Down in the Gutter: OOC, The Nuts and Bolts of Staying Alive |
Down in the Gutter: OOC, The Nuts and Bolts of Staying Alive |
Jun 16 2007, 10:49 AM
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#26
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Runner Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
You can keep to the main streets if you like, taking the left turn onto the 144th or you could take the overland route into the alleyways that would go pretty much southeast as the crow flies. It's your choise. If you have any knowledges you want to roll to figure out which is better, thats up to you also. |
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Jun 16 2007, 02:02 PM
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#27
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Snakehandler Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 |
Absolutely no problem - that's why I just ICed that he was starting to move, not that he got anywhere at all. You guys are juggling a freaking revolutionary forum game effort. Far be it from me to try to muck it up. |
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Jun 16 2007, 02:06 PM
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#28
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Snakehandler Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 |
Abbandon - if people were posting a lot and moving action forward in an out of control way, I'd agree with you. But the GMs seem to be very closely monitoring and coordinating with everyone to make sure that doesn't happen. Since that is the case - I have to disagree with this suggestion. The reason is, it's pretty hard to hog the stage in a forum game, since no matter how much you post, it in no way limits how much other people can post (and there are always some players whose posts are few and far between...wouldn't want to hold everyone else to that sort of least-common-denominator). As long as people are forcing actions forward, or stepping on other people's toes, I think a post limit would really stunt both player development and fun. Just my two cents, though. Decision's not mine to make. |
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Jun 16 2007, 03:43 PM
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#29
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Runner Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
All the little ponies in your dirtbike kick into gear as you crank the right handlebar. Your bike basicly leaves the ghouls in your dust as you speed on down the rubble lined road, avoiding the obsticals like a champ on your way. At your speed, you fly by the interconnecting 132nd street and hurtle into and through the area skirting the Heartbreater's turf. Other than a few Heartbreaker whores on one of the corners, who yell, cuss and flick you off, nothing else happens as you come up to the 124th that heads north towards your turf. This is your description of the effects of your actions for you to write into an IC post along with your own character's views. |
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Jun 16 2007, 04:48 PM
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#30
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Shooting Target Group: Members Posts: 1,711 Joined: 15-June 06 Member No.: 8,716 |
@Konsaki Ok I have a gameplan for my character fool. Can I go in and edit my IC to include it. IC posts should always end with our characters attempting to do something right?
Heads up to ES Sparky, Vegas, and Unarmed. You guys are in 8baller turf by my understanding? Fool is like 10-20 minutes away or something but he will be moving through your area(on foot) if you guys dont move, although thats not very likely. |
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Jun 16 2007, 04:52 PM
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#31
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Runner Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
You dont 'have' to be trying to do something at the end of your post if you type it out in OOC for me to look at. @All Try not to get too far ahead in time compared to other people. Odds are, you are going to cross paths at some time and if you are 30 minutes into the future, the other players cant interact with you. Also not that you cant really move too far distance wise because there might be something around the next corner and you wouldnt know it untill we tell you to edit your post. Best thing to do is tell us GM's your plans and we'll say how far you get distance wise before we have to write something up. |
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Jun 16 2007, 05:40 PM
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#32
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Moving Target Group: Members Posts: 500 Joined: 3-January 07 From: Calgary, Alberta Member No.: 10,517 |
@ Abbandon Doc was actually on the edge of Hammerpack turf fighting against the UV nights when he went down. Basically very close to the border between UV nights turf and Hammerpack. |
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Jun 16 2007, 05:42 PM
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#33
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Moving Target Group: Members Posts: 500 Joined: 3-January 07 From: Calgary, Alberta Member No.: 10,517 |
@ Konsaki
I'd like to have Doc jump around the corner, gun ready, but he's not gonna shoot anyone. He's playing it cautious right now, and he's still a little groggy. If he sees UV colours though, he'll pull the trigger right away without thinking twice about it. =) |
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Jun 16 2007, 06:00 PM
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#34
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Running Target Group: Members Posts: 1,278 Joined: 15-April 05 Member No.: 7,336 |
@Konsaki
Planning to club anyone who jumps around the corner. Hoping for a more civilised response. Will converse if that's the case. |
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Jun 16 2007, 06:24 PM
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#35
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Runner Group: Dumpshocked Posts: 3,020 Joined: 11-March 02 From: The MSP 'Plex Member No.: 2,326 |
Badmarsh and Nevada are actually up in Hammerpack turf up near Raider Nation lines. |
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Jun 16 2007, 07:50 PM
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#36
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Runner Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
@Doc + Thumper
I rolled the surprise test and first round (Doc doing full defense and a free action of trying to talk Thumper down)(Thumper doing a complex to attack Doc). Came down to a glancing blow. If you wish to continue fighting, put your actions in a spoiler. Thumper can see the 8 Baller colors on Doc and Doc knows Thumper is Hammerpack as of right now. |
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Jun 16 2007, 07:58 PM
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#37
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Runner Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
@Everyone
Dont forget to update your mechanics pages on the wiki to reflect your damage if you have any. |
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Jun 16 2007, 09:00 PM
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#38
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Trojan's Destination has been changed to the Brickhouse Boys HQ.
We will not be using IC post limits because I do not want people's posting speed limited to the slowest poster amongst 16 or so people, and because Konsaki and I will be monitoring progress closely. As Konsaki pointed out, you cannot really jump forward in terms of time or distance because literally anyone or anything could be right around the corner from you, so you have to keep waiting and checking in with us. The 'character markers' on the map is a really cool idea, but I think it's too much of a pain to make it worthwhile for this particular segment of the game. If someone can figure out how to do it quickly and easily, I'm open to considering it though. Vegas & Sparky - Since you two are already together, I'm going to let you interact and decide your next move before posting again for your duo. |
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Jun 16 2007, 09:41 PM
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#39
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Runner Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
This is sorta a personal preference of mine, but could you guys use the time hack up top as your post's stop time? This would make things easier since everyone else wont have to guestimate how long you took with whatever actions you did in the post.
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Jun 16 2007, 09:48 PM
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#40
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Moving Target Group: Members Posts: 500 Joined: 3-January 07 From: Calgary, Alberta Member No.: 10,517 |
@ Konsaki Rgr that. I think that makes the most sense. |
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Jun 16 2007, 09:49 PM
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#41
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Shooting Target Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
Here I am! This thing is going to be a beast!
@Konsaki: Rolling Stealth + INT to remain unoticed. Starting with Simple Test. Lemme know if I need to roll an extended test. 1d6=2, 1d6=3, 1d6=1, 1d6=2, 1d6=2 0 Hits, crud. |
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Jun 16 2007, 09:54 PM
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#42
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Runner Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
Well, you didnt glitch at least. I'll get to your post later. To make things easier on you if you're going to use Invis Castle, type out #d6 to have it roll that many dice and it will line them up like how the others are posting theirs. Example = 6d6 3,5,6,4,5,1 - 3 hits |
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Jun 16 2007, 09:58 PM
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#43
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Shooting Target Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
Aye Mon Captain! (Thanks for the Tip!)
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Jun 16 2007, 09:59 PM
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#44
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Moving Target Group: Members Posts: 500 Joined: 3-January 07 From: Calgary, Alberta Member No.: 10,517 |
Indeed! Very good pace so far, though. |
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Jun 16 2007, 10:10 PM
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#45
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Konsaki what does this mean? I didn't follow. |
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Jun 16 2007, 10:15 PM
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#46
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Runner Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
Lets say you spent the post searching the area, instead of having the time up top showing the time you began the post (Say 10:00:17) it would show the time that your post ended (10:02:42). |
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Jun 16 2007, 10:17 PM
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#47
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Gotcha. That's what I always do.
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Jun 16 2007, 10:23 PM
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#48
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Shooting Target Group: Members Posts: 1,711 Joined: 15-June 06 Member No.: 8,716 |
Hmmm what about a wiki table with just a list of names and a box for planned actions, this will let GM's easily see who is waiting for some kind of response from a GM and there wont be any spam to read through??
@Konsaki Fool's intentions: [ Spoiler ]
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Jun 16 2007, 10:29 PM
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#49
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
The problem is not everyone is able to access/use the wiki. Numerous people have had problems editing it, that's why we have the wiki GMs. I don't want those people to be held up just because they can't get on the wiki.
That's why we're telling you to put stuff for us in bold so it's easier to spot when we skim through. If someone thinks we missed them, just drop us a line and we'll work to correct that ASAP. |
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Jun 16 2007, 10:39 PM
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#50
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Shooting Target Group: Members Posts: 1,711 Joined: 15-June 06 Member No.: 8,716 |
Damn gremlin qaulities!! Ok just tossing out idea's as i see them hehe.
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