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> Down in the Gutter: OOC, The Nuts and Bolts of Staying Alive
Meriss
post Mar 21 2008, 05:58 PM
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Yah I know. My new course schedule is a bitch.
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Slipshade
post Mar 21 2008, 06:40 PM
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Meriss - I think it is pretty much going to be down to conversation between Baby and Nevada, so hopefully that will give you time to catch up. A lot of that is my fault I think. (IMG:style_emoticons/default/smile.gif)
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Meriss
post Mar 21 2008, 07:07 PM
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No worries. My time is no longer my own is all.

BTW Posted and Takes updated. (finally) :O
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WinterRat1
post Mar 21 2008, 07:41 PM
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Meriss - Just wanted to say that was an extremely entertaining post. Very good job capturing the 'feel' of Kingsgate. The place seems slimier already!
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Mister Juan
post Mar 21 2008, 08:08 PM
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I always find numbers like these interesting as a whole.

Gang Breakdown (17 members, numbers rounded)

Gender
88% Male
12% Female

Metatype
75% Human
25% Ork

Awakened
25% Awakened (19% Mage/Shaman, 6% Adept)
75% Non Awakened

Origins
18% Hammerpack
18% Splintered Crash
12% 8-Balls
23% Outsiders
12% Side Street Rollers
12% LoCoS
5% Corsairs
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Dantic
post Mar 22 2008, 01:15 AM
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Added more takes for the rest of us new guys. (IMG:style_emoticons/default/grinbig.gif)
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adamu
post Mar 22 2008, 01:21 AM
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@Meriss - THAT'S what I'm talkin' about, dude - THAT'S a freaking gang game post. Right on.
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adamu
post Mar 22 2008, 01:29 AM
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I will be out for about three days. Doubt it will matter much, as my actions are pretty well stated, and if a combat starts, I imagine we will go to the wiki thingamajig.
But if there is a need for Grack to do something to keep things moving - pragma has the IC conn and Winter is at the helm with the dice.
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Meriss
post Mar 22 2008, 04:10 PM
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@Winter&Adamu: *bows* Thank you, sorry it took me so long to post (IMG:style_emoticons/default/embarrassed.gif)

@Winter: One box of Wound damage for Ink's run in with the razor boi?
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WinterRat1
post Mar 23 2008, 06:02 AM
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All - Quick announcement. HQ issues have been ironed out, I'll post for Aziz, Thumper, Grack, Shade, and Rob, letting them know what they found. Also, there will be an event post next weekend, so you all have until that time to get your PCs up to 00:00:00 Sunday, November 2 and filling out the Event Deadline Chart on the wiki by probably Friday night. I suggest you start thinking about how you will be moving your characters forward during the next week to get to that point. As a reminder, if you do not move your character forward and post your current location/situation as of the specified IC time by the RL deadline, I decide those details for you. This may or may not be a good thing for you. More details forthcoming tomorrow.
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Whipstitch
post Mar 23 2008, 06:08 AM
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Put up takes for Drip (not much there, sorry) and Will.


As far as the take I put up on Will is concerned, I think i should mention that Mictecacihuatl, if you don't already know, is the Aztec Queen of the Underworld, aka, the Lady of the Dead, and it's her festival and holy days that eventually ended up evolving into the whole modern Day of the Dead thing that's still around today. Hopefully it's not too presumptuous of me to include that in Cuervo's take, but it's not like Cuervo'd share that information with anyone even if it isn't intended to be common knowledge. He's superstitious and magical, but doesn't like to advertise it much. "La Rata says..." is the kinda thing that only comes out in his internal monologues, and having a name for something doesn't necessarily mean that his understanding of the situation is accurate or that he has access to truly priveleged info.
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WinterRat1
post Mar 24 2008, 03:57 AM
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Quick Reminder to All - It is your responsibility to find/make the time for your PC to rest and track your healing time. I will occasionally check in to see where everyone is at, but I will not hold your hand in micro-managing your character. Same with making sure you've spent your rewards, had them approved by me, and updated your wiki. Just a friendly reminder.
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WinterRat1
post Mar 24 2008, 04:14 AM
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Adamu, Pragma, Voorhees, Rob - I didn't describe everything in depth because Vegas is going to be putting up the maps on the wiki as soon as it stops being retarded, and I don't have the time or inclination to describe in depth what you're going to see with your own eyes shortly. Go ahead and post IC searching the building and let me know if you have any questions, and I'll provide more detail as you request it/as you post.

QUOTE
Grack wants a place that sits over a sewer line (he can make his own access if need be). He'll strenuously argue against any place without it, and he won't give a darn about any other features.


I should point out no building actually has direct sewer access. Building codes forbid it, for sanitary reasons if nothing else. Grack can make his own access, in fact that is what he had to do at the old Hammerpack HQ, but there will never be a building with a random sewer entrance to it a la Mr. and Mrs. Smith, when Brad Pitt simply waltzes into the Federal Courthouse via sewer system.

Is there a sewer line here? Go look around and I'll tell you...(IMG:style_emoticons/default/smile.gif)

Everyone - Event Deadline 3: The Morning After is coming up, Friday, March 28, 23:59:59 US Central Time. The IC deadline is is 00:00:00 Sunday, November 2, 2070.

If you have not entered your character's location and activity as of the IC deadline in the wiki by this time, I will decide where you are and what you are doing at 00:00:00 on Sunday, Nov. 2. Let me know if you have any questions.

New Players - You do not have to worry about filling this out. I will be shooting to introduce your PCs during Event 3 (assuming they've been reviewed and approved by me before then). For timing reasons, that is the earliest your PCs will be introduced to the game, and I will be looking over those PCs who have been marked as Ready by Vegas and Slipshade this week and responding to you with my comments.

Let me know if anyone has any questions or needs anything from me, but this bump should help you guys start putting some more IC posts up. Let's keep this thing moving along! (IMG:style_emoticons/default/smile.gif)
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Vegas
post Mar 24 2008, 04:42 AM
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The Event 3 is now listed under the announcements on the main page of the wiki or can be found Here to make edits. Please be CAREFUL about editing over one another (more for the newbies than the vets) (IMG:style_emoticons/default/biggrin.gif)

HQ info + Maps can be found Here - hope that helps you guys start posting about what you find (IMG:style_emoticons/default/biggrin.gif) (IMG:style_emoticons/default/biggrin.gif)
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Meriss
post Mar 24 2008, 04:58 PM
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May I just say that I approve of our potential new headquraters both IC and OOC.

"Shit hefe this place is like a fucking palace."
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grendel
post Mar 24 2008, 11:54 PM
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Meriss: I noticed on the Event 3 registration you have Ink at the new HQ. Legion is waiting for him at the Temp HQ down South, in order to pass the Doves off to Nevada and then head up to the old Hammerpack turf.
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WinterRat1
post Mar 25 2008, 02:43 AM
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All - I want to remind everyone you have to actually post some kind of transition from your current time/location to your event time/location. You can't just say, 'well I'm at point X now' and not IC post accordingly.

If you do not post at least one IC post showing your PC transitioning from his/her current location to the event location, I will determine to the best of my ability where you actually are at the time of the event. Consider that strong encouragement not to leave your character's fate solely at the hands of my interpretations. (IMG:style_emoticons/default/biggrin.gif)
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adamu
post Mar 25 2008, 08:48 AM
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QUOTE (WinterRat1 @ Mar 23 2008, 11:14 PM) *
Is there a sewer line here? Go look around and I'll tell you...(IMG:style_emoticons/default/smile.gif)



Before Grack exposes himself by going and sniffing around, I would like to roll to see what he already KNOWS.

Intuition + "Sewer Layout Under/Around Old Hammerpack Turf" + Home Ground - sustained spell = 5 dice

5 5 1 6 5 = 4 hits

Wow - the dice are my friends today. Hoping for not only a yes/no, but fairly specific where, and knowledge on local navigability, ingress from rest of sewer system, and threats.

A lot of big parks have underground access to various plumbing (fountains, bathrooms) and electrical infrastructure (lighting, call boxes)...but that might be a lot of wishful thinking...

Answer here will determine his approach to investigating the place.

Another clarification question for WINTER - south end of park - got that. Post also notes "between" NE 142nd Lane & 128th Ave NE. Does that mean it's on that little cul de sac running west from 128th just south of the park - or is it accessed by some street that is not on the map.

@VEGAS - the uber - map -queeeeeen! Wondering if we can get some kind of idea of the scale?
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Meriss
post Mar 25 2008, 12:01 PM
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Grendel: I figured it would take Ink about 20-30 minutes to walk back to temp hq then folllow Legion et al back to the new HQ. we should be in the new HQ by midnight yes?
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WinterRat1
post Mar 25 2008, 03:46 PM
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QUOTE
Wow - the dice are my friends today. Hoping for not only a yes/no, but fairly specific where, and knowledge on local navigability, ingress from rest of sewer system, and threats.


I’m not going to detail this (largely because I don’t have it done already and I’m not going to go make it up for one PC) but we’ll assume Grack knows this stuff, even if you and I don’t. (IMG:style_emoticons/default/smile.gif)

Or it just occurred to me, did you actually want concrete answers on some of the points you brought up for planning purposes?

QUOTE
A lot of big parks have underground access to various plumbing (fountains, bathrooms) and electrical infrastructure (lighting, call boxes)...but that might be a lot of wishful thinking...


This is a strong possibility, given the size of Kirkland City Park and the proximity of the admin building, which would seem to indicate this was one of their major parks in the area.

QUOTE
Another clarification question for WINTER - south end of park - got that. Post also notes "between" NE 142nd Lane & 128th Ave NE. Does that mean it's on that little cul de sac running west from 128th just south of the park - or is it accessed by some street that is not on the map.


That is approximately where it is at; it is NOT accessed by some street that is not on the map.

I am not saying specifically where in that little grey rectangle area because that gets down to details smaller than our maps, but you get the general idea from my answer, right? Let me know if I need to clarify further.
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Vegas
post Mar 25 2008, 04:28 PM
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QUOTE (adamu @ Mar 25 2008, 02:48 AM) *
@VEGAS - the uber - map -queeeeeen! Wondering if we can get some kind of idea of the scale?


Approx. dimensions of the buildings are as follows:

HQ
South Wall 60.5 feet
East Wall 23 feet
West Wall 49 feet
North Wall(s) 33.5 feet
Angle Wall 37 feet

Garage
South Wall 35.5 feet
East Wall 27.5 feet

Hope that helps. It's a big building, but not a HUGE building.
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grendel
post Mar 26 2008, 12:14 AM
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QUOTE (Meriss @ Mar 25 2008, 05:01 AM) *
Grendel: I figured it would take Ink about 20-30 minutes to walk back to temp hq then folllow Legion et al back to the new HQ. we should be in the new HQ by midnight yes?


Yeah, that seems a reasonable amount of time for travel. I'll adjust.
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Mister Juan
post Mar 26 2008, 11:26 AM
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I'm currently ridiculously busy. I should be able to post and edit Felix onto the wiki by friday, but JUST IN CASE, I'll state it here: Felix will stay at the current temp HQ with Legion (like instructed) until he moves out. When he learns of the new HQ, unless Shade or Aziz come back to get him, he'll "sneak off" to the old Splintered Crash turf to get his bike back, and will try to get into the old Crash hangout (he mostly wants to see if there's anything left). Unless he sees Aziz or Shade, he'll simply send them a text telling them he's going back "home" to get his stuff.
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adamu
post Mar 26 2008, 02:44 PM
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@Vegas - thanks for the dimensions.

@Winter - I totally know what a hassle it would be to make up a sewer map of the area, and in no way would ask you to. In any case, to be at all realistic it would have to be 3-D (4-D really, to account for time-based changes in sewage flow, etc.) and more technical than any of us can probably manage.

On the other hand, it's not only a major strength/resource/personality point of my character, but it has great tactical importance to the gang in terms of security, escape, and infiltration. In fact, I have little doubt that one of the first things Legion will tell Grack to do is to scout and secure the sewers around the new base.

Plus, here I am with seven hours or so to fill before the next event deadline, so might as well do something for the half of it I'm not napping!

So I propose that for now, at least, we just sort of abstractificate it. Based on the fact that you said there was a sewer that runs (without direct access) under the site, and your inference that maintenance tunnels under the park are a real possibility, I would like to include the following points in an otherwise abstracted post - PENDING YOUR APPROVAL.
Tried to hit a middle road between ideal and terrible conditions.

1. While there is no direct access to the sewers, there is direct access to the park maintenance tunnels (logical, and doesn't violate health codes).

2. Access to the larger sewer system can be gained from water maintenance points in the tunnel system, though they are several hundred meters from the base. This is handy, logical, but also inconvenient for us because it means we have only one underground egress for the first few hundred meters (before we can scatter and lose pursuit in a nasty maze familiar only to Our Hero!), one which is probably a matter of public record.

3. Sewers in the area are easily navigable (by wading) at night, but during the higher volume daytime hours one pretty much has to swim (in poopy) in some of the main passages.

4. Once out of the tunnel system and into the larger sewer system, there is access in all directions, but of course it's a heinous maze.

5. The relatively clean and dry tunnel system has signs of habitation by someone, though it is elsewhere in the park, away from the admin building. That way it can be a problem for later resolution, without interfering with getting to the event at midnight.

6. Within the sewers and within 500 meters of the new HQ, there is a good, off the main lines, relatively dry and isolated spot for Grack to make his new home.

If this is generally an okay approach to how to handle these things, all you have to do is answer yes, no, or give a brief modification to those six basic points, and it will be enough for me to do a big post and for us to tentatively secure our new location.

Let me know what you think.
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WinterRat1
post Mar 26 2008, 03:33 PM
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Adamu - Great initiative on your part! Your points sound reasonable and fine to me. Go ahead and run with it.
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