirits.
making the force high enough that it matters.

mfb, the analogy is still the same, if you make a physical attack and it completely rebounds, it hurts...alot...
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mfb
post Jun 6 2007, 02:48 PM
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then why don't you take damage from attacking a physical wall with a physical spear, and failing? you're implying that every time you try and fail to attack an astral barrier with an astral spear, the spear bounces off and smacks you in the face or something. why should that be true?
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djinni
post Jun 6 2007, 02:51 PM
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QUOTE (mfb)
then why don't you take damage from attacking a physical wall with a physical spear, and failing? you're implying that every time you try and fail to attack an astral barrier with an astral spear, the spear bounces off and smacks you in the face or something. why should that be true?

that's why its an analogy...
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mfb
post Jun 6 2007, 02:56 PM
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the analogy does not make sense. if you hit a wall with your fist, there is a clear reason, based in physics, for why your fist hurts afterwards--your fist, which is soft, collided with the wall, which is hard. if you're attacking a ward with a spear, physics says it's not going to hurt you. the reason a ward can hurt you, even if you attack it with a spear, is because the ward is attacking you at the same time you're attacking it. that's not a collision, that's active combat.

the most you could get is a bullet that makes astral attacks against dual-natured targets. against astral targets, unless the astral form is trapped somehow, they're just going to get shoved out of the way by the bullet because there's no inertia on the astral. the bullet won't make an attack against them because, rather than being forced into conflict, it will just push them aside or back.
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djinni
post Jun 6 2007, 10:49 PM
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you're completely missing the point, so I'll just drop it.
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Kagetenshi
post Jun 6 2007, 10:54 PM
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For what it's worth, I must be as well.

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djinni
post Jun 6 2007, 11:22 PM
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QUOTE (Kagetenshi)
For what it's worth, I must be as well.

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he's trying to describe magic with physics.
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mfb
post Jun 6 2007, 11:27 PM
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er, no, i'm actually doing the exact opposite. i'm pointing out that, judging from the way the rules work, physics don't apply on the astral plane.
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djinni
post Jun 6 2007, 11:34 PM
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QUOTE (mfb @ Jun 6 2007, 06:27 PM)
er, no, i'm actually doing the exact opposite. i'm pointing out that, judging from the way the rules work, physics don't apply on the astral plane.

QUOTE
if you're attacking a ward with a spear, physics says it's not going to hurt you.

yes you are.
an analogy is not a defined and exact instance of something hence you are comparing it.
using an active focus that you have bonded to, ties that focus into your spirit so attacking anything with it is like attacking with your spirit. physics do not apply
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mfb
post Jun 6 2007, 11:39 PM
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for the love of mike. my point is that since physics says the ward won't hurt you if you attack it with a spear, then physics must not apply--since the ward actually can hurt you when you attack it with a spear.

look, you misunderstood what i was saying, okay? DuckEgg was suggesting that physics, as we know them on the physical plane, apply in astral space. i was disagreeing with him. i'm saying now what i've been saying this whole thread, and said in the SR4 thread: physics don't apply on the astral.
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djinni
post Jun 7 2007, 12:15 AM
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QUOTE (mfb)
look, you misunderstood what i was saying, okay?

okay misunderstanding then, back to the topic ;)

how powerful of a spirit does it have to be to be effective? since firing it at something and making contact uses the "forced into astral combat" method
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Kagetenshi
post Jun 7 2007, 01:13 AM
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QUOTE (djinni)
he's trying to describe magic with physics.

Yeah, that's the correct approach. However, he's also explicitly saying that analogies that involve taking advantage of momentum fail, since momentum clearly (from examples in canon) does not apply on the astral.

~J
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DuckEggBlue Omeg...
post Jun 7 2007, 02:17 AM
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QUOTE
for the love of mike. my point is that since physics says the ward won't hurt you if you attack it with a spear, then physics must not apply--since the ward actually can hurt you when you attack it with a spear.


Where did you study physics? Or for that matter, experience reality?

Hit a hard enough object with something, and when it doesn't give way or absorb the kinetic energy (an elastic collision) the KE will be reflected back to you and in all likelyhood, it will hurt. Physics very much says that the ward will hurt you if you hit it with a spear. And that's with out taking into account that you can let go of a sledgehammer or something as you swing so that it absorbs the KE instead of your body but a weapon focus is BONDED to your very being.

QUOTE
look, you misunderstood what i was saying, okay? DuckEgg was suggesting that physics, as we know them on the physical plane, apply in astral space. i was disagreeing with him.


Considering I never said that, infact I very specifically said "I'm not saying normal phyics apply", it's pretty easy to misunderstand you. I'll try again. I can't find anywhere where it say astral objects just 'push each other aside or back', which by the way, would be the result of a physical collision anyway, like if you physically walked into someone. For physics to not apply at all they would have to simply pass through each other which very much DOES NOT happen. What I CAN find is description about it being very easy to dodge stuff in astral (therefore no accisdental astral collisions), what I find in the RULES is reference to astrally active objects being forced into 'astral combat' when thay lack the ability to dodge each other. These are things determined by 'how the rules work'. As for your asertation that the most you could hope for is a bullet that makes astral attacks against dual natured things, or trapped astral forms, that's EXACTLY what I wrote. This not a problem though, A spirit has to materialise and become dual natured to attack someone on the physical plane. The most annoying thing to mundanes is not being able to see astral security, not because it can hurt you, but becuase it can go get back up or alert other security, which attacking a spirit/elemental does anyway since the summoning mage becomes instantly aware. Again astral active things can be "forced into conflict... through physical momentum". That's not something I've extrapolated, it's written down in a rule book. Yes it's speaking specifically of dual natured stuff and wards, but again, it no great leap from that to DN bullets.
Again, read carefully, I'm NOT saying that 'momentum' affects the nature of the conflict like it would in the physical world, ONLY that it can cause a conflict to occur in the first place, and ONLY when the objects ar unable to dodge.

Personally I like the idea of a mundane group dropping canisters of FAB2 (stops fast movement, lets you see astral forms) and when spirits try to materialise to attack, (complex action) the group is ready for them and opens up, with DN rounds. Let's not forget a play balance issue of the big bad insect spirits. Ohhh, so scary... despite being the easiest spirit type to kill thanks to a handy vulnerabilty to insecticide. Why people seem so dead set against allowing a mundane alternative for dealing with other spirits is beyond me, especially when it's based on rules that don't exsist.

As for making them useful. I geuss this mainly depends on what your GM goes for. How much room does force X dual natured item take up? Now a FAB cloud takes up lots of space per force, but is so spread out it's barely even noticeable, and in walls (strain 2) they have a force rating seemingly independant of size, with consistent force value over the whole area of the wall. The other issue is how advanced is gun technology or how hardy is whatever your firing? Will what ever your firing survive being shot out of a gun? These are issues that can be overcome technologically within the game and just because one GM rules the technology doesn't exsist (yet) doesn't mean it can't happen. Personally I would allow it, seeing as high force whatever is going to be costly anyway, before factoring in uber-tech street index. The only other issue is, do you force an 'astal combat' or use the 'pressing through a barrier' rules?
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mfb
post Jun 7 2007, 03:04 AM
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QUOTE (DuckEggBlue Omega)
Hit a hard enough object with something, and when it doesn't give way or absorb the kinetic energy (an elastic collision) the KE will be reflected back to you and in all likelyhood, it will hurt. Physics very much says that the ward will hurt you if you hit it with a spear. And that's with out taking into account that you can let go of a sledgehammer or something as you swing so that it absorbs the KE instead of your body but a weapon focus is BONDED to your very being.

yes, but it's useless and confusing to try and equate it with real-world physics. the amount of damage you take when you fail attacking a ward has nothing at all to do with how hard you swing. for that matter, if you succeed in attacking a ward, you take no damage at all. thinking of it in terms of physical collisions doesn't work at all, because the results are completely different.

QUOTE (DuckEggBlue Omega)
I can't find anywhere where it say astral objects just 'push each other aside or back', which by the way, would be the result of a physical collision anyway, like if you physically walked into someone. For physics to not apply at all they would have to simply pass through each other which very much DOES NOT happen.

sorry for misrepresenting you. i was trying to explain to djinni what his was mistaken over; correctly summing up your side of the argument wasn't a priority.

when i talk about collisions, i'm specifically talking about taking (or giving) damage based on velocity and mass. i'm saying that such collisions don't happen on the astral plane because there is no mass, nor anything really analogous to it; and there is no inertia, nor anything really analogous to that. the reason i say there is no inertia is because of the rate of acceleration that is possible. a starting magician can instantly accelerate to speeds much, much faster than the fastest bullet. if inertia does exist, it's so minute that it may as well not exist.

so let's say a dual-natured bullet somehow manages to run into a mage's astral form. the astral mage and the bullet cannot occupy the same space. the mage has no inertia. so when the bullet rams into him, it should shove him out of the way unless the mage, for some reason, chooses (in the microsecond he has to make such a decision) to not move.

the only reason they would come into conflict is if one or the other were unable to give way for some reason. a dual critter trapped in an elevator that passes through a ward is one example.
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DuckEggBlue Omeg...
post Jun 7 2007, 04:32 AM
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None of which actually contradicts anything I was saying.

When I'm talking about collisions, I'm talking about 2 things colliding and interacting, just because the 2 things don't have mass doesn't mean they don't interact. Trying to equate to 'real-world physics' isn't useless or confusing. I could have tried to use the interaction of photons, but I don't think that would have helped. I don't care if ALL the effects of hiitng a wall aren't the same as hitting an astral barrier (djinni correctly pointed out, it's an analogy), the point was to illustrate what I consider to be a misconception about 'astral combat', that being that it's anything other than 2 forces colliding an interacting. People seem to have it in their heads that 'astral combat' is some very complicated interaction, an idea which probably comes from terminology, but an astral barrier is an INANIMATE object, being on the astral doesn't change this. It can't fight back, yet it does damage, because when 2 objects collide (whether they have mass or are composed of pure energy) interact with each other automatically. It does not require for both, or even one of the object/beings involved to 'conciously' engage the other, it just happens.

Astral collisions don't occur like this though simply because it's easy to avoid accidental collision when anything moving does so at the speed of thought (and also reacts at the speed of thought, possibly faster seeing as astral thought isn't limited by the make up of your physical brain, and isn't dependant on the limitations of normal vision) or that whilst astral collisions cause an interaction they are so easily avoided (in the astral) that they never occur, atleast not accidentally. Think about it, under your logic of things getting 'pushed aside or back' and saying collisions do occur but they have no appreciable affect, astral travel would be a pain, your heading inside a building to scope it out and suddenly you get side swiped by some joker fast traveling and a few moments later your on the other side of the planet. It didn't 'hurt' but it would get very annoying. The mage in your example doesn't get pushed out of the way, he simply dodges it, there's no logical reason for him to decide to not dodge it.

Again, momentum/inertia don't affect the nature of collisions in astral, and the collisions are very EASY to avoid, but to say that when collisions do occur that there is no effect doesn't make sense. The ONLY correlation I'm making is that collisions can occur because 2 astral forms can't occupy the same space, and that when that happens 2 opposing forces are forced to interact, and damage can occur as a result. Again this is supported by wards and other non-sentient astral objects being able to damage you when you attack them. Nothing I've seen in cannon contradicts this view, with the POSSIBLE exception of the use of the term 'astral combat' which a person COULD take to imply something more than a simple collision, used to describe nearly all such collisions, but I think deriving anything more from that than the implication that you use the same rules for multiple things is a little absurd.

Yes, all this means that a 'magic bullet' is only effective when the astral form is restrained somehow, either by it's physical form as a DN critter or materialised spirit or some other means, as a pure astral form can dodge bullets quite easily, but something having limited effectiveness is not now, nor shall it ever be a reason it CAN'T be done, only that perhaps it shouldn't be done.

I for one think, that putting aside rules (which I believe support my view regardless) or setting (which I don't think is an issue in this case), that if the drawbacks balance or exceed the benefits, why not let a player do it? Hell, we haven't even gotten into the idea that simply carrying gear that is DN is a liability when dealing with spirits, yet. A particularly bastardly GM could have an astral spirit grab your physical gun by the DN ammo and beat your physical head in with it, without actually leaving the astral.
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mfb
post Jun 7 2007, 05:38 AM
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QUOTE (DuckEggBlue Omega)
Astral collisions don't occur like this though simply because it's easy to avoid accidental collision when anything moving does so at the speed of thought (and also reacts at the speed of thought, possibly faster seeing as astral thought isn't limited by the make up of your physical brain, and isn't dependant on the limitations of normal vision) or that whilst astral collisions cause an interaction they are so easily avoided (in the astral) that they never occur, atleast not accidentally. Think about it, under your logic of things getting 'pushed aside or back' and saying collisions do occur but they have no appreciable affect, astral travel would be a pain, your heading inside a building to scope it out and suddenly you get side swiped by some joker fast traveling and a few moments later your on the other side of the planet. It didn't 'hurt' but it would get very annoying. The mage in your example doesn't get pushed out of the way, he simply dodges it, there's no logical reason for him to decide to not dodge it.

this does not jive with the rules. if this were true, it would be impossible to shoot the astral form of a mage. bullets (7.62x39mm is the specific round i used to calculate) travel more than seven times slower than your average mage. if two astral mages can dodge each other automatically, an astral mage should also be able to dodge a bullet automatically.

QUOTE (DuckEggBlue Omega)
People seem to have it in their heads that 'astral combat' is some very complicated interaction, an idea which probably comes from terminology, but an astral barrier is an INANIMATE object, being on the astral doesn't change this. It can't fight back, yet it does damage, because when 2 objects collide (whether they have mass or are composed of pure energy) interact with each other automatically. It does not require for both, or even one of the object/beings involved to 'conciously' engage the other, it just happens.

again, this doesn't fully jive with the rules. astral barriers make an attack roll when you try to get through them. the stronger the barrier, the more it hurts you. this bears very little relationship to how things work in the physical world. in the physical, punching a steel wall and punching a brick wall will result in the same amount of damage to your fist.
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Kagetenshi
post Jun 7 2007, 01:59 PM
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Not actually true--the brick wall will generally be rougher and less yielding (or just rougher), and thus will probably cause more damage.

~J
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mfb
post Jun 7 2007, 05:06 PM
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yeah, but you see what i mean--if the wall is harder than your fist, then it doesn't generally matter how much harder it is. make it an iron wall and a steel wall, instead of brick vs iron.
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