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> Down in the Gutter: OOC, The Nuts and Bolts of Staying Alive
Slipshade
post Mar 31 2008, 07:12 PM
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WR1 - I am guessing Baby will need a Shadowing and a Perception roll to follow the sounds without being seen. Let me know if there is anything else.

Baby is so gonna get eaten.
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Dantic
post Mar 31 2008, 10:38 PM
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QUOTE (WinterRat1 @ Mar 31 2008, 12:35 AM) *
Note that I have no problem with the new guys (Cuervo, Twiggs, Maus) planning OOC how to meet up with the rest of the gang, by all means feel free to 'stretch' coincidence to get your PCs to meet up with the other PCs in relatively short order. In fact, given my time constraints right now, I encourage it so you guys can join up with the new gang sooner than later and play without my direct intervention all the time. If you do this, just coordinate with whichever players are willing to work with you to coordinate an introduction.

If anything needs anything from me let me know.


I'm pretty sure that Twiggs is set up perfectly, first instinct, drop the board and skate right round the corner headed north on 128th Ave NE after boarding like mad north, turn onto the short dead end and make my way towards NE 142nd Ln, trying to get back to my diggs in the heights, if anyone at the new HQ sticks their head out the door, or actually goes outside to check on the disturbance, I'll be the brown blur, boarding like my fragging life depends on it. Could board right up on somebody, rounding the corner, or if they step out from behind some cover onto the sidewalk, or into the street. Going to post for his first thoughts hearing the screeching and boarding onto 128th. After posting making the turn if I need to make any running or reaction rolls, let me know.

Wish me luck. (IMG:style_emoticons/default/eek.gif)
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Spike
post Mar 31 2008, 10:49 PM
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I SOOOO want to know more so I can make decisions that will get me more involved. Like many others I just don't know enough to make wild calls. Of course, Maus should probably be hard pressed to make a good call anyway, depending on what it is...
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Dantic
post Apr 1 2008, 12:22 AM
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Yay, made my first IC post and picked up something from Slipshade/Baby. (But is it curable with penicillin you ask?) (IMG:style_emoticons/default/devil.gif) No, No, picked up adding single quotes or apostrophes around thoughts in addition to italics, to make them stand out more. 'Like so'
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Slipshade
post Apr 1 2008, 02:12 AM
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Dantic - Twigg will never get close enough to find out if Baby has anything to catch.

Dantic & Spike - You're doing fine with your posts. At this point being confused is exactly what your character would be. I would take a look at the "Official Redmond Map" on the wiki and see how close you are to each other. It wouldn't be to hard for you guys to meet up with each other or Cuervo. Don't think about what is best for you in terms of a game advantage. Think about what each of your characters would do and run with it. It seems you are both on the right track anyway.
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Slipshade
post Apr 1 2008, 02:29 AM
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WR1

[ Spoiler ]
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Dantic
post Apr 1 2008, 03:45 AM
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QUOTE (Slipshade @ Mar 31 2008, 09:12 PM) *
Dantic & Spike - You're doing fine with your posts. At this point being confused is exactly what your character would be. I would take a look at the "Official Redmond Map" on the wiki and see how close you are to each other. It wouldn't be to hard for you guys to meet up with each other or Cuervo. Don't think about what is best for you in terms of a game advantage. Think about what each of your characters would do and run with it. It seems you are both on the right track anyway.


I'm not sure where Cuervo is flopping, but Maus and Twiggs, are both staying at the heights, which for Maus, headed up to the roof of same(I suppose you can get there), it's probably in spitting distance from the Kirkland Park HQ with a good tail wind.

It seems that whatever is coming, is most likely to drive us north (maybe not Maus, who is far enough north, but west from the HQ) Wiki Map

I'm personally, all down for us converging on the HQ at about the same time for me and Maus, who are close by anyway, with Cuervo, cluelessly dragging up the rear, with bits of soyshi still clinging to his face, where upon Grack attempts to eat his face, owing to his seeming love of soyshi... Okay, maybe scratch that very last bit, but still the timing seems right, and plausible enough, and I'm sure the newly formed/re-formed gang will wish to hear loads of interesting anecdotes from these newcomers stomping around their freshly claimed turf, while mysterious things wail in the night. Maybe we can start a campfire, roast soy dogs, and tell spooky stories over the appropriately spooky atmo that has been provided for us. (IMG:style_emoticons/default/grinbig.gif) (Gee, seems once I get that Twiggster charm started, it's hard to shut off) (IMG:style_emoticons/default/rotfl.gif)
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pragma
post Apr 1 2008, 03:53 AM
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Perception (audio and visual separate):

Visual (Int + percep + vis enhance) # dice 7 :: 5 2 5 4 6 2 2 -- 3 hits
Audio (Int + percep + specialization + audio enhance) # dice 9 :: 1 1 4 6 4 3 4 2 2 -- 1 hit

Unusual rolls. I'll blame the background noise

Not actually sneaking so much as hoping not to get jumped by monsters, so no infiltration roll.
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WinterRat1
post Apr 1 2008, 04:20 AM
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Everyone - If you know your character needs a roll, go ahead and make it. Waiting for me to tell you just adds an extra back-and-forth which unnecessarily slows us down. I don't want to be inundated with rolls, but if it's an obvious roll (e.g. Maus going to the roof to Perceive) then just roll it. If I don't need it, I won't use it. Simple as that.

OK, per my earlier dictates that I'm not going to respond IC to everything in sight (especially things like this, where I just don't have time to toss up 5 different IC posts that are similarly vague solely to further set the scene), just the major events/things that need to be told from outside your character's POV, here's what my response to everyone is doing/needs from me, go ahead and post IC as you see fit in response:

Spike -
[ Spoiler ]


QUOTE
So: using the old physical cubic method I have determined that Maus probably has starting wealth of 3,6,4, or 13 on a low lifestyle (650 nuyen, will double check).

If the old standbye won't cut it for whatever reason (like, you know, putting them into random order is hard when the don't physically fall into a line or whatever), I'll happily reroll. I think some of you are using some sort of 'ice castle' program or something? I'll look it up later today.


That's fine.

Adamu -
QUOTE
It occurs to me that now that we have ruled that the admin building has a connection to the park's maintenance tunnels, we need to pinpoint where that entrance is. The most logical thing to me is that the basement stairway goes down one more level to a door into the tunnel.
Let me know if that's okay, or if you have another location in mind for the entrance.


That's fine, why don't you talk to Vegas and see if we can't get that added to the map?

Dantic -
QUOTE
I'm pretty sure that Twiggs is set up perfectly, first instinct, drop the board and skate right round the corner headed north on 128th Ave NE after boarding like mad north, turn onto the short dead end and make my way towards NE 142nd Ln, trying to get back to my diggs in the heights, if anyone at the new HQ sticks their head out the door, or actually goes outside to check on the disturbance, I'll be the brown blur, boarding like my fragging life depends on it. Could board right up on somebody, rounding the corner, or if they step out from behind some cover onto the sidewalk, or into the street. Going to post for his first thoughts hearing the screeching and boarding onto 128th. After posting making the turn if I need to make any running or reaction rolls, let me know.


No rolls needed, coordinate with those inside in the building to see if you run into Legion, Ink, or Shade as you pass through the area. It's up to them to see how far out they come, which would influence whether or not they see you.

Slipshade -
[ Spoiler ]


Grendel, Pragma, Meriss, Voorhees, Rob, Lindt -
[ Spoiler ]


Meriss -
[ Spoiler ]


Whipstitch - Cuervo can make it to the Heights without a problem. It's up to you if you want to coordinate with Dantic to say Twiggs and Cuervo bump into each other while trying to get back to the Heights.

I think that covers everyone's rolls/actions/requests/IC posts/whatever.

Don't worry, I will post IC when I need to, but for stuff like this, it was the difference between getting this info to you all now or having to space it out over several days.

Everyone is free to post IC with the information I provided, go ahead and be creative in your posts and for the newcomers, like Slipshade said, just post whatever your characters would actually do. One of the upsides to this game is you have a lot of freedom, so make use of it. If you overwrite it's no big deal, I'll just tell you and we can work it out so you can go back and edit appropriately.

Let me know if anyone needs anything from me, otherwise I'll just keep responding to your IC/OOC posts until one (or more) of you is in a position to actually get involved in events as they unfold.
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Spike
post Apr 1 2008, 04:25 AM
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Okay, since people are rolling Maus's perception check ( Int +Percep) # dice 5: 1 5 2 6 6 -- 3 hits.

I'll assume that's for both listening and seeing unless I hear otherwise. I have no idea what I would roll to identify the noise before hand.


EDIT::: talk about timing! Okay, no more worries about that, and I don't think I need any more rolls just yet except maybe an athletics/running test. I'll post IC before I think about what I need to roll.
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WinterRat1
post Apr 1 2008, 04:28 AM
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I already rolled Perception for you Spike since you didn't earlier (which is ok, you're learning). The answers are in my spoiler for you above. You can't gain any more detail than what I gave you, you're simply too far away/lack the magical or technological means to gather any more information from your current vantage point.

You would only roll separate rolls for your Perception if you're trying to hear AND see, or if say you had different modifiers for each roll. Make sense?
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Vegas
post Apr 1 2008, 05:04 AM
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QUOTE (WinterRat1 @ Mar 31 2008, 10:20 PM) *
Adamu -

That's fine, why don't you talk to Vegas and see if we can't get that added to the map?

Can we just use the fact that the stairs on the basement level already "appear" to go down to a sub basement instead of building yet a 5th map for a room that wouldn't be much larger than the stairway itself as I see it?

If WR or Adamu want to make specific changes to said room with specific details that might be necessary that's fine I'll go ahead and make another map, I'm just wondering if it's more work than is absolutely needed at this point.

Let me know and I'll work on it either way tomorrow.
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Vegas
post Apr 1 2008, 05:06 AM
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@ anyone shacking up at "The Heights"

If anyone's looking for an "in" it's quite possible that any/all of you could have seen Nevada around those parts lately. Just a thought since she'd been shacking up there for a little while at least with the girls.

Just tossing it out there on the table (IMG:style_emoticons/default/smile.gif)
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Spike
post Apr 1 2008, 05:44 AM
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Not tonight, but Maus has undoubtedly been in and out of there for the last couple weeks, wether or not he would have noticed Nevada. (IMG:style_emoticons/default/smile.gif)

Now, as for Maus IC post, I'm not sure how long it will take him to cover the distance (10 blocks is how many miles? less than one I think for a straight line. I'm slow and have bum knees, but I can cover a mile in 8 minutes...), and I don't know if he'll get even reasonably close to them. The idea is to stay out of sight and identify them if possible.

I'd like to catch up to 'beside' the convoy, even if near the end. If it's obviously not the Asphalt Kings at that point, he'll probably turn back disinterested.

Just to help the smooth flow I'll provide rolls for the running and the 'stealth check':

Running: (Str + Athletics Group) # 7 dice: 3 4 6 4 3 2 3 1 hit

Ugh. Not so great.

Infiltration (Agl + default) # 3 dice: 2 5 5 2 hits

Now I know why he was such a crappy runner... he was being a ninja apparently.


Not rolling a perception for the 'head swivel' thing. It would get tedious after a while, and I'm assuming that if I can catch up to the trucks I'll either see markings I recognize or I won't, so I am guessing for now I don't need a perception check, but I might need a knowledge check if its something off the wall.

I just know I'm gonna get Maus killed. Think I'm the only one willingly heading to the noise....
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adamu
post Apr 1 2008, 02:41 PM
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QUOTE (Vegas @ Apr 1 2008, 12:04 AM) *
Can we just use the fact that the stairs on the basement level already "appear" to go down to a sub basement instead of building yet a 5th map for a room that wouldn't be much larger than the stairway itself as I see it?


That's exactly what I was thinking.

Now that we have the ruling, we all know that stairs lead down to the tunnel - I personally don't see any need for new mapping.

Oh,
@Winter - I know it is totally obvious, but since I am anal I will point out/declare that since Grack is sleeping, he is no longer sustaining a spell.
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WinterRat1
post Apr 1 2008, 03:06 PM
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QUOTE
I just know I'm gonna get Maus killed. Think I'm the only one willingly heading to the noise...


Of course your decisions are totally up to you, but I will warn you as a new player to be very, very careful in this game. I’ve already demonstrated earlier just being in the wrong part of town or wearing the wrong clothes can get you seriously injured/borderline killed, and I do not fudge dice rolls. So if you’re going to do something potentially dangerous, be advised that it’s…well, dangerous. (IMG:style_emoticons/default/smile.gif)

QUOTE
@Winter - I know it is totally obvious, but since I am anal I will point out/declare that since Grack is sleeping, he is no longer sustaining a spell.


Yeah, I kinda figured that, but thanks for pointing it out.
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Vegas
post Apr 1 2008, 03:18 PM
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QUOTE (WinterRat1 @ Apr 1 2008, 09:06 AM) *
Of course your decisions are totally up to you, but I will warn you as a new player to be very, very careful in this game. I’ve already demonstrated earlier just being in the wrong part of town or wearing the wrong clothes can get you seriously injured/borderline killed, and I do not fudge dice rolls. So if you’re going to do something potentially dangerous, be advised that it’s…well, dangerous. (IMG:style_emoticons/default/smile.gif)

Muahahahah.. this game? Dangerous? Surely you jest (IMG:style_emoticons/default/wink.gif)

(wonders just what's coming next)
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Slipshade
post Apr 1 2008, 04:05 PM
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Maus - LOL! you haven't been paying attention. Baby is way to close for comfort right now. (IMG:style_emoticons/default/smile.gif)
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Spike
post Apr 1 2008, 04:38 PM
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I said willingly. The noise is headed to you, after all. I was perfectly safe where I was.

Also: I've got four edge and I'm not afraid to use them to save my stupid lug's hide....


Though I am curious about how the heck it'll refresh...



As a player I'm all about keeping Maus to situations where he'd not have to run from an entire convoy of burning vehicles populated by bad mofo's. However, in character he's motivated to find out more and actually might have a decent plan... if only I'd actually GIVEN him infiltration as a skill.... lumbering thugs make poor Ninja.... (IMG:style_emoticons/default/frown.gif)
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Whipstitch
post Apr 1 2008, 05:18 PM
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Yeah, situations like this are why I'm warming to the Rat mentor penalty already. On the one hand, it truly is a real limitation on Cuervo's power, which is nice, since with some karma and a dose of jazz a sneaky adept could have been perhaps a bit too good at wetwork style jobs to make much sense in a Barrens ganger game if he weren't so unreliable and risk averse-- Odds are I'll have to save Edge for rerolling misses on an important "Head to Cover/Flee" check at some point. On the other hand, having "Don't be a hero!" hardcoded into the character means some decisions are virtually no brainers.
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Slipshade
post Apr 1 2008, 06:49 PM
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WR1

[ Spoiler ]
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Spike
post Apr 1 2008, 07:00 PM
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Damn.. Baby just went the wrong way to link up... I'm coming from the north side and she just retreated as far south as I just came from the north...

So much for that barely implausible excuse to get invited to the ravens! (IMG:style_emoticons/default/nyahnyah.gif)


Man, I need to back read the OOC thread until I find a real 'fight' just to see how it works. I'm pretty sure that Maus isn't going to actually pick a fight, right now, but honestly if a few questions get the 'wrong' answers I could very well put him in harms way for reals....

Are they Asphalt Kings (or UVN, to be honest)? How many people per vehicle/how close are the vehicles. Is it possible for Maus to stop the last vehicle without being seen by the rest of the convoy (that is, if he say, used his chainsaw as a tire shredding obstacle?)?

Maybe I should PM the entire list of 'if/than' questions off rather than spend the next week in a one for one exchange with WR.... It all boils down to 'IF Maus thinks he can weed out one or two guys from the AK's from the end of the Convoy by damaging their ride and 'ambushing' them when they get out to check... he totally will. Operating under the assumption that he's got pretty open ended orders he wants to obey (get revenge for Crowbar, from Trojan)...

If its not AK, and the screams aren't Brickhouse Boy's prisioners being tortured to death (unlikely), he really doesn't care and would just go back to bed. In fact the only reason he came out this way was the probability of it being the Kings in his mind. That's why he has his duffle with him (voice in head says carrying chainsaws around openly is antisocial. Don't you want to be sociable?... damn that scorched flaw! (IMG:style_emoticons/default/smile.gif) )
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Vegas
post Apr 1 2008, 07:12 PM
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Spike -

I can guarantee you that you'll get a better (and perhaps even a faster!) answer sending him a PM with ALL your specific questions and necessary rolls (even if you have to guess what rolls/modifiers to use) to supplement your quest for answers. (IMG:style_emoticons/default/biggrin.gif)

For the next few weeks (at least) with tax season finishing up, WR's going to have limited time during the week to answer a ton of "one-liners" in the thread and less time to write up huge posts for each character who does some "looking around" hence the general, vague and nebulous leaving the door open for you (and every other PC) to move the storyline forward without him having to hand-hold each and every one of us. That's a big part of the game...and I do understand there are going to be plenty of times you're going to do different things based off of what information you can get IC/OOC'ly that's pertinent to Maus. That being said...

I can pretty much tell you at this point based off what you've rolled and what you're asking, you're not gonna get the concrete answers you're looking for at the moment. In other words they're not close enough to him to make the distinctions you're asking for OOC. (IMG:style_emoticons/default/biggrin.gif) WR gave you "enough" to make your next post in the spoiler for Maus above. You can get creative with your posting, however you can't go so far to make the group the AK's or the UVN's (IMG:style_emoticons/default/smile.gif)
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WinterRat1
post Apr 1 2008, 07:16 PM
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Since it's come up multiple times now, I'll just say you all know this would be drastically outside the M.O. for the Asphalt Kings. The vehicles yes, but these are nowhere near (and I mean NOWHERE NEAR) as souped up/armored/tricked out as the Kings' rides almost always are. Plus the whole fire thing isn't really the norm for them either. More detailed responses to everyone will be forthcoming tonight.
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Spike
post Apr 1 2008, 07:17 PM
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Right, I've already got an IC post moving him closer to get that answer. Since you say its okay I'll type up a PM for him. I don't want to do the 'special needs for special players' moment, and I can tell I'm going to struggle with the glacial pace of PBWiki gaming...

If we never try new things, however...

I'll double check and see if I missed anything in the thread. Possible, I was working on 3 hours of sleep yesterday.



EDIT::: It seriously occurs to me that I just blew right past Dantic, not giving him a chance to post to link up with Maus, more or less. Unless I spot a known Brickhouse Boy, its problematic to get Maus to link up on his own with characters like Nevada or Twiggs... he is looking for leader types (as he sees them) not people to protect. It would take an obvious 'needs protection right now' moment to spur him to action... after all in his world MOST of the people around are smaller and weaker 'non-fighters'... he's not a knight in shiny armor, hes more like the knight in bloodly rusty armor who reluctantly stops the pillager and adopts the annoying pests that he just saved because they won't leave him alone type.... Thats okay, it seems there is a high probability that Maus will be returning to the Heights very shortly, and with all his peices intact (amazingly!), so my over eager table-top trained posting style won't irrevocably remove him from the Heights (must. Think. of. where. he. would. couch. surf. tomorrow...)
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