Chaff, The gear, not the spell. |
Chaff, The gear, not the spell. |
Jun 11 2007, 07:46 PM
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#1
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Target Group: Members Posts: 96 Joined: 7-January 05 From: Ultra wideband Member No.: 6,944 |
I just noticed, while perusing the Rigger 3 sourcebook, that there seemed to be zero rules for chaff and chaff dispensers. Can anyone confirm this?
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Jun 11 2007, 08:02 PM
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#2
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Shooting Target Group: Members Posts: 1,928 Joined: 31-December 06 Member No.: 10,502 |
If it doesn't I believe Fields of Fire has rules.
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Jun 11 2007, 11:18 PM
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#3
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Moving Target Group: Members Posts: 546 Joined: 26-February 02 From: Manchester, England Member No.: 1,062 |
It's put under the catch-all term of 'ECM' in R3 for some reason.
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Jun 11 2007, 11:56 PM
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#4
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Simplicity. The Rigging rules are horrifically oversimplified, but since Sensors is monolithic, it only makes sense that the counters to it be as well.
~J |
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Jun 12 2007, 02:40 PM
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#5
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Moving Target Group: Members Posts: 519 Joined: 27-August 02 From: Queensland Member No.: 3,180 |
Except the MIJI rules, which are just horrific.
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Jun 16 2007, 02:18 AM
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#6
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Prime Runner Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
usually it happens on long runs if your legs touch while you walk.
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Jun 16 2007, 07:30 PM
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#7
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Moving Target Group: Members Posts: 124 Joined: 26-February 02 Member No.: 1,812 |
I quite like the MIJI rules. I have no idea whether they're realistic (what the hell do I know about electronic warfare other than what I learn watching movies and playing shadowrun) but what I do like is that if a character is going to try and hijack flying death machine drones, they need to (a) have some cool gear, (b) overcome some significant obstacles in terms of skill tests and © decipher some fiendishly difficult to understand rules. It suits me just fine that none of the players I have ever run games for has been dedicated enough to decipher the rules, because quite frankly using them to steal drones, if you were careful on character design, could lead to some game balance issues I don't often have the mental acuity to overcome.
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Jun 16 2007, 07:35 PM
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#8
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I don't like the MIJI rules because they're almost entirely worthless—the broadcast encryption rules mean that any meaningful encryption will render MII effectively impossible. and Jamming, well, Jamming still works but you don't need that many pages for Jamming rules.
~J |
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Jun 17 2007, 10:23 AM
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#9
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Moving Target Group: Members Posts: 519 Joined: 27-August 02 From: Queensland Member No.: 3,180 |
I like the idea, the fact that players need to decipher them is the problem. Starting with the fact that a radio signal gets 3 condition monitors it goes downhill from there. |
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