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> Down in the Gutter: OOC, The Nuts and Bolts of Staying Alive
Unarmed
post Jun 21 2007, 01:07 AM
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@ Konsaki

Nps. It got the timeline to a point where we needed to be, and if you say we avoided a fight we might have lost then I'm happy. I think you guys just didn't want any character deaths on the second page, =).

@Pragma

I'm thinking of letting you make the first IC post of our meeting up with Legion since you're playing an ex-hammerpack and I'm not., and thumper has a much better handle of what's going on. Hopefully that works for ya.
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WinterRat1
post Jun 21 2007, 02:48 AM
Post #177


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Rob - The location on Bockscar's time/date stamps have been incorrect. It says he's in an abandoned building on 132nd Ave when it should read 'Just north of intersection of 128th and Vineyard'. Please edit your posts to correct this. I already did mine. Thanks.
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WinterRat1
post Jun 21 2007, 03:24 AM
Post #178


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Mister Juan & Voorhees - You guys are clear to post.

Rob - You're clear to post, but watch your time. I don't want you past 00:25:00 under any circumstances, so you probably want to keep your post prior to 00:20:00.

If you're not sure about the time involved in your post, tell me what you want to do OOC first.
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adamu
post Jun 21 2007, 03:43 AM
Post #179


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Winter/Konsaki/Anyone

Can I get a quick clarification on how Hammerpack comms are working?

I mean, are all Hammerpack comm transmissions going out to all registered users (all gang members)? Or are all those @Name headers designating specific addressees?

Can everyone on the subscriber list hear things not addressed to them, or not?

Per my sheet, Grack's comm is set to override his music when any call with his address on it comes in. So I am wondering if he has heard all this chatter (it is going out to all the gang) or not (it is going to specific addresses)?

Certainly not feeling "left out" of all the commcalling - Grack is naturally the last place people would turn for command and control decisions. Just want to know if he is aware Thumper is up ahead in the "sanitize" zone or not.
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grendel
post Jun 21 2007, 03:59 AM
Post #180


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Legion is telling Thumper to bring Doc to his current location of 141st and 124th. He's telling Badmarsh to hold what he's got with Nevada and the other whores and meet him at 124th and 136th, which is where he was planning on going after clearing the area around Plastic Sushi.

As per the comms, Legion's comms are addressed to individuals. He's unwilling to broadcast to the entire gang currently in case someone has lifted a commlink and is listening in.
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yoippari
post Jun 21 2007, 05:53 AM
Post #181


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QUOTE (Konsaki)
@Trojan

[ Spoiler ]

@Konsaki

[ Spoiler ]
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rob
post Jun 21 2007, 06:13 AM
Post #182


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WinterRat

Bockscar is just moving about a football field west on vineyard (which I take as the little stump of road, unlabeled, under the Kirkland City Park on campaign map B4). I have a notion in my head that there is some way a pedestrian could cross over to NE 142nd Lane; be it through an alley (as I posted) or others. Correct if you see it differently.

Couple rolls:
[ Spoiler ]
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WinterRat1
post Jun 21 2007, 06:37 AM
Post #183


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Rob - I agree you can get from Vineyard over to NE 142nd Lane. Through an alley works for me.

I actually had you moving south on 128th Ave NE past NE 141st Way. In fairness though, it's your character and you have control over where they move. I edited my post to make it more nebulous, setting the stage for your post you just put up.

For future reference though, specify either IC or OOC what direction you're moving in and what the goal is you're moving towards. Since we have this handy map, it really helps me write the posts and avoids miscommunication if we are on the same page OOC before writing up the IC stuff.

You will pick up Badmarsh and Nevada's signals from where you're at with those rolls, unless they're running their commlinks Hidden, which I don't think they are.

Adamu

QUOTE
I mean, are all Hammerpack comm transmissions going out to all registered users (all gang members)? Or are all those @Name headers designating specific addressees?


Commlink transmissions go out to who you specify they are going out to. Hence the @Name header.

QUOTE
Can everyone on the subscriber list hear things not addressed to them, or not?


If someone sends a message @Hammerpack, then everyone on the Hammerpack subscriber list will hear things not specifically addressed to them.

QUOTE
Per my sheet, Grack's comm is set to override his music when any call with his address on it comes in. So I am wondering if he has heard all this chatter (it is going out to all the gang) or not (it is going to specific addresses)?


Grack will only hear chatter specifically addressed to either '@Grack' or '@Hammerpack'. Anything else will not reach him. Unless he hacks others communications and listens in, which knowing Grack, seems a remote possibility at best.

Grendel

QUOTE
Legion is telling Thumper to bring Doc to his current location of 141st and 124th. He's telling Badmarsh to hold what he's got with Nevada and the other whores and meet him at 124th and 136th, which is where he was planning on going after clearing the area around Plastic Sushi.


Can you clarify where you are referring to with '124th and 136th'? By my reading of the map, if 124th = 124th Ave NE, then 136th would have to be NE 136th Pl, all the way down in LoCoS turf. Is that really where you're headed?
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WinterRat1
post Jun 21 2007, 06:42 AM
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Everyone

Please be specific in using street names and use the entire name. In Hammerpack territory alone, 142nd could refer to:

NE 142nd Ln
NE 142nd Pl
NE 142nd St

It gets very confusing for the GMs sometimes and slows us down if we have to guess which street you're referring to.

Overall posting speed will be faster if everyone is as clear and as precise as possible in describing their location, movement, and intended destinations, especially in the time/date/location stamp and either in the IC or OOC thread.
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rob
post Jun 21 2007, 06:52 AM
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WinterRat

I was running on the EW program for detecting wireless traffic, not Scan for detecting wireless nodes. So he probably would've picked up two commlinks burning signals, rather than two identifiable wireless nodes.

In his next post, now that he's got their commlinks, he's going to scan for wireless nodes in that area (looking for theirs) and attempt to intercept their traffic (another EW roll)

Did he get any info off Leon's link?

[ Spoiler ]
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WinterRat1
post Jun 21 2007, 07:09 AM
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Rob

I misread your earlier post. I thought you were simply looking for any other Hammerpack members from Leon's commlink list that were in the area you could get in touch with, not going through the extensive procedures you seem to be doing. I'm a bit confused, what exactly are you trying to accomplish?

Are you trying to hack their nodes now? Because if you are, I need to go back and do this from the beginning (in which case my apologies), since my earlier post was really a throwaway based on the premise you were simply attempting to contact other Hammerpack members per your IC posts.

Let's wipe the board clean from the last couple posts because you lost me and I want to be sure we do this correctly. Please clarify exactly what your intent is, and then we'll determine what specific dice rolls you need from there.

EDIT: Specifically, I'm confused about why you are trying to hack them. If you just want to get in touch with them you don't need to hack them, and I am having a hard time coming up with a reason why you'd want to be in a position to manipulate their communications. That will most likely not end well in the long run, and I can't see a reason for Bockscar to even want to do so.
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Konsaki
post Jun 21 2007, 09:05 AM
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@Trojan

[ Spoiler ]
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Meriss
post Jun 21 2007, 03:59 PM
Post #188


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@adamu: LOL! Man Grack is stealing the show with the weird combination of the Victorian/classical narrative and the obviuosly modern speech patterns. Loving it, keep the fun coming.
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grendel
post Jun 21 2007, 04:56 PM
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QUOTE (WinterRat1)
Can you clarify where you are referring to with '124th and 136th'? By my reading of the map, if 124th = 124th Ave NE, then 136th would have to be NE 136th Pl, all the way down in LoCoS turf. Is that really where you're headed?

Yeah, we need to put distance between the remains of the Hammerpack and Raider Nation + UVN, so I'm pushing everyone south.

On a related note, I was driving home yesterday when a car passed me with a Raider Nation bumper sticker on it. I thought 'Man, I really hate that gang.'
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Vegas
post Jun 21 2007, 05:01 PM
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QUOTE (grendel)
On a related note, I was driving home yesterday when a car passed me with a Raider Nation bumper sticker on it. I thought 'Man, I really hate that gang.'

OK, that just made me spit out a little diet coke.
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Unarmed
post Jun 21 2007, 05:15 PM
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Yeah, that's classic. =)
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Lindt
post Jun 21 2007, 05:38 PM
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[qoute]The thought of his tender schemes being thwarted filled his impetuous young mind with the desire to blind the troll with acid and then see how many blocks his intestines would stretch. But now was not the most propitious timing.[/quote]

This made me snort a little of my coffee too. Adamu, dont change a think, I love the writing style, its so... well I dont know, but I like it.
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rob
post Jun 21 2007, 05:42 PM
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WinterRat

Don't worry bout me trying to do anything silly this early. Anyway, Box doesn't know how to hack commlinks. Basically, he's just planning a few quick things:

1. He's running the sniffer program so that he can see how many people (including bad guys) are burning comms near him - that is, how many commlinks signal ranges overlap his position (since the strength of THEIR commlink determines whether he can detect them). This is just to determine who's out there.

2. Once he got two signals, he's simultaneously trying to listen in and to scan to see stuff about those nodes.

3. Since you didn't tell me if he was able to get any names off Leon's commlink, I'm assuming he doesn't know anything about whether or not the two commlinks burning traffic near him are friendly or enemy, so he's trying to listen in on their traffic to determine that.

4. Once he figures out that his two hits are friendly, he'll message them. If he finds any enemy message traffic in the area, he's going to intercept it and listen in to see if they're trying to catch him.

All the IC posts thus far make perfect perfect sense given what he's doing; it's just he's trying to be careful since for all he knows the Raiders are going to pursue him down 128th, and there might be more around.
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Meriss
post Jun 21 2007, 06:10 PM
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@grendel: Well, that makes Ink's life a little easier. Here I was sitting and going "How the Frag am I going to get one very lonely Latino up past the Raiders?" Not to mention my best plan was trying to cut up through Outlanders turf. And hope some of em were in a trading mood.
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WinterRat1
post Jun 21 2007, 07:21 PM
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@Grendel

Were you planning on waiting for Badmarsh and Nevada to join you before heading south into LoCoS turf or going first and having them catch up? I'll have to adjust my plans depending on your intentions.

@Rob

No worries, your plan does make sense when I see it all laid out. I haven't worked too extensively with SR 4 hacking rules yet, so when you did everything piecemeal like that I got a little lost.

Plus, I don't think it was clear, but when I said you could already see Badmarsh's commlink, it was because I meant that Leon's commlink has the numbers of the other Hammerpack members on it. I already have your rolls above, so I'll address each element of your plan below.

QUOTE
1. He's running the sniffer program so that he can see how many people (including bad guys) are burning comms near him - that is, how many commlinks signal ranges overlap his position (since the strength of THEIR commlink determines whether he can detect them). This is just to determine who's out there.


Only the following comm is running within 100m (Signal Rating 2 for Leon's commlink): Badmarsh. More than likely, it's because Badmarsh is in Leon's address book and vice versa. Your guess is everyone is running in Hidden mode right now, for obvious reasons in the heat of a gang war.

QUOTE
2. Once he got two signals, he's simultaneously trying to listen in and to scan to see stuff about those nodes.


That is the only one available to you in range right now, but it's 'open' to you. That is, you can contact Badmarsh freely and he can contact you.

What 'stuff' is Bockscar trying to see about Badmarsh's node?

QUOTE
3. Since you didn't tell me if he was able to get any names off Leon's commlink, I'm assuming he doesn't know anything about whether or not the two commlinks burning traffic near him are friendly or enemy, so he's trying to listen in on their traffic to determine that.


You have the names of the other Hammerpack members on Leon's commlink, but only Badmarsh is currently within range.

Ignore my previous statement about there being two commlinks in range, there's only Badmarsh. Nevada's commlink would not be on Leon's list. You know Badmarsh is a friendly.

QUOTE
4. Once he figures out that his two hits are friendly, he'll message them. If he finds any enemy message traffic in the area, he's going to intercept it and listen in to see if they're trying to catch him.


Go ahead and message Badmarsh IC if you like.

You did not pick up any enemy message traffic in the area.

QUOTE
All the IC posts thus far make perfect perfect sense given what he's doing; it's just he's trying to be careful since for all he knows the Raiders are going to pursue him down 128th, and there might be more around.


I concur, I just didn't understand what it was he was doing. :)

Does that answer all questions to date and clarify the situation? Let me know if there's anything more you need.
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grendel
post Jun 21 2007, 07:37 PM
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QUOTE (WinterRat1)
Were you planning on waiting for Badmarsh and Nevada to join you before heading south into LoCoS turf or going first and having them catch up? I'll have to adjust my plans depending on your intentions.

No, I sent specific instructions for him to meet us at 124th Ave NE and NE 136th Pl.
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rob
post Jun 21 2007, 08:43 PM
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WinterRat

Makes sense. I'll post IC in a few with the commo. Spoiler below is not relevant immediately, just a bit of clarification as to why I'm thinking this way.
[ Spoiler ]


rob
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Cedric Rolfsson
post Jun 21 2007, 09:23 PM
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@Konsaki

Jaya is headed for the open doorway across the street at a run, I'm not going to try and do anything special other than move as fast as possible but don't want to have to preform a running test since I'm more likely to glitch than succeed. I'm gone for the next three days so I won't be posting. Jaya is going to hit the building and try and find a back way out then continue north towards 140th
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Konsaki
post Jun 21 2007, 09:55 PM
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QUOTE (Cedric Rolfsson)
@Konsaki

Jaya is headed for the open doorway across the street at a run, I'm not going to try and do anything special other than move as fast as possible but don't want to have to preform a running test since I'm more likely to glitch than succeed. I'm gone for the next three days so I won't be posting. Jaya is going to hit the building and try and find a back way out then continue north towards 140th

Understood.
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WinterRat1
post Jun 21 2007, 10:02 PM
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Legion, Doc, Thumper, Grack, Badmarsh, Nevada, Bockscar

OK change of plans everyone.

Legion, Doc, Thumper, Grack

Do not post past 00:18:00 or move south of Plastic Sushi. I'm giving you all enough time to do a few IC posts for role-play and introduction, then I have an event for you.

Badmarsh, Nevada, Bockscar

Do not post past 00:21:00 or move south of NE 142nd Ln. You have enough time to do a few IC posts to meet up, introduce yourselves, and role-play a bit, then I will have an event for you.
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