Down in the Gutter: OOC, The Nuts and Bolts of Staying Alive |
Down in the Gutter: OOC, The Nuts and Bolts of Staying Alive |
Mar 26 2008, 04:10 PM
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#1076
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Runner Group: Dumpshocked Posts: 3,020 Joined: 11-March 02 From: The MSP 'Plex Member No.: 2,326 |
@Vegas - thanks for the dimensions. 3. Sewers in the area are easily navigable (by wading) at night, but during the higher volume daytime hours one pretty much has to swim (in poopy) in some of the main passages. 6. Within the sewers and within 500 meters of the new HQ, there is a good, off the main lines, relatively dry and isolated spot for Grack to make his new home. No problem, and for the record let me just say there's no chance in HELL Nevada's ever going back to Grack's to "see his etchings" (IMG:style_emoticons/default/biggrin.gif) (not that there was much of a chance before either, but....) (IMG:style_emoticons/default/rotfl.gif) |
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Mar 26 2008, 05:53 PM
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#1077
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Runner Group: Dumpshocked Posts: 3,020 Joined: 11-March 02 From: The MSP 'Plex Member No.: 2,326 |
@Meriss
Are you going to send any kind of message back to Nevada, or are you just going to show back up at the temp HQ with the girls in tow? Only asking since she asked for a heads up before you guys got there (IMG:style_emoticons/default/biggrin.gif) Just trying to figure out how we're going to get back together and get the girls. (IMG:style_emoticons/default/smile.gif) |
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Mar 26 2008, 10:35 PM
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#1078
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Running Target Group: Members Posts: 1,031 Joined: 23-April 04 From: Cal Free Member No.: 6,278 |
@Meriss Are you going to send any kind of message back to Nevada, or are you just going to show back up at the temp HQ with the girls in tow? Only asking since she asked for a heads up before you guys got there (IMG:style_emoticons/default/biggrin.gif) Just trying to figure out how we're going to get back together and get the girls. (IMG:style_emoticons/default/smile.gif) Especially with the time change looming. (IMG:style_emoticons/default/smile.gif) |
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Mar 27 2008, 03:15 PM
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#1079
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Snakehandler Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 |
@Winter - thanks for the quick response.
I threw up an IC post just to try to get things rolling with the scouting of the location, and of course to let Thumper know I no longer had his back. My big sewer exploration post leading up to midnight will be up by the deadline. |
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Mar 27 2008, 03:16 PM
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#1080
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Snakehandler Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 |
No problem, and for the record let me just say there's no chance in HELL Nevada's ever going back to Grack's to "see his etchings" (IMG:style_emoticons/default/biggrin.gif) (not that there was much of a chance before either, but....) (IMG:style_emoticons/default/rotfl.gif) Now, isn't that how all the romcoms start out, with the girl thinking she hates the guy? |
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Mar 27 2008, 06:19 PM
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#1081
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Most don't open with a bloodbath and people being eaten by ghouls.
Unless it's Shaun of the Dead. But that's more of a romzomcom. |
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Mar 28 2008, 12:34 AM
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#1082
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Target Group: Members Posts: 66 Joined: 4-March 08 From: Irvine, CA Member No.: 15,741 |
Hi, people.
I was writing the BTL production rule for DITG, and want to hear you guys opinion, who're already in the game. 1. In the order of easiest to hardest in producing BTL Mood < Dream < Trip < P-fix 2. Making brand new BTL. Requirment: Simrig, Commlink, Hardware/Software skill, Data chip (for hard copies) Hardware/software (BTL) (8+rating, 1 day) Mood & Dream Hardware/software (BTL) (10+rating, 1 week) Trip Hardware/software (BTL) (12+rating, 1 month) P-Fix 3. Making copies of existing BTL.* Requirment: Commlink, Hardware/Software skill, Data chip (for hard copies) Hardware/software (BTL) (8+rating, 1 hour) Mood & Dream Hardware/software (BTL) (10+rating, 1 hour) Trip Hardware/software (BTL) (12+rating, 1 hour) P-Fix *Making multiple copies at once increases the time X per copies 4. Converting existing Simsence to BTL Requirment: Commlink, Hardware/Software skill, Data chip (for hard copies) Hardware/software (BTL) (4+rating, 1 day) per person. (sim porn, for example, would have more than 2 people. To switch from person to person, would require more time) Any thoughts, comments, opinions? Also, Moodchip BTLs have "street names that tend to reflect the nature of the experience, modified by a color: Blue Passion, Red Meanie, Cool White," are examples they have in the book. Any new color coded name you want to give to Moodchip BTL? Ex. Black Dispare, Green Calm, etc. |
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Mar 28 2008, 04:36 AM
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#1083
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Neophyte Runner Group: Members Posts: 2,156 Joined: 15-March 03 From: Fresno, CalFree Member No.: 4,252 |
Cool White is probably a calm mood.
Heres a few links that might help. http://iit.bloomu.edu/vthc/Design/psychology.htm http://freshome.com/2007/04/17/room-color-...ects-your-mood/ http://www.infoplease.com/spot/colors1.html |
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Mar 28 2008, 02:46 PM
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#1084
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Snakehandler Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 |
Okay - IC up. I cut off my wifi so that there was no way, as I jumped ahead in time, that anyone could interact with me and make me backtrack in time or something.
From 22:50 Grack will sleep and still be sleeping at midnight, unless anyone calls and asks him to go somewhere else, but at that point I'm not liable for getting another post in before the deadline. |
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Mar 28 2008, 04:02 PM
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#1085
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Running Target Group: Members Posts: 1,278 Joined: 15-April 05 Member No.: 7,336 |
On that note, Thumper's post is done. He's going to rest for a while (preferrably until he loses a box of physical -- rolls below) and then consider playing with his gun.
Healing Test #dice=10 :: 1 3 5 3 4 2 5 1 5 1 -- 3 hits -- 3 hits implies 8 hours rest per box, I think. Correct me if I'm wrong. Going on the wiki soon. |
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Mar 28 2008, 04:44 PM
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#1086
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
QUOTE On that note, Thumper's post is done. He's going to rest for a while (preferrably until he loses a box of physical -- rolls below) and then consider playing with his gun. The healing rolls for this set of wounds was already made for you by me on Jan. 15, 2008. Thumper needs to rest 4 more hours to heal his next box, since he had one hour of rest accumulated from 10:00:00-11:00:00. After that, it will take him 5 hours of rest to heal one box for each remaining box he has left. |
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Mar 28 2008, 09:45 PM
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#1087
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Shooting Target Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
@Vegas: Ya I was going to try posting before the New event. Operative word being try. (IMG:style_emoticons/default/biggrin.gif) Had a med scare yesterday. Acid Reflux + Hypochondriac = Idiot thinking about ensuing death. (IMG:style_emoticons/default/nyahnyah.gif) I am such a pansy sometimes.
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Mar 29 2008, 10:26 PM
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#1088
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
It deserves mentioning here also, for those who don't frequent the Recruiting Thread:
Because some of us were cluttering the Recruitment thread with rules discussions, I ended up making a new one: Gutter Rules Discussions. First up: detailed BTL rules. Who here wants to see Legion make an action movie? Or wants to try to convince Nevada that simpron actress is a positive career move? or that Grack could be the sewer's version of the Crocodile Hunter? (IMG:style_emoticons/default/biggrin.gif) Also, in response to a PM discussion, I've also started another thread that some of you fellow gutter trash ought to be interested in. Is there anyone here who knows more about the Brickhouse Boys than us DitG newbs? |
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Mar 30 2008, 04:27 AM
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#1089
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Running Target Group: Members Posts: 1,031 Joined: 23-April 04 From: Cal Free Member No.: 6,278 |
WR1
I have some rolls for Baby for healing stun damage. I have her sleeping from 9 till midnight. [ Spoiler ]
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Mar 30 2008, 03:36 PM
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#1090
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Running Target Group: Members Posts: 1,031 Joined: 23-April 04 From: Cal Free Member No.: 6,278 |
Finally got takes up for Drip, Rico and Will if you guys are interested.
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Mar 31 2008, 04:18 AM
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#1091
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Adamu - I've said it before but I'll say it again, I don't know how you manage to write as Grack. I've been trying to avoid punching myself in the face repeatedly as I write your part of the Event Post. Hat is off to you for managing to pull this character off!
All - Let's welcome Whipstitch, Dantic, and Spike onboard, they have been approved for DITG! (IMG:style_emoticons/default/smile.gif) |
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Mar 31 2008, 04:40 AM
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#1092
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Running Target Group: Members Posts: 1,031 Joined: 23-April 04 From: Cal Free Member No.: 6,278 |
WR1 - Good luck with that. (IMG:style_emoticons/default/smile.gif)
Welcome Guys! Glad to have you aboard. Spike - Finally got a take up for you. |
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Mar 31 2008, 05:35 AM
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#1093
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
OK someone shoot me. It took me hours to write all that and get caught up. And we still have some administrative issues (healing time is the big one, although addiction tests and lifestyles are on my list too) to handle. Ugh. That will be handled during the week.
Event Post 3 is up for everyone currently active in the game. I apologize for the somewhat non-epic nature of the intro for Cuervo, Twiggs, and Maus, but I didn't feel I had enough of a handle on their 'voice' to the point where I wanted to try playing them in any real detail. I kept it simple and basic for everyone (Fool wrote his own post a while back, that's why his is so much longer than everyone else's) just to get everyone synced up time wise and our new players in the game. Everyone is free to post, as previously stated my post response rate is slower than normal due to tax season, but my post monitoring and response is generally still functioning at solid levels, so feel free to game on. Note that I have no problem with the new guys (Cuervo, Twiggs, Maus) planning OOC how to meet up with the rest of the gang, by all means feel free to 'stretch' coincidence to get your PCs to meet up with the other PCs in relatively short order. In fact, given my time constraints right now, I encourage it so you guys can join up with the new gang sooner than later and play without my direct intervention all the time. If you do this, just coordinate with whichever players are willing to work with you to coordinate an introduction. If anything needs anything from me let me know. |
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Mar 31 2008, 07:47 AM
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#1094
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Moving Target Group: Members Posts: 941 Joined: 25-January 07 Member No.: 10,765 |
Yay! I'm in... time to go read the IC thread....
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Mar 31 2008, 08:18 AM
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#1095
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Moving Target Group: Members Posts: 941 Joined: 25-January 07 Member No.: 10,765 |
Um... okay, so I put up an IC post. Hope I did everything right.
Anyway: aside from being horrifically geographically challenged (and to be honest, at this rate I'm tempted to head to Redmond one night after work just to see the area in person to put everything into context).... basically, all Maus is going to try to do is first figure out what the noise is, and assuming that isn't enough, he's headed to the roof (or whatever the building has) to try and see what's making the noise. He has his Shades with Lowlight and his 'Mace' with him, and the useless commlink. (IMG:style_emoticons/default/smile.gif) Everything else is in the room (I figure, unless otherwise told 'that just ain't right' that Gracie shares building space with other working girls, this isn't 'her house', whatever it is, its just a room. EDIT::: Sorry, do I need to roll me some dice? I need to look into the online dice rollers I guess (as a formality?). Right now I can say I need a Nuyen roll and I'm guessing at least one Perception roll (or whatever it takes to identify the noise). Unless otherwise told, I'm reluctant to roll dice before, well, I been told (IMG:style_emoticons/default/nyahnyah.gif) -Spike, who just figured out that whatever was making the noise involves enemies and a large machine gun, and he'll need to make a new character tomorrow morning.... j/k |
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Mar 31 2008, 12:29 PM
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#1096
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Snakehandler Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 |
Adamu - I've said it before but I'll say it again, I don't know how you manage to write as Grack. I've been trying to avoid punching myself in the face repeatedly as I write your part of the Event Post. Hat is off to you for managing to pull this character off! Well, I'll just say thanks. Okay, I'll also say one other thing - every time my GMs post for my characters for whatever reason, they always do a pretty good job but there are usually little things that don't exactly fit my perception of the character, but I just live with being slightly irked cuz that's the nature of forum posting. But holy moley, that last post was DEAD ON with Grack on both surface and deeper levels. So I'm glad you didn't punch yourself in the face. Now, back to business - It occurs to me that now that we have ruled that the admin building has a connection to the park's maintenance tunnels, we need to pinpoint where that entrance is. The most logical thing to me is that the basement stairway goes down one more level to a door into the tunnel. Let me know if that's okay, or if you have another location in mind for the entrance. |
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Mar 31 2008, 02:32 PM
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#1097
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Runner Group: Dumpshocked Posts: 3,020 Joined: 11-March 02 From: The MSP 'Plex Member No.: 2,326 |
Welcome officially to Whipstitch, Dantic, and Spike!
Here's hoping your characters live long enough to catch up with the Ravens (IMG:style_emoticons/default/biggrin.gif) (IMG:style_emoticons/default/biggrin.gif) (IMG:style_emoticons/default/vegm.gif) |
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Mar 31 2008, 02:50 PM
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#1098
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Snakehandler Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 |
Ditto on the big welcome for all the new faces.
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Mar 31 2008, 02:55 PM
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#1099
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Man, if anyone can slink back to base before getting gutted like a fish it's Cuervo.
I hope. |
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Mar 31 2008, 03:05 PM
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#1100
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Moving Target Group: Members Posts: 941 Joined: 25-January 07 Member No.: 10,765 |
Heh. I spent the night thinking of what it could be and figuring out how Maus'd respond. I'm probably dead wrong, and all that tossing and turning was for nothing...
So: using the old physical cubic method I have determined that Maus probably has starting wealth of 3,6,4, or 13 on a low lifestyle (650 nuyen, will double check). If the old standbye won't cut it for whatever reason (like, you know, putting them into random order is hard when the don't physically fall into a line or whatever), I'll happily reroll. I think some of you are using some sort of 'ice castle' program or something? I'll look it up later today. |
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